Merry Christmas everybody.
Erik
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Jon Berndt wrote:
Erik Hofman wrote:
Merry Christmas everybody.
I thought those Fokkers were aircraft :-)
No, they are an endangered species that help Santa move the packages
every year.
Erik
Which one's Rudolph?
I think that's pretty obvious :-)
Erik
Does anybody know what happened to this project:
http://www.chez.com/tipunch/fgpanel/
Erik
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Innis Cunningham wrote:
Hi All
While playing with FG today I managed to mess up
fgrun.
This problem has most certainly something to do with the change to the
X-Plane configuration format. I consider this to be a show stopper.
Erik
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Innis Cunningham wrote:
I would just like to know were else FGRUN is hiding the set up information
other than in the SYSTEM.FGFSRC file.It must hide it somewhere otherwise
were would it get the old setup on a new install.
There should be a .fltk/flightgear.org directory in your home
directory.
Innis Cunningham wrote:
Hi Erik
Sorry for seeming so dumb but were might I find that on a
windows 98 system.
To be honest, I wouldn't know.
I presume there should be an fltk directory located in the user directory.
Erik
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Erik Hofman wrote:
Innis Cunningham wrote:
Hi All
While playing with FG today I managed to mess up
fgrun.
This problem has most certainly something to do with the change to the
X-Plane configuration format. I consider this to be a show stopper.
I've created a patch against the CVS version
Jon Berndt wrote:
Thanks for the report. Actually, I don't recall a Beech 99 model under JSBSim -
someone
correct me if I'm wrong. Can you send me the flight model file? I'd like to
take a look. I
might find the problem, but I don't have that file.
It's LaRCsim/UIUC:
beech99-v1-uiuc-set.xml
Erik
Jörg Meyer wrote:
fgfs: pcm.c:1080: snd_pcm_writei: Assertion `pcm-setup' failed.
- - - - -
The splash screen windows opens, remains black and closes again.
Of course, there is no file called pcm.c in the source tree.
This is OpenAL support again, somehow a lot of drivers don't work very
well in
Don Oliver wrote:
js_demo recognizes my joystick as Logitech Inc.
WingMan Force 3d
0.9.8 has wingman-force-3d.xml
In 0.9.4, which did not have the file for this
joystick, I just edited the default joystick.xml to
have the values that I wanted
How do I tell FG to use wingman-force-3d, instead of
Don Oliver wrote:
--- Erik Hofman wrote:
There is a name tag in that file, if all goes well
you will have to
_add_ the following line below the one already
present:
nameLogitech Inc. WingMan Force 3d/name
That line is already present,
No, it's not. the one present is called:
Logitech Inc
Josh (Norm) Audette wrote:
Does anybody know if Atlas works with the latest FlightGear 0.9.8-pre2?
You can find your answer here:
http://sourceforge.net/mailarchive/forum.php?thread_id=6216612forum_id=3236
Erik
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Thomas Markowitz wrote:
Eric,
Just wondering if you received the Beech 99 folder and had a
chance to look at it in regard to flaps not responding. I am
I can't remember having received anything regarding the Beech 99.
now running it under LaRCsim per your message but the results
are the same
Bill Galbraith wrote:
I've just upgraded from FlightGear 0.9.4 to 0.9.6. I am using the Windows
distibution executable installation, on a system that used to run 0.9.4 just
fine, including my new model for the JPATS (The T-6A Texan II). System is
Windows XP, 1.5 Ghz, 16 Meg Rage AGI Ultra video
Grayham Smith wrote:
After running the program about fifty times I have managed to read the
reason for not loading, pity it only shows on the screen for a split second:-
Unable to load the protocol configuration file
Error opening file
Error opening channel communication layer
I/O channel config
Dan Duris wrote:
OK:
Beeping start about this time: (probably after 'From file sounds
sample = D:/Games/FlightGear/data/ATC/default.wav' is displayed)
Initializing OpenAL sound manager
.
Program CRASH occurs here:
Fatal error: Failed to gen source.
(received from )
Deleting sample ( this is
Andrzej Leszczynski wrote:
I installed the most up to date version (a few days
ago) and for most of the airplains (in fact the only
obe I was able to fly was some military ariplane - can
not recall the name now). I have got following
message:
Failed to find runway 28R at airport KNUQ
Fatal error:
Mike wrote:
Hello !
