[Freeciv-Dev] [bug #18251] xaw-client metaserver list broken

2011-11-05 Thread Jacob Nevins
Follow-up Comment #2, bug #18251 (project freeciv): ...so can this now be closed as a duplicate? ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [bug #18633] set timeout - seconds are slightly shorter than in real life

2011-11-05 Thread Jacob Nevins
Update of bug #18633 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18855] gtk client, cities window, units supported

2011-11-05 Thread Jacob Nevins
Follow-up Comment #2, bug #18855 (project freeciv): Hm. I often want to optimise upkeep in the same way. I put the "units supported" column on the city report and investigate any that are greater than the "free" limit in force (e.g. 3 for Communism). I think a "unit upkeep" column would have to

[Freeciv-Dev] [bug #18915] Small Wonders do not show in reports.

2011-11-05 Thread Jacob Nevins
Follow-up Comment #1, bug #18915 (project freeciv): I don't think it makes sense to list small wonders in the "Wonders of the World" report, since they're not world-unique. (This makes that report rather dull for rulesets like the multiplayer ruleset.) It might make sense for Five Greatest Citie

[Freeciv-Dev] [bug #18935] amplio/amplio2: glitch in Steam Age city

2011-11-05 Thread Jacob Nevins
URL: Summary: amplio/amplio2: glitch in Steam Age city Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 6 03:25:21 2011 Category: art Severity: 2 - Minor

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Jacob Nevins
Follow-up Comment #28, bug #18835 (project freeciv): Er, and I meant to say, it looks fine to me in all those layouts. ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Jacob Nevins
Follow-up Comment #27, bug #18835 (project freeciv): > Please also check differen screen layouts as part 4 changes the > rrangement of the elements. Does it is OK for small screens, > widescreens, etc. Here are some screenshots with various layout options. In each case, the window is shrunk as

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Jacob Nevins
Additional Item Attachment, bug #18835 (project freeciv): File name: big-merged.png Size:70 KB File name: big-separate.png Size:97 KB File name: big-split.png Size:103 KB File name: detached.png Size:61 KB

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Jacob Nevins
Additional Item Attachment, bug #18835 (project freeciv): File name: small-merged.png Size:64 KB File name: small-separate.png Size:111 KB File name: small-split.pngSize:109 KB ___ Reply to this i

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Jacob Nevins
Follow-up Comment #26, bug #18835 (project freeciv): > (I think I've got into a situation with symptom 2 but without > the segfault for new meetings, as well, but I don't know how I > did that.) Figured it out. Pressing "Esc" while on the "Diplomacy [N]" tab closes the current meeting and chang

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Jacob Nevins
Update of bug #18835 (project freeciv): Planned Release: 2.4.0, 2.3.1? => 2.4.0, 2.3.2? ___ Follow-up Comment #25: Playing with the patch, it looks good. I think it could go to S2_3, but at this point I think

[Freeciv-Dev] [bug #18880] assertion 'adv->phase_is_initialized' failed.

2011-11-05 Thread Jacob Nevins
Follow-up Comment #4, bug #18880 (project freeciv): Mm, OK. There are things that that workaround doesn't patch up, in particular pointers from ai_data (see bug #18796); but if you're happy that this case is unlikely to hit anything like that, perhaps it's better to leave S2_3 alone. ___

[Freeciv-Dev] [bug #18880] assertion 'adv->phase_is_initialized' failed.

2011-11-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #18880 (project freeciv): > if I reinstate the assertion compiled out in bug #18095, I see > these assertion failures in this reproduction case. So it seems > like a good idea to fix this for 2.3.1, if possible. Please note that same commit that removed the assert from

[Freeciv-Dev] [bug #18872] Freeciv gives warnings with clang toolchain

2011-11-05 Thread Jacob Nevins
Follow-up Comment #7, bug #18872 (project freeciv): Or we could just disable the optimisation -- we're only hashing passwords, not bulk data, so we hardly need it. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #18872] Freeciv gives warnings with clang toolchain

2011-11-05 Thread Marko Lindqvist
Follow-up Comment #6, bug #18872 (project freeciv): > If so, we could avoid the warning by adding some sort of clang > detection in that #if. (Alternatively, by turning off > -Wcast-align for clang, but that's likely to be fiddlier and may > hide issues we're interested in.) The hyper proper way

[Freeciv-Dev] [bug #18880] assertion 'adv->phase_is_initialized' failed.

