[Freeciv-Dev] [bug #15434] Errors making uk.gmo
Update of bug #15434 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15434 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15434] Errors making uk.gmo
Update of bug #15434 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15434 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #4, bug #15422 (project freeciv): * changed network definitions This means that you need to modify the capability string defined in version.in. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15437] remove leftover from old trade calculation
Follow-up Comment #1, bug #15437 (project freeciv): Changing the network packet definition requires a capability string change for trunk/. You may not include it in the patch, but don't forget to change it when committing. ___ Reply to this item at: http://gna.org/bugs/?15437 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #5, bug #15422 (project freeciv): === S2_2 patch === * no changes to the network definitions Actually, I forgot to mention that it is possible to perform such changes in a stable branch. You must then to add in the capability string (in version.in) a non-mandatory (named optional in that file), which doesn't begins with a '+'. Then after, you need in packets.def to add 'add-cap(my_new_cap)' after the field you want to add, and 'remove-cap(my_new_cap)' after the field you want to remove. Remember that the original configuration must leave intact, so the changes would affect only new clients and new servers, whereas old packets would be sent if at least one of them is old. === trunk patch === Does the packet city_short_info really need that information? This packet is used to send cities you cannot see internals. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15439] Reconnecting doesn't show the diplomacy
Update of bug #15439 (project freeciv): Category: client = general Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Wrong order in connecthand.c to send packets. Fix attached. (file #8189, file #8190) ___ Additional Item Attachment: File name: trunk_send_diplomatic_meetings.diff Size:0 KB File name: S2_2_send_diplomatic_meetings.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15439 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15440] Translation About Ruleset in Help menu
URL: http://gna.org/bugs/?15440 Summary: Translation About Ruleset in Help menu Project: Freeciv Submitted by: None Submitted on: Воскресенье 21.02.2010 at 10:23 CET Category: client Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: svinin...@gmail.com Open/Closed: Open Release: 2.2.0-RC1 Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: None display translation for string: About Ruleset You are playing Freeciv with default rules. ___ Reply to this item at: http://gna.org/bugs/?15440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15440] Translation About Ruleset in Help menu
Update of bug #15440 (project freeciv): Status:None = Confirmed Planned Release: 2.2.0 = 2.2.1 ___ Follow-up Comment #1: In addition, when I select the appropriate menu, I get the last item, not the _About Ruleset_ one. ___ Reply to this item at: http://gna.org/bugs/?15440 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15440] Translation About Ruleset in Help menu
Update of bug #15440 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #2: Fix attached. (file #8191, file #8192) ___ Additional Item Attachment: File name: trunk_translate_ruleset_help.diff Size:1 KB File name: S2_2_translate_ruleset_help.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15440 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw
Follow-up Comment #1, bug #15427 (project freeciv): can you submit patch for trunk too? Its also in trunk. If possible commit the fix, as i am currently setting up my svn access (its pretty tough) ___ Reply to this item at: http://gna.org/bugs/?15427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
URL: http://gna.org/bugs/?15441 Summary: xaw client, garbled graphics, unable to play the game at all Project: Freeciv Submitted by: infyquest Submitted on: Sunday 02/21/2010 at 12:01 Category: None Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: I am uploading the images when freeciv is being played using trunk branch. The intro image and all the sprites are not shown properly. I am attaching the images. Currently downloading the 2.2 branch to check the game play there with xaw client. The OS i am using is OpenSuse 11.2 ___ File Attachments: --- Date: Sunday 02/21/2010 at 12:01 Name: freeciv_intro_trunk.png Size: 217kB By: infyquest freeciv game play screenshots with trunk http://gna.org/bugs/download.php?file_id=8193 --- Date: Sunday 02/21/2010 at 12:01 Name: freeciv_game_trunk.png Size: 157kB By: infyquest freeciv game play screenshots with trunk http://gna.org/bugs/download.php?file_id=8194 --- Date: Sunday 02/21/2010 at 12:01 Name: freeciv_start_trunk.png Size: 114kB By: infyquest freeciv game play screenshots with trunk http://gna.org/bugs/download.php?file_id=8195 ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1227] use new logging possibilities in aisettler.c
Update of patch #1227 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #3: due to connections with the main logging patch this one is included in patch #1226: add possibility to log the city map ___ Reply to this item at: http://gna.org/patch/?1227 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1228] use new logging in sanitycheck.c
Update of patch #1228 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #3: due to connections with the main logging patch this one is included in patch #1226: add possibility to log the city map ___ Reply to this item at: http://gna.org/patch/?1228 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15442] code cleanup in handle_city_short_info()
