Georg Vollnhals wrote:
As I am no core developer I am not sure whether they are alarmed by the
number of user (4, 5, ?) who already mailed to the list with the same
problem - FG 0.9.9 crash/hangup when started! This is very bad news :-(
Indeed, it's shocking to see how many people did not
Eric Brasseur wrote:
When the simulation starts I get 15 FPS which is normal on that PC. Once
I circuit and turn towards the open sea, the frame rate drops suddenly
to 3 FPS, which is quite harder to pilot. Turning the plane back towards
plain land restores the frame rate but only after
Ampere K. Hardraade wrote:
I have been using FlightGear since 0.9.4, and all previous versions of
FlightGear ran fine on my old motherboard with i810. So, I'm sure his i845
would have no problem with FlightGear. I can bet that 0.9.8 would run fine
on his machine while 0.9.9 doesn't.
Did
Sid Boyce wrote:
Sid Boyce wrote:
Seems to be something in ~/.fgfsrc, without that file fgfs starts up OK
and uses the CH yoke and pedals. I shall have to comment out stuff until
--enable-clouds3d
That one.
Erik
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Dene Maxwell wrote:
PS Still waiting for the address and instructions on somewhere I can put
some samples.
Sent me an email after the release of 0.9.9 and I will include it in the
examples directory.
Erik
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Kees Lemmens wrote:
3) Let FG run through artsd instead of directly to the soundcard (e.g. by
using artsdsp fgfs . (Question : I am not sure if that is possible with
OpenAL , can anyone comment on this ?)
You can specify the following in the ~/.openalrc file (as one complete
line):
Dave Culp wrote:
I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I don't
That should be sim/time/elapsed-sec which gets created for every
single AIModel (not the missing leading slash).
Erik
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Erik Hofman wrote:
Dave Culp wrote:
I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I
That should be sim/time/elapsed-sec which gets created for every
single AIModel (not the missing leading slash).
Make that Note the missing leading slash)
Erik
Josh Babcock wrote:
Perhaps you could save the value sim/time/elapsed-sec when the submodel
is created and then subtract that from the current sim/time/elapsed-sec
whenever you wanted to know the age of that particular submodel. Then a
little nasal to create another prop that the scale
Dave Culp wrote:
I tried this. All submodels share the same elapsed time (the elapsed time of
the first one created), so this doesn't work.
Then it needs to be fixed. It has worked that way in the past.
Erik
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Erik Hofman wrote:
Dave Culp wrote:
I tried this. All submodels share the same elapsed time (the elapsed
time of the first one created), so this doesn't work.
Then it needs to be fixed. It has worked that way in the past.
I see it's only available for ballistic AI objects, which shouldn't
Erik Hofman wrote:
Dave Culp wrote:
I tried this. All submodels share the same elapsed time (the elapsed
time of the first one created), so this doesn't work.
Then it needs to be fixed. It has worked that way in the past.
I don't get it, ai-Run(dt) doesn't seem to be called anywhere
Erik Hofman wrote:
I don't get it, ai-Run(dt) doesn't seem to be called anywhere in the
code, does adding it to FGSubmodelMgr::update solve the problem?
Never mind, it's called in FGAIBallistic::update
I think it should work properly as it is.
Erik
Andy Ross wrote:
But honestly, things would be much simpler using a little Nasal.
Great, then we would have literally a thousand nasal interpreted scripts
running for something as trivial as getting the time since creating,
which in C is just as easy as adding dt to an internal value :-\
Gerard ROBIN wrote:
I have AI carrier exemple:
Control on request elevators
control when launch = Jet Blast Deflectors
That would be more difficult to do on an AIModel basis, so I recommend
to use global properties instead (and adding the leading slash back in).
Erik
Dave Culp wrote:
It doesn't AFAICT. It appears every bit of contrail is using one model, just
drawn in a different place, so they all use the same animation instance.
This would explain why they all appear to use the elapsed time of the first
model?
Hmm, there does seem to be something
Gerard ROBIN wrote:
The Su27 FDM will be a real problem, so i do use the Erik f15 FDM (good
for F15 bad for Su27)
Speaking of which, I've had a request for a better supported F-15 model.
Does anybody want to take over maintaining that aircraft?