2011-11-05 Thread Jacob Nevins
Update of bug #18880 (project freeciv): Planned Release: 2.4.0, 2.3.1? => 2.3.1?, 2.4.0 ___ Follow-up Comment #2: On S2_3 (r20455), if I reinstate the assertion compiled out in bug #18095, I see these assertio

[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-05 Thread Marko Lindqvist
Update of bug #18930 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix attached (file #14439) ___ Additi

[Freeciv-Dev] [bug #18872] Freeciv gives warnings with clang toolchain

2011-11-05 Thread Jacob Nevins
Update of bug #18872 (project freeciv): Summary: Freeciv does not compile with clang => Freeciv gives warnings with clang toolchain ___ Follow-up Comment #5: Re the md5.c warning: I suspect it's running into this bit of c

[Freeciv-Dev] [task #7434] Branch S2_4

2011-11-05 Thread Marko Lindqvist
Update of task #7434 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7416] Document branching process

2011-11-05 Thread Marko Lindqvist
Update of task #7416 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #3025] Prepare savegame2.c for 2.5 development

2011-11-05 Thread Marko Lindqvist
URL: Summary: Prepare savegame2.c for 2.5 development Project: Freeciv Submitted by: cazfi Submitted on: Sun 06 Nov 2011 02:03:19 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3000] Message Queue for communicating with threaded ai threads.

2011-11-05 Thread Marko Lindqvist
Update of patch #3000 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2011-11-05 Thread Marko Lindqvist
URL: Summary: Inclusion of Alien Worlds to freeciv svn Project: Freeciv Submitted by: cazfi Submitted on: Sun 06 Nov 2011 01:33:43 AM EET Category: rulesets Priority: 5 - Norma

[Freeciv-Dev] [patch #3020] "Soundset" category for modpack installer

2011-11-05 Thread Jacob Nevins
Update of patch #3020 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #2: > I'm strongly fo

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #24: update the last part of the patch - part 1: file #14294 - part 2: file #14295 - part 3: new

[Freeciv-Dev] [patch #2939] Support for commandline parameters with multiple subparameters

2011-11-05 Thread Marko Lindqvist
Update of patch #2939 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Follow-up Comment #1: I've scrapped patches that required this one, so not in a hurry with this. Makes code more com

[Freeciv-Dev] [patch #3010] qt.m4

2011-11-05 Thread Marko Lindqvist
Update of patch #3010 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18934] freeciv-modpack table headings not marked for i18n

2011-11-05 Thread Jacob Nevins
Update of bug #18934 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-modinst-table-i18n.diff Size:2 KB File name: S2_3-modinst-table-i18

[Freeciv-Dev] [patch #3023] Define some road type stuff

2011-11-05 Thread Marko Lindqvist
URL: Summary: Define some road type stuff Project: Freeciv Submitted by: cazfi Submitted on: Sun 06 Nov 2011 12:48:21 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #18934] freeciv-modpack table headings not marked for i18n

2011-11-05 Thread Jacob Nevins
URL: Summary: freeciv-modpack table headings not marked for i18n Project: Freeciv Submitted by: jtn Submitted on: Sat Nov 5 22:39:25 2011 Category: module installer Severity:

[Freeciv-Dev] [patch #3021] mapimg: polish strings

2011-11-05 Thread Jacob Nevins
Follow-up Comment #2, patch #3021 (project freeciv): > One question about the order of the subcommands in the help for > commands [...] Is there a rule for the order? I did used an > alphabetically sort order ... Personally, I tend to try to order this sort of thing thematically rather than alp

[Freeciv-Dev] [patch #3021] mapimg: polish strings

2011-11-05 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3021 (project freeciv): The patch looks good! One question about the order of the subcommands in the help for commands (see commands.c:628). Is there a rule for the order? I did used an alphabetically sort order ... ___

[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-05 Thread Marko Lindqvist
URL: Summary: Scenarios with bases broken AGAIN? Project: Freeciv Submitted by: cazfi Submitted on: Sat 05 Nov 2011 11:59:45 PM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-11-05 Thread Marko Lindqvist
Update of patch #2521 (project freeciv): Depends on: => patch #3018 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-11-05 Thread Marko Lindqvist
Follow-up Comment #1, patch #2521 (project freeciv): > At the moment I think we can have hardcoded limit of three road > types Now that I have been thinking about all the features I want to develop, ruleset with at least 6 or 7 road types sounds very realistic... better not to have limit of thre

[Freeciv-Dev] [patch #3021] mapimg: polish strings

2011-11-05 Thread Jacob Nevins
Update of patch #3021 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-mapimg-string-polish.diff Size:46 KB ___

[Freeciv-Dev] [patch #3020] "Soundset" category for modpack installer

2011-11-05 Thread Marko Lindqvist
Update of patch #3020 (project freeciv): Planned Release: => 2.4.0, 2.5.0 ___ Follow-up Comment #1: >From techincal perspective soundsets are equivalent to tilesets. When ever there is developme

[Freeciv-Dev] [patch #3021] mapimg: polish strings

2011-11-05 Thread Jacob Nevins
Update of patch #3021 (project freeciv): Depends on: => patch #3017 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #3021] mapimg: polish strings

2011-11-05 Thread Jacob Nevins
URL: Summary: mapimg: polish strings Project: Freeciv Submitted by: jtn Submitted on: Sat Nov 5 20:24:27 2011 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-05 Thread anonymous
Follow-up Comment #45, patch #2715 (project freeciv): Just a minor explanation: it's not that in gtk2 with that clip the lines aren't drawn - the problem is that they're drawn black-on-black (at least ones for already developed tech), which isn't exactly helpful.