URL: http://gna.org/bugs/?15442 Summary: code cleanup in handle_city_short_info() Project: Freeciv Submitted by: syntron Submitted on: Sonntag 21.02.2010 um 16:11 Category: general Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2-RC1 Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: Sonntag 21.02.2010 um 16:11 Name: 20100221-trunk-code-cleanup-in-handle_city_short_info.patch Size: 808B By: syntron http://gna.org/bugs/download.php?file_id=8198 ___ Reply to this item at: http://gna.org/bugs/?15442 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15437] remove leftover from old trade calculation
Follow-up Comment #2, bug #15437 (project freeciv): Changing the network packet definition requires a capability string change for trunk/. You may not include it in the patch, but don't forget to change it when committing. Yes, I will have to remember this. I had written 'patch for S2_2 and trunk' before I remembered this fact ... ___ Reply to this item at: http://gna.org/bugs/?15437 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #7, bug #15422 (project freeciv): One small problem remains: the illness due to trade is only updated at the start of the turn ... You can add a send_city_info(city_owner(pcity), pcity) after it is recalculated. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #8, bug #15422 (project freeciv): if server and client have the 'illness_trade' capability, illness due to trade will be displayed. I dunno what capability are you talking about... As you said, you just renamed a field of the packet, so it's not a 'change', because neither the size, neither the order of the fields has been changed. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #9, bug #15422 (project freeciv): I did forgot to commit some important changes into git (capability changes); version 3 attached (file #8199) ___ Additional Item Attachment: File name: version3-20100221-S2_2-fix-illness-due-to-trade-S2_2.patch Size:14 KB ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #10, bug #15422 (project freeciv): You just renamed a field, so it is useless to change the capabilities. It would be useful to add a field like: UINT16 illness_trade; add-cap(illness_trade) Anyway, it doesn't require such changes, it is useless. In a other hand, because there are currently many fields going to be removed from that packet, maybe all changes should be merge into the same optional capability. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)
Follow-up Comment #4, patch #1255 (project freeciv): That is a good idea. I looked at the map and wrote down cities as best as I could (with the resolution it is sometimes difficult to do this accurately) and added them to the ruleset. There should be no shortage of cities now. (file #8200) ___ Additional Item Attachment: File name: nestorian.ruleset Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw
Follow-up Comment #2, bug #15427 (project freeciv): I assumed without checking that my S2_2 patch would apply cleanly to trunk when the time came. I've just checked and it does. I've been holding off committing patches to any branch because (a) I've been busy, (b) S2_2 is frozen. If this is actually holding you up I can make an exception :) ___ Reply to this item at: http://gna.org/bugs/?15427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw
Follow-up Comment #3, bug #15427 (project freeciv): since 2.2 is frozen, except for critical bug fixes. just apply the trunk one. so trunk gets the first preference :) I cant commit to the svn since i am having troubles setting my pc for svn+ssh ___ Reply to this item at: http://gna.org/bugs/?15427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #11, bug #15422 (project freeciv): I dunno what capability are you talking about... As you said, you just renamed a field of the packet, so it's not a 'change', because neither the size, neither the order of the fields has been changed. Yes there are no changes in the structure of the network packages (only renaming an integer) but somehow I have to decide if it is an old version, i.e the value of 'illness' is send over the network, or a new version which will only send the value of 'illness_trade'. Are there over capabilities than network capabilities? You can add a send_city_info(city_owner(pcity), pcity) after it is recalculated. I check the code and found the function establish_trade_route() there the recalculation can be done. Furthermore, the illness is recalculated after loading a savegame. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #12, bug #15422 (project freeciv): I dunno what capability are you talking about... As you said, you just renamed a field of the packet, so it's not a 'change', because neither the size, neither the order of the fields has been changed. Yes there are no changes in the structure of the network packages (only renaming an integer) but somehow I have to decide if it is an old version, i.e the value of 'illness' is send over the network, or a new version which will only send the value of 'illness_trade'. Are there over capabilities than network capabilities? I am not sure to understand but if the value reflects the same behaviour that the old one, it doesn't require a capability change. The name of the fields are not sent through the network. However, if this value does not have the same meaning of the old one, there should be: UINT16 illness; remove-cap(illness_trade) UINT16 illness_trade; add-cap(illness_trade) and both fields should be set when preparing the packet for sending. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Update of bug #15422 (project freeciv): Depends on: = bugs #15373 ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15443] Translation Size in Editor Tool panel