The FDM should be really good, it just lags a
Hi Shelton,
Shelton D'Cruz wrote:
I am going to test each aircraft and write down what is inadequate with that
particular aircraft - from this I will put it in a HTML table format and will
get it uploaded somewhere so everyone can see whats wrong with them and hence
what needs to be done. So
Shelton D'Cruz wrote:
Hi Jon
I would like to compile such a list so that newbies now exactly the status of
each aircraft, however, others here don't think thats neccessary so I will
give it a miss.
Come on, don't give up that easily :-)
While a compiled list of shortcomings doesn't
Innis Cunningham wrote:
So I have some idea what time frame I might be working to do we know
roughly when the next release is planed for.
That's up to Curt to decide but is based on his free time.
Erik
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Georg Vollnhals wrote:
Georg, come back to our time ASAP. It's still 2005 over here and we
need all the time we can get.
Thank you very much Erik -
I really need *every* day of 2005 (if you knew my age it would be clear
for you why ) but I'm actually sharing my PC with my son and in his
Bill Galbraith wrote:
I'm attempting to get FlightGear compiled on my Windows XP box. Before
that, I had to get SimGear compiled, and before that, OpenAL. Can't seem
to get OpenAL compiled and installed to SimGear's satisfaction. When I
run ./configure for SimGear-0.3.8, I get the message
Georg, come back to our time ASAP. It's still 2005 over here and we need
all the time we can get.
Erik
(Or in other words, your date is set to 2006)
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Shelton D'Cruz wrote:
Hi
I have removed the previous version of FG and have got the packages for FG
(mandrake 10.1) but now when I execute fgfs I get the following error
message:
Adding subsystem environment
Adding subsystem lighting
Initializing OpenAL sound manager
/usr/games/fgfs:
Shelton D'Cruz wrote:
Hi Erik
Well 0.9.4 works fine - does it not use OpenAL ??
Nope, it's used plib's SL library.
Erik
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Shelton D'Cruz wrote:
I will look into it further, It says I have OpenAL installed but obviously
not.
Hmm, does Mandrake supply a separate alut library, if so you will need
to install alut also.
Erik
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Kees Lemmens wrote:
PS : isn't it a good idea to ask permission to integrate openal into
flightgear and store the lib in the distro tree (as in the example
above) ? It may save a lot of novices a LOT of time :-)
We don't do that for the samee reason why we don't, include Mesa3D in
SimGear.
Dave Culp wrote:
Is it possible to make engine sounds quieter when the canopy is closed?
Is it possible to have the engine sound different when you are in front of the
intake and can hear the compressor, than when you are nearer the exhaust and
hear the roar of the nozzle more?
Yes, I did
Vassilii Khachaturov wrote:
The article says, among other thigns:
Nice scenery night lighting with ground lighting concentrated in urban
areas (based on real maps) and headlights visible on major highways. This
allows for realistic night VFR flying with the ability to spot towns and
cities and
T J wrote:
Is it possible to download aircraft models designed for use with X-Plane
(any version) and use them in FlightGear? It would be good if you could
do this. If somebody knows how to add X-Plane Aircraft to FlightGear,
could they please tell me what to do.
No this isn't possible.
Gerard ROBIN wrote:
did i missed anything between your answer to Harald and my last answer
to you ?
Probably not :-)
This might be a good approach, it's just difficult to determine when to
start displaying the model without running all scenarios all the time.
Getting this optimized would be
[EMAIL PROTECTED] wrote:
If several authors produce several tutorials and howtos, several
smallish HTML files linked off a central index page gives the widest
access to these efforts. Which is presumably the object of the excersize.
Hmm, Ok you've convinced me. HTML it is.
But I would like
Harald JOHNSEN wrote:
in the sense that we can set properties and add some script that is
executed the first time the tile is loaded.
That would certainly be a start, but another thing I am aiming at is
ferries crossing a river or a lake at the appropriate time schedule.
With this approach
AJ MacLeod wrote:
That looks really excellent! Finally we have two cohesive tutorials to point
complete flying newbies to that are written with FG in mind (there are a
reasonable number of these folk turn up on the IRC channel now and again)
Actually, we have three (at least0. In the Docs
Erik Hofman wrote:
Actually, we have three (at least).
