Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Erik Hofman

Georg Vollnhals wrote:

As I am no core developer I am not sure whether they are alarmed by the 
number of user (4, 5, ?) who already mailed to the list with the same 
problem - FG 0.9.9 crash/hangup when started! This is very bad news :-(


Indeed, it's shocking to see how many people did not try one of the 
prereleases.


Erik


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Re: [Flightgear-users] FG 0.9.9 problems on Windows Me, Azerty, nVidia

2005-11-21 Thread Erik Hofman

Eric Brasseur wrote:

When the simulation starts I get 15 FPS which is normal on that PC. Once 
I circuit and turn towards the open sea, the frame rate drops suddenly 
to 3 FPS, which is quite harder to pilot. Turning the plane back towards 
plain land restores the frame rate but only after several seconds (maybe 
this is not a matter of time but of what's displayed). I didn't ask for 
random objects, 3D clouds or any such special features.


This is probably becuase your hardware can't handle the high number of 
*static* scenery objects in down-town Wan Fransisco (near the bay 
bridge). You could try to limit this effect a bit by specifying:


-prop:/sim/rendering/static-lod/detailed=500
--prop:/sim/rendering/static-lod/rough=5000
--prop:/sim/rendering/static-lod/bare=15000

Erik

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Re: [Flightgear-users] FlightGear 0.9.9 Crashing on startup

2005-11-20 Thread Erik Hofman

Ampere K. Hardraade wrote:

I have been using FlightGear since 0.9.4, and all previous versions of 
FlightGear ran fine on my old motherboard with i810.  So, I'm sure his i845 
would have no problem with FlightGear.  I can bet that 0.9.8 would run fine 
on his machine while 0.9.9 doesn't.


Did you try disabling all of the new rendering features like shadows and 
3d clouds?


Erik

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Re: [Flightgear-users] Re: freeglut 2.4.0/CVS and CVS fgfs problem

2005-11-17 Thread Erik Hofman

Sid Boyce wrote:

Sid Boyce wrote:


Seems to be something in ~/.fgfsrc, without that file fgfs starts up OK 
and uses the CH yoke and pedals. I shall have to comment out stuff until 



--enable-clouds3d


That one.

Erik

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Re: [Flightgear-users] Whats a good web-site for uploading - OT - Apple

2005-11-16 Thread Erik Hofman

Dene Maxwell wrote:


PS Still waiting for the address and instructions on somewhere I can put
some samples.


Sent me an email after the release of 0.9.9 and I will include it in the 
examples directory.


Erik


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Re: [Flightgear-users] Sound on Linux systems

2005-11-16 Thread Erik Hofman

Kees Lemmens wrote:

3) Let FG run through artsd instead of directly to the soundcard (e.g. by 
using artsdsp fgfs . (Question : I am not sure if that is possible with 
OpenAL , can anyone comment on this ?)


You can specify the following in the ~/.openalrc file (as one complete 
line):


(define devices '(arts esd alsa sdl null))

Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Dave Culp wrote:

I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I don't 


That should be sim/time/elapsed-sec which gets created for every 
single AIModel (not the missing leading slash).


Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Erik Hofman wrote:

Dave Culp wrote:

I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I 


That should be sim/time/elapsed-sec which gets created for every 
single AIModel (not the missing leading slash).


Make that Note the missing leading slash)

Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Josh Babcock wrote:


Perhaps you could save the value sim/time/elapsed-sec when the submodel
is created and then subtract that from the current sim/time/elapsed-sec
whenever you wanted to know the age of that particular submodel. Then a
little nasal to create another prop that the scale animation is based on.


The sim/time/elapsed-sec property is 0 when the AIModel is created, I 
don't see the problem.


Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Dave Culp wrote:

I tried this.  All submodels share the same elapsed time (the elapsed time of 
the first one created), so this doesn't work.


Then it needs to be fixed. It has worked that way in the past.

Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Erik Hofman wrote:

Dave Culp wrote:

I tried this.  All submodels share the same elapsed time (the elapsed 
time of the first one created), so this doesn't work.


Then it needs to be fixed. It has worked that way in the past.


I see it's only available for ballistic AI objects, which shouldn't be a 
problem.


Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Erik Hofman wrote:

Dave Culp wrote:

I tried this.  All submodels share the same elapsed time (the elapsed 
time of the first one created), so this doesn't work.


Then it needs to be fixed. It has worked that way in the past.


I don't get it, ai-Run(dt) doesn't seem to be called anywhere in the 
code, does adding it to FGSubmodelMgr::update solve the problem?


Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Erik Hofman wrote:

I don't get it, ai-Run(dt) doesn't seem to be called anywhere in the 
code, does adding it to FGSubmodelMgr::update solve the problem?


Never mind, it's called in FGAIBallistic::update
I think it should work properly as it is.

Erik


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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Andy Ross wrote:


But honestly, things would be much simpler using a little Nasal.


Great, then we would have literally a thousand nasal interpreted scripts 
running for something as trivial as getting the time since creating, 
which in C is just as easy as adding dt to an internal value :-\


Erik


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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Gerard ROBIN wrote:


I have AI carrier exemple:
Control on request elevators
control when launch = Jet Blast Deflectors


That would be more difficult to do on an AIModel basis, so I recommend 
to use global properties instead (and adding the leading slash back in).


Erik

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman

Dave Culp wrote:

It doesn't AFAICT.  It appears every bit of contrail is using one model, just 
drawn in a different place, so they all use the same animation instance.  
This would explain why they all appear to use the elapsed time of the first 
model?


Hmm, there does seem to be something wrong now.
I think it's something for after the release of 0.9.9

Erik

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[Flightgear-users] F-15 (Was: So what do you fly?)

2005-11-08 Thread Erik Hofman

Gerard ROBIN wrote:


The Su27 FDM will be a real problem, so i do use the Erik f15 FDM (good
for F15 bad for Su27)


Speaking of which, I've had a request for a better supported F-15 model. 
Does anybody want to take over maintaining that aircraft?
The FDM should be really good, it just lags a lot of stuff like the 3d 
model and panel.


Erik

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[Flightgear-users] WiKi (Was: So what do you fly?)

2005-11-05 Thread Erik Hofman

Hi Shelton,

Shelton D'Cruz wrote:
I am going to test each aircraft and write down what is inadequate with that 
particular aircraft - from this I will put it in a HTML table format and will 
get it uploaded somewhere so everyone can see whats wrong with them and hence 
what needs to be done.  So send me feedback with what you think is not right 
with the aircrafts you fly and I will compile them in a HTML document and 



There is already a nice document on this subject on the FlightGear Wiki:
http://www.seedwiki.com/wiki/flight_gear/aircraft_wishlist.cfm?wpid=218857

I must say that the wiki has been greatly improved lately. Whoever is 
responsible for this: Great work!


Erik

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Re: [Flightgear-users] So what do you fly?

2005-11-05 Thread Erik Hofman

Shelton D'Cruz wrote:

Hi Jon

I would like to compile such a list so that newbies now exactly the status of 
each aircraft, however, others here don't think thats neccessary so I will 
give it a miss.


Come on, don't give up that easily :-)
While a compiled list of shortcomings doesn't necessarily urge someone 
to do anything about it, it's still good to see the state of the 
aircraft IMHO.


Erik

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Re: [Flightgear-users] So what do you fly?

