Update of patch #1416 (project freeciv):
Assigned to:None = dmarks
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Update of patch #1411 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Update of patch #1410 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Update of bug #13871 (project freeciv):
Status:None = Ready For Test
Assigned to: cazfi = pepeto
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Update of bug #13873 (project freeciv):
Assigned to: cazfi = pepeto
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Follow-up Comment #9:
This patch could be improved a lot with the new registry interface.
Update of patch #1189 (project freeciv):
Category:None = general
Status:None = In Progress
Assigned to:None = pepeto
Planned Release:
Update of patch #1198 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Update of patch #1278 (project freeciv):
Status:None = In Progress
Assigned to:None = pepeto
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Update of bug #13498 (project freeciv):
Status: Confirmed = Works For Me
Assigned to: mbook = pepeto
Open/Closed:Open = Closed
Update of bug #13620 (project freeciv):
Assigned to:None = pepeto
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Update of bug #13620 (project freeciv):
Planned Release: = 2.3.0
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Update of bug #13848 (project freeciv):
Status:None = In Progress
Assigned to: mbook = pepeto
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Update of bug #13942 (project freeciv):
Assigned to:None = pepeto
Planned Release: 2.3.0 = 2.2.0
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Update of bug #13943 (project freeciv):
Assigned to:None = pepeto
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http://gna.org/bugs/?13943
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Follow-up Comment #2, bug #15187 (project freeciv):
See also bug #14053.
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Message posté via/par Gna!
http://gna.org/
Update of bug #14053 (project freeciv):
Category:None = editor
Status:None = Duplicate
Assigned to:None = pepeto
Update of bug #14053 (project freeciv):
Open/Closed:Open = Closed
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Update of bug #14210 (project freeciv):
Planned Release: = 2.3.0
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Follow-up Comment #9, bug #14549 (project freeciv):
Does this bug still happen for you?
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Follow-up Comment #1, bug #14788 (project freeciv):
A lot of crashes have been fixed since the 2.1.6 version. Do you still get
this problem with 2.1.10 or 2.1.11?
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Le samedi 16 janvier 2010 à 15:50 +0100, Pepeto a écrit :
There is still no answer from Freeciv administrators...
Still no answer. Attaching some old comment by Marko:
Le jeudi 09 juillet 2009 à 22:29 +0300, Marko Lindqvist a écrit :
Keeping clients in a compiling state is not thta much work,
URL:
http://gna.org/patch/?1417
Summary: Use my_snprintf() instead of snprintf()
Project: Freeciv
Submitted by: cproc
Submitted on: Sonntag 24.01.2010 um 11:42
Category: client
Priority: 5 - Normal
On Sat, Jan 2, 2010 at 1:30 PM, Pepeto pepet...@gmail.com wrote:
I guess those removal would be a solution to speed up the development of
Freeciv which is very slow nowadays. There cannot be more clients than
active developers!
Rather than preemptively remove them, IMO just label them as
Follow-up Comment #10, bug #14549 (project freeciv):
I haven't seen it for a while, but I also haven't been playing freeciv much
lately, so that's not very conclusive.
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Freeciv 2.1.11 has been released. It is a bugfix release for the
stable 2.1 branch.
For a list of changes, see http://freeciv.org/wiki/NEWS-2.1.11
Find the source tarballs at:
http://sourceforge.net/projects/freeciv/files/
http://download.gna.org/freeciv/stable/
On behalf of the Freeciv Dev
URL:
http://gna.org/patch/?1418
Summary: Fix a 'FIXME' in md5.c
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 24.01.2010 à 12:59
Category: general
Priority: 1 - Later
Update of patch #1278 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Patch attached: remove the useless field 'is_server' from the connection
structure, use
Update of bug #13942 (project freeciv):
Category:None = client
Status: Confirmed = Ready For Test
Planned Release: 2.2.0 = 2.1.12, 2.2.0
URL:
http://gna.org/patch/?1419
Summary: Spelling errors
Project: Freeciv
Submitted by: None
Submitted on: Sunday 01/24/10 at 17:52 CET
Category: rulesets
Priority: 5 - Normal
Status:
Update of patch #1419 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
Planned Release: = 2.2.0
URL:
http://gna.org/bugs/?15193
Summary: Wish: GTK+ client to fit on 480px-tall screens
Project: Freeciv
Submitted by: drink
Submitted on: Sunday 01/24/2010 at 19:14
Category: client-gtk-2.0
Severity: 4 -
Follow-up Comment #1, bug #15193 (project freeciv):
I ignore what version do you play, but there is a client option in the
graphics tab to arrange the widgets for small resolutions... Have a try on
it.
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Follow-up Comment #2, bug #15193 (project freeciv):
I meant in the _Interface_ tab (last setting).
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Follow-up Comment #5, bug #15041 (project freeciv):
Can you give more detail on what you were trying to do with the unit which
the client wouldn't let you? Also, was the unit ACTIVITY_FORTIFYING, or
ACTIVITY_FORTIFIED?
This change has unfortunately broken a desirable behaviour of the client for
Update of bug #15041 (project freeciv):
Status: Fixed = Need Info
Open/Closed: Closed = Open
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Follow-up Comment #6:
I checked RT#40724
Follow-up Comment #3, bug #15193 (project freeciv):
I forgot to mention that I just tried building myself to get this option, and
had it, and the display is still not small enough.
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URL:
http://gna.org/bugs/?15194
Summary: Can't abort nuke/paradrop with Esc
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 24/01/10 at 20:26
Category: client
Severity: 2 - Minor
Update of bug #14717 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
Thanks for the Wesnoth hint. I've adapted the multiuser changes from the
Wesnoth installer
Follow-up Comment #7, bug #15041 (project freeciv):
In this case, shouldn't we consider adding a new key to free the orders of
the selected units?
I have been wondering about that for a while. I do go through the focus unit,
[SPACE], re-focus unit, [W] rigmarole to clear a unit's
Just spotted this usability survey on the web client. Most of it seems
to be of interest to Freeciv in general.
www.feedbackarmy.com/get_feedback.slp?url=http://www.freeciv.net
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Update of bug #15041 (project freeciv):
Status: Need Info = Invalid
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Follow-up Comment #9:
Ok, thank you for the explanation which points out my mistake. I will revert
the committed
Update of bug #15041 (project freeciv):
Open/Closed:Open = Closed
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Message posté
URL:
http://gna.org/bugs/?15195
Summary: Behaviour with Clear unit orders on selection
unset is sub-optimal
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 24/01/10 at 21:34
Category: None
Follow-up Comment #13, bug #15041 (project freeciv):
I've raised bug #15195 for some of the the issues I raised earlier, to see if
anyone else thinks it can be improved.
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Follow-up Comment #1, bug #15195 (project freeciv):
1. This is a bug, and it's probably what I observed for bug #15041. The fix
you describe with clear_unit_orders() in the client side is good.
Another approach would be to allow to move in the server side from busy
units. It would reduce the
Follow-up Comment #2, bug #15195 (project freeciv):
Patch for point 1 attached.
2. I totally agree with you.
I didn't actually commit to a course of action (much like my playing style
;)
I think of [W] as a harmless, do-nothing key, and [SPACE] as a
commit-to-something key (because once
Follow-up Comment #1, bug #15194 (project freeciv):
Don't forget that the bracket {} are required after if () according to
http://freeciv.wikia.com/wiki/Coding_Style ...
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