Actually, there's four:
http://www.flightgear.org/Docs/Tutorials/circuit/
Erik
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[EMAIL PROTECTED] wrote:
NOOO! not more pdf!
pdf is closed , proprietary difficult to modify, huge and generally bad.
So what do you suggest as a cross-platform alternative?
(And don't mention OpenOffice since it hasn't been ported to many
platforms and is way overkill for just reading
Dave Culp wrote:
Would it be a good idea to add a tanker, say an A-6 Intruder to the aircraft
carrier scenario? We could set it up in an orbit over the carrier at 5000
feet.
Actually, this triggers something else I've been thinking of.
Right now all scenario's take place at KSFO. If we
Gerard ROBIN wrote:
Right, we cannot get the good scenario according to the place we are.
I don't use AI surrounding KSFO, instead of it i did create some AI:
Helicopter (bo105 hello Melchior) flying over mont Ventoux and Nimitz
Cruising in mediterranean Sea not far from Nice (from Nice we
Just as a heads up, Mathias has sent me a patch containing a number of
memory leak fixes that where tracked down by valgrind. I hope I can
commit it later today.
Erik
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Frank Olaf wrote:
metar.cxx: In member function `void SGMetar::useCurrentDate()':
metar.cxx:162: error: `gmtime_r' undeclared (first use this function)
metar.cxx:162: error: (Each undeclared identifier is reported only once
for each function it appears in.)
I think I have this fixed in CVS
Frank Olaf wrote:
Thanks, that was impressively quick. The compilation now cleanly passes
the point in question, but it now holds on a different error that also
seems to be related to pthreads.
The error message is quite correct, there is no config.h in the same
directory as pthread.h.
Vivian Meazza wrote:
It was removed to allow landing on carriers - you can have one or the other
but not both right now.
I believe (but I'm not 100% sure) that the deck of an AC has to be
declared solid in the configuration files, so in theory both should be
possible.
Erik
Lee Elliott wrote:
Heh:) ...the number of times I wish I had the wherewithal to
make an animation tool - something that would allow me to test
and reload model animations without having to run full FG to
test each change. Especially something that would allow me to
test undercarriage
Kevin Jones wrote:
OK. I use Win32 and I have Cygwin. How do I compile FGFS in this
environment? Is there a cygwin compile guide?
There are two approaches described here:
html
[EMAIL PROTECTED] wrote:
I have Matlab 7 R14 installed including the aerospace blockset v1.6
which
contains
a demo model which apparently interfaces with Flightgear. The documentation
says...
Copy the HL20 folder from matlabroot\toolbox\aeroblks\aerodemos directory
to
Michael Matkovic wrote:
Erik,
What is your opinion on attempting to use the YF-23 autopilot with the
F16?
It would be great to have a working autopilot for the F-16. For me it
doesn't matter if it comes from the YF-23 or for the J3cub :-)
Erik
Buchanan, Stuart wrote:
Has anyone else used the playback.xml generic protocol
for replay?
To be honest this was just a test configuration file to test the input
capabilities when I wrote the generic protocol. It was meant to be
extended for real playback at a later date.
I guess no-one
Buchanan, Stuart wrote:
For a test configuration file, it works pretty well.
I'm impressed.
I'll have a look at enhancing it. Will I be able to
simply add new parameters to the xml file and have
them read/written appropriately, or will I need to
write some C code?
No, that's the main reason
Michael Matkovic wrote:
If there's an F16-specific autopilot for flightgear, could you please
let me know where I could get it?
I've been using the generic autopilot without a great deal of success,
obviously.
The work I am involved in requires a JSBSim aircraft like the F16.
Unfortunately,
T J wrote:
How do I get the updated files? From the Aircraft Download Page, the
files are not updated.
No, and there is a good reason for that, the latest files might not work
properly with previous versions of FlightGear (because of changed
animations types and configuration file formats
Mike Rawlins wrote:
I'm considering doing an update of my version 0.9.8
which I installed after its release in February. At
that time I installed plib, simgear, and FG through
CVS checkout of source and data to my system running
linux (FC2). The previous few full installs
(configure, make,
T J wrote:
How is the 1900D? Is the update posted yet?
It's in CVS, yes.
