[Freeciv-Dev] [bug #16458] configure fails to find AF_INET6 of OpenBSD

2010-08-17 Thread Marko Lindqvist
Update of bug #16458 (project freeciv): Assigned to:None = cazfi ___ Follow-up Comment #1: If this patch goes in, some users may want to configure --disable-ipv6 until bug #15559 has a

[Freeciv-Dev] [bug #16460] Win chance calculation doesn't take fortress into account

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #1, bug #16460 (project freeciv): Maybe some ruleset data is not correctly transmitted to client. That would explain why bonus is correctly applied in actual combat situation (server side) but not when calculating probabilities (client side).

[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-08-17 Thread Marko Lindqvist
Update of patch #1860 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1860 ___ Message sent

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread HanduMan
URL: http://gna.org/bugs/?16465 Summary: Cannot build two bases on one tile Project: Freeciv Submitted by: handuman Submitted on: Tuesday 08/17/10 at 07:25 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread pepeto
Update of bug #16461 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-17 Thread pepeto
URL: http://gna.org/bugs/?16466 Summary: [RT#40085] Add maxconnectionsperhost option Project: Freeciv Submitted by: pepeto Submitted on: mardi 17.08.2010 à 07:47 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-17 Thread pepeto
Update of bug #16466 (project freeciv): Severity: 2 - Minor = 3 - Normal Priority: 3 - Low = 5 - Normal ___ Reply to this item at:

[Freeciv-Dev] [bug #16426] Changing terrain to ocean should not clean pollution unconditionally

2010-08-17 Thread pepeto
Update of bug #16426 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16437] Client voting bar out of synchronization

2010-08-17 Thread pepeto
Update of bug #16437 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-17 Thread pepeto
Update of bug #16440 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-17 Thread pepeto
Update of bug #16441 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-17 Thread pepeto
Follow-up Comment #6, bug #16442 (project freeciv): Sorry for that. Real fix for S2_2 attached. (file #9882) ___ Additional Item Attachment: File name: S2_2_GreatLib2.diffSize:0 KB

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread HanduMan
URL: http://gna.org/bugs/?16468 Summary: Leaving a game kicks everyone out and kills the server Project: Freeciv Submitted by: handuman Submitted on: Tuesday 08/17/10 at 08:34 Category: general Severity:

[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column

2010-08-17 Thread pepeto
Update of bug #16467 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: I cannot reproduce. With all savegames, both players, pressing turn done or not, are marked

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread pepeto
Follow-up Comment #1, bug #16468 (project freeciv): This is strange. I cannot reproduce neither. The lost connection messages are also missing. ___ Reply to this item at: http://gna.org/bugs/?16468

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-17 Thread pepeto
Follow-up Comment #3, bug #16451 (project freeciv): I'm sorry but I'm not coder. What is a NULL tile? I was asking mostly to other developers. The NULL tile means there is a data of type _tile_ at address 0 (invalid address). It used usually to indicate _no tile_. But a unit which doesn't have

[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column

2010-08-17 Thread HanduMan
Follow-up Comment #2, bug #16467 (project freeciv): As you might have noticed on my other report ( bug #16468 ), I've been testing with 2.2.2. Did you do exactly as I instructed? First start the game on the server, then join as 'HanduMan'. If you load the savegame in client and /take the

[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2010-08-17 Thread Jacob Nevins
Follow-up Comment #2, bug #16457 (project freeciv): I did many tests to try to get enumerators of size 1 or 2, but I failed to get it. I think the C standard permits sizeof(enumerated type) != sizeof(int), but it's rarely used. Maybe gcc requires a special option for it? I think it forms part

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #4, bug #16451 (project freeciv): But a unit which doesn't have tile doesn't make sense in this game in my humble opinion. Could it be virtual unit AI uses to test some things (such as if it's worth building real unit)?

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread Jacob Nevins
Follow-up Comment #2, bug #16468 (project freeciv): I can't reproduce either (using 2.2.2 compiled on Ubuntu 9.04 x86_64, no debug). ___ Reply to this item at: http://gna.org/bugs/?16468 ___

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-17 Thread anonymous
URL: http://gna.org/bugs/?16469 Summary: Freecivic 2.2.2 crashes AD500 Project: Freeciv Submitted by: None Submitted on: Dienstag 17.08.2010 um 11:10 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-17 Thread pepeto
Follow-up Comment #1, bug #16469 (project freeciv): Does the client disappear? Or does it returns to the main page? ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Message posté

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread Jacob Nevins
Follow-up Comment #1, bug #16465 (project freeciv): How do you get to the point where you can build fortresses and airbases? Do you play through normally, or use the editor to get the appropriate techs? ___ Reply to this item at:

[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-17 Thread pepeto
Update of bug #16466 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Patch attached. If Marko could have look on it to ensure I didn't break anything with the

