URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
After looking at airgoto code some more, found (more than one) function on
the server side that looks for an airbase. Copied part here.
Essentially no change for AI.
The user can run the aircraft any direction for 1/2 move, *and*
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Committed S2_2 revision 13959.
Committed trunk revision 13960.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
It is getting better. But...
* Units still can move of the half of their moves and die when they go
to dangerous positions.
* Way points don't work well since all far positions are considered as
dangerous. You must finish the turn
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[wsimpson - Jeu. Nov. 15 14:56:13 2007]:
Pepeto _ wrote:
* Units still can move of the half of their moves and die when they go
to dangerous positions.
By design.
Sadly yes.
* Way points don't work well since all far
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Try to move to P1...
airgoto.sav.gz
Description: GNU Zip compressed data
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[dmarks - Mer. Nov. 14 11:37:18 2007]:
On 11/14/07, Pepeto _ [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[pepeto - Mar. Nov. 13 15:14:19 2007]:
- You cannot move on all tiles you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[dmarks - Mer. Nov. 14 11:37:18 2007]:
- A unit with 2 turns of fuel (example AWACS or Bomber) always can move
of it's half of it's moves, including when it's lost in the middle of
the ocean. Then it dies.
This is indeed a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
- It ignores if unit hasn't its full moves left. For example, if your
unit already did some move this turn, it check as your unit didn't make
this moves.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
I'm using MacOS 10.3.9, standard iso Amplio (shouldn't make a difference),
and standard GTK2 (shouldn't make a difference).
We are talking about a fighter to the S of the continent, in the middle
of the ocean. It has moves (7)7.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Pepeto _ wrote:
- It ignores if unit hasn't its full moves left. For example, if your
unit already did some move this turn, it check as your unit didn't make
this moves.
Amazingly, you are actually correct. I tried moving the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[wsimpson - Mar. Nov. 13 10:51:44 2007]:
Pepeto _ wrote:
- It ignores if unit hasn't its full moves left. For example, if
your
unit already did some move this turn, it check as your unit didn't
make
this moves.
Amazingly,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
I'm using MacOS 10.3.9, standard iso Amplio (shouldn't make a difference),
and standard GTK2 (shouldn't make a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Forgot to mention, I also discovered that you could locate unseen units
in the field by using goto to detect attack points. So, I added some
checking to stop the cheat.
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Very better. But still some problems:
- You still cannot reach P1, and waypoints don't help me. Anyway, I
don't think they should be needed to use air goto. For a land unit, you
don't need to define a new way point for every turn, why
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[pepeto - Mar. Nov. 13 15:14:19 2007]:
- You cannot move on all tiles you should be able to move to. For
example, you cannot choose your path when the unit has only the half of
its moves.
Actually, it's when you are in a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Pepeto _ wrote:
and say me that this stealth fighter can move to P1 and not go to
dangerous positions.
Verified. The stealth fighter, currently in the middle of the ocean,
with 7/7 remaining, is unable to go to any dangerous
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Committed S2_1 revision 13941.
Committed S2_2 revision 13942.
Committed trunk revision 13943.
The slightly different S2_2/trunk patch for posterity:
Index: common/aicore/pf_tools.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[wsimpson - Lun. Nov. 12 15:47:11 2007]:
Works (as all my previous tests have indicated.)
Doesn't.
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[wsimpson - Mon Nov 12 15:47:11 2007]:
Pepeto _ wrote:
and say me that this stealth fighter can move to P1 and not go to
dangerous positions.
Verified. The stealth fighter, currently in the middle of the ocean,
with 7/7
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
That's right, this function is wrong, else, there shouldn't be any problem.
Your patch forbid the moves for path bigger than 1 turn.
You should name your fuel variable moves_left or something like this,
since it's a number of moves and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Pepeto _ wrote:
I think when you will get all this, you will conclude on a quite
identical patch than PR#20772.
The rejected patch(es) in PR#20772 did not address the underlying problem
that this patch corrects. Those patches
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Well, I ignore what you can write against me... Look at this savegame,
and say me that this stealth fighter can move to P1 and not go to
dangerous positions.
airgoto.sav.gz
Description: GNU Zip compressed data
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