2005-11-05 Thread Erik Hofman

Innis Cunningham wrote:


So I have some idea what time frame I might be working to do we know
roughly when the next release is planed for.


That's up to Curt to decide but is based on his free time.

Erik

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Re: [Flightgear-users] Re: FlightGear CVS/Cygwin Install personnal offer

2005-11-04 Thread Erik Hofman

Georg Vollnhals wrote:


Georg, come back to our time ASAP. It's still 2005 over here and we 
need all the time we can get.



Thank you very much Erik -
I really need *every* day of 2005 (if you knew my age it would be clear 
for you why ) but I'm actually sharing my PC with my son and in his age 
(13 years) time does not run fast enough! :-)

Ok, now back in old 2005!


Welcome back, how was 2006 like ;-)
(Never mind, it would spoil the surprise)

Erik

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Re: [Flightgear-users] Compiling OpenAL under CygWin for Windows

2005-11-03 Thread Erik Hofman

Bill Galbraith wrote:
I'm attempting to get FlightGear compiled on my Windows XP box. Before 
that, I had to get SimGear compiled, and before that, OpenAL. Can't seem 
to get OpenAL compiled and installed to SimGear's satisfaction. When I 
run ./configure for SimGear-0.3.8, I get the message
 
Checking for library containing alGenBuffers... no

Checking for library containing alutInit... no
 
Is there a guide somewhere for compiling openal?


I would love to get this working, and according to the Changelog of 
OpenAL it should build properly on Cygwin, but I don't have access to it 
myself which doesn't make it easy to see what is the real problem there.


Could you give me a description of the problem, or the output of the 
compile or something else that might be useful?


Erik

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Re: [Flightgear-users] Re: FlightGear CVS/Cygwin Install personnal offer

2005-11-03 Thread Erik Hofman


Georg, come back to our time ASAP. It's still 2005 over here and we need 
all the time we can get.


Erik

(Or in other words, your date is set to 2006)

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Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman

Shelton D'Cruz wrote:

Hi

I have removed the previous version of FG and have got the packages for FG 
(mandrake 10.1)  but now when I execute fgfs I get the following error 
message:



Adding subsystem environment
Adding subsystem lighting
Initializing OpenAL sound manager
/usr/games/fgfs: symbol lookup error: /usr/games/fgfs: undefined symbol: 
alutInit


You will also need to install openal.

Erik

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Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman

Shelton D'Cruz wrote:

Hi Erik

Well 0.9.4 works fine - does it not use OpenAL ??


Nope, it's used plib's SL library.

Erik

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Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman

Shelton D'Cruz wrote:


I will look into it further, It says I have OpenAL installed but obviously
not.


Hmm, does Mandrake supply a separate alut library, if so you will need 
to install alut also.


Erik


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Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman

Kees Lemmens wrote:

PS : isn't it a good idea to ask permission to integrate openal into 
flightgear and store the lib in the distro tree (as in the example 
above) ? It may save a lot of novices a LOT of time :-)


We don't do that for the samee reason why we don't, include Mesa3D in 
SimGear.


Erik

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Re: [Flightgear-users] cockpit sound

2005-10-30 Thread Erik Hofman

Dave Culp wrote:

Is it possible to make engine sounds quieter when the canopy is closed?

Is it possible to have the engine sound different when you are in front of the 
intake and can hear the compressor, than when you are nearer the exhaust and 
hear the roar of the nozzle more?


Yes, I did that for the F-16 already:

engine
   nameengine/name
   pathSounds/jet.wav/path
   modelooped/mode
   property/engines/engine/running/property
   orientation
x0.0/x
y0.0/y
z180.0/z
inner-cone180.0/inner-cone
outer-cone360.0/outer-cone
outer-gain0.2/outer-gain
   /orientation
   volume
property/engines/engine/thrust_lb/property
typelin/type
factor0.34451/factor
   /volume
  /engine

Note the inner-cone, outer-cone and outer-gain section.
The inner code defines which section doesn't get affected (so between 0 
degrees and 180 degrees the amplitude won't change).
The outer code defines a the section where the amplitude gets faded to 
outer-gain.


Note that this is in the 3d cockpit orientation.
See FlightGear/docs-mini/README.xmlsound for more information.

Erik

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Re: [Flightgear-users] FlightGear article spotted in .au

2005-10-21 Thread Erik Hofman

Vassilii Khachaturov wrote:

The article says, among other thigns:

Nice scenery night lighting with ground lighting concentrated in urban
areas (based on real maps) and headlights visible on major highways. This
allows for realistic night VFR flying with the ability to spot towns and
cities and follow roads.

I was unaware of highway headlights animation --- does it really exist
in flightgear? I've seen it in MSFS98 once, at my MS-working friend's
home...


It doesn't say headlight animation, does it?
;-)

Erik

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Re: [Flightgear-users] X-Plane/FlightGear Aircraft

2005-10-17 Thread Erik Hofman

T J wrote:
Is it possible to download aircraft models designed for use with X-Plane 
(any version) and use them in FlightGear? It would be good if you could 
do this. If somebody knows how to add X-Plane Aircraft to FlightGear, 
could they please tell me what to do.


No this isn't possible. While it might be possible to convert the 3d 
model to a FlightGear supported format, the X-Plane flight model is not 
like anything FlightGear supports. YASim might be the closest match, but 
as far as I know it's still not close enough to be able to convert it go 
YASim properly.


Erik


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Re: [Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-17 Thread Erik Hofman

Gerard ROBIN wrote:


did i missed anything between your answer to Harald and my last answer
to you ?


Probably not :-)
This might be a good approach, it's just difficult to determine when to 
start displaying the model without running all scenarios all the time.
Getting this optimized would be the biggest challenge (especially with 
thousands of possible scenarios world wide).


Erik


*we could have some property which attach a list of tiles to a
specific
AI
snip
scenery-tilee005n44/scenery-tile   !-- Mont ventoux tile --
scenery-tilee004n44/scenery-tile   !--surrounding tile --
scenery-tilee006n44/scenery-tile  !--surrounding tile --
scenery-tilee005n43/scenery-tile  !--surrounding tile --
scenery-tilee005n45/scenery-tile  !--surrounding tile --
  /entry

 /scenario

/PropertyList===




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Re: [Flightgear-users] Tutorial - Flight between 2 airports

2005-10-17 Thread Erik Hofman

[EMAIL PROTECTED] wrote:

If several authors produce several tutorials and howtos, several 
smallish  HTML files linked off a central index page gives the widest 
access to  these efforts. Which is presumably the object of the excersize.


Hmm, Ok you've convinced me. HTML it is.
But I would like the general layout to be consistent between documents 
and between online and offline documents.


I've created a few javascript scripts in the past to would make this 
easier, if anyone cares I would like to contribute them for this.


Erik

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Re: [Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-16 Thread Erik Hofman

Harald JOHNSEN wrote:

in the sense that we can set properties and add some script that is 
executed the first time the tile is loaded.


That would certainly be a start, but another thing I am aiming at is 
ferries crossing a river or a lake at the appropriate time schedule. 
With this approach you could end up seeing a ferry appearing out of 
nowhere when the ferry crosses multiple tiles.