Erik
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2f585eeea02e2c79d7b1d8c4963bae2d
Rick Simmons wrote:
So far I have been unable to attain straight and level flight. Using
keyboard control I find the rudder will not return to centre, also
the cesna needs constant correction to prevent veering to left on
take off. I have tried several parameters i.e. :- fgfs
[EMAIL PROTECTED] wrote:
how change it to put the fuselage in the road's axis !
You will need to create a model animation file that references you
original model file and rotation offset. This file gets included from
your -set.xml file:
Here is the animation model.xml file (which needs to
Dan Zelazo wrote:
Hello all,
I am currently running FlightGear 0.9.2 and am trying to make sense of
the Logging option in the File menu. It appears from the menu that
you can log aircraft states (like attitude, rates, etc.) to a .csv
file. I can't seem to find any .csv files and have not
Since this is a JSBSim only question I've forwarded this to the jsbsim
mailinglist. I would advise you to subscribe to that list also:
http://jsbsim.org/
http://lists.sourceforge.net/lists/listinfo/jsbsim-devel
Erik
bass pumped wrote:
Hi all,
Could someone give me a better idea on how the
Arnt Karlsen wrote:
On Mon, 01 Aug 2005 22:54:42 +0200, Erik wrote in message
Every once in a while I work on a small project where it could be
important to get it widely accepted. In such case BSD the the license
of choice.
..this used to be a wise advice in pretty much the same sense it
Hi,
I drove through Germany a few days ago and there I discovered they are
the ones responsible for the weather!
Cloud generation:
http://www.a1.nl/~ehofman/fgfs/images/hpim3791.jpg
Wind generation:
http://www.a1.nl/~ehofman/fgfs/images/hpim3794.jpg
No wonder it's cloudy in The Netherlands
Josh Babcock wrote:
It doesn't really seem to make sense to release aircraft under the GPL
as they aren't really source code. If an aircraft were released under
the Creative Commons license, would it be compatible enough to be part
of the base package? Or does GPL work fine?
GPL works fine,
Vivian Meazza wrote:
I'm not sure that the PAPI/VASI lights are the problem. The FLOLS on the
carrier does the same job and they are quite vertex intensive, but don't
pull the frame rate down noticeably.
The difference is that the runway lights are modeled using
GL_POINT_SMOOTH instead of
Kees Lemmens wrote:
But ... yesterday I installed the latest NVIDIA-7667 driver and now
Flightgear works perfectly well on this system ! I even can use 1280x1024
and still have high framerates without any noticable hickups !
It looks like they use FlightGear now to test their drivers :-)
John Matro wrote:
I can't compile SimGear-0.3.8 on my Mandrake 10.1 Linux system. Any
suggestions would be greatly appreciated.
I ran the ./configure okay.
But when I run 'make check' it ends with an error. The last few lines
of the screen display are below (I added some blank lines for
scott wrote:
Well, now the next problem. The error occurs during the make of the
SimGear. This is the tailing code snippet:
In file included from sgstream.hxx:47,
from sgstream.cxx:35:
../../simgear/misc/zfstream.hxx:33:18: zlib.h: No such file or directory
This one is
[EMAIL PROTECTED] wrote:
hello all
I am trying to run on a pc flightgear, and on the other, matlab
executing the aerosim blockset.
Firstly, the c172 blocksets do not have a flight gear interface. The
blockset that does have an interface is aerosonde, but flightgear does
not have a aersonde
Pigeon wrote:
And speaking of FlightGear server, does anyone know what's going on
with http://fg-server.sourceforge.net/ ?
Nothing much for over two years.
It's just one of five or six attempts to create a multiplayer engine for
FlightGear. None of them (except the current
iswarya damodharan wrote:
Sir,
I am using Flight Gear and I am using terra gear only for scenery
database. I have downloaded the sceneries from the world map provided by
flight gear.You have not mention the pixel resolution. I would like to
know how many meters does a single pixel represent.
C Ridley - OnCall Solutions wrote:
I would hope we do not nit pick our non-English speaking friends.
Hey, I'm not blaming anybody, I just cautiously tried to explain something.
Erik
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AJ MacLeod (email lists) wrote:
On Saturday 09 Jul 2005 03:58, James Vahn wrote:
Pick something for me at http://zipzoomfly.com in the
$50 range, if you'd be so kind.
