Re: [Flightgear-users] question about modelling

2006-10-20 Thread David Baron
On Wednesday 18 October 2006 01:27, [EMAIL PROTECTED] wrote: > > Where does one get Wings3d? I have done no scenery stuff I had in mind > > because of Blender. Need easier more untuitive alternative! > > Wings3d can be downloaded from http://www.wings3d.com Once I get all this working together, o

Re: [Flightgear-users] question about modelling

2006-10-20 Thread Andrew Gorman
Hi Roberto, sorry about that..maybe someone on this lisst is a MEL scripter??? Slainte, Andy NZCH >Well, I've started learning already. Fact is, I am more in the animation >learning phase right now. MEL >has to wait, but I guess I will have to >touch it in order to have my job done anywa

Re: [Flightgear-users] question about modelling

2006-10-20 Thread Roberto Inzerillo
> MEL scripting scares me > I tried to make a script in Flash 3 once (only had 3 commands then..), and > I > even got that wrong! > > Sorry Roberto, I would be less help to you than you can > imaginemodelling > in Maya is easy, scripting is a whole different world. > > Have you tried th

Re: [Flightgear-users] question about modelling

2006-10-20 Thread Andrew Gorman
Hi Roberto, MEL scripting scares me I tried to make a script in Flash 3 once (only had 3 commands then..), and I even got that wrong! Sorry Roberto, I would be less help to you than you can imaginemodelling in Maya is easy, scripting is a whole different world. Have you tried the net f

Re: [Flightgear-users] question about modelling

2006-10-20 Thread Roberto Inzerillo
Andrew Gorman ha scritto: > Hi Roberto, > > yup, after learning this program for 3 years you get to know the bits > well..my comment was that I have to share files with 20 others and when > your the only one using "Z" up it makes things difficult, not for me but the > others are still learni

Re: [Flightgear-users] question about modelling

2006-10-18 Thread Andrew Gorman
Hi again, agreed, I have no complaints about this, in fact I agree with you, but not everyone works the same. Im a visual learnerI have to either see it being done or have a drawing of itno point explaining it to me as I tend to wander off. Either way FG uses "Z" up so why go through t

Re: [Flightgear-users] question about modelling

2006-10-18 Thread Andrew Gorman
Hi Roberto, yup, after learning this program for 3 years you get to know the bits well..my comment was that I have to share files with 20 others and when your the only one using "Z" up it makes things difficult, not for me but the others are still learning the program. however, if the defa

Re: [Flightgear-users] question about modelling

2006-10-18 Thread Sid Boyce
Donn Washburn wrote: > Jeff Koppe wrote: >>> - Original Message - >>> From: "David Baron" <[EMAIL PROTECTED]> >>> To: flightgear-users@lists.sourceforge.net >>> Subject: Re: [Flightgear-users] question about modelling >>> Dat

Re: [Flightgear-users] question about modelling

2006-10-18 Thread Roberto Inzerillo
Andrew Gorman ha scritto: > Hi Roberto, > > The only problem is that I would have change the axis in blender, as Maya is > a "Y" up world coorodinate system..., You can change your Maya preferences (Window -> Settings/Preferences -> Preferences -> Settings -> Up axis) in order to have the Z axi

Re: [Flightgear-users] question about modelling

2006-10-18 Thread Roberto Inzerillo
Andrew Gorman ha scritto: > Hi again, > > you certainly can set it for "Z" up, but at school tis makes things trickey > as everyone else is using "Y" uptried it once and the pproblems and > abuse was very intense :) > I do not agree in any way. It's just an assumption, a naming scheme. Th

Re: [Flightgear-users] question about modelling

2006-10-17 Thread Andrew Gorman
Hi again, you certainly can set it for "Z" up, but at school tis makes things trickey as everyone else is using "Y" uptried it once and the pproblems and abuse was very intense :) Slainte, Andy NZCH > Flightgear uses positive Z for the vertical axis going upside. > You can set Maya to b

Re: [Flightgear-users] question about modelling

2006-10-17 Thread Andrew Gorman
Hi Roberto, The only problem is that I would have change the axis in blender, as Maya is a "Y" up world coorodinate system..., and, pleae excuse my bad english, but I find Blender an arse to use. Having found out I can use .3ds files I shall persue that road.mainly because I have the academ

Re: [Flightgear-users] question about modelling

2006-10-17 Thread Donn Washburn
Jeff Koppe wrote: >> - Original Message - >> From: "David Baron" <[EMAIL PROTECTED]> >> To: flightgear-users@lists.sourceforge.net >> Subject: Re: [Flightgear-users] question about modelling >> Date: Tue, 17 Oct 2006 15:04:52 +0200 >>

Re: [Flightgear-users] question about modelling

2006-10-17 Thread Jeff Koppe
> - Original Message - > From: "David Baron" <[EMAIL PROTECTED]> > To: flightgear-users@lists.sourceforge.net > Subject: Re: [Flightgear-users] question about modelling > Date: Tue, 17 Oct 2006 15:04:52 +0200 > ... > > Where does one get Wings3

Re: [Flightgear-users] question about modelling

2006-10-17 Thread Roberto Inzerillo
Flightgear uses positive Z for the vertical axis going upside. You can set Maya to behave like that. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated techno