Hello Mike.
I have a problem after installation the version 0.98. I got following
message after execution.
There is a problem with the sound library. It's not really a FlightGear
problem, but it is a combination of the audio driver, OpenAL (a 3d sound
library FlightGear
Frederic Bouvier wrote:
Quoting Erik Hofman:
Fred, it might be a good idea to create a new executable compiled
against the new libsgsound.a file as it is in CVS now. That should solve
the problem.
It is not a problem to build the executable if Curt is ready to make a new
win32
package.
You might
Dan Duris wrote:
Dear developers,
(if there is one here)
as I see the sound problems are very very often here at the list,
could someone please add the solution I have described here to the
documentation for Windows users? Especially this hits heavily AC 97
Realtek sound cards (on board mostly?).
Paul Surgeon wrote:
I am so glad this was fixed - it was the number 1 question we kept getting
from new users in the IRC channel. :)
All those nagging users started to irritate me ;-)
Erik
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Curtis L. Olson wrote:
Erik Hofman wrote:
Paul Surgeon wrote:
I am so glad this was fixed - it was the number 1 question we kept
getting from new users in the IRC channel. :)
All those nagging users started to irritate me ;-)
Watch out, if you let those users get to you too much, before you
Geoffrey Frost wrote:
I created a .dxf model of a red balloon using openfx software, and loaded it
into flight gear according to David Megginson's Mini-HOWTO: 3D Aircraft
Models in FlightGear. I followed the instructions listed below:
The easiest way to load a new model is to set the property at
Ampere K. Hardraade wrote:
On January 25, 2005 05:11 pm, Erik Hofman wrote:
In case anyone wonders, I've been working on a fix for it for one and a
half day ...
lol...
I was expecting to see the word weeks, months or even years until the
very last word. =)
Hey, now you make me feel like I
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=573mode=full
Tough one, The only think I can see is the missing file error, he might
check if it is actually present.
Otherwise, quite a number of these type of problems have been fixed in
the latest
Rahul Prasad wrote:
I am trying to make FlightGear on a Linux RH distro. I have SimGear
0.3.8 installed, and the latest OpenAL CVS snapshot installed as well.
During the FG build, make spits out the following message towards the end:
FGNozzle.cpp:74: `snprintf' undeclared (first use this
Giles Robertson wrote:
I've installed the F104 from the website; the a/c runs fine (glides as
well as a plane with no wings could be expected to do), however the
engine refuses to start. There's no obvious reason in the config files
why the startup procedure should be particularly odd; firing the
dave wrote:
I'm trying to get fgfs running on my Pink Tie (a flavor of Fedora) system, and
I get it to build fine, but when running I get a frozen splash screen and a
series of these errors written to stdout:
native_blitbuffer: select error occured
Anyone recognize where these are coming from?
Aswin Kumar wrote:
Hi list..
I have plib,mesa3d,Simgear,openal installed..
And Flight-gear compiles without problems.
You will either need to install SDL or glut. If you did install glut
then you can circumvent this problem by changing to the FlightGear/src
directory and run mae from there.
Aswin Kumar wrote:
The /src route didn't work.. again complains about some glut function
The mesa3d libraries that installed are supposed to contain the glut lib also..
The following is a part of the messages that I got during 'configure'
----
checking for library containing
Mr Michael Rawlins wrote:
I've been unable to figure out how to get the buttons
to work on my new Logitech Extreme 3D Pro joystick.
Axes seem to function OK when flying the Cessna, and
button 1 (I guess that's really button 0) does work
the breaks.
jstest /dev/js0 shows on when I depress each
Mr Michael Rawlins wrote:
1. What operating system are you using.
Linux Fedora Core 2.
2. What is the exact name of your joystick
(including spaces, even
trailing spaces, and capital or lowercase
letters). Does this exact
name appear in the extreme-3d-pro.xml file?
jstest reports:
Frank Singleton wrote:
Hi,
I am doing some complex aircraft training at the moment and looking
for a Cessna 172RG model or similar for flightgear.
- retractable gear
- constant speed prop
- gauges showing manifiold pressure etc
I don't think we have one at the moment, but I figure it wouldn't
Doug Webb wrote:
I compiled and ran FlightGear .9.8.pre2 successfully on Suse 9.1 but I
have switched to Fedora Core 3 and now I can't get .9.8 to compile and
run. Please don't answer switch back to Suse 9.1.