Hmm. I know there are plenty of people here with far better technical
knowledge of 3D graphics and the relative merits of
Dirk Vornheder wrote:
Compile latest flightgear version from cvs fails:
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulSetError(ulSeverity, char const*, ...)'
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to
Dirk Vornheder wrote:
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulSetError(ulSeverity, char const*, ...)'
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulStrDup(char const*)'
I've updated the Makefile in that
bass pumped wrote:
While compiling Simgear on Fedora core 3 (and core 4 earlier in the
evening) I keep encountering this error:
I've committed a fix for this a few minutes ago.
Erik
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Bernhard Auzinger wrote:
Hi everybody,
when flying the f16 in a dive with full thrust, the elevator begins to bounce
up and down at about 800 knots. But why? Is it the fly-by-wire system of the
f16, which is holding the a/c in a stable flight attitude? Or is it a failure
in the Model?
It
Vivian Meazza wrote:
Josh, I'm right with you on this one. As I said, we shouldn't unnecessarily
muck about with users' preferences, keyboards, joysticks, or whatever. David
has a good point too: many user's will never find the refuelling, thermal or
carrier stuff. I wonder how many users know
Melchior FRANZ wrote:
against CVS/HEAD to one of the other developers. (Erik is always happy about
post. ;-) You can also send the diff to the developers list (if it isn't too
Bah :-)
Erik
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bass pumped wrote:
Hi,
I'm trying to find the extreme angles to which the elevator, or any
other control surface for that matter, can deflect, for example
between 25 and -15 degrees. The internal browser shows the input to
the those surface positions from -1 to 1. I looked at the aircraft
xml
Curtis L. Olson wrote:
Kitts wrote:
CL I would just run with --fdm=null and pass in the CL data that you
do have. Optionally you can compute estimates for things CL you
don't have just to make the display prettier.
Optionally i can compute? How? Is it not the FDM that does all that
[EMAIL PROTECTED] wrote:
I've another question about flightgear. I'm playing it with my roomate in
multiplayer mode and we are currently trying to fly some formation. But with
the faster aircrafts (f16, YF-23) we sometimes lose each other and it takes a
long time to get together again. So I
[EMAIL PROTECTED] wrote:
Hi!
Does somebody know, what I have to do to be able to use the --jpg-httpd
option (screenshots via http-server) with flightgear? Starting fgfs with that
option doesn't work for me. I only get a message, that this option doesn't
even exist.
This sounds as if
bass pumped wrote:
Hi all,
I want to use a joystick from a remote system to control an aircraft
on flightgear. I need the data to be sent to flightgear via UDP. My
question is, how do I setup flightgear to receive the commands from a
remote joystick? Do I use joy-client or jsclient? Or is
Curtis L. Olson wrote:
That probably hasn't been tested for many years ... I wrote that up for
a quick demo once. If you can get it to work great, otherwise if you
are starting from scratch, you might be just as well off to use
native-ctrls.
Ehm, I meant the js_server program located in
bass pumped wrote:
Hi all,
Thanks for the quick replies!!!
Ehm, I meant the js_server program located in FlightGear/utils/js_server
instead.
I had read about that in the documentation and wanted to have a go at
it... ummm... maybe I'm wrong... but I don't see the utils directory
in the
Bill Galbraith wrote:
*WARNING!* These files are huge, and take a LONG time to download, even
with a fast Internet connection. The entire series is 950 Meg.
Holycows, indeed.
Erik
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iswarya damodharan wrote:
Hai
I am Iswarya from ADA.We are running FlightGear in Windows OS.We would
like to run Flight Gear in Linux OS.
How to install in Linux OS the FlightGear.What are the packages and
downloads required to use FlightGear in Linux OS.
It really depends on your
Kees Lemmens wrote:
Hi,
On Tuesday 10 May 2005 10:07, Erik Hofman wrote:
...
In my install, I have most of the files and directories (airport,
aircraft, etc) in
/usr/local/FlightGear-0.9.8/share/FlightGear
so I thought it is the fg-root; in fact, in this directory, there is
also that version file
Patrick Augereau wrote:
Ok; this is something that isn't clear for me; what is exactly the data
directory ?