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread pepeto
Follow-up Comment #2, bug #16465 (project freeciv): Fortresses and airbases are not incompatibles in technology. One affects land units, the other affects air units. I don't understand your comment. ___ Reply to this item at:

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread Jacob Nevins
Follow-up Comment #3, bug #16465 (project freeciv): I mean, when you start the game, your units can build neither fortresses nor airbases, so reproducing this from a fresh start requiring acquiring the appropriate techs somehow. Getting to Radio without cheating with the editor will take a while

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread pepeto
Follow-up Comment #4, bug #16465 (project freeciv): Then, start with: /set techlevel 100 ___ Reply to this item at: http://gna.org/bugs/?16465 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #1843] Check http return status

2010-08-17 Thread Marko Lindqvist
Update of patch #1843 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column

2010-08-17 Thread pepeto
Update of bug #16467 (project freeciv): Status: Need Info = Confirmed ___ Follow-up Comment #6: Confirmed in both S2_2 and trunk. ___

[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column

2010-08-17 Thread pepeto
Update of bug #16467 (project freeciv): Planned Release: = 2.2.3, 2.3.0 ___ Follow-up Comment #7: I finally found the problem. When the client is directly assigned to a player when the game is

[Freeciv-Dev] [bug #16454] suggestion about citymindist - only consider same team in calculation

2010-08-17 Thread Angelo Locritani
Follow-up Comment #2, bug #16454 (project freeciv): regarding point 1. maybe the citymindist can apply only for same team or player (so avoiding alliances), but in that case point 2 applies between every nation. regarding FOW sometimes disabling it can not be enough: think about a city beyond a

[Freeciv-Dev] [bug #16467] Nations report (F3) shows incorrect info in embassy column

2010-08-17 Thread pepeto
Update of bug #16467 (project freeciv): Status: Confirmed = In Progress ___ Follow-up Comment #8: Fix attached for S2_2. This still not work on trunk for the moment. Seems something else it

[Freeciv-Dev] [bug #16470] Player are not loaded correctly

2010-08-17 Thread pepeto
URL: http://gna.org/bugs/?16470 Summary: Player are not loaded correctly Project: Freeciv Submitted by: pepeto Submitted on: mardi 17.08.2010 à 11:12 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-17 Thread anonymous
Follow-up Comment #2, bug #16469 (project freeciv): the game disappears completely and the mac problem report appears. ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Nachricht

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-17 Thread pepeto
Update of bug #16469 (project freeciv): Category:None = client ___ Follow-up Comment #3: Could you attach one of your last savegame? It would help to reproduce.

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread pepeto
Follow-up Comment #5, bug #16465 (project freeciv): Since RT#40502: [Patch] Conflicting bases from ruleset, at revision 15242, default ruleset has the following conflicts: * Fortress is in conflict with Airbase. * Fortress is in conflict with Buoy. * Fortress is in conflict with Ruins. * Buoy is

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread HanduMan
Follow-up Comment #7, bug #16465 (project freeciv): Setting techlevel to 100 is the easiest way, but in my opinion, a bit brutal. :P I use init_techs in a chosen nation's .ruleset: init_techs=Construction,Radio Bases are not conflicting currently in 2.2.2? There is a patch to make

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread pepeto
Update of bug #16465 (project freeciv): Status:None = Need Info Planned Release: = 2.2.3, 2.3.0 ___ Follow-up Comment #8: It looks also like

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread HanduMan
Follow-up Comment #3, bug #16468 (project freeciv): As I said Don't know if this happens every time... Maybe it's because of I'm running Windows? ___ Reply to this item at: http://gna.org/bugs/?16468

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2010-08-17 Thread Angelo Locritani
URL: http://gna.org/bugs/?16471 Summary: Info displayed on Happiness tab Project: Freeciv Submitted by: alocritani Submitted on: Tuesday 08/17/10 at 12:08 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #10, bug #16465 (project freeciv): Since RT#40502: [Patch] Conflicting bases from ruleset, at revision 15242, default ruleset has the following conflicts: You mean that concept of conflicting bases was implemented back then. Ruins and Buoys have not conflicted since then,

[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #2, bug #16466 (project freeciv): I have not tested this, only read the sources, but everything seems ok. ___ Reply to this item at: http://gna.org/bugs/?16466 ___

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #2, bug #16461 (project freeciv): I think you misunderstood the point, Pepeto. This is not about limiting how many connections come from a single host. Creating 65 connections from single host was only way to reproduce actual problem which will happen even when connections come

[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #3, bug #16466 (project freeciv): Oh, there is typo in log message: connetion ___ Reply to this item at: http://gna.org/bugs/?16466 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread pepeto
Follow-up Comment #3, bug #16461 (project freeciv): No, I think I really understood this item as the patches (that I forgot to post) will prove it. It just remembered me another bug. (file #9892, file #9893, file #9894) ___ Additional

