Bill
You think that is scary?
Apparently, somebody I have never met in America has patented bits of my
gentic code!!
--
Dave Martin
http://museum.bounce-gaming.net
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On Sunday 18 September 2005 21:47, syd wrote:
Hi Georg
Just to clear things up, I did the modelling and original flight
model,and Dave tweaked the flight model for much better performance.
What other panel funcionality would you suggest , I am only going on
photos , so there is a lot of
Is thrust reverse and autobrake found on the real b1900d?
Most of the King Airs and all the 1900's have 'negative pitch' thrust reverse.
Not sure on autobrake; if you mean the aircraft equivalent of ABS then I
*think* they do. I'm fairly sure they don't have the auto/optimised braking
found
On Saturday 17 September 2005 09:19, Paul Surgeon wrote:
Not sure if I should hijack this thread or start another one but ...
Has anyone else noticed that the B1900D is very twitchy on the runway at
low speeds? I just have to touch the rudder and it wants to veer off in
either direction. I
On Saturday 17 September 2005 21:09, Paul Surgeon wrote:
On my Sidewinder Force Feedback Pro the twist grip increments in steps of
1213 from -32767 to 32767.
So that means I only have 27 steps either way.
Maybe we could have an option for dampening the response for twist grips
that can be
On Friday 09 September 2005 22:01, Edward Cawley wrote:
New user with a Mac.
Two questions, I have a feeling of being in a small minority, I would
be happy to know some other Mac users. I have FG up and going, but with
many questions.
Such as- I'm trying to run ADF on the autopilot. All the
either yet - In fact I don't think they are.
There is a way to stop the engines on the B1900d and that is to pull the
'condition' levers back to FCO and cause a flame-out. Use M/m for this.
AFAIK the Citation is also under development alongside the B1900d.
Dave Martin
switch for shadows to work on
the 1.0-7667 driver.
Dave Martin
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Just a little to add to this. (I haven't read all the posts)
The new Nvidia driver for Linux has XRandR support. (7167)
http://www.nvidia.com
Dave Martin.
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legislation.
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I really hope they only do that in CAVOK conditions :-O
Dave Martin
the airliners.
Dave Martin.
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questions but there
the smartest I can ask at this time.
Thanks for any help.
Cheers
Innis
Do you have the Nvidia (proprietary) drivers installed? (currently 6629 from
http://www.nvidia.com)
Also, can you run glxgears? (just type glxgears in a console)
Dave Martin
to the directory where the downloaded package resides.
*type: sh NVIDIA*.run (now follow instructions)
*type: init 5
*Now log yourself back in to the Window Manager and try glxgears.
Please somebody correct the above if Mandrake uses different runlevels.
Dave Martin
a 'cough' on the starter and a fraction of a rotation.
Bit like the engine has suffered 'hydraulic lock really' :-/
Dave Martin
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on the engine starting pushbutton on the panel.
(The second black one from right to left, just over the 2 fuel cock lever).
Everything else is OK.
Patrick DEFLANDRE
Cheers, that worked. Looks like the spacebar fails to 'repeat'.
Dave Martin
1200Mhz (Slow, I know!) 256MB RAM, ATI
Radeon 9200 128MB RAM.
Are you using FlightGear 0.9.8?
Dave Martin
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unintelligible?
If it is a Windows error, it would be helful to people here to know what
version you are running and what sort of system you have.
Dave Martin
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panel system.
Great work!
Dave Martin.
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the US corresponding to an area of scenery that you have installed and enter
it's four-letter ICAO code (LocationPosition Aircraft on ground).
Dave Martin
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fly in daylight, reduce the FG window size,
deselect specular highlights and always fly low-poly or 2d-cockpit aircraft.
Dave Martin
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Text of the letter: http://demo.ffii.org/cons0501/letter.html
Many Thanks
Dave Martin
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controlled in 3-axes at all times to remain in
the hover / slow flight (As in real-life)
Dave Martin
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On Friday 21 Jan 2005 14:52, Vincent Trouilliez wrote:
FlightGear uses the most realistic flightmodel it can and as such the
helicopter has to be finely controlled in 3-axes at all times to remain
in the hover / slow flight (As in real-life)
Dave Martin
About the FDM for the Heli, I
. What a
great way to learn new things, huh?
Bill
Well said.
Vince: You can find the FDM (Flight Dynamics Model) for the bo105 in
$FGROOT/data/Aircraft/bo105/bo105.xml
You can find some pointers on configuring the (YASim) FDM in
$FGROOT/data/Docs/README.yasim
Dave Martin
, collective and pedals from cheap off-the-shelf
joysticks and parts.
Dave Martin
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might also like to look at Open Glass Cockpit for high-quality displays:
http://www.opengc.org/
This can also run 'slaved' to a FlightGear master system.
Dave Martin
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a lot.
Dave Martin.
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On Monday 10 Jan 2005 18:42, Andy Ross wrote:
Dave Martin wrote:
I've just about got the hang of the bo105 (I think) but
It continually rotates to the right in 'level-cruise'.
Helicopters have no built-in stability in yaw. Under different
conditions, you need to apply different
-simulation ;-)
Dave Martin
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I way off the
mark with the principals of rotary flight?
Cheers
Dave Martin
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it will be done fairly soon. (The Nimitz is looking great).
Dave Martin.
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.
Dave Martin
CORRECTION: Just to correct myself a moment before I was going to post. After
studying several pictures of Eurocopter types, the bo105 seems to be the
exception with a counter-clockwise rotating main-rotor while the others
rotate clockwise.
Dave Martin
called pcm.c in the source tree.
What other information is needed to help solve this?