Erik

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Re: [Flightgear-users] Tutorial - Flight between 2 airports

2005-10-15 Thread Erik Hofman

AJ MacLeod wrote:

That looks really excellent!   Finally we have two cohesive tutorials to point 
complete flying newbies to that are written with FG in mind (there are a 
reasonable number of these folk turn up on the IRC channel now and again) 


Actually, we have three (at least0. In the Docs directory of the base 
package is a file called fschool_0.0.3.pdf which also described a lot of 
the basics of flight and FlightGear.


Would it be possible to combine these documents somehow to get to one 
comprehensive manual, preferably in PDF format?


Erik

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Re: [Flightgear-users] Tutorial - Flight between 2 airports

2005-10-15 Thread Erik Hofman

Erik Hofman wrote:


Actually, we have three (at least).


Actually, there's four:
http://www.flightgear.org/Docs/Tutorials/circuit/

Erik

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Re: [Flightgear-users] Tutorial - Flight between 2 airports

2005-10-15 Thread Erik Hofman

[EMAIL PROTECTED] wrote:


NOOO! not more pdf!

pdf is closed , proprietary difficult to modify, huge and generally bad.


So what do you suggest as a cross-platform alternative?
(And don't mention OpenOffice since it hasn't been ported to many 
platforms and is way overkill for just reading documents)


Erik


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[Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-15 Thread Erik Hofman

Dave Culp wrote:

Would it be a good idea to add a tanker, say an A-6 Intruder to the aircraft 
carrier scenario?  We could set it up in an orbit over the carrier at 5000 
feet.


Actually, this triggers something else I've been thinking of.
Right now all scenario's take place at KSFO. If we would turn on all 
available scenario's the framerate would drop considerably.


How do you all feel about differentiating the scenario's to different 
airports instead. Then we could enable them all and is it just a matter 
of starting at the right airport to get a certain scenario.


Erik

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Re: [Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-15 Thread Erik Hofman

Gerard ROBIN wrote:


Right, we cannot get the good scenario according to the place we are.
I don't use AI surrounding KSFO, instead of it i did create some AI:
Helicopter (bo105 hello Melchior) flying over mont Ventoux and Nimitz
Cruising in mediterranean Sea not far from Nice (from Nice we don't see
Mont Ventoux more or less 200 km).
The idea could be to activate specific AI like a Lod property
according to the distance.


One idea I had in the past was adding scenarios to the scenery 
configuration files. If the tile gets removed from the queue then the 
scenario would stop automatically.


There is a catch though, what about scenario's that cross tile borders.

Erik

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Re: [Flightgear-users] mem leaks ?

2005-10-14 Thread Erik Hofman
Just as a heads up, Mathias has sent me a patch containing a number of 
memory leak fixes that where tracked down by valgrind. I hope I can 
commit it later today.


Erik

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Re: [Flightgear-users] Compiling simgear/flightgear in mingw/msys

2005-10-06 Thread Erik Hofman

Frank Olaf wrote:


metar.cxx: In member function `void SGMetar::useCurrentDate()':
metar.cxx:162: error: `gmtime_r' undeclared (first use this function)
metar.cxx:162: error: (Each undeclared identifier is reported only once 
for each function it appears in.)


I think I have this fixed in CVS now.

Erik

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Re: [Flightgear-users] Compiling simgear/flightgear in mingw/msys

2005-10-06 Thread Erik Hofman

Frank Olaf wrote:
Thanks, that was impressively quick.  The compilation now cleanly passes 
the point in question, but it now holds on a different error that also 
seems to be related to pthreads.


The error message is quite correct, there is no config.h in the same 
directory as pthread.h.


make[3]: Entering directory `/c/fgcompile/simgear/source/simgear/threads'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  -I/fg/include  
-g -O2 -D_REENTRANT -MT SGThread.o -MD -MP -MF .deps/SGThread.Tpo -c 
-o SGThread.o SGThread.cxx; \
then mv -f .deps/SGThread.Tpo .deps/SGThread.Po; else rm -f 
.deps/SGThread.Tpo; exit 1; fi

In file included from SGThread.hxx:28,
from SGThread.cxx:17:
C:/msys/1.0/fg/include/pthread.h:167:20: config.h: No such file or 
directory


This is odd, I don't think pthread.h should be referencing config.h 
anytime, unless it's not the autoconf generated file but rather a system 
wide file??


Erik

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Re: [Flightgear-users] Request: How to compile FGFS on Win32 + Cygwin

2005-10-05 Thread Erik Hofman

Vivian Meazza wrote:


It was removed to allow landing on carriers - you can have one or the other
but not both right now.


I believe (but I'm not 100% sure) that the deck of an AC has to be 
declared solid in the configuration files, so in theory both should be 
possible.


Erik

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Re: [Flightgear-users] Appealing to MS Windows community

2005-10-05 Thread Erik Hofman

Lee Elliott wrote:
Heh:)  ...the number of times I wish I had the wherewithal to 
make an animation tool - something that would allow me to test 
and reload model animations without having to run full FG to 
test each change.  Especially something that would allow me to 
test undercarriage animations;)


I know what you mean, the pain...

Erik


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Re: [Flightgear-users] Request: How to compile FGFS on Win32 + Cygwin

2005-10-04 Thread Erik Hofman

Kevin Jones wrote:


OK.  I use Win32 and I have Cygwin.  How do I compile FGFS in this
environment?  Is there a cygwin compile guide?


There are two approaches described here:
html
http://www.seedwiki.com/wiki/flight_gear/mingwcross-compiler_writeup.cfm?save=truepname=mingwcross-compiler_writeuppurlname=mingwcross-compiler_writeupwname=flight_gear
http://www.seedwiki.com/wiki/flight_gear/fgfs_and_msys.cfm?save=truepname=fgfs_and_msyspurlname=fgfs_and_msyswname=flight_gear
/html

Erik

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Re: [Flightgear-users] Interface of simulink with FG98

2005-09-30 Thread Erik Hofman

[EMAIL PROTECTED] wrote:
  I have Matlab 7 R14 installed including the aerospace blockset v1.6 
which

contains
a demo model which apparently interfaces with Flightgear. The documentation
says...

Copy the HL20 folder from matlabroot\toolbox\aeroblks\aerodemos directory
to FlightGear\data\Aircraft directory. This folder contains all the
pre-configured
geometries for the HL-20 simulation and the HL20-set.xml file.

Only problem is that there is no HL20 folder in the specified location or
anywhere
else in the matlab installation!

Has anyone else found this folder or have another way to make this demo
work?


I'm afraid this is becoming very mathlab specific and should be asked 
over at the people responsible for the demo.


Erik

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Re: [Flightgear-users] Does anyone know of an f16-specific autopilot?

2005-09-28 Thread Erik Hofman

Michael Matkovic wrote:


Erik,

What is your opinion on attempting to use the YF-23 autopilot with the
F16?


It would be great to have a working autopilot for the F-16. For me it 
doesn't matter if it comes from the YF-23 or for the J3cub :-)

Erik

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Re: [Flightgear-users] Using the generic protocol for playback with playback.xml

2005-09-28 Thread Erik Hofman

Buchanan, Stuart wrote:


Has anyone else used the playback.xml generic protocol
for replay? 


To be honest this was just a test configuration file to test the input 
capabilities when I wrote the generic protocol. It was meant to be 
extended for real playback at a later date.


I guess no-one (including me) has ever gotten to it.