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #1, bug #16471 (project freeciv): This is because two different effects provided by Hanging Gardens is applied to the city. First one is one provided to all cities and second one specific to builder city. This should be changed so that common effect does not affect builder

[Freeciv-Dev] [bug #16466] [RT#40085] Add maxconnectionsperhost option

2010-08-17 Thread pepeto
Update of bug #16466 (project freeciv): Assigned to:None = pepeto ___ Follow-up Comment #4: Well, it seems I copied blindly book's typo. ;) (file #9895, file #9896)

[Freeciv-Dev] [patch #1864] Make many territory claiming bases possible on a same tile

2010-08-17 Thread pepeto
URL: http://gna.org/patch/?1864 Summary: Make many territory claiming bases possible on a same tile Project: Freeciv Submitted by: pepeto Submitted on: mardi 17.08.2010 à 13:55 Category: rulesets

[Freeciv-Dev] [bug #16465] Cannot build two bases on one tile

2010-08-17 Thread pepeto
Update of bug #16465 (project freeciv): Status: Need Info = Fixed Assigned to:None = pepeto ___ Follow-up Comment #11: I don't

[Freeciv-Dev] [bug #16473] Impossible to do pillage

2010-08-17 Thread pepeto
URL: http://gna.org/bugs/?16473 Summary: Impossible to do pillage Project: Freeciv Submitted by: pepeto Submitted on: mardi 17.08.2010 à 13:59 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-17 Thread anonymous
Follow-up Comment #4, bug #16469 (project freeciv): sry but where can i find the savegame in the freecivic files? ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Nachricht

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #10, patch #1850 (project freeciv): Does is_unit_reachable_by_unit() check for native base? No, it doesn't care where units are. It just checks if unit is normally reachable by other. At least it's like that as currently implemented. I'll combine and rework our patches a

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2010-08-17 Thread pepeto
Follow-up Comment #2, bug #16471 (project freeciv): Currently, it's not ruleset friendly at all, it assumes that buildings only provide EFT_MAKE_CONTENT, and wonders EFT_MAKE_HAPPY, EFT_FORCE_CONTENT, EFT_NO_UNHAPPY. So for example, Michel-Ange Chapel is considered there as a building, and not a

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #11, patch #1850 (project freeciv): * Combined our patches * Setting unreachableprotects is no longer SSET_VITAL, but SSET_RARE * Added function is_unit_reachable_at() and used it where ever appropriate (actually everywhere where is_unit_reachable_by_unit() was previously

[Freeciv-Dev] [patch #1864] Make many territory claiming bases possible on a same tile

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #1, patch #1864 (project freeciv): I don't understand your changes to tile_border_source_strength(). Comment there at least needs rewording as this place seems to refer in location not visible to this function at all (this border source tile, and this place probably means place

[Freeciv-Dev] [patch #1838] Base multiplayer ruleset on Book's rewonder

2010-08-17 Thread pepeto
Update of patch #1838 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1838 ___ Message

[Freeciv-Dev] [bug #16473] Impossible to do pillage

2010-08-17 Thread pepeto
Update of bug #16473 (project freeciv): Status:None = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #1: Cannot reproduce

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2010-08-17 Thread HanduMan
Follow-up Comment #3, bug #16471 (project freeciv): OR we should check if same building is providing multiple effects for same row and print it only once if it does. Yes, please! Buildings: Cathedral, Theology+Cathedral, Communism+Cathedral, Colosseum, Electricity+Colosseum, Temple,

[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation

2010-08-17 Thread Daniel Markstedt
Follow-up Comment #4, patch #1496 (project freeciv): Khazar flag could be traced from this: http://www.1uptravel.com/flag/images/t/tr!hazar.gif Sikh: http://en.wikipedia.org/wiki/File:Flag-of-Khalistan.svg (PD) Ruthenia/Kiev: http://commons.wikimedia.org/wiki/File:Flag_of_Kiev.svg (PD)

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread HanduMan
Follow-up Comment #4, bug #16468 (project freeciv): Tried it again. Now, for the first client to leave, I got: 2: Lost connection: HanduMan from l0553ous.cccgroup.net (player Sharru-Kin II). 1: Missing errno mapping for Winsock error #10053. 1: Please report this message at

[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2010-08-17 Thread pepeto
Update of bug #16457 (project freeciv): Status: In Progress = Ready For Test Assigned to: pepeto = None ___ Follow-up Comment #3: I don't know if

[Freeciv-Dev] [bug #16460] Win chance calculation doesn't take fortress into account

2010-08-17 Thread Stephane Messerli
Additional Item Attachment, bug #16460 (project freeciv): File name: freeciv-2.2.2-patch_bug_16460.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16460 ___ Message posté