Follow-up Comment #7, patch #4610 (project freeciv):
Patch added concept of role unit filter. The single filter included can be
used to select land or sea moving (both moving units being suitable for both)
units.
You probably want to rework the filter for complex nativity, and callers must
be
URL:
http://gna.org/bugs/?21946
Summary: Division by zero when barbarians conquer a city
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 21 Apr 2014 10:32:20 AM EEST
Category: general
Severity: 3 -
Update of patch #4640 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #6, patch #4636 (project freeciv):
If helicopters end in an Airbase, they do not lose HPS, but
they do not recover them either.
Yes, sorry, for some reason I though that they would automatically recover in
native base.
Prevent Fortresses and Airbases from being built in
Update of patch #4637 (project freeciv):
Assigned to:None = cazfi
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Update of bug #21946 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Fixes
(file #20541, file #20542)
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Follow-up Comment #7, patch #4636 (project freeciv):
Is there specific reason you've done this via requirements and not made them
to conflict with each other, i.e., allowing the another one to be built but
replacing the existing ones in the process?
My fault, I didn't notice that feature. It
Follow-up Comment #8, patch #4610 (project freeciv):
Aha! I see now. Yes, this is critical infrastructure for patch #4658.
Thanks for the clarification.
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Update of bug #21946 (project freeciv):
Assigned to:None = persia
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Update of bug #21946 (project freeciv):
Assigned to: persia = None
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URL:
http://gna.org/bugs/?21947
Summary: is_req_unchanging() vs
worklist_change_build_target()
Project: Freeciv
Submitted by: jtn
Submitted on: Mon 21 Apr 2014 13:00:26 BST
Category: None
Severity: 3 -
Update of bug #21420 (project freeciv):
Severity: 3 - Normal = 2 - Minor
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Update of patch #3841 (project freeciv):
Open/Closed: Closed = Open
Planned Release: 2.5.0 = 2.4.3, 2.5.0
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Follow-up Comment #6:
Yes, I now don't
Follow-up Comment #4, patch #4400 (project freeciv):
S2_4 would benefit from it [...] Probably only worth it if
there is vast player outcry about the help being subtly wrong.
Indeed, and reviewing the diffs, it doesn't make significant improvement with
common rulesets (unlike patch #3841).
Some of my builds (at least trunk) have started emitted this message.
Is it a bad sign?
...
CC audio.lo
CC audio_none.lo
CCLD libfcgui-gtk2.la
copying selected object files to avoid basename conflicts...
CCLD libfcgui-gtk3.la
copying selected object files to avoid basename
Update of bug #21470 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #10, bug #21851 (project freeciv):
You continue to have the same problem with Ubuntu 12.04 ( with the Unity
interface)...
To see the problem I use the system monitor of gnome. Every time you open a
city window the overall memory of the process freeciv-gtk2 increases...
It
Follow-up Comment #11, bug #21851 (project freeciv):
bardo writes [Kubuntu 13.10]:
When I monitor the memory usage (Kinfocenter), the free
memory clearly decreases when I open a city window [...]
However, the memory used by freeciv, as reported by the
process monitor, remains the same.
Follow-up Comment #5, patch #4400 (project freeciv):
New versions addressing these comments + some others.
Commit candidates, although I haven't tested them thoroughly.
(file #20545, file #20546)
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File name:
Update of bug #21949 (project freeciv):
Status:None = Ready For Test
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URL:
http://gna.org/bugs/?21949
Summary: Server crash when ruleset has no pollution extra for
some terrain
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 21 Apr 2014 10:57:53 PM EEST
Category: general
Follow-up Comment #6, patch #4400 (project freeciv):
VUT_IMPROVEMENT/REQ_RANGE_CONTINENT: Indeed, this just adds a yak.
Articles: this is probably an artefact of having dealt with i18n too much, but
yes, there is no good solution without ruleset integration (another yak).
PL_(): Thanks for the
Follow-up Comment #12, bug #21851 (project freeciv):
(jorneg writes: You continue to have the same problem with Ubuntu 12.04
... do you mean that you, jorneg, have the same problem?)
Yes, I refer to me, sorry.
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Follow-up Comment #1, bug #21949 (project freeciv):
With this fix, is there still value to the No_Pollution flag, or can it be
entirely migrated to the reqs vector for the various extras caused by
Pollution or Fallout?
Entirely separately (this may be a different ticket), in the case where the
Follow-up Comment #2, bug #21949 (project freeciv):
With this fix, is there still value to the No_Pollution flag,
or can it be entirely migrated to the reqs vector for the
various extras caused by Pollution or Fallout?
That's in my extras work TODO (at least to consider, the flag is sort of
Follow-up Comment #3, bug #21949 (project freeciv):
My preference would be to drop engine support for TER_NO_POLLUTION: for sake
of clarity in reading rulesets, I believe it better as a userflag if used for
the described shorthand behaviour.
URL:
http://gna.org/bugs/?21950
Summary: Game crash with popup message
Project: Freeciv
Submitted by: None
Submitted on: Mon 21 Apr 2014 10:55:47 PM UTC
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #21950 (project freeciv):
Where you have downloaded that freeciv (which file)? Searching for phrase
numbers exhausted there's no hits in freeciv codebase.
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Follow-up Comment #2, bug #21950 (project freeciv):
Could the message have been Exhausted city and unit numbers! ?
identity_number() can emit that. The relevant number space is 16 bits.
Is this a particularly big game? I'm guessing so, given the OP's form in the
past (bug #20668), which would
URL:
http://gna.org/patch/?4663
Summary: Preferred musicset
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 22 Apr 2014 02:32:09 AM EEST
Category: general
Priority: 5 - Normal
Update of patch #4656 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4660 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?21951
Summary: Relative download URL missing character
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 22 Apr 2014 02:56:32 AM EEST
Category: module installer
Severity: 3 -
Follow-up Comment #7, patch #3841 (project freeciv):
Backported patch for S2_4 attached. (Touches 33 strings.)
(file #20550)
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Additional Item Attachment:
File name: S2_4-negated-requirement-help.patch Size:24 KB
Follow-up Comment #7, patch #4400 (project freeciv):
Last tweak: I had a sudden worry about the The Pyramids wonder. Turns out
that our rulesets call it just Pyramids, but I've removed articles and the
word 'wonder' on general principles.
Also, S2_4 version attached. I remember why I was keen to
Follow-up Comment #3, bug #21950 (project freeciv):
I'm sorry, Jacob Nevins has the right phrase.
Yes, it is a very big game. Many hours of work (well playing). Savegame file
has 4305 kB
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Update of bug #21950 (project freeciv):
Summary: Game crash with popup message = Game crash with
popup message Exhausted city and unit numbers!
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Follow-up Comment #13, bug #21851 (project freeciv):
I think you are right about X server, jtn.
Can you spot any other process' memory usage increasing?
In my case, the process freeciv-gtk2 keeps constant memory usage, kwin
changes when I open window, but it returns to similar memory usage when I
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