The compiler crashes when it gets to FDM/UIUCModel/uiuc_menu_ice.cpp
with a recursion
Doug Webb wrote:
I ran the update program for Fedora Core 3 which updated the kernel,
glibc and a few other things. Now FG will build but when I try to run
it I get Segmentation Fault. I get the splash screen, a notice FG can't
find the default runway then the Segmentation Fault. It doesn't get
Ron Lange wrote:
Hi, are the nescessary scenery files also downloaded and installed?
FlightGear is delivered only with the w130n30 scenery tile.
That's not the real problem. There was a software problem/bug in plib
that is triggered by FlightGear. The next release should have this fixed.
Erik
Doug Webb wrote:
I noticed that when I run configure in the FlightGear folder it can't
find a library containing the function hid-init but otherwise it
succeeds. Is that function necessary for FG to run?
Only on BSD. I'm not aware of any other platform that needs it.
Bill Galbraith wrote:
I've been working on a DATCOM+ model for the A380, and discovered one of
those pain in the butt errors, that caused MAJOR problems all due to one
bad letter. I don't have a DATCOM user's group estabilshed, but I know a
number of people on this list are using my DATCOM
David Edwards wrote:
I'm using v0.9.8 of FlightGear under Windows 2000, and am trying to get
FG to log position and heading information to a file using the --generic
option. (OK, it being windows, I'm using the GUI tool to select this,
rather than the command line...)
For some reason, FG is
Nick Coleman wrote:
You may be better posting to the flightgear-devel mail list. On the
face of it, I don't see why your FDM won't work with the current
version (0.9.8); it's only networking after all.
The problem is that every now and then the struct that is sent over the
network is
Melchior FRANZ wrote:
I'll find out anyway. I can't stand people borrowing things from me and
returning them like *that*!
http://members.aon.at/mfranz/exhibit_A.jpg
Hmm, this morning it was still in one piece ... and it was still painted
yellow. Any chance the military may have something to do
Miles Gazic wrote:
I'm starting plans for setting up a simulator lab at work using
FlightGear. I've got my company's sim to output native-fdm style
messages, and when I run FlightGear with --native-fdm=socket
--fdm=external, our sim drives FlightGear without problems.
The next step is to decide
Jimmy Ott wrote:
i'm running debian sid, with dri drm from
http://people.debian.org/~daenzer/dri-trunk-unstable/
my laptop has an ATI IGP 340M graphic card. tuxracer works perfectly
with opengl, only fgfs shows me the message ssgInit called without a
valid OpenGL context.
This is often caused
Curtis L. Olson wrote:
Or you can use the --native= option once with the broadcast address.
Be cautious here, I've read somewhere that Windows by default doesn't
listen to the broadcasts address anymore since a particular version (I
don't know which one, but I believe XP).
Erik
Jon Berndt wrote:
If you haven't seen the most recent JSBSim Newsletter, there is an article
there that you
might find interesting about connecting JSBSim to Matlab/Simulink. The next
issue will be
getting put together shortly, and there will likely be a surprise in that issue.
A pleasant
Kishore wrote:
Howdy Fellas'
I am a newbie to FlightGear and am impressed by its performance. My
greetings to all the developers and everyone associated with the
projects development.
I have a few queries about the generic I/O protocol. A quick Google
search informed be that the protocol can
Ozan Mahir Alpagut wrote:
i've got flightgear 0.9.6 installed.
i run fgfs with these parameters
fgfs.exe --fg-root=C:\FlightGear\data
--fg-scenery=C:\FlightGear\data\Scenery --airport-id=KSFO
--aircraft=ComperSwift --control=keyboard --disable-splash-screen
--disable-intro-music
Curtis L. Olson wrote:
Erik Hofman wrote:
Currently i wish to have some property values outputted out of the
serial port and have some other property values inputted through the
same serial port. How do i do that? Have two separate protocol files
and configure them as in and out respectivesly
Mike Rawlins wrote:
A google search on flightgear and frame rate gave me a
posting that suggested trying these options that have
been shown to increase frame rate by ~300% (over
default settings, as tested on SGI):
--control=mouse
--disable-intro-music
--disable-random-objects
--disable-sound
Patrick Augereau wrote:
Ok; this is something that isn't clear for me; what is exactly the data
directory ?
