http://bugs.freeciv.org/Ticket/Display.html?id=15097 >
On 3/8/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=15097 >
>
> My version of the allow-aircraft-to-goto patch. It allows movement
> anywhere as long as we have movement points to return, a
http://bugs.freeciv.org/Ticket/Display.html?id=38354 >
When you do this
./civclient -a -n emj -s longturn.org -p 5556
civclient will ask for a password, but the network page will not be
activated. So you can't enter a password. When you press the "Connect to
Network game" button you will not ge
http://bugs.freeciv.org/Ticket/Display.html?id=21637 >
> [s1kevin - Sat Mar 17 21:55:05 2007]:
>
> > [cproc - Thu Oct 05 14:55:04 2006]:
> >
> > > [s1kevin - Do 05. Okt 2006, 01:36:06]:
> > >
> > > Unable to use Home, End, PgUp, and PgDn to make diagonal moves.
> > >
> >
> > patch exists in PR
http://bugs.freeciv.org/Ticket/Display.html?id=21637 >
> [cproc - Thu Oct 05 14:55:04 2006]:
>
> > [s1kevin - Do 05. Okt 2006, 01:36:06]:
> >
> > Unable to use Home, End, PgUp, and PgDn to make diagonal moves.
> >
>
> patch exists in PR#15850.
>
> I uploaded a new installer package which has t
http://bugs.freeciv.org/Ticket/Display.html?id=27494 >
> [s1kevin - Tue Dec 05 19:04:58 2006]:
>
> Difficult to reproduce. Once so far, I have run into movement issues
> where loading a large save game (29 size, year 1954 w/ 8 opponents
> mostly water), after giving a unit an order, the selecti
http://bugs.freeciv.org/Ticket/Display.html?id=38344 >
RFE: Wanted: ability to display cost to rush building completion in map
display with city info block.
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http://bugs.freeciv.org/Ticket/Display.html?id=38343 >
Using the Ctrl-P and from the View/Production menu, running in the
Win32-gtk client, I am unable to toggle the display of the city
production value from the map display.
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http://bugs.freeciv.org/Ticket/Display.html?id=23078 >
> [s1kevin - Wed Oct 25 04:29:13 2006]:
>
> From the city management screen (F1), Alt-H is defined for both Help and
> sHow. This prevents users from using voice recognition software from
> being able to shortcut to items in the list.
This
http://bugs.freeciv.org/Ticket/Display.html?id=37977 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> >
> > Whether city is drawn with walls or not is decided by calling
> > city_got_citywalls(). That just checks if city has *a
http://bugs.freeciv.org/Ticket/Display.html?id=37820 >
I believe from an earlier discussion with Sam and Jason in Nov 2006
that the pathfinder does a flood-fill type search which works like a
simple form of a pruned A* search mostly like you described it below.
I'm not sure whether a smarter dist
http://bugs.freeciv.org/Ticket/Display.html?id=37977 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> Trunk version committed. While doing some more testing with S2_1
> version I found that walls for some enemy cities are not immediately
> drawn when loading saved game and Great Wall i
http://bugs.freeciv.org/Ticket/Display.html?id=37977 >
On 3/15/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> >
> > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> > >
> > > Whether city is drawn with walls or not is decided by
http://bugs.freeciv.org/Ticket/Display.html?id=38328 >
server/edithand.c contains the strings:
Cannot remove knowledde about own city.
Cannot remove knowledde about own unit.
BR, Daniil.
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http://bugs.freeciv.org/Ticket/Display.html?id=38311 >
On 3/17/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote:
>
> A game imported from 2.0.8, then played enough to get
> cruise missiles and bombers.
> None seem to work:
> - i can move them to my cities or allied cities
> - i can never attack boa
http://bugs.freeciv.org/Ticket/Display.html?id=38323 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> It also seems to me that this crash might happen if initial root_req
> is simply processed later than than tech depending on it.
This patch simply removes assert().