As far as I can tell it lacks a number of parameters and possibly has a 
few that aren't needed at all.


Erik

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Re: [Flightgear-users] Using the generic protocol for playback with playback.xml

2005-09-28 Thread Erik Hofman

Buchanan, Stuart wrote:

For a test configuration file, it works pretty well.
I'm impressed. 


I'll have a look at enhancing it. Will I be able to
simply add new parameters to the xml file and have
them read/written appropriately, or will I need to
write some C code?


No, that's the main reason for the existence of the generic protocol, no 
programming needed if ...


Also, do you know if the slow-down I saw would have
been because of a lack of CPU, or whether the I/O
system has a maximum sample rate I should be aware off
(other than the 120Hz of the FDM)


This might be a bug, I'll have to take a look at this.

Erik

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Re: [Flightgear-users] Does anyone know of an f16-specific autopilot?

2005-09-27 Thread Erik Hofman

Michael Matkovic wrote:


If there's an F16-specific autopilot for flightgear, could you please 
let me know where I could get it?
I've been using the generic autopilot without a great deal of success, 
obviously.
The work I am involved in requires a JSBSim aircraft like the F16. 
Unfortunately, YaSim doesn't provide the parameters required, although 
there is a YaSim aircraft (YF-23) that does have dedicated autopilot.


As the author of the (JSBSim based) F-16 model I can conform there is no 
F-16 specific autopilot implemented other than the base flight rules 
that apply to the F-16 model (flight characteristics related, not 
waypoint related).


Erik

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Re: [Flightgear-users] Help with 1900D Files

2005-09-14 Thread Erik Hofman

T J wrote:
How do I get the updated files? From the Aircraft Download Page, the 
files are not updated.


No, and there is a good reason for that, the latest files might not work 
properly with previous versions of FlightGear (because of changed 
animations types and configuration file formats and such).


Erik

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Re: [Flightgear-users] Updating v0.9.8 via CVS

2005-09-14 Thread Erik Hofman

Mike Rawlins wrote:

I'm considering doing an update of my version 0.9.8
which I installed after its release in February.  At
that time I installed plib, simgear, and FG through
CVS checkout of source and data to my system running
linux (FC2).  The previous few full installs
(configure, make, make install) I've done in the past
have gone well, and after 15-20 minutes of issuing
commands everything usually works.  


Can anyone give me a few pros and cons to doing an
update?

I believe the command is update after logging in to
cvs, correct?  What is the exact syntax?


cvs -z3 up -Pd


Are there lots of nifty new additions to the sim that
suggest I might want to do the update?


Yes, we've been very active lately (thanks anyone).


I'm really pretty happy right now flying 0.9.8 as it
was released.  Want to be sure I know what I'm doing
before trying to update (and maybe screw up what I
have now...).


Maybe you just want ot back it up before doing the update?

Erik

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Re: [Flightgear-users] 1900D Progress

2005-09-13 Thread Erik Hofman

T J wrote:

How is the 1900D? Is the update posted yet?


It's in CVS, yes.

Erik

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Re: [Flightgear-users] aircraft control

2005-09-12 Thread Erik Hofman

Rick Simmons wrote:
So far I have been unable to attain straight and level flight.  Using 
keyboard control I find the rudder will not return to centre, also 
the cesna needs constant correction to prevent veering to left on 
take off.  I have tried several parameters i.e. :- fgfs  
--control=mode keyboard, --enable-auto-coordination, 


This is due to wind feathering and engine torque and is also noticeable 
in a real aircraft.


Erik

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Re: [Flightgear-users] wrong way for my plane

2005-08-30 Thread Erik Hofman

[EMAIL PROTECTED] wrote:


how change it to put the fuselage in the road's axis !


You will need to create a model animation file that references you 
original model file and rotation offset. This file gets included from 
your -set.xml file:


Here is the animation model.xml file (which needs to be put in your 
Models directory, alongside the 3ds file):


?xml version=1.0?

PropertyList

 pathyour_model.3ds/path
 offsets
  heading-deg90.0/heading-deg
 /offsets
/PropertyList

Erik

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Re: [Flightgear-users] Logging feature in FlightGear

2005-08-18 Thread Erik Hofman

Dan Zelazo wrote:

Hello all,
 
I am currently running FlightGear 0.9.2 and am trying to make sense of 
the Logging option in the File menu.  It appears from the menu that 
you can log aircraft states (like attitude, rates, etc.) to a .csv 
file.  I can't seem to find any .csv files and have not been able to 
find any documentation on this feature either.  I would greatly 
appreciate any insight someone might have on this feature.


There is a file called README.logging in the Docs directory of the base 
package. You could also take a look at the generic protocol as 
described in the README.IO file which can redirect it's output to a 
serial connection, a network socket or a file.


Erik

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Re: [Flightgear-users] setting up the FDM

2005-08-09 Thread Erik Hofman


Since this is a JSBSim only question I've forwarded this to the jsbsim 
mailinglist. I would advise you to subscribe to that list also:


http://jsbsim.org/
http://lists.sourceforge.net/lists/listinfo/jsbsim-devel

Erik

bass pumped wrote:

Hi all,

Could someone give me a better idea on how the FDM works in
Flightgear?  I'm using JSBsim with the c-182 and have found myself a
little confused on how it calculates the values from the configuration
file.

For example, how exactly is the lift force calculated from Cl?  I do
know that Cl = Clo + Clalpha*alpha + etc..  , and each of those
multiplied by the dimensionalizing factors gives the lift force
itself.  But the table data in the configuration file implies that
Cl=Cl(alpha), hence eliminating the need for Clo.  Similarly for the
Cd and Cm...  Would anyone be able to explain this to me better?  Also
I'm wondering if I can find code where the values from the
configuration files are processed.

Thanks in advance.

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Re: [Flightgear-users] licensing question

2005-08-05 Thread Erik Hofman

Arnt Karlsen wrote:
On Mon, 01 Aug 2005 22:54:42 +0200, Erik wrote in message 
Every once in a while I work on a small project where it could be 
important to get it widely accepted. In such case BSD the the license

of  choice.


..this used to be a wise advice in pretty much the same sense it was
wise to remain calm and keep quiet aboard any hijacked airliner.  


..nowadays we have Microsoft patenting all kindsa trivialities, and the
BSD's allows them the use and redistribution and modification of your
code, and without access to source, how do you keep track of who 
owns what mod, and how do you avoid being denied the use or right 
to distribute your code under any BSD license in the current software

patent happy regime?  (Yeah, its a retorical question.  ;o) )


If release something under the the BSD license I don't even want to own 
the code anymore. Time for plain old anarchy! :)



..so even in this case, I find the GPL, a better choise.  boom.


Let me be the judge of that (for mny own code).

Erik

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[Flightgear-users] Weather makers

2005-08-05 Thread Erik Hofman

Hi,

I drove through Germany a few days ago and there I discovered they are 
the ones responsible for the weather!


Cloud generation:
http://www.a1.nl/~ehofman/fgfs/images/hpim3791.jpg

Wind generation:
http://www.a1.nl/~ehofman/fgfs/images/hpim3794.jpg

No wonder it's cloudy in The Netherlands for the past few weeks.