The data directory is the directory that (shouls) contain all the
cross-platform data files of FlightGear, like the Aircraft directory,
the gui directory, etc.
In my install, I have most
Kees Lemmens wrote:
Hi,
On Tuesday 10 May 2005 10:07, Erik Hofman wrote:
...
In my install, I have most of the files and directories (airport,
aircraft, etc) in
/usr/local/FlightGear-0.9.8/share/FlightGear
so I thought it is the fg-root; in fact, in this directory, there is
also that version file
iswarya damodharan wrote:
Hai
I am Iswarya from ADA.We are running FlightGear in Windows OS.We would
like to run Flight Gear in Linux OS.
How to install in Linux OS the FlightGear.What are the packages and
downloads required to use FlightGear in Linux OS.
It really depends on your
Bill Galbraith wrote:
*WARNING!* These files are huge, and take a LONG time to download, even
with a fast Internet connection. The entire series is 950 Meg.
Holycows, indeed.
Erik
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bass pumped wrote:
Hi all,
I want to use a joystick from a remote system to control an aircraft
on flightgear. I need the data to be sent to flightgear via UDP. My
question is, how do I setup flightgear to receive the commands from a
remote joystick? Do I use joy-client or jsclient? Or is
Curtis L. Olson wrote:
That probably hasn't been tested for many years ... I wrote that up for
a quick demo once. If you can get it to work great, otherwise if you
are starting from scratch, you might be just as well off to use
native-ctrls.
Ehm, I meant the js_server program located in
bass pumped wrote:
Hi all,
Thanks for the quick replies!!!
Ehm, I meant the js_server program located in FlightGear/utils/js_server
instead.
I had read about that in the documentation and wanted to have a go at
it... ummm... maybe I'm wrong... but I don't see the utils directory
in the
[EMAIL PROTECTED] wrote:
Hi!
Does somebody know, what I have to do to be able to use the --jpg-httpd
option (screenshots via http-server) with flightgear? Starting fgfs with that
option doesn't work for me. I only get a message, that this option doesn't
even exist.
This sounds as if
[EMAIL PROTECTED] wrote:
I've another question about flightgear. I'm playing it with my roomate in
multiplayer mode and we are currently trying to fly some formation. But with
the faster aircrafts (f16, YF-23) we sometimes lose each other and it takes a
long time to get together again. So I
Curtis L. Olson wrote:
Kitts wrote:
CL I would just run with --fdm=null and pass in the CL data that you
do have. Optionally you can compute estimates for things CL you
don't have just to make the display prettier.
Optionally i can compute? How? Is it not the FDM that does all that
Melchior FRANZ wrote:
against CVS/HEAD to one of the other developers. (Erik is always happy about
post. ;-) You can also send the diff to the developers list (if it isn't too
Bah :-)
Erik
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bass pumped wrote:
Hi,
I'm trying to find the extreme angles to which the elevator, or any
other control surface for that matter, can deflect, for example
between 25 and -15 degrees. The internal browser shows the input to
the those surface positions from -1 to 1. I looked at the aircraft
xml
Vivian Meazza wrote:
Josh, I'm right with you on this one. As I said, we shouldn't unnecessarily
muck about with users' preferences, keyboards, joysticks, or whatever. David
has a good point too: many user's will never find the refuelling, thermal or
carrier stuff. I wonder how many users know
Bernhard Auzinger wrote:
Hi everybody,
when flying the f16 in a dive with full thrust, the elevator begins to bounce
up and down at about 800 knots. But why? Is it the fly-by-wire system of the
f16, which is holding the a/c in a stable flight attitude? Or is it a failure
in the Model?
It
bass pumped wrote:
While compiling Simgear on Fedora core 3 (and core 4 earlier in the
evening) I keep encountering this error:
I've committed a fix for this a few minutes ago.
Erik
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Dirk Vornheder wrote:
Compile latest flightgear version from cvs fails:
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulSetError(ulSeverity, char const*, ...)'
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to
Dirk Vornheder wrote:
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulSetError(ulSeverity, char const*, ...)'