Cheers, Joerg
Are you using an SB Live or other SB brand card by any chance?
Dave Martin
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On Wednesday 22 Dec 2004 11:37, Sid Boyce wrote:
With a XP2200+, it was normal, but with
this XP3000+, it was a nightmare ride.
Is that a Gameport joystick? - Would have thought there was an upper limit on
polling at least for a gameport (baud rate) but for USB I'm not so sure.
Do they behave
On Tuesday 21 Dec 2004 13:10, David Megginson wrote:
It took 3 months of solid 8 hours a day in aicraft radio school to learn
how these
systems work.And I am not sure 30 years later that I fully understand or
believe
what I was taught.
Were you learning how to build or maintain the
On Monday 20 Dec 2004 15:54, James Nunnerley wrote:
I'm running Win 2k SP2, if that helps.
Probably not (sorry, but I couldn't resist :-) )
It seems to open fgfs momentarily, but then crashes. any thoughts?
Can you give an idea of what hardware specifications you have?
Cheers.
Hmm, when you say you'd like to make an instrument panel - do you mean a 3d
'virtual' one such as we have in the c172p, pa28-161, 310-3d etc or a 2d
panel?
Incidentally - for much of the 3d modelling in FlightGear, AC3D is easiest
while Blender with its .ac export filter is most powerful.
As
On Tuesday 21 Dec 2004 00:47, Curtis L. Olson wrote:
For visualization while you work try hitting F3 (or is it
shift-F3?) One of those reloads the panel, and the other takes a screen
shot, I always forget which is which. But that let's you work on your
panel and see the results immediately
Many of you are probably aware that the EU Council is trying to press through
a draconian directive on EU software patents on Tuesday during a meeting of
the Agriculture and Fisheries commision of all things.
Anyway - I just received from the FFII:
Dear FFII supporter [1],
Please help us to
I've done most of what I intended with the 172P now except for the
landing/taxi lights on the wing (I'm having to learn a lot to get something
looking good).
I wanted everything to 'just work' so I re-added the alpha-layers to the
textures which were transparent (you could see the panel thru
23:57, Lee Elliott wrote:
On Saturday 18 December 2004 22:14, Dave Martin wrote:
I've done most of what I intended with the 172P now except for
the landing/taxi lights on the wing (I'm having to learn a lot
to get something looking good).
I wanted everything to 'just work' so I re-added
Just another thought on that; I've been reworking the 172P model so that the
polygon count stays low at all distances (its the default model so high
quality / polys may = bad thing for users with low-end systems).
However, I do like the idea of making a very high quality C172 for use by
people
Unfortunately, FG is pretty graphics-intensive and needs a recent-ish card to
run well. (I've heard of it running okay on TNT class cards).
I'd guess that the 8meg card would struggle with the texture sizes in FG too -
some of them being fairly large.
If you ask around here as to what the
I seem to remember that the GeForce 3ti (64MB) is available for the Mac. (some
hardware differences for Mac AGP?)
I had one on x86 hardware and it was a great card for the low price you can
now purchase them at.
On Friday 17 Dec 2004 16:12, Curtis L. Olson wrote:
Dave Martin wrote
On Sunday 12 Dec 2004 11:16, Paul Surgeon wrote:
Being able to select everything from inside the sim is going to make a lot
of problems go away especially for noobs who don't know what a command line
is.
I'll bet tho that it would increase the incidence of people moaning that the
aircraft
On Sunday 12 Dec 2004 14:21, Roy Vegard Ovesen wrote:
On the other hand we have persons that do know what a command line is.
Obviously he/she who knows what a command line is also knows how an
aircraft behaves, right. ;-)
Thats a very good point that I hadn't thought of ;)
I'm sure some of you will have read this before but seeing as we now have
Concorde G-BOAC in FlightGear CVS, I thought we should have some proper
technical documentation to go with her:
From the Concorde Procedural Checklist (Emergencies - Runaway Electric Seat
Procedure).
1. Initial Action:
Fedora Core 2 here but with a vanilla 2.6.9 kernel which has actually boosted
performance by a fair chunk.
On Wednesday 08 Dec 2004 20:02, Paul Surgeon wrote:
On Wednesday, 8 December 2004 21:10, Roy Vegard Ovesen wrote:
On Wednesday 08 December 2004 19:27, Paul Surgeon wrote:
Sounds like
Hi to everyone (I'm new to the list).
If anyone could possibly help me, I have a problem with using certain
aircraft.
The error generated (on start) is:
ALSA lib pcm_hw.c:356:(snd_pcm_hw_hw_params) SNDRV_PCM_IOCTL_HW_PARAMS failed:
Cannot allocate memory
Aborted
This error occurs after the
On Tuesday 30 Nov 2004 18:58, Melchior FRANZ wrote:
I cannot say much about that very problem, but I had some sound problems in
the past myself, and all of them went away after using OpenAL from their
cvs (http://www.openal.org/) and recent ALSA drivers. The ones that are
incorporated in the
On Tuesday 30 Nov 2004 20:32, Melchior FRANZ wrote:
* Dave Martin -- Tuesday 30 November 2004 21:22:
ALSA lib pcm_hw.c:356:(snd_pcm_hw_hw_params) SNDRV_PCM_IOCTL_HW_PARAMS
failed: Cannot allocate memory
Damn. And ALSA 1.0.7 *is* very recent. If you are using KDE you could
try $ artsdsp
On Tuesday 30 Nov 2004 21:30, Chris Metzler wrote:
The only other idea I'd have is heading off to the alsa-devel and
posting. A quick Google shows that several drivers (notably the
emu10k1 driver for the sblive/audigy/etc. family) have had this
problem in the past, and they've worked with
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