[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-21 Thread Marko Lindqvist
Follow-up Comment #7, patch #4610 (project freeciv): Patch added concept of role unit filter. The single filter included can be used to select land or sea moving (both moving units being suitable for both) units. You probably want to rework the filter for complex nativity, and callers must be

[Freeciv-Dev] [bug #21946] Division by zero when barbarians conquer a city

2014-04-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21946 Summary: Division by zero when barbarians conquer a city Project: Freeciv Submitted by: cazfi Submitted on: Mon 21 Apr 2014 10:32:20 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [patch #4640] civ2civ3: sun tzu wonder fix

2014-04-21 Thread Marko Lindqvist
Update of patch #4640 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4636] civ2civ3 rules: fixes

2014-04-21 Thread Marko Lindqvist
Follow-up Comment #6, patch #4636 (project freeciv): If helicopters end in an Airbase, they do not lose HPS, but they do not recover them either. Yes, sorry, for some reason I though that they would automatically recover in native base. Prevent Fortresses and Airbases from being built in

[Freeciv-Dev] [patch #4637] civ2civ3 rules: disasters

2014-04-21 Thread Marko Lindqvist
Update of patch #4637 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4637 ___ Message sent

[Freeciv-Dev] [bug #21946] Division by zero when barbarians conquer a city

2014-04-21 Thread Marko Lindqvist
Update of bug #21946 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fixes (file #20541, file #20542) ___

[Freeciv-Dev] [patch #4636] civ2civ3 rules: fixes

2014-04-21 Thread David Fernandez
Follow-up Comment #7, patch #4636 (project freeciv): Is there specific reason you've done this via requirements and not made them to conflict with each other, i.e., allowing the another one to be built but replacing the existing ones in the process? My fault, I didn't notice that feature. It

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-21 Thread Emmet Hikory
Follow-up Comment #8, patch #4610 (project freeciv): Aha! I see now. Yes, this is critical infrastructure for patch #4658. Thanks for the clarification. ___ Reply to this item at: http://gna.org/patch/?4610

[Freeciv-Dev] [bug #21946] Division by zero when barbarians conquer a city

2014-04-21 Thread Emmet Hikory
Update of bug #21946 (project freeciv): Assigned to:None = persia ___ Reply to this item at: http://gna.org/bugs/?21946 ___ Message sent

[Freeciv-Dev] [bug #21946] Division by zero when barbarians conquer a city

2014-04-21 Thread Emmet Hikory
Update of bug #21946 (project freeciv): Assigned to: persia = None ___ Reply to this item at: http://gna.org/bugs/?21946 ___ Message sent

[Freeciv-Dev] [bug #21947] is_req_unchanging() vs worklist_change_build_target()

2014-04-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?21947 Summary: is_req_unchanging() vs worklist_change_build_target() Project: Freeciv Submitted by: jtn Submitted on: Mon 21 Apr 2014 13:00:26 BST Category: None Severity: 3 -

[Freeciv-Dev] [bug #21420] Worklist postponement messages don't consistently support negated requirements

2014-04-21 Thread Jacob Nevins
Update of bug #21420 (project freeciv): Severity: 3 - Normal = 2 - Minor ___ Reply to this item at: http://gna.org/bugs/?21420 ___ Message sent

[Freeciv-Dev] [patch #3841] Add strings for negated requirements

2014-04-21 Thread Jacob Nevins
Update of patch #3841 (project freeciv): Open/Closed: Closed = Open Planned Release: 2.5.0 = 2.4.3, 2.5.0 ___ Follow-up Comment #6: Yes, I now don't

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-04-21 Thread Jacob Nevins
Follow-up Comment #4, patch #4400 (project freeciv): S2_4 would benefit from it [...] Probably only worth it if there is vast player outcry about the help being subtly wrong. Indeed, and reviewing the diffs, it doesn't make significant improvement with common rulesets (unlike patch #3841).

[Freeciv-Dev] copying selected object files to avoid basename conflicts...

2014-04-21 Thread Jacob Nevins
Some of my builds (at least trunk) have started emitted this message. Is it a bad sign? ... CC audio.lo CC audio_none.lo CCLD libfcgui-gtk2.la copying selected object files to avoid basename conflicts... CCLD libfcgui-gtk3.la copying selected object files to avoid basename

[Freeciv-Dev] [bug #21470] Fix non-nested requirement ranges

2014-04-21 Thread Jacob Nevins
Update of bug #21470 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-21 Thread Jordi Negrevernis i Font
Follow-up Comment #10, bug #21851 (project freeciv): You continue to have the same problem with Ubuntu 12.04 ( with the Unity interface)... To see the problem I use the system monitor of gnome. Every time you open a city window the overall memory of the process freeciv-gtk2 increases... It

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-21 Thread Jacob Nevins
Follow-up Comment #11, bug #21851 (project freeciv): bardo writes [Kubuntu 13.10]: When I monitor the memory usage (Kinfocenter), the free memory clearly decreases when I open a city window [...] However, the memory used by freeciv, as reported by the process monitor, remains the same.

