Re: [Freeciv-Dev] (PR#15097) air units only autoroute to my cities (or allies)

2007-03-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=15097 > On 3/8/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=15097 > > > My version of the allow-aircraft-to-goto patch. It allows movement > anywhere as long as we have movement points to return, a

[Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2007-03-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=38354 > When you do this ./civclient -a -n emj -s longturn.org -p 5556 civclient will ask for a password, but the network page will not be activated. So you can't enter a password. When you press the "Connect to Network game" button you will not ge

[Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-03-17 Thread Kevin Benton
http://bugs.freeciv.org/Ticket/Display.html?id=21637 > > [s1kevin - Sat Mar 17 21:55:05 2007]: > > > [cproc - Thu Oct 05 14:55:04 2006]: > > > > > [s1kevin - Do 05. Okt 2006, 01:36:06]: > > > > > > Unable to use Home, End, PgUp, and PgDn to make diagonal moves. > > > > > > > patch exists in PR

[Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-03-17 Thread Kevin Benton
http://bugs.freeciv.org/Ticket/Display.html?id=21637 > > [cproc - Thu Oct 05 14:55:04 2006]: > > > [s1kevin - Do 05. Okt 2006, 01:36:06]: > > > > Unable to use Home, End, PgUp, and PgDn to make diagonal moves. > > > > patch exists in PR#15850. > > I uploaded a new installer package which has t

[Freeciv-Dev] (PR#27494) BUG: After loading large savegame, orders are honored, but selection does not move to next unit

2007-03-17 Thread Kevin Benton
http://bugs.freeciv.org/Ticket/Display.html?id=27494 > > [s1kevin - Tue Dec 05 19:04:58 2006]: > > Difficult to reproduce. Once so far, I have run into movement issues > where loading a large save game (29 size, year 1954 w/ 8 opponents > mostly water), after giving a unit an order, the selecti

[Freeciv-Dev] (PR#38344) RFE: Ability to display rush-completion cost

2007-03-17 Thread Kevin Benton
http://bugs.freeciv.org/Ticket/Display.html?id=38344 > RFE: Wanted: ability to display cost to rush building completion in map display with city info block. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#38343) 2.1.0b3 civclient Can't toggle city production from map display

2007-03-17 Thread Kevin Benton
http://bugs.freeciv.org/Ticket/Display.html?id=38343 > Using the Ctrl-P and from the View/Production menu, running in the Win32-gtk client, I am unable to toggle the display of the city production value from the map display. ___ Freeciv-dev mailing li

[Freeciv-Dev] (PR#23078) 2.1b2 civclient City screen - Alt-H multiply defined in UI

2007-03-17 Thread Kevin Benton
http://bugs.freeciv.org/Ticket/Display.html?id=23078 > > [s1kevin - Wed Oct 25 04:29:13 2006]: > > From the city management screen (F1), Alt-H is defined for both Help and > sHow. This prevents users from using voice recognition software from > being able to shortcut to items in the list. This

Re: [Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37977 > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > Whether city is drawn with walls or not is decided by calling > > city_got_citywalls(). That just checks if city has *a

Re: [Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by

2007-03-17 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=37820 > I believe from an earlier discussion with Sam and Jason in Nov 2006 that the pathfinder does a flood-fill type search which works like a simple form of a pruned A* search mostly like you described it below. I'm not sure whether a smarter dist

Re: [Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37977 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > Trunk version committed. While doing some more testing with S2_1 > version I found that walls for some enemy cities are not immediately > drawn when loading saved game and Great Wall i

Re: [Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37977 > On 3/15/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > > > Whether city is drawn with walls or not is decided by

[Freeciv-Dev] (PR#38328) server/edithand.c

2007-03-17 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=38328 > server/edithand.c contains the strings: Cannot remove knowledde about own city. Cannot remove knowledde about own unit. BR, Daniil. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.

Re: [Freeciv-Dev] (PR#38311) 2.1_beta3 air attack does not work ?

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38311 > On 3/17/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote: > > A game imported from 2.0.8, then played enough to get > cruise missiles and bombers. > None seem to work: > - i can move them to my cities or allied cities > - i can never attack boa

Re: [Freeciv-Dev] (PR#38323) Crash when initial techs contain unreachable tech

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38323 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > It also seems to me that this crash might happen if initial root_req > is simply processed later than than tech depending on it. This patch simply removes assert(). - ML diff -Nu

[Freeciv-Dev] (PR#38312) 2.1_beta3 "Cancel treaty" button is very misplaced

2007-03-17 Thread alain Baeckeroot
http://bugs.freeciv.org/Ticket/Display.html?id=38312 > Hi in "user" window, the "cancel treaty" button is amongst other and can provoke very bad consequences for a misclick. Maybe move it to the right, or ask for confirmation (or both) should be very nice UI improvement :) Cheers. Alain _

[Freeciv-Dev] (PR#38311) 2.1_beta3 air attack does not work ?