- ML
diff -Nu
http://bugs.freeciv.org/Ticket/Display.html?id=38312 >
Hi
in "user" window, the "cancel treaty" button is amongst other and can
provoke very bad consequences for a misclick.
Maybe move it to the right, or ask for confirmation (or both) should
be very nice UI improvement :)
Cheers.
Alain
_
http://bugs.freeciv.org/Ticket/Display.html?id=38311 >
A game imported from 2.0.8, then played enough to get
cruise missiles and bombers.
None seem to work:
- i can move them to my cities or allied cities
- i can never attack boats, earth units or cities (always red cursor)
i can provide saved g
http://bugs.freeciv.org/Ticket/Display.html?id=38323 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Nation does not have root_req for its initial tech. At least ruleset
> sanity checking is needed so that game gives sensible error message to
> ruleset author.
Sanity checking part
http://bugs.freeciv.org/Ticket/Display.html?id=38323 >
civserver: ../../src.patched/server/techtools.c:278: found_new_tech:
Assertion `tech_is_available(plr, tech_found) || tech_found ==
(200-2)' failed.
#3 0x00415b1f in found_new_tech (plr=0x760c48, tech_found=5,
was_discovery=fals
http://bugs.freeciv.org/Ticket/Display.html?id=38322 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Fstk crashes if it seems that enemy cannot build defender against us.
> Fix attached (S2_1 version).
Seems to apply to trunk also.
> Another bug found by testing Mongols scenario
http://bugs.freeciv.org/Ticket/Display.html?id=38322 >
Fstk crashes if it seems that enemy cannot build defender against us.
Fix attached (S2_1 version).
Another bug found by testing Mongols scenario (number 4)
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiunit.c freeciv/ai/aiunit.c
--- free
http://bugs.freeciv.org/Ticket/Display.html?id=38318 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This should fix crash in process_defender_want() when it cannot
> select any defender.
Trunk version
- ML
diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai/advmilit
http://bugs.freeciv.org/Ticket/Display.html?id=38318 >
This should fix crash in process_defender_want() when it cannot
select any defender. This patch is for S2_1.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai/advmilitary.c
--- freeciv/ai/advmilitary.c 2007-03-13 17:43:4
http://bugs.freeciv.org/Ticket/Display.html?id=38317 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=38317 >
>
> This is quite easy to reproduce with Daniel's Mongols modpack.
> Observe all AI game with timeout (so that units move every
http://bugs.freeciv.org/Ticket/Display.html?id=38317 >
This is quite easy to reproduce with Daniel's Mongols modpack.
Observe all AI game with timeout (so that units move every now and
then). Find fast moving scout unit. Recenter screen immediately after
it has moved. This works especially well
http://bugs.freeciv.org/Ticket/Display.html?id=38313 >
Okay, my mistake:
TRANS: \033u\0338 before and \033n after the text are required
On 17/03/07, The default queue <[EMAIL PROTECTED]> wrote:
>
> Greetings,
>
> This message has been automatically generated in response to the
> creation of a tr
http://bugs.freeciv.org/Ticket/Display.html?id=34529 >
On 1/25/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> This is an issue with larger scale scenarios: nation/race specific
> technologies clutter the tech tree overview in the GTK2 client.
Patch for S2_1 attached.
In trunk this introd
http://bugs.freeciv.org/Ticket/Display.html?id=37820 >
On Saturday 17 March 2007 01:02 am, (Eddie_Anderson) wrote:
> Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> >We could just retire the distance based waste penalty.
>
> Perhaps, but I would prefer to keep it and give players a way to
> r
http://bugs.freeciv.org/Ticket/Display.html?id=38313 >
File client/gui-mui/worklistclass.c:229 contains Unicode message.
Thanks, Daniil.
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http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
On 3/17/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
>
> On 17/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
> >
>
http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
On 17/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
>
> It's etiquette to get in contact with the "primary contact" when
> working on a localization. If you want free hands to wo
http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
On 3/17/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
>
> On 17/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=38244 >
> >
>
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