Erik

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Re: [Flightgear-users] licensing question

2005-08-01 Thread Erik Hofman

Josh Babcock wrote:

It doesn't really seem to make sense to release aircraft under the GPL
as they aren't really source code. If an aircraft were released under
the Creative Commons license, would it be compatible enough to be part
of the base package? Or does GPL work fine?


GPL works fine, since the configuration files (and the AC3D files) are 
human readable. If you decide to release your own  models under a less 
restrictive (say BSD) license there is no problem though.


Erik

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Re: [Flightgear-users] slow framerates with Nvidia PICExpress underLinux solved !

2005-07-29 Thread Erik Hofman

Vivian Meazza wrote:


I'm not sure that the PAPI/VASI lights are the problem. The FLOLS on the
carrier does the same job and they are quite vertex intensive, but don't
pull the frame rate down noticeably. 


The difference is that the runway lights are modeled using 
GL_POINT_SMOOTH instead of textured vertices.


Erik

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Re: [Flightgear-users] slow framerates with Nvidia PIC Express under Linux solved !

2005-07-28 Thread Erik Hofman

Kees Lemmens wrote:

But ... yesterday I installed the latest NVIDIA-7667 driver and now 
Flightgear works perfectly well on this system ! I even can use 1280x1024 
and still have high framerates without any noticable hickups !


It looks like they use FlightGear now to test their drivers :-)

Nevertheless there still remains the question : why would the card with 
the old driver slowdown to a crawl if any airport was visible while other 
3D apps wouldn't have any performance problems ? Could it have been 
something with the landing lights ?


It is the support of OpenGL extensions that makes OpenGL hard for driver 
developers, but *very* flexible for the graphics developers. If an 
extensions is reported to be supported, but at the same time uses 
software rendering, it will slow down the whole program.


If that particular extension isn't used by any of the other programs, 
you won't notice anything when running these programs.


Erik

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Re: [Flightgear-users] SimGear compile problem

2005-07-19 Thread Erik Hofman

John Matro wrote:

I can't compile SimGear-0.3.8 on my Mandrake 10.1 Linux system.  Any
suggestions would be greatly appreciated.

I ran the ./configure okay.

But when I run 'make check' it ends with an error.  The last few lines
of the screen display are below (I added some blank lines for clarity):


Your version of OpenAL seems newer than what SimGear-0.3.8 was designed for.

Erik

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Re: [Flightgear-users] Compiling FlightGear

2005-07-17 Thread Erik Hofman

scott wrote:
 Well, now the next problem.  The error occurs during the make of the 
SimGear.  This is the tailing code snippet:



In file included from sgstream.hxx:47,
from sgstream.cxx:35:
../../simgear/misc/zfstream.hxx:33:18: zlib.h: No such file or directory


This one is resolved by either installing the zlib-devel package or 
compile it from source (located in the SimGear/src-libs/ directory)


Erik


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Re: [Flightgear-users] aerosim and flightgear

2005-07-16 Thread Erik Hofman

[EMAIL PROTECTED] wrote:

hello all
I am trying to run on a pc flightgear, and on the other, matlab 
executing the aerosim blockset.
Firstly, the c172 blocksets do not have a flight gear interface. The 
blockset that does have an interface is aerosonde, but flightgear does 
not have a aersonde aircraft model.
How can i configure flightgear to accept commands from the other pc? 
The command line given in the documents does not work, as the aircraft 
sits idle on the runaway, when i execute the command line parameter, 
but the joystick seems to work, but i am unable to takeoff the plane. 
I want to be able to give a bank angle or some other parameter on 
matlab, and see the action on the flightgear aircraft, which is running 
on another pc.


I think this really is a question for the matlab developers since they 
have adapted FlightGear to work with matlab and not the other way around.


Maybe someone here can answer this question but you will have a better 
chance of success at matlab.


Erik

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Re: [Flightgear-users] Re: FlightGear server field test

2005-07-14 Thread Erik Hofman

Pigeon wrote:


And speaking of FlightGear server, does anyone know what's going on
with http://fg-server.sourceforge.net/ ?


Nothing much for over two years.

It's just one of five or six attempts to create a multiplayer engine for 
FlightGear. None of them (except the current implementation which was 
designed as a technology demonstrator for an ATC simulator ...) ever 
reached the point where it could be considered useful.


Erik

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Re: [Flightgear-users] Pixel Details

2005-07-13 Thread Erik Hofman

iswarya damodharan wrote:
 
Sir,
I am using Flight Gear and I am using terra gear only for scenery 
database. I have downloaded the sceneries from the world map provided by 
flight gear.You have not mention the pixel resolution. I would like to 
know how many meters does a single pixel represent.


For OpenGL there is not just a single pixel resolution, except for the 
textures. OpenGL (being a vector graphics library) adjusts the 
resolution and always draws at the highest resolution possible for your 
hardware.


The textures are a different matter, in the materials.xml file (in the 
root of the base package) one specifies what area the texture covers 
(say 1000 x 1000 meter) and then your resolution will be (if the texture 
is 512 x 512 pixels) around 2 meter per pixel.



 Kindly reply at the earliest.


I'm sure this is meant to be nice and all but somehow I think this will 
just delay the response time since it almost sounds like an order.


Erik

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Re: [Flightgear-users] Pixel Details

2005-07-13 Thread Erik Hofman

C Ridley - OnCall Solutions wrote:


I would hope we do not nit pick our  non-English speaking friends.


Hey, I'm not blaming anybody, I just cautiously tried to explain something.

Erik

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Re: [Flightgear-users] Hardware requirements

2005-07-09 Thread Erik Hofman

AJ MacLeod (email lists) wrote:

On Saturday 09 Jul 2005 03:58, James Vahn wrote:

Pick something for me at http://zipzoomfly.com in the 
$50 range, if you'd be so kind.


Hmm.  I know there are plenty of people here with far better technical 
knowledge of 3D graphics and the relative merits of the various generations 
of cards than I have, and I hope some of them will suggest something to you.  


Low-end FX5200 or later should be enough to have fun. Faster is better 
(as always) but not necessary unless you're after something special.


Erik

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Re: [Flightgear-users] Compile flightgear fails

2005-07-07 Thread Erik Hofman

Dirk Vornheder wrote:

Compile latest flightgear version from cvs fails:


/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined 
reference to `ulSetError(ulSeverity, char const*, ...)'
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined 
reference to `ulStrDup(char const*)'


I've updated the Makefile in that directory, could you try it again?

Erik

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Re: [Flightgear-users] Compile flightgear fails

2005-07-07 Thread Erik Hofman

Dirk Vornheder wrote:

/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulSetError(ulSeverity, char const*, ...)'
/usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../libplibnet.so: undefined
reference to `ulStrDup(char const*)'


I've updated the Makefile in that directory, could you try it again?




Compile works. Thanks.

If i start flightgear with fgfs i get the error messages:

native_blitbuffer: select error occured


That's an OpenAL (sound driver) problem. I'm not sure how to solve this. 
Does sound work for other applications on your system?


Erik

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Re: [Flightgear-users] Error in Simgear compile

2005-07-04 Thread Erik Hofman

bass pumped wrote:

While compiling Simgear on Fedora core 3 (and core 4 earlier in the
evening) I keep encountering this error:


I've committed a fix for this a few minutes ago.