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-04-21 Thread Jacob Nevins
Follow-up Comment #5, patch #4400 (project freeciv): New versions addressing these comments + some others. Commit candidates, although I haven't tested them thoroughly. (file #20545, file #20546) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #21949] Server crash when ruleset has no pollution extra for some terrain

2014-04-21 Thread Marko Lindqvist
Update of bug #21949 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?21949 ___ Message sent

[Freeciv-Dev] [bug #21949] Server crash when ruleset has no pollution extra for some terrain

2014-04-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21949 Summary: Server crash when ruleset has no pollution extra for some terrain Project: Freeciv Submitted by: cazfi Submitted on: Mon 21 Apr 2014 10:57:53 PM EEST Category: general

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-04-21 Thread Emmet Hikory
Follow-up Comment #6, patch #4400 (project freeciv): VUT_IMPROVEMENT/REQ_RANGE_CONTINENT: Indeed, this just adds a yak. Articles: this is probably an artefact of having dealt with i18n too much, but yes, there is no good solution without ruleset integration (another yak). PL_(): Thanks for the

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-21 Thread Jordi Negrevernis i Font
Follow-up Comment #12, bug #21851 (project freeciv): (jorneg writes: You continue to have the same problem with Ubuntu 12.04 ... do you mean that you, jorneg, have the same problem?) Yes, I refer to me, sorry. ___ Reply to this item at:

[Freeciv-Dev] [bug #21949] Server crash when ruleset has no pollution extra for some terrain

2014-04-21 Thread Emmet Hikory
Follow-up Comment #1, bug #21949 (project freeciv): With this fix, is there still value to the No_Pollution flag, or can it be entirely migrated to the reqs vector for the various extras caused by Pollution or Fallout? Entirely separately (this may be a different ticket), in the case where the

[Freeciv-Dev] [bug #21949] Server crash when ruleset has no pollution extra for some terrain

2014-04-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #21949 (project freeciv): With this fix, is there still value to the No_Pollution flag, or can it be entirely migrated to the reqs vector for the various extras caused by Pollution or Fallout? That's in my extras work TODO (at least to consider, the flag is sort of

[Freeciv-Dev] [bug #21949] Server crash when ruleset has no pollution extra for some terrain

2014-04-21 Thread Emmet Hikory
Follow-up Comment #3, bug #21949 (project freeciv): My preference would be to drop engine support for TER_NO_POLLUTION: for sake of clarity in reading rulesets, I believe it better as a userflag if used for the described shorthand behaviour.

[Freeciv-Dev] [bug #21950] Game crash with popup message

2014-04-21 Thread anonymous
URL: http://gna.org/bugs/?21950 Summary: Game crash with popup message Project: Freeciv Submitted by: None Submitted on: Mon 21 Apr 2014 10:55:47 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21950] Game crash with popup message

2014-04-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #21950 (project freeciv): Where you have downloaded that freeciv (which file)? Searching for phrase numbers exhausted there's no hits in freeciv codebase. ___ Reply to this item at: http://gna.org/bugs/?21950

[Freeciv-Dev] [bug #21950] Game crash with popup message

2014-04-21 Thread Jacob Nevins
Follow-up Comment #2, bug #21950 (project freeciv): Could the message have been Exhausted city and unit numbers! ? identity_number() can emit that. The relevant number space is 16 bits. Is this a particularly big game? I'm guessing so, given the OP's form in the past (bug #20668), which would

[Freeciv-Dev] [patch #4663] Preferred musicset

2014-04-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?4663 Summary: Preferred musicset Project: Freeciv Submitted by: cazfi Submitted on: Tue 22 Apr 2014 02:32:09 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4656] Generic extras version of adjacent unit activity check

2014-04-21 Thread Marko Lindqvist
Update of patch #4656 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4660] Remove separate create_surf_alpha() from sdl2-client

2014-04-21 Thread Marko Lindqvist
Update of patch #4660 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21951] Relative download URL missing character

2014-04-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21951 Summary: Relative download URL missing character Project: Freeciv Submitted by: cazfi Submitted on: Tue 22 Apr 2014 02:56:32 AM EEST Category: module installer Severity: 3 -

[Freeciv-Dev] [patch #3841] Add strings for negated requirements

2014-04-21 Thread Jacob Nevins
Follow-up Comment #7, patch #3841 (project freeciv): Backported patch for S2_4 attached. (Touches 33 strings.) (file #20550) ___ Additional Item Attachment: File name: S2_4-negated-requirement-help.patch Size:24 KB

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-04-21 Thread Jacob Nevins
Follow-up Comment #7, patch #4400 (project freeciv): Last tweak: I had a sudden worry about the The Pyramids wonder. Turns out that our rulesets call it just Pyramids, but I've removed articles and the word 'wonder' on general principles. Also, S2_4 version attached. I remember why I was keen to

[Freeciv-Dev] [bug #21950] Game crash with popup message

2014-04-21 Thread anonymous
Follow-up Comment #3, bug #21950 (project freeciv): I'm sorry, Jacob Nevins has the right phrase. Yes, it is a very big game. Many hours of work (well playing). Savegame file has 4305 kB ___ Reply to this item at:

[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-04-21 Thread Jacob Nevins
Update of bug #21950 (project freeciv): Summary: Game crash with popup message = Game crash with popup message Exhausted city and unit numbers! ___ Reply to this item at: http://gna.org/bugs/?21950

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-21 Thread David Fernandez
Follow-up Comment #13, bug #21851 (project freeciv): I think you are right about X server, jtn. Can you spot any other process' memory usage increasing? In my case, the process freeciv-gtk2 keeps constant memory usage, kwin changes when I open window, but it returns to similar memory usage when I