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulStrDup(char const*)'
I've updated the Makefile in that
AJ MacLeod (email lists) wrote:
On Saturday 09 Jul 2005 03:58, James Vahn wrote:
Pick something for me at http://zipzoomfly.com in the
$50 range, if you'd be so kind.
Hmm. I know there are plenty of people here with far better technical
knowledge of 3D graphics and the relative merits of
iswarya damodharan wrote:
Sir,
I am using Flight Gear and I am using terra gear only for scenery
database. I have downloaded the sceneries from the world map provided by
flight gear.You have not mention the pixel resolution. I would like to
know how many meters does a single pixel represent.
C Ridley - OnCall Solutions wrote:
I would hope we do not nit pick our non-English speaking friends.
Hey, I'm not blaming anybody, I just cautiously tried to explain something.
Erik
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Pigeon wrote:
And speaking of FlightGear server, does anyone know what's going on
with http://fg-server.sourceforge.net/ ?
Nothing much for over two years.
It's just one of five or six attempts to create a multiplayer engine for
FlightGear. None of them (except the current
[EMAIL PROTECTED] wrote:
hello all
I am trying to run on a pc flightgear, and on the other, matlab
executing the aerosim blockset.
Firstly, the c172 blocksets do not have a flight gear interface. The
blockset that does have an interface is aerosonde, but flightgear does
not have a aersonde
scott wrote:
Well, now the next problem. The error occurs during the make of the
SimGear. This is the tailing code snippet:
In file included from sgstream.hxx:47,
from sgstream.cxx:35:
../../simgear/misc/zfstream.hxx:33:18: zlib.h: No such file or directory
This one is
John Matro wrote:
I can't compile SimGear-0.3.8 on my Mandrake 10.1 Linux system. Any
suggestions would be greatly appreciated.
I ran the ./configure okay.
But when I run 'make check' it ends with an error. The last few lines
of the screen display are below (I added some blank lines for
Kees Lemmens wrote:
But ... yesterday I installed the latest NVIDIA-7667 driver and now
Flightgear works perfectly well on this system ! I even can use 1280x1024
and still have high framerates without any noticable hickups !
It looks like they use FlightGear now to test their drivers :-)
Vivian Meazza wrote:
I'm not sure that the PAPI/VASI lights are the problem. The FLOLS on the
carrier does the same job and they are quite vertex intensive, but don't
pull the frame rate down noticeably.
The difference is that the runway lights are modeled using
GL_POINT_SMOOTH instead of
Josh Babcock wrote:
It doesn't really seem to make sense to release aircraft under the GPL
as they aren't really source code. If an aircraft were released under
the Creative Commons license, would it be compatible enough to be part
of the base package? Or does GPL work fine?
GPL works fine,
Arnt Karlsen wrote:
On Mon, 01 Aug 2005 22:54:42 +0200, Erik wrote in message
Every once in a while I work on a small project where it could be
important to get it widely accepted. In such case BSD the the license
of choice.
..this used to be a wise advice in pretty much the same sense it
Hi,
I drove through Germany a few days ago and there I discovered they are
the ones responsible for the weather!
Cloud generation:
http://www.a1.nl/~ehofman/fgfs/images/hpim3791.jpg
Wind generation:
http://www.a1.nl/~ehofman/fgfs/images/hpim3794.jpg
No wonder it's cloudy in The Netherlands
Since this is a JSBSim only question I've forwarded this to the jsbsim
mailinglist. I would advise you to subscribe to that list also:
http://jsbsim.org/
http://lists.sourceforge.net/lists/listinfo/jsbsim-devel
Erik
bass pumped wrote:
Hi all,
Could someone give me a better idea on how the
Dan Zelazo wrote:
Hello all,
I am currently running FlightGear 0.9.2 and am trying to make sense of
the Logging option in the File menu. It appears from the menu that
you can log aircraft states (like attitude, rates, etc.) to a .csv
file. I can't seem to find any .csv files and have not
[EMAIL PROTECTED] wrote:
how change it to put the fuselage in the road's axis !
You will need to create a model animation file that references you
original model file and rotation offset. This file gets included from
your -set.xml file:
Here is the animation model.xml file (which needs to
Rick Simmons wrote:
So far I have been unable to attain straight and level flight. Using
keyboard control I find the rudder will not return to centre, also
the cesna needs constant correction to prevent veering to left on
take off. I have tried several parameters i.e. :- fgfs
T J wrote:
How is the 1900D? Is the update posted yet?