Erik

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Re: [Flightgear-users] a few questions about the f16

2005-06-26 Thread Erik Hofman

Bernhard Auzinger wrote:

Hi everybody,

when flying the f16 in a dive with full thrust, the elevator begins to bounce 
up and down at about 800 knots. But why? Is it the fly-by-wire system of the 
f16, which is holding the a/c in a stable flight attitude? Or is it a failure 
in the Model?


It is the fly-by-wire logic that might need some more fine tuning, 
although it only happens in over-speed situations. So it might actually 
happen in real also ...


I read about the f16, that it can reach Mach 2 in a straightforward flight. 
But how could I reach Mach 2? The maximum I reach is about 750 knots (~sonic 
speed). Did I get something wrong in this case?


It can reach Mach 2.0 at 40,000 feet only. Our model does that as well.

Erik

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Re: [Flightgear-users] Re: the nimitz_demo HOW??

2005-06-25 Thread Erik Hofman

Vivian Meazza wrote:


Josh, I'm right with you on this one. As I said, we shouldn't unnecessarily
muck about with users' preferences, keyboards, joysticks, or whatever. David
has a good point too: many user's will never find the refuelling, thermal or
carrier stuff. I wonder how many users know that there is a working
simulation of the guns on the Spitfire (if they don't it's my fault)? All
that's necessary is that where we aircraft designers override users'
preferences is that we make clear that we are doing so. Having 2 T38's is
perfectly reasonable (c.f. Hunter).


I haven't followed this discussion closely, but what about adding a menu 
item that let's one select one of many scenario's at runtime (tanker, 
carrier, formation flight, etc)?


Erik

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Re: [Flightgear-users] Re: Joystick setup

2005-06-23 Thread Erik Hofman

Melchior FRANZ wrote:


against CVS/HEAD to one of the other developers. (Erik is always happy about
post. ;-)  You can also send the diff to the developers list (if it isn't too


Bah :-)

Erik

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Re: [Flightgear-users] Elevator Angle

2005-06-23 Thread Erik Hofman

bass pumped wrote:

Hi,

I'm trying to find the extreme angles to which the elevator, or any
other control surface for that matter, can deflect, for example
between 25 and -15 degrees.  The internal browser shows the input to
the those surface positions from -1 to 1.  I looked at the aircraft
xml file (of the c-172) in hopes of finding that data there with no
luck.  Are these angles defined somewhere else I may not be looking?


They are defined in multiple locations;
* The FDM; probably be setting min and max values
* the animation; by adjusting the gain factor.

Erik

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Re: [Flightgear-users] fgfs as a Ground Control System?

2005-06-21 Thread Erik Hofman

Curtis L. Olson wrote:

Kitts wrote:


CL I would just run with --fdm=null and pass in the CL data that you 
do have.  Optionally you can compute estimates for things CL you 
don't have just to make the display prettier.


Optionally i can compute? How? Is it not the FDM that does all that 
computation?


The thing you have to remember about the FDM's is that they are self 
contained units that maintain their own internal state.  They aren't 
setup to have their internal values overridden by an external source, 
and there are issues and problems doing that. 


It might be an idea to extend the ACMS FDM, it takes some inputs (I have 
to lookup which ones, but I think it's at least lat, lon, speed and 
direction) and continues to fly until the next update.


Erik

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Re: [Flightgear-users] Re: the --jpg-httpd option

2005-06-15 Thread Erik Hofman

[EMAIL PROTECTED] wrote:

I've another question about flightgear. I'm playing it with my roomate in 
multiplayer mode and we are currently trying to fly some formation. But with 
the faster aircrafts (f16, YF-23) we sometimes lose each other and it takes a 
long time to get together again. So I would like to know if there is a 
onboard radar on the aircrafts?


Not yet for MultiPlayer aircraft. When this code has been ported to use 
AIModels we will get it for free though.


Erik

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Re: [Flightgear-users] the --jpg-httpd option

2005-06-14 Thread Erik Hofman

[EMAIL PROTECTED] wrote:

Hi!

Does somebody know, what I have to do to be able to use the --jpg-httpd 
option (screenshots via http-server) with flightgear? Starting fgfs with that 
option doesn't work for me. I only get a message, that this option doesn't 
even exist.


This sounds as if SimGear was compiled without specifying ./configure 
--with-jpeg-factory.


Erik

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Re: [Flightgear-users] Remote Joystick use

2005-06-09 Thread Erik Hofman

bass pumped wrote:

Hi all,

I want to use a joystick from a remote system to control an aircraft
on flightgear.  I need the data to be sent to flightgear via UDP.  My
question is, how do I setup flightgear to receive the commands from a
remote joystick?  Do I use joy-client or jsclient?  Or is native-ctrls
a better option?


jsclient should work well, although I haven't tested it myself:
FlightGear/docs-mini/README.jsclient

Erik

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Re: [Flightgear-users] Remote Joystick use

2005-06-09 Thread Erik Hofman

Curtis L. Olson wrote:

That probably hasn't been tested for many years ... I wrote that up for 
a quick demo once.  If you can get it to work great, otherwise if you 
are starting from scratch, you might be just as well off to use 
native-ctrls.


Ehm, I meant the js_server program located in FlightGear/utils/js_server 
instead.


Erik

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Re: [Flightgear-users] Remote Joystick use

2005-06-09 Thread Erik Hofman

bass pumped wrote:

Hi all,

Thanks for the quick replies!!!  




Ehm, I meant the js_server program located in FlightGear/utils/js_server
instead.


I had read about that in the documentation and wanted to have a go at
it... ummm... maybe I'm wrong... but I don't see the utils directory
in the windows release of v9.8.  Is it used only for linux based
systems?

Thanks!!!


The utils directory is in the source code. I can imagine that Frederic 
didn't include it in the windows binary but I expect it should work alright.


Erik

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Re: [Flightgear-users] AC3D Tutorials

2005-06-06 Thread Erik Hofman

Bill Galbraith wrote:

*WARNING!*  These files are huge, and take a LONG time to download, even 
with a fast Internet connection. The entire series is 950 Meg.


Holycows, indeed.

Erik


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Re: [Flightgear-users] Query:How to install in Linux?

2005-06-02 Thread Erik Hofman

iswarya damodharan wrote:
 
Hai
I am Iswarya from ADA.We are running FlightGear in Windows OS.We would 
like to run Flight Gear in Linux OS.
How to install in Linux OS the FlightGear.What are the packages and 
downloads required to use FlightGear in Linux OS.


It really depends on your distribution and which version you want to run 
(the stable release or the development version). My best bet is to look 
at the binary packages on the website:

http://flightgear.org/Downloads/binary.shtml#linux

 Can the same code be

used for Linux OS also?


If you mean the base package, yes, it can be used for all supported 
platform without any modifications.


