On Wednesday 18 October 2006 01:27,
[EMAIL PROTECTED] wrote:
> > Where does one get Wings3d? I have done no scenery stuff I had in mind
> > because of Blender. Need easier more untuitive alternative!
>
> Wings3d can be downloaded from http://www.wings3d.com
Once I get all this working together, o
Hi Roberto,
sorry about that..maybe someone on this lisst is a MEL scripter???
Slainte,
Andy
NZCH
>Well, I've started learning already. Fact is, I am more in the animation
>learning phase right now. MEL >has to wait, but I guess I will have to
>touch it in order to have my job done anywa
> MEL scripting scares me
> I tried to make a script in Flash 3 once (only had 3 commands then..), and
> I
> even got that wrong!
>
> Sorry Roberto, I would be less help to you than you can
> imaginemodelling
> in Maya is easy, scripting is a whole different world.
>
> Have you tried th
Hi Roberto,
MEL scripting scares me
I tried to make a script in Flash 3 once (only had 3 commands then..), and I
even got that wrong!
Sorry Roberto, I would be less help to you than you can imaginemodelling
in Maya is easy, scripting is a whole different world.
Have you tried the net f
Andrew Gorman ha scritto:
> Hi Roberto,
>
> yup, after learning this program for 3 years you get to know the bits
> well..my comment was that I have to share files with 20 others and when
> your the only one using "Z" up it makes things difficult, not for me but the
> others are still learni
Hi again,
agreed, I have no complaints about this, in fact I agree with you, but not
everyone works the same. Im a visual learnerI have to either see it
being done or have a drawing of itno point explaining it to me as I tend
to wander off.
Either way FG uses "Z" up so why go through t
Hi Roberto,
yup, after learning this program for 3 years you get to know the bits
well..my comment was that I have to share files with 20 others and when
your the only one using "Z" up it makes things difficult, not for me but the
others are still learning the program.
however, if the defa
Donn Washburn wrote:
> Jeff Koppe wrote:
>>> - Original Message -
>>> From: "David Baron" <[EMAIL PROTECTED]>
>>> To: flightgear-users@lists.sourceforge.net
>>> Subject: Re: [Flightgear-users] question about modelling
>>> Dat
Andrew Gorman ha scritto:
> Hi Roberto,
>
> The only problem is that I would have change the axis in blender, as Maya is
> a "Y" up world coorodinate system...,
You can change your Maya preferences (Window -> Settings/Preferences ->
Preferences -> Settings -> Up axis) in order to have the Z axi
Andrew Gorman ha scritto:
> Hi again,
>
> you certainly can set it for "Z" up, but at school tis makes things trickey
> as everyone else is using "Y" uptried it once and the pproblems and
> abuse was very intense :)
>
I do not agree in any way. It's just an assumption, a naming scheme.
Th
Hi again,
you certainly can set it for "Z" up, but at school tis makes things trickey
as everyone else is using "Y" uptried it once and the pproblems and
abuse was very intense :)
Slainte,
Andy
NZCH
> Flightgear uses positive Z for the vertical axis going upside.
> You can set Maya to b
Hi Roberto,
The only problem is that I would have change the axis in blender, as Maya is
a "Y" up world coorodinate system..., and, pleae excuse my bad english, but
I find Blender an arse to use.
Having found out I can use .3ds files I shall persue that road.mainly
because I have the academ
Jeff Koppe wrote:
>> - Original Message -
>> From: "David Baron" <[EMAIL PROTECTED]>
>> To: flightgear-users@lists.sourceforge.net
>> Subject: Re: [Flightgear-users] question about modelling
>> Date: Tue, 17 Oct 2006 15:04:52 +0200
>>
> - Original Message -
> From: "David Baron" <[EMAIL PROTECTED]>
> To: flightgear-users@lists.sourceforge.net
> Subject: Re: [Flightgear-users] question about modelling
> Date: Tue, 17 Oct 2006 15:04:52 +0200
>
...
>
> Where does one get Wings3
Flightgear uses positive Z for the vertical axis going upside.
You can set Maya to behave like that.
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated techno
> At the end of the day I might have to "bite the
> bullet" and purchase AC3D jsut to crete .ac files to use in FG.