2007-03-17 Thread alain Baeckeroot
http://bugs.freeciv.org/Ticket/Display.html?id=38311 > A game imported from 2.0.8, then played enough to get cruise missiles and bombers. None seem to work: - i can move them to my cities or allied cities - i can never attack boats, earth units or cities (always red cursor) i can provide saved g

Re: [Freeciv-Dev] (PR#38323) Crash when initial techs contain unreachable tech

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38323 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Nation does not have root_req for its initial tech. At least ruleset > sanity checking is needed so that game gives sensible error message to > ruleset author. Sanity checking part

[Freeciv-Dev] (PR#38323) Crash when initial techs contain unreachable tech

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38323 > civserver: ../../src.patched/server/techtools.c:278: found_new_tech: Assertion `tech_is_available(plr, tech_found) || tech_found == (200-2)' failed. #3 0x00415b1f in found_new_tech (plr=0x760c48, tech_found=5, was_discovery=fals

Re: [Freeciv-Dev] (PR#38322) [Patch] Fix fstk crash when enemy cannot build defender

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38322 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Fstk crashes if it seems that enemy cannot build defender against us. > Fix attached (S2_1 version). Seems to apply to trunk also. > Another bug found by testing Mongols scenario

[Freeciv-Dev] (PR#38322) [Patch] Fix fstk crash when enemy cannot build defender

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38322 > Fstk crashes if it seems that enemy cannot build defender against us. Fix attached (S2_1 version). Another bug found by testing Mongols scenario (number 4) - ML diff -Nurd -X.diff_ignore freeciv/ai/aiunit.c freeciv/ai/aiunit.c --- free

Re: [Freeciv-Dev] (PR#38318) [Patch] Fix process_defender_want() crash

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38318 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > This should fix crash in process_defender_want() when it cannot > select any defender. Trunk version - ML diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai/advmilit

[Freeciv-Dev] (PR#38318) [Patch] Fix process_defender_want() crash

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38318 > This should fix crash in process_defender_want() when it cannot select any defender. This patch is for S2_1. - ML diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai/advmilitary.c --- freeciv/ai/advmilitary.c 2007-03-13 17:43:4

Re: [Freeciv-Dev] (PR#38317) Gfx artifacts from moving unit

2007-03-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=38317 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=38317 > > > This is quite easy to reproduce with Daniel's Mongols modpack. > Observe all AI game with timeout (so that units move every

[Freeciv-Dev] (PR#38317) Gfx artifacts from moving unit

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38317 > This is quite easy to reproduce with Daniel's Mongols modpack. Observe all AI game with timeout (so that units move every now and then). Find fast moving scout unit. Recenter screen immediately after it has moved. This works especially well

[Freeciv-Dev] (PR#38313) Unicode message in client/gui-mui/worklistclass.c

2007-03-17 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=38313 > Okay, my mistake: TRANS: \033u\0338 before and \033n after the text are required On 17/03/07, The default queue <[EMAIL PROTECTED]> wrote: > > Greetings, > > This message has been automatically generated in response to the > creation of a tr

Re: [Freeciv-Dev] (PR#34529) [wishlist/GTK2] hide unreachable techs from players

2007-03-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34529 > On 1/25/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > This is an issue with larger scale scenarios: nation/race specific > technologies clutter the tech tree overview in the GTK2 client. Patch for S2_1 attached. In trunk this introd

Re: [Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by

2007-03-17 Thread Randy Kramer
http://bugs.freeciv.org/Ticket/Display.html?id=37820 > On Saturday 17 March 2007 01:02 am, (Eddie_Anderson) wrote: > Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > >We could just retire the distance based waste penalty. > > Perhaps, but I would prefer to keep it and give players a way to > r

[Freeciv-Dev] (PR#38313) Unicode message in client/gui-mui/worklistclass.c

2007-03-17 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=38313 > File client/gui-mui/worklistclass.c:229 contains Unicode message. Thanks, Daniil. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#38244) uk.po

2007-03-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=38244 > On 3/17/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=38244 > > > On 17/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=38244 > > > >

Re: [Freeciv-Dev] (PR#38244) uk.po

2007-03-17 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=38244 > On 17/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=38244 > > > It's etiquette to get in contact with the "primary contact" when > working on a localization. If you want free hands to wo

Re: [Freeciv-Dev] (PR#38244) uk.po

2007-03-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=38244 > On 3/17/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=38244 > > > On 17/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=38244 > > > >