Erik

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Re: [Flightgear-users] Re: Flightgear-users Digest, Vol 25, Issue 6

2005-05-12 Thread Erik Hofman
Kees Lemmens wrote:
Hi,
On Tuesday 10 May 2005 10:07, Erik Hofman wrote:
...
In my install, I have most of the files and directories (airport,
aircraft, etc) in
/usr/local/FlightGear-0.9.8/share/FlightGear
so I thought it is the fg-root; in fact, in this directory, there is
also that version file that contains the version number of
flightgear,
Oh man, this really sounds like a mess.
The normal behaviour is:
main program:/usr/local/bin/fgfs
data directory:  /usr/local/shared/FlightGear/data
I do not agree with Eriks remark that this sounds like a mess : it is a 
commonly used method to ensure that EVERYTHING that belongs to a certain 
packet ends up in the same tree without cluttering anything else and can 
thus be easily removed without having to rely on an UN-install script.
That's why we have a data directory, the tree would like something like 
this then:

/opt/FlightGear
/opt/FlightGear/bin
/opt/FlightGear/sbin
/opt/FlightGear/data
/opt/FlightGear/include
This is nothing like he described above.
Erik
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Re: [Flightgear-users] Re: Flightgear-users Digest, Vol 25, Issue 6

2005-05-10 Thread Erik Hofman
Patrick Augereau wrote:
Ok; this is something that isn't clear for me; what is exactly the data 
directory ?
The data directory is the directory that (shouls) contain all the 
cross-platform data files of FlightGear, like the Aircraft directory, 
the gui directory, etc.

In my install, I have most of the files and directories (airport, 
aircraft, etc) in

/usr/local/FlightGear-0.9.8/share/FlightGear
so I thought it is the fg-root; in fact, in this directory, there is 
also that version file that contains the version number of flightgear, 
Oh man, this really sounds like a mess.
The normal behaviour is:
main program:/usr/local/bin/fgfs
data directory:  /usr/local/shared/FlightGear/data
and I thought it was this file the program complained not to find; it 
must be something else, since the file is there anyway;
What is the content of this file in your case?
on the other hand, there is also a data directory, that contains very 
few files; but if I set fg-root to
Which files are located in your data directory then?
Erik
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Re: [Flightgear-users] frame rate lower at higher screen resolution (etc.)

2005-05-04 Thread Erik Hofman
Mike Rawlins wrote:
A google search on flightgear and frame rate gave me a
posting that suggested trying these options that have
been shown to increase frame rate by ~300% (over
default settings, as tested on SGI):
--control=mouse
--disable-intro-music
--disable-random-objects
--disable-sound
--disable-hud-3d
--disable-specular-highlight
--fog-fastest
--model-hz=60
--geometry=800x600
--visibility=1.0
--fov=50
--prop:/sim/rendering/static-lod/detailed=500
--prop:/sim/rendering/static-lod/rough=5000
--prop:/sim/rendering/static-lod/bare=15000
--prop:/environment/clouds/layer[1]/coverage=clear
--log-level=alert
After doing some testing on the first group above, I
note that the geometry seems to be the only parameter
that increases frame rate for me.  I had been using
--geometry=1400x1020 on my Dell laptop (1.4 GHz
processor, 2 GB RAM, NVIDIA card), giving about 7 fps
on runway. Using 800x600 increases rate to just over
20 fps.  I'm wondering if the other ones
(specular-highlight, random-objects, model-hz) are
known to cause big differences in frame rate.
A difference in framerate due to Specular highlight and/or random 
objects depends on the Video chipset (GPU) whether it makes a difference 
or not.

A difference in framerate due to changes in the model-hz depends on the 
main processor (CPU). I would not recommend using this option unless it 
_really_ makes a difference.

Also, what about the second group (--prop:)?  I really
don't understand them too much.
It specifies the complexity of static scenery models at three different 
stages (Level Of Detail; LOD). Setting them to lower numbers should 
increase the framerate and setting the numbers higher would improve 
visible accuracy.

The last of those specify not to display any cloud cover.
Lastly, should the following work to show frame rate
on startup?  Didn't work for me and gave no error:
--prop:/sim/hud/draw-fps=true
This is only for showing the framerate in the alternative HUD.
Erik
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Re: [Flightgear-users] newbie needs help

2005-04-21 Thread Erik Hofman
Curtis L. Olson wrote:
Erik Hofman wrote:
Currently i wish to have some property values outputted out of the 
serial port and have some other property values inputted through the 
same serial port. How do i do that? Have two separate protocol files 
and configure them as in and out respectivesly to work over the same 
serial port?
Hmm, I never had that in mind. I don't think that would be possible, 
at least not in an interactive way. The generic protocol just sends 
data to the output port at regular intervals or reads data from the 
input port at regular intervals.
Hmmm, why wouldn't this work ... you can open up a single serial port 
and write to and read from it.
It can be done, just not in an interactive way. The implementation was 
not designed for that. So you can't return the value of a property based 
on a request from the sender.

You can however sent and receive at the same time. And since the serial 
port driver buffers the incoming packets it would be possible to 
synchronize the sender and receiver without too much trouble.

Erik
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Re: [Flightgear-users] newbie needs help

2005-04-20 Thread Erik Hofman
Kishore wrote:
Howdy Fellas'
I am a newbie to FlightGear and am impressed by its performance. My 
greetings to all the developers and everyone associated with the 
projects development.

I have a few queries about the generic I/O protocol. A quick Google 
search informed be that the protocol can now take input as well (the 
readme file of my installation still mentions output only). This is 
Eh, you might be right.
Keep in mind that the format tag is ignored for input, the value is 
just converted to type.

wonderful news but how can the same protocol work as both input and 
output (dir = bi) simultaneously? Is it possible to mention in the XML 
file as to which chunks are meant for output and which chunks are 
input? Else what sense would it make to take input and give an output 
of the same thing?
You have to specify the input chunks within an input/input section 
and the output chunks within an output/output section (this is also 
done in the playback.xml configuration file located in 
FlightGear/data/Protocol).

Currently i wish to have some property values outputted out of the 
serial port and have some other property values inputted through the 
same serial port. How do i do that? Have two separate protocol files 
and configure them as in and out respectivesly to work over the same 
serial port?
Hmm, I never had that in mind. I don't think that would be possible, at 
least not in an interactive way. The generic protocol just sends data to 
the output port at regular intervals or reads data from the input port 
at regular intervals.

Another thing i would like to know is what are the minimal set of data i 
need to provide to allow me to define the state of the aircraft (these 
are my input values). Currently i can only input 6DOF (lat, lon, alt, 
roll, pitch, heading/yaw). Will this set of minimal input be sufficient 
to simulate the aircraft in GUI?
I don't have an instant answer to this one, it would be nice to have 
this specified somewhere. To see which properties are available you 
could take a look at README.properties in the docs-mini directory of the 
source tree or the Docs directory of the base package. But be warned 
this is still work in progress and not all properties are listed.