>
>
In Maya, export the 3d model to .obj file format.
Import it into Blender, texturize the mesh and export as .ac format.
All without buying AC3D. But since you use Maya, it sho
On Monday 16 October 2006 22:50,
[EMAIL PROTECTED] wrote:
> too found the learning curve for Blender intimidating. But since I'm a
> pretty sure hand at using Wings3d I had even less incentive for learning
> _another_ modelling app. At the moment I model in Wings and use Blender to
> convert an e
Hi Ampere,
thank you s much for this. Next stop, Wellington airport :)
Slainte,
Andy
NZCH
>> you mean to say all this time I could been creating in 3ds without too
>> much
>> hassle??
> Yes.
>
>> Do I still need to convert it to .ac??
> No.
>
---
On Monday 16 October 2006 19:47, Andrew Gorman wrote:
> Hi Ampere,
>
> you mean to say all this time I could been creating in 3ds without too much
> hassle??
Yes.
> Do I still need to convert it to .ac??
No.
> Sorry for all the quetions but I have teh urge to model something so I can
> give back
Hi Ampere,
you mean to say all this time I could been creating in 3ds without too much
hassle??
Do I still need to convert it to .ac??
Sorry for all the quetions but I have teh urge to model something so I can
give back to this fantastic community :)
Slainte,
Andy
NZCH
> No. FlightGear can
Hi Jeff,
have tried Wings3d but didnt really stick at it.it had all the usual
displays and settings etc and seemed faily easy to use.
If you want to email me off list about the plugin update for Wings then
please do.if we can get a modeller to convert direrectly to .ac format
we can by
On Sunday 15 October 2006 23:27, Andrew Gorman wrote:
> I have used 3dsmax for around 3 years off and on, with Maya being my most
> used program (since Im a student learning it), with GMax being a close
> 2nd out of the 3. Problem is FG onlay takes .ac files and GMax can only
> xport to .mdl (w
rectly from *.obj to *.ac in order to bypass Blender
entirely. I need to work a bit more on the script on getting the UV coordinates
correct but it's getting close.
--jeff
> - Original Message -
> From: "bass pumped" <[EMAIL PROTECTED]>
> To: "FlightG
would blender help you? its a free download!!
On 10/15/06, Andrew Gorman <[EMAIL PROTECTED]> wrote:
> Hi Ampere,
>
> so, AC3D (our favorite file extension fopr creating wonderful things for
> FG...), is a "Y" up program, but Flight Gear (the simulator...), is a "Z" up
> world?
>
> I have used 3d
Hi Ampere,
so, AC3D (our favorite file extension fopr creating wonderful things for
FG...), is a "Y" up program, but Flight Gear (the simulator...), is a "Z" up
world?
I have used 3dsmax for around 3 years off and on, with Maya being my most
used program (since Im a student learning it), w
On Sunday 15 October 2006 07:05, Innis Cunningham wrote:
> Hi All
> Flightgear(AC3D) X = forward/aft Y = left/right Z = up/down.
>
> HTH
> Cheers
> Innis
Same for 3D Max Studio, specifically:
+X = aft
+Y = right
+Z = up
Off topic:
Could Windows users take a look at this tool to see if it is any g
Hi All
Flightgear(AC3D) X = forward/aft Y = left/right Z = up/down.
HTH
Cheers
Innis
Dave Culp writes
>
>On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote:
> > a question about modelling.is flightgear taking its ref points from
>"Z"
> > or "Y" up??
>
>By "flightgear" do you mean t
Hi Dave,
sorry about that I should have been more specific :)
I was using the trial version of AC3D and am thinking of purchasing it as it
does all the FG files natively. What I was concerned about was whether the
files would need to be rotated in order for it to go seamlessly into FG. It
seem
On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote:
> a question about modelling.is flightgear taking its ref points from "Z"
> or "Y" up??
Andy, if it's AC3D format you're getting at, and I think it is, then:
Y is up
X is aft
Z is left
For FlightGear's animation code:
Z is up
Y is r
On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote:
> a question about modelling.is flightgear taking its ref points from "Z"
> or "Y" up??
By "flightgear" do you mean the AC3d (*.ac) format?
Dave
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