The data directory is the directory that (shouls) contain all the
cross-platform data files of FlightGear, like the Aircraft directory,
the gui directory, etc.
In my install, I have most
Mike Rawlins wrote:
A google search on flightgear and frame rate gave me a
posting that suggested trying these options that have
been shown to increase frame rate by ~300% (over
default settings, as tested on SGI):
--control=mouse
--disable-intro-music
--disable-random-objects
--disable-sound
Curtis L. Olson wrote:
Erik Hofman wrote:
Currently i wish to have some property values outputted out of the
serial port and have some other property values inputted through the
same serial port. How do i do that? Have two separate protocol files
and configure them as in and out respectivesly
Kishore wrote:
Howdy Fellas'
I am a newbie to FlightGear and am impressed by its performance. My
greetings to all the developers and everyone associated with the
projects development.
I have a few queries about the generic I/O protocol. A quick Google
search informed be that the protocol can
Ozan Mahir Alpagut wrote:
i've got flightgear 0.9.6 installed.
i run fgfs with these parameters
fgfs.exe --fg-root=C:\FlightGear\data
--fg-scenery=C:\FlightGear\data\Scenery --airport-id=KSFO
--aircraft=ComperSwift --control=keyboard --disable-splash-screen
--disable-intro-music
Jon Berndt wrote:
If you haven't seen the most recent JSBSim Newsletter, there is an article
there that you
might find interesting about connecting JSBSim to Matlab/Simulink. The next
issue will be
getting put together shortly, and there will likely be a surprise in that issue.
A pleasant
Curtis L. Olson wrote:
Or you can use the --native= option once with the broadcast address.
Be cautious here, I've read somewhere that Windows by default doesn't
listen to the broadcasts address anymore since a particular version (I
don't know which one, but I believe XP).
Erik
Jimmy Ott wrote:
i'm running debian sid, with dri drm from
http://people.debian.org/~daenzer/dri-trunk-unstable/
my laptop has an ATI IGP 340M graphic card. tuxracer works perfectly
with opengl, only fgfs shows me the message ssgInit called without a
valid OpenGL context.
This is often caused
Miles Gazic wrote:
I'm starting plans for setting up a simulator lab at work using
FlightGear. I've got my company's sim to output native-fdm style
messages, and when I run FlightGear with --native-fdm=socket
--fdm=external, our sim drives FlightGear without problems.
The next step is to decide
Melchior FRANZ wrote:
I'll find out anyway. I can't stand people borrowing things from me and
returning them like *that*!
http://members.aon.at/mfranz/exhibit_A.jpg
Hmm, this morning it was still in one piece ... and it was still painted
yellow. Any chance the military may have something to do
Nick Coleman wrote:
You may be better posting to the flightgear-devel mail list. On the
face of it, I don't see why your FDM won't work with the current
version (0.9.8); it's only networking after all.
The problem is that every now and then the struct that is sent over the
network is
David Edwards wrote:
I'm using v0.9.8 of FlightGear under Windows 2000, and am trying to get
FG to log position and heading information to a file using the --generic
option. (OK, it being windows, I'm using the GUI tool to select this,
rather than the command line...)
For some reason, FG is
Bill Galbraith wrote:
I've been working on a DATCOM+ model for the A380, and discovered one of
those pain in the butt errors, that caused MAJOR problems all due to one
bad letter. I don't have a DATCOM user's group estabilshed, but I know a
number of people on this list are using my DATCOM
Ron Lange wrote:
Hi, are the nescessary scenery files also downloaded and installed?
FlightGear is delivered only with the w130n30 scenery tile.
That's not the real problem. There was a software problem/bug in plib
that is triggered by FlightGear. The next release should have this fixed.
Erik
Doug Webb wrote:
I noticed that when I run configure in the FlightGear folder it can't
find a library containing the function hid-init but otherwise it
succeeds. Is that function necessary for FG to run?
Only on BSD. I'm not aware of any other platform that needs it.
Doug Webb wrote:
I ran the update program for Fedora Core 3 which updated the kernel,
glibc and a few other things. Now FG will build but when I try to run
it I get Segmentation Fault. I get the splash screen, a notice FG can't
find the default runway then the Segmentation Fault. It doesn't get
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