Erik
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Re: [Flightgear-users] Input-Output native-fdm

2005-04-20 Thread Erik Hofman
Ozan Mahir Alpagut wrote:
i've got flightgear 0.9.6 installed.
i run fgfs with these parameters
fgfs.exe --fg-root=C:\FlightGear\data 
--fg-scenery=C:\FlightGear\data\Scenery --airport-id=KSFO 
--aircraft=ComperSwift --control=keyboard --disable-splash-screen 
--disable-intro-music --disable-random-objects --disable-sound 
--enable-hud --disable-anti-alias-hud --disable-hud-3d 
--disable-specular-highlight --disable-ai-models --in-air --lon=0 
--lat=0 --altitude=0 --disable-clouds --disable-skyblend 
--disable-textures --shading-flat --fog-disable --geometry=800x600 
--bpp=32 --timeofday=noon --fdm=external 
--native-fdm==socket,in,30,,5500,udp

but it says unknown exception in the main loop. Aborting
when i remove the last parameter '--native-fdm==socket,in,30,,5500,udp' 
it works..
This option should read --native=socket,in,30,,5500,udp
See FlightGear/docs-mini/README.IO for more details.
Erik
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Re: [Flightgear-users] Re: version 0.9.8

2005-04-07 Thread Erik Hofman
Jon Berndt wrote:
If you haven't seen the most recent JSBSim Newsletter, there is an article 
there that you
might find interesting about connecting JSBSim to Matlab/Simulink. The next 
issue will be
getting put together shortly, and there will likely be a surprise in that issue.
A pleasant surprise I hope?
:-)
Erik
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Re: [Flightgear-users] Synchronising more than 2 instances of Flightgear

2005-03-09 Thread Erik Hofman
Curtis L. Olson wrote:
Or you can use the --native= option once with the broadcast address.
Be cautious here, I've read somewhere that Windows by default doesn't 
listen to the broadcasts address anymore since a particular version (I 
don't know which one, but I believe XP).

Erik
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Re: [Flightgear-users] in debian ssgInit called without a valid OpenGL context

2005-03-08 Thread Erik Hofman
Jimmy Ott wrote:
i'm running debian sid, with dri drm from 
http://people.debian.org/~daenzer/dri-trunk-unstable/

my laptop has an ATI IGP 340M graphic card. tuxracer works perfectly 
with opengl, only fgfs shows me the message ssgInit called without a 
valid OpenGL context.
This is often caused by an incorrect color depth. You should try to set 
your hardware to 24-, or 32-bit colors.

Erik
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Re: [Flightgear-users] Hardware and OS performance for FlightGear

2005-02-28 Thread Erik Hofman
Miles Gazic wrote:
I'm starting plans for setting up a simulator lab at work using
FlightGear.  I've got my company's sim to output native-fdm style
messages, and when I run FlightGear with --native-fdm=socket
--fdm=external, our sim drives FlightGear without problems.
The next step is to decide on hardware to use.  I think we are going to
have 3 computers, each hooked to a projector, so we'll have a somewhat
wrap around display.The projectors will probably do 1024x768.  How
fast of hardware is necessary to get good frame rates at that
resolution?  I want to make sure the display isn't going to stutter, but
I don't want to go nuts with the price, either. 
Personally I would start with a dual processor system to separate 
scenery loading from the display loop. That would eliminate almost all f 
the stutter you sometimes get (I don't expect hyper threading to solve 
this problem). I don't think the CPU's need really high speed, average 
should be enough.

For the video adapter it would be wise to take the (semi)professional 
models rather than the low-end models.

Erik
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Re: [Flightgear-users] Okay ... who was it?

2005-02-18 Thread Erik Hofman
Melchior FRANZ wrote:
I'll find out anyway. I can't stand people borrowing things from me and
returning them like *that*!
  http://members.aon.at/mfranz/exhibit_A.jpg
Hmm, this morning it was still in one piece ... and it was still painted 
yellow. Any chance the military may have something to do with that?

Erik
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Re: [Flightgear-users] Error loading scenery in 0.9.4

2005-02-15 Thread Erik Hofman
Nick Coleman wrote:
You may be better posting to the flightgear-devel mail list.  On the 
face of it, I don't see why your FDM won't work with the current 
version (0.9.8); it's only networking after all.  
The problem is that every now and then the struct that is sent over the 
network is extended with new functionality. This makes them incompatible 
with the previous version.

That said, it would still be easy (for Cloudcap) to compile FlightGear 
0.9.8 to get it working with their software.

I think the 0.9.5 scenery is still usable for FlightGear 0.9.4 but I'm 
not sure it is our task to offer scenery for every FlightGear version of 
the past (in fact I think that's up to Cloudcap to accomplish).

Erik
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Re: [Flightgear-users] Generic Output Question...

2005-02-13 Thread Erik Hofman
David Edwards wrote:
I'm using v0.9.8 of FlightGear under Windows 2000, and am trying to get 
FG to log position and heading information to a file using the --generic 
option. (OK, it being windows, I'm using the GUI tool to select this, 
rather than the command line...)

For some reason, FG is not writing anything to the file. Even when I use 
the example .xml given in the documentation, or the one provided in the 
Protocol directory, I don't get output. A 0-length file gets created in 
the right place, so I'm pretty sure I'm on the right track... are there 
any mistakes frequently made by newbies associated with generic I/O?
This option has not been used that much, so there is no mistakes 
frequently made by newbies. There has been a change in the command line 
sequence between 0.9.7 and 0.9.8 that might cause problems.

You should at least be able to output something by using the following 
command-line option:

--generic=file,out,1,\tmp\data.out,playback
Erik
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Re: [Flightgear-users] DATCOM error

2005-02-12 Thread Erik Hofman
Bill Galbraith wrote:
I've been working on a DATCOM+ model for the A380, and discovered one of 
those pain in the butt errors, that caused MAJOR problems all due to one 
bad letter. I don't have a DATCOM user's group estabilshed, but I know a 
number of people on this list are using my DATCOM stuff, and thought 
this notice might help someone that would have been running into the 
same problem that I was having, but might be too embarassed to ask. 
Maybe this is the right time to remind every one there is a 
flightgear-flightmodel mailinglist that can be used to discuss 
everything related to the flightmodel, ranging from FDM design (like 
JSBSim and YASim) to model configuration files (like DATCOM):

http://mail.flightgear.org/mailman/listinfo/flightgear-flightmodel
If you have any interest in this subject it would be best to subscribe 
to that list (also).

Erik
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Re: [Flightgear-users] Select airport from list

2005-02-11 Thread Erik Hofman
Ron Lange wrote:
Hi, are the nescessary scenery files also downloaded and installed? 
FlightGear is delivered only with  the w130n30 scenery tile.
That's not the real problem. There was a software problem/bug in plib 
that is triggered by FlightGear. The next release should have this fixed.

Erik
francisco.rinaldo1 schrieb:
Hi all

When I try positioning  an aircraft choosing select airport from the 
list, it doesn´t work. The program reloads the same airport.

What is wrong?
Best Regards
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Re: [Flightgear-users] Segmentation Fault - Fedora Core 3 2.6.10

2005-02-11 Thread Erik Hofman
Doug Webb wrote:
I noticed that when I run configure in the FlightGear folder it can't
find a library containing the function hid-init but otherwise it
succeeds. Is that function necessary for FG to run?
Only on BSD. I'm not aware of any other platform that needs it.
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Re: [Flightgear-users] Segmentation Fault - Fedora Core 3 2.6.10

2005-02-10 Thread Erik Hofman
Doug Webb wrote:
I ran the update program for Fedora Core 3 which updated the kernel,
glibc and a few other things.  Now FG will build but when I try to run
it I get Segmentation Fault.  I get the splash screen, a notice FG can't
find the default runway then the Segmentation Fault. It doesn't get as
far as making any sounds.  I know that means a bad pointer somewhere but
I expect this to be a compiler option problem and not a bug in the code.
Am I correct in that?  Any suggestions as to what I should do next?
Did you run make clean first?
Every now and then I get the same behavior while I'm almost certain 
nothing special has changed. Running make clean; make install for 
plib, SimGear and FlightGear very often solves that problem.

Erik
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