Jeremias Maerki wrote:
snip/
So here are the proposed changes:
- Package org.apache.fop.render.awt becomes org.apache.fop.render.java2d
- AWTRenderer.java becomes Java2DRenderer.java (AWT*.java -
Java2D*.java)
I think the viewer subpackage can stay as is under the renamed package.
Any objections?
Mark, just let me know when you'll start to work on it.
Clay, sorry for not making clear that i needed the maintenance code
for reference.
Jeremias, thanks for the pointer
i'm not sure about the following. please correct me if i'm wrong:
the (currently named) AWTRenderer allows 3 different kinds
Jeremias Maerki schrieb:
Now that we've got someone who will work on the AWT Renderer I'd like to
know if someone is against renaming the AWT Renderer to Java2D Renderer.
[..]
Any objections?
Not at all.
Christian
On 22.02.2005 12:43:56 Renaud Richardet wrote:
Mark, just let me know when you'll start to work on it.
Clay, sorry for not making clear that i needed the maintenance code
for reference.
Jeremias, thanks for the pointer
i'm not sure about the following. please correct me if i'm wrong:
On Feb 21, 2005, at 11:03 PM, Jeremias Maerki wrote:
So here are the proposed changes:
- Package org.apache.fop.render.awt becomes
org.apache.fop.render.java2d
- AWTRenderer.java becomes Java2DRenderer.java (AWT*.java -
Java2D*.java)
I think the viewer subpackage can stay as is under the renamed
--- Jeremias Maerki [EMAIL PROTECTED] wrote:
Now that we've got someone who will work on the AWT
Renderer I'd like to
know if someone is against renaming the AWT Renderer
to Java2D Renderer.
AWT Renderer has a rich history within FOP, it's a
popular renderer, and I have not heard of any
On Feb 22, 2005, at 8:16 AM, Glen Mazza wrote:
--- Jeremias Maerki [EMAIL PROTECTED] wrote:
Now that we've got someone who will work on the AWT
Renderer I'd like to
know if someone is against renaming the AWT Renderer
to Java2D Renderer.
AWT Renderer has a rich history within FOP, it's a
popular
On 22.02.2005 17:16:56 Glen Mazza wrote:
snip/
Now, if you want to create a Java2DRenderer as a
abstract base class for Renderers utilizing
it--AWTRenderer, AWTPrintRenderer, SVGRenderer,
TIFFRenderer, etc., that would appear to make a lot
more sense. Consider that before you tie
--- Jeremias Maerki [EMAIL PROTECTED] wrote:
A veto would have been easier. :-) I would simply
have stopped and said:
Sigh. Again. Ok, next task.
Yes, but the change proposed simply doesn't rise to
the level of a veto.
Would it be more interesting/agreeable if we would
leave the
Deal. It seems like we want the same things but didn't understand each
other. I hope we do now.
I've documented all this in a Wiki page:
http://wiki.apache.org/xmlgraphics-fop/FopAndJava2D
You said that we name our renderer on the final output the user sees.
So I also added a print and bitmap
bonjour fop-dev's
i've been walking through the rendering process. if i understand it
rightly, an area doesn't records it's absolute position. therefore, we
have to pass the currentIPPosition, currentBPPosition all along during
the rendering process to figure out where to position an area.
what i
Salut Renaud
I wondered about that, too:
http://nagoya.apache.org/eyebrowse/[EMAIL PROTECTED]by=threadfrom=984481
So far, I can only say that there's so mandatory reason for that change.
It would certainly make the renderers simpler but there might be
problems in other areas. The real downside
--- Jeremias Maerki [EMAIL PROTECTED] wrote:
Deal. It seems like we want the same things but
didn't understand each
other. I hope we do now.
I've documented all this in a Wiki page:
http://wiki.apache.org/xmlgraphics-fop/FopAndJava2D
Looks good! Now whether you wish to do this before
hello Jeremias
merci for the informations.
I wondered about that, too:
http://nagoya.apache.org/eyebrowse/[EMAIL PROTECTED]by=threadfrom=984481
interesting!
Victor,
in [1] you talked about dealing with the positioning of areas during
the AreaTree building. could you point me to the classes
Glen Mazza [EMAIL PROTECTED] wrote:
Looks good! Now whether you wish to do this before or
after Renaud moves the logic over is up to you two.
There's advantages/disadvantages to either method.
yes, that looks good!
Jeremias, if it's ok for the team, i would apreciate if you would do
the
On 22.02.2005 22:35:15 Renaud Richardet wrote:
snip/
So far, I can only say that there's so mandatory reason for that change.
It would certainly make the renderers simpler but there might be
problems in other areas. The real downside is when you have to do the
same calculations in every
Given the new layout I don't even need to prepare anything. It would
only complicate things. Just rename the AWTRenderer to Java2DRenderer,
move it to the new location, then create an empty subclass of
Java2DRenderer called AWTRenderer and move any AWT-dependant code to
that subclass.
On
Renaud Richardet wrote:
Victor,
in [1] you talked about dealing with the positioning of areas
during the AreaTree building. could you point me to the
classes in FOray that handle that logic?
...
[1]
http://nagoya.apache.org/eyebrowse/[EMAIL PROTECTED]
l.apache.orgmsgNo=10534
Hi
Victor,
thanks for your explanations. i'll give a look into FOray when i'll
feel more confident about the layout process.
cheers, Renaud
We can do it this way. But on second thought, I think
it would be better for Renaud to move it in as
AWTRenderer, and slowly start factoring out more and
more while things are getting settled. BTW, this will
take some time to do anyway--it isn't easy because the
renderers are so different
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