Follow-up Comment #15, bug #16413 (project freeciv):
I confirm the new patch is working properly.
Unfortunately, it does not solve AI bankrupts. It seems AI simply does not
know to balance his economy with gold_upkeep_style != 0.
Based on the behavior I see in my tests, I'd say AI set the
Follow-up Comment #16, bug #16413 (project freeciv):
Now I understand the problem is not that AI can't disband
units, the problem seems to be that AI do not take into
account the support of units and buildings unless included in
the gold balance per city (not verified, just a guess).
I
Follow-up Comment #6, bug #16644 (project freeciv):
However, I never found a way to reproduce bug #14944. Could
someone ensure it doesn't revert the fix for it?
I hope you could do this for me?
I will check it. bug #14944 was about the change from an int representation
of the
Follow-up Comment #7, bug #16644 (project freeciv):
You are right, there is probably the same problem there.
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Follow-up Comment #8, bug #16644 (project freeciv):
It is right in savegame2.c. Because we are sure dc_total is saved if fog of
war is enabled. However, we could need the server to repair it if we need to
test things about fog of war enabled/disabled.
New version attached, but maybe not
Follow-up Comment #1, patch #1942 (project freeciv):
The patch looks correct, except for coding style:
static struct city* find_neediest_airlift_city(const struct player *pplayer)
{
* '*' should be preceded of a space and not followed. Not documented yet (I
will add this) but respected as an
Additional Item Attachment, patch #1882 (project freeciv):
File name: seljuk.ruleset Size:1 KB
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Follow-up Comment #5, patch #1902 (project freeciv):
Now perhaps it should be fine.
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Update of bug #16665 (project freeciv):
Planned Release: 2.2.3,2.3.0 = 2.2.4, 2.3.0
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Follow-up Comment #19, bug #15559 (project freeciv):
Is Marko around?
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URL:
http://gna.org/patch/?1943
Summary: Code style patch
Project: Freeciv
Submitted by: akfaew
Submitted on: Thursday 09/09/2010 at 16:28
Category: general
Priority: 5 - Normal
Status:
Update of patch #1943 (project freeciv):
Status:None = In Progress
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Update of patch #1943 (project freeciv):
Status: In Progress = None
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Follow-up Comment #20, bug #15559 (project freeciv):
I don't have time to check this before Sunday (and 2.2.3 release) Feel free
to steal it from me.
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Follow-up Comment #1, bug #16668 (project freeciv):
Good idea. Only I think the default tileset is being loaded already when the
client is first started. So, which of the four defaults should be chosen at
startup? Maybe the one that matches the topology choice saved in
preferences?
But to make
Follow-up Comment #21, bug #15559 (project freeciv):
Unfortunately, I don't know enough about sockets to handle it. Someone else?
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Follow-up Comment #1, patch #1943 (project freeciv):
I am not against. Unfortunately, if I remember correctly, we try to keep old
code parts to apply patches between branches. So not sure it's correct to
change the code to apply the current coding style. Coding style is used for
the new code.
Update of bug #16460 (project freeciv):
Category:None = client
Status: Ready For Test = Fixed
Assigned to: cazfi = jtn
Open/Closed:
Follow-up Comment #20, bug #15347 (project freeciv):
Christian, if you won't have time to commit this before the release, I'm
happy to do it. I will do in the next couple of days if no-one gets there
first.
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There are a couple of open items left in the tracker with a
Planned Release of 2.2.3:
Bugs:
#15347: Bad drawing and floating point exception with trade route line
drawing in SDL client
I'm happy with the functionality of the remaining patch, and will
commit it if no-one else does or
Update of bug #16177 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1938 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
There seems to be
Follow-up Comment #2, patch #1942 (project freeciv):
Thanks for the input, consistant style is important. Both are easy enough to
fix.
- I changed my emacs code template for C functions to have a new line before
that '{' brace. No clue why I missed that detail, the rest of the functions
follow
Follow-up Comment #7, patch #1929 (project freeciv):
Using the symbols you suggested looks OK to me. The Vandalic symbol may
become a problem if somebody makes a Vandal nation, but we can always look
for an alternative then.
The Greuthingi and Gepid nations are in binary, could you have a look
Follow-up Comment #5, patch #1905 (project freeciv):
Are you sure that's a Mesopotamian symbol? It looks like a fleur-de-lis to
me, and Wikipedia claims it was first used by the Franks.
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Update of patch #1912 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1913 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1914 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1915 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1916 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1917 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1918 (project freeciv):
Status: In Progress = Ready For Test
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URL:
http://gna.org/patch/?1944
Summary: Kosovar nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Friday 09/10/2010 at 04:55
Category: rulesets
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?1945
Summary: Surinamese nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Friday 09/10/2010 at 04:57
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?1946
Summary: Guanche nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Friday 09/10/2010 at 05:01
Category: rulesets
Priority: 5 - Normal
Status:
Additional Item Attachment, patch #1946 (project freeciv):
File name: guanche.rulesetSize:1 KB
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URL:
http://gna.org/patch/?1947
Summary: Neapolitan nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Friday 09/10/2010 at 05:19
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #13, patch #1350 (project freeciv):
Translated Abkhazians and Ossetians in Abkhaz and Ossetic, respectively.
(file #10279, file #10280)
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Additional Item Attachment:
File name: abkhaz.ruleset Size:2 KB
URL:
http://gna.org/bugs/?16672
Summary: civilwar_nations for city names
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Friday 09/10/2010 at 05:56
Category: general
Severity: 2 - Minor
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