Re: [Flightgear-users] question about modelling

2006-10-17 Thread Roberto Inzerillo
> At the end of the day I might have to "bite the > bullet" and purchase AC3D jsut to crete .ac files to use in FG. > > In Maya, export the 3d model to .obj file format. Import it into Blender, texturize the mesh and export as .ac format. All without buying AC3D. But since you use Maya, it sho

Re: [Flightgear-users] question about modelling

2006-10-17 Thread David Baron
On Monday 16 October 2006 22:50, [EMAIL PROTECTED] wrote: > too found the learning curve for Blender intimidating. But since I'm a > pretty sure hand at using Wings3d I had even less incentive for learning > _another_ modelling app. At the moment I model in Wings and use Blender to > convert an e

Re: [Flightgear-users] question about modelling

2006-10-16 Thread Andrew Gorman
Hi Ampere, thank you s much for this. Next stop, Wellington airport :) Slainte, Andy NZCH >> you mean to say all this time I could been creating in 3ds without too >> much >> hassle?? > Yes. > >> Do I still need to convert it to .ac?? > No. > ---

Re: [Flightgear-users] question about modelling

2006-10-16 Thread Ampere K. Hardraade
On Monday 16 October 2006 19:47, Andrew Gorman wrote: > Hi Ampere, > > you mean to say all this time I could been creating in 3ds without too much > hassle?? Yes. > Do I still need to convert it to .ac?? No. > Sorry for all the quetions but I have teh urge to model something so I can > give back

Re: [Flightgear-users] question about modelling

2006-10-16 Thread Andrew Gorman
Hi Ampere, you mean to say all this time I could been creating in 3ds without too much hassle?? Do I still need to convert it to .ac?? Sorry for all the quetions but I have teh urge to model something so I can give back to this fantastic community :) Slainte, Andy NZCH > No. FlightGear can

Re: [Flightgear-users] question about modelling

2006-10-16 Thread Andrew Gorman
Hi Jeff, have tried Wings3d but didnt really stick at it.it had all the usual displays and settings etc and seemed faily easy to use. If you want to email me off list about the plugin update for Wings then please do.if we can get a modeller to convert direrectly to .ac format we can by

Re: [Flightgear-users] question about modelling

2006-10-16 Thread Ampere K. Hardraade
On Sunday 15 October 2006 23:27, Andrew Gorman wrote: > I have used 3dsmax for around 3 years off and on, with Maya being my most > used program (since Im a student learning it), with GMax being a close > 2nd out of the 3. Problem is FG onlay takes .ac files and GMax can only > xport to .mdl (w

Re: [Flightgear-users] question about modelling

2006-10-16 Thread Jeff Koppe
rectly from *.obj to *.ac in order to bypass Blender entirely. I need to work a bit more on the script on getting the UV coordinates correct but it's getting close. --jeff > - Original Message - > From: "bass pumped" <[EMAIL PROTECTED]> > To: "FlightG

Re: [Flightgear-users] question about modelling

2006-10-16 Thread bass pumped
would blender help you? its a free download!! On 10/15/06, Andrew Gorman <[EMAIL PROTECTED]> wrote: > Hi Ampere, > > so, AC3D (our favorite file extension fopr creating wonderful things for > FG...), is a "Y" up program, but Flight Gear (the simulator...), is a "Z" up > world? > > I have used 3d

Re: [Flightgear-users] question about modelling

2006-10-15 Thread Andrew Gorman
Hi Ampere, so, AC3D (our favorite file extension fopr creating wonderful things for FG...), is a "Y" up program, but Flight Gear (the simulator...), is a "Z" up world? I have used 3dsmax for around 3 years off and on, with Maya being my most used program (since Im a student learning it), w

Re: [Flightgear-users] question about modelling

2006-10-15 Thread Ampere K. Hardraade
On Sunday 15 October 2006 07:05, Innis Cunningham wrote: > Hi All > Flightgear(AC3D) X = forward/aft Y = left/right Z = up/down. > > HTH > Cheers > Innis Same for 3D Max Studio, specifically: +X = aft +Y = right +Z = up Off topic: Could Windows users take a look at this tool to see if it is any g

Re: [Flightgear-users] question about modelling

2006-10-15 Thread Innis Cunningham
Hi All Flightgear(AC3D) X = forward/aft Y = left/right Z = up/down. HTH Cheers Innis Dave Culp writes > >On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote: > > a question about modelling.is flightgear taking its ref points from >"Z" > > or "Y" up?? > >By "flightgear" do you mean t

Re: [Flightgear-users] question about modelling

2006-10-14 Thread Andrew Gorman
Hi Dave, sorry about that I should have been more specific :) I was using the trial version of AC3D and am thinking of purchasing it as it does all the FG files natively. What I was concerned about was whether the files would need to be rotated in order for it to go seamlessly into FG. It seem

Re: [Flightgear-users] question about modelling

2006-10-14 Thread Dave Culp
On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote: > a question about modelling.is flightgear taking its ref points from "Z" > or "Y" up?? Andy, if it's AC3D format you're getting at, and I think it is, then: Y is up X is aft Z is left For FlightGear's animation code: Z is up Y is r

Re: [Flightgear-users] question about modelling

2006-10-14 Thread Dave Culp
On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote: > a question about modelling.is flightgear taking its ref points from "Z" > or "Y" up?? By "flightgear" do you mean the AC3d (*.ac) format? Dave - Using Tomcat b