It's in CVS, yes.
Erik
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T J wrote:
How do I get the updated files? From the Aircraft Download Page, the
files are not updated.
No, and there is a good reason for that, the latest files might not work
properly with previous versions of FlightGear (because of changed
animations types and configuration file formats
Mike Rawlins wrote:
I'm considering doing an update of my version 0.9.8
which I installed after its release in February. At
that time I installed plib, simgear, and FG through
CVS checkout of source and data to my system running
linux (FC2). The previous few full installs
(configure, make,
Michael Matkovic wrote:
If there's an F16-specific autopilot for flightgear, could you please
let me know where I could get it?
I've been using the generic autopilot without a great deal of success,
obviously.
The work I am involved in requires a JSBSim aircraft like the F16.
Unfortunately,
Michael Matkovic wrote:
Erik,
What is your opinion on attempting to use the YF-23 autopilot with the
F16?
It would be great to have a working autopilot for the F-16. For me it
doesn't matter if it comes from the YF-23 or for the J3cub :-)
Erik
Buchanan, Stuart wrote:
Has anyone else used the playback.xml generic protocol
for replay?
To be honest this was just a test configuration file to test the input
capabilities when I wrote the generic protocol. It was meant to be
extended for real playback at a later date.
I guess no-one
Buchanan, Stuart wrote:
For a test configuration file, it works pretty well.
I'm impressed.
I'll have a look at enhancing it. Will I be able to
simply add new parameters to the xml file and have
them read/written appropriately, or will I need to
write some C code?
No, that's the main reason
[EMAIL PROTECTED] wrote:
I have Matlab 7 R14 installed including the aerospace blockset v1.6
which
contains
a demo model which apparently interfaces with Flightgear. The documentation
says...
Copy the HL20 folder from matlabroot\toolbox\aeroblks\aerodemos directory
to
Kevin Jones wrote:
OK. I use Win32 and I have Cygwin. How do I compile FGFS in this
environment? Is there a cygwin compile guide?
There are two approaches described here:
html
Vivian Meazza wrote:
It was removed to allow landing on carriers - you can have one or the other
but not both right now.
I believe (but I'm not 100% sure) that the deck of an AC has to be
declared solid in the configuration files, so in theory both should be
possible.
Erik
Lee Elliott wrote:
Heh:) ...the number of times I wish I had the wherewithal to
make an animation tool - something that would allow me to test
and reload model animations without having to run full FG to
test each change. Especially something that would allow me to
test undercarriage
Frank Olaf wrote:
metar.cxx: In member function `void SGMetar::useCurrentDate()':
metar.cxx:162: error: `gmtime_r' undeclared (first use this function)
metar.cxx:162: error: (Each undeclared identifier is reported only once
for each function it appears in.)
I think I have this fixed in CVS
Frank Olaf wrote:
Thanks, that was impressively quick. The compilation now cleanly passes
the point in question, but it now holds on a different error that also
seems to be related to pthreads.
The error message is quite correct, there is no config.h in the same
directory as pthread.h.
Just as a heads up, Mathias has sent me a patch containing a number of
memory leak fixes that where tracked down by valgrind. I hope I can
commit it later today.
Erik
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AJ MacLeod wrote:
That looks really excellent! Finally we have two cohesive tutorials to point
complete flying newbies to that are written with FG in mind (there are a
reasonable number of these folk turn up on the IRC channel now and again)
Actually, we have three (at least0. In the Docs
Erik Hofman wrote:
Actually, we have three (at least).
Actually, there's four:
http://www.flightgear.org/Docs/Tutorials/circuit/
Erik
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[EMAIL PROTECTED] wrote:
NOOO! not more pdf!
pdf is closed , proprietary difficult to modify, huge and generally bad.
So what do you suggest as a cross-platform alternative?
(And don't mention OpenOffice since it hasn't been ported to many
platforms and is way overkill for just reading
Dave Culp wrote:
Would it be a good idea to add a tanker, say an A-6 Intruder to the aircraft
carrier scenario? We could set it up in an orbit over the carrier at 5000
feet.
Actually, this triggers something else I've been thinking of.
Right now all scenario's take place at KSFO. If we
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