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-05 Thread anonymous
Follow-up Comment #44, patch #2715 (project freeciv): This version of the patch seems to have science_diagram working correctly in gtk3 (slight (likely theming related) warnings aside). As for gtk2, I'm beginning to think that I may simply be using incorrect clip - simply cause ev->region might

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-05 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #18776 (project freeciv): I did try to reproduce the error with the savegame. I did removed some players and set others to AI. It runs a autogame without problems. So there has to be something else. Di dyou do something else between starting the game, calling remove and

[Freeciv-Dev] [patch #3020] "Soundset" category for modpack installer

2011-11-05 Thread Jacob Nevins
URL: Summary: "Soundset" category for modpack installer Project: Freeciv Submitted by: jtn Submitted on: Sat Nov 5 19:09:47 2011 Category: module installer Priority: 5 - Norma

[Freeciv-Dev] [patch #3008] Leading dot to name of freeciv-modpack control directory

2011-11-05 Thread Marko Lindqvist
Update of patch #3008 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-11-05 Thread Matthias Pfafferodt
Update of bug #18549 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #2957] function to test if a tile is a virtual tile

2011-11-05 Thread Matthias Pfafferodt
Update of patch #2957 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3019] Curl CFLAGS & LIBS only to libcivutility build

2011-11-05 Thread Marko Lindqvist
URL: Summary: Curl CFLAGS & LIBS only to libcivutility build Project: Freeciv Submitted by: cazfi Submitted on: Sat 05 Nov 2011 08:25:06 PM EET Category: bootstrap Priority: 5

[Freeciv-Dev] [patch #2996] Make threads hard requirement

2011-11-05 Thread Marko Lindqvist
Update of patch #2996 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #18923] fcdb command has no short description

2011-11-05 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18923 (project freeciv): see also bug #18887; perhaps your text is the better version ... ___ Reply to this item at: ___ Nachricht ge

[Freeciv-Dev] [bug #18922] Server address binding fails

2011-11-05 Thread Zakri Kneebone
Additional Item Attachment, bug #18922 (project freeciv): File name: fc_netstat.png Size:34 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #18922] Server address binding fails

2011-11-05 Thread Zakri Kneebone
Follow-up Comment #5, bug #18922 (project freeciv): Portscan shows freeciv-server in ipv4 (127.0.0.1) but not in ipv6 (::1) freeciv-server is not successfully advertizing to ipv6 on my system. ___ Reply to this item at:

Re: [Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-11-05 Thread Jacob Nevins
Marko Lindqvist writes: > Please write some kind of comment when ever you attach new versions of > patches, at least one stating that new version is available. gna trackers do > not send notification emails when you only attach file to ticket (it really > should) Hm, that's odd. It certainly emai

[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-11-05 Thread Marko Lindqvist
Follow-up Comment #17, patch #2997 (project freeciv): Please write some kind of comment when ever you attach new versions of patches, at least one stating that new version is available. gna trackers do not send notification emails when you only attach file to ticket (it really should) _

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-05 Thread Michal Mazurek
Follow-up Comment #14, bug #18776 (project freeciv): I applied file #14319 and file #14320. ... /removed 15 players ... > /save removed Segmentation fault (core dumped) #0 0x0019925c in sg_save_map_known (saving=0x208c3b000) at savegame2.c:2787 2787known[l * MAP_INDEX_

[Freeciv-Dev] [patch #3018] List of unit classes road is native to

2011-11-05 Thread Marko Lindqvist
URL: Summary: List of unit classes road is native to Project: Freeciv Submitted by: cazfi Submitted on: Sat 05 Nov 2011 11:36:19 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #18924] Windows build fails because unconditional arpa/inet.h include

2011-11-05 Thread Marko Lindqvist
Update of bug #18924 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18924] Windows build fails because unconditional arpa/inet.h include

2011-11-05 Thread Marko Lindqvist
URL: Summary: Windows build fails because unconditional arpa/inet.h include Project: Freeciv Submitted by: cazfi Submitted on: Sat 05 Nov 2011 10:07:33 AM EET Category: bootstrap