Update of bug #15443 (project freeciv): Category: client = client-gtk-2.0 Status:None = Ready For Test Assigned to:None = pepeto Planned Release: 2.2.0 = 2.2.1 ___ Follow-up Comment #1: Also Count is not translated. Fix attached. (file #8203) ___ Additional Item Attachment: File name: trunk_S2_2_editor_translation_fix.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15443 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Update of bug #15441 (project freeciv): Category:None = client-xaw ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1475] New client options interface
Update of patch #1475 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: Won't apply to client xaw. ___ Reply to this item at: http://gna.org/patch/?1475 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #14, bug #15422 (project freeciv): I am not sure to understand but if the value reflects the same behaviour that the old one, it doesn't require a capability change. Both variables contain different values; I used the definitions of 'add-cap' and 'remove-cap'. === patch for S2_2 === fix illness due to trade (S2_2) * send illness_trade (illness due to trade) to the clients; this replaces the variable illness, which is not needed as it will be recalculated each time by the clients * activate this function only if the (optional) capability trade_illness is present in S2_2 * rename some functions * recalculate illness after loading a savegame or trade route change Needs an update for the network capabilities! (file #8204) ___ Additional Item Attachment: File name: version5-20100221-S2_2-fix-illness-due-to-trade-S2_2.patch Size:14 KB ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1473] Update broken URLs in docs
Update of patch #1473 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1473 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade
Follow-up Comment #15, bug #15422 (project freeciv): Again some comments: * We should avoid the changes of translatable strings in a stable branch, especially when just modifying the format. * in packhand.c there should the test to know what is the real value to read from the packet, not assuming the server sent trade_illness. ___ Reply to this item at: http://gna.org/bugs/?15422 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Follow-up Comment #1, bug #15441 (project freeciv): Looks like a colourmap/colour-depth issue to me (not that I'm likely to be able to fix it). Perhaps it would help if you posted the output of xdpyinfo here. ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Follow-up Comment #2, bug #15441 (project freeciv): when using exceed, its fine the intro screen. the fog of war with amplio, civ1 and civ2 is messed up. I think we need to first fix the fog of war issue. I will post the xdpyinfo, soon ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Follow-up Comment #3, bug #15441 (project freeciv): BTW, I get the garbled fog-of-war but none of the other stuff. IIRC that's been around a while. I'm sure it's a separate issue. My display is 32bpp TrueColor. ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all
Follow-up Comment #4, bug #15441 (project freeciv): i am posting the xdpylogs. can u elaborate on the fog-of war issue. can we fix it? (file #8207, file #8208) ___ Additional Item Attachment: File name: exceed.txt Size:18 KB File name: opensuse_x_kde4.txtSize:7 KB ___ Reply to this item at: http://gna.org/bugs/?15441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15446] airbase not working on swamp?
URL: http://gna.org/bugs/?15446 Summary: airbase not working on swamp? Project: Freeciv Submitted by: anbe Submitted on: Sunday 02/21/2010 at 21:00 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: There seems to be something broken with airbases built on swamp tiles. I can't put an AWACS in sentry mode on such a tile - works fine on an adjacent airbase on plains. Also the airbase seems to disappear when a fortress is built on the swamp tile that already has an airbase (and vice versa). There are no problems with having both an airbase and a fortress on other tiles (which extends AWACS vision a bit). ___ Reply to this item at: http://gna.org/bugs/?15446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv and Civilization: copyrights, trademarks and patents
Hello! I think that the Freeciv project should do a full review of copyrights, trademarks and patents that it might infringe from the various Civilization versions released by Firaxis/Microprose. I don't think that the project violates any of there rights, but it would be better to review these issues thoroughly just to be sure. The Freeciv FAQ mentions this issue: http://freeciv.wikia.com/wiki/FAQ There have been debates on this and the honest answer seems to be: we don't know. The link to the debates on this issue is broken. Perhaps other people know more about these issues than me, but here are some things that might be worth checking further. * Trademarks: Sid Meier's Civilization IV, Civ, Civilization, 2K Games, the 2K logo, Firaxis Games, the Firaxis Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. from http://www.civilization.com/ Does Freeciv violate the Civ trademark there? * Copyrights: The FAQ states that Freeciv doesn't contain any actual material from the commercial Civilization games. However, it would still be a good idea to check that Freeciv's technology trees, unit lists, buildings and game rules aren't too similar to the Civilization ones that they violate any copyrights. It is obvious that Freeciv has borrowed a lot of ideas from Civ, but are these ideas intellectual properties that someone owns, and that are restricted from re-use? * Patents: I haven't found any relevant patents, but haven't looked much yet. Does any company have any relevant patents in this area? I would suggest that these issues are checked, and that other potential intellectual property rights are investigated. If there are any areas where Freeciv is in a grey-area with regards to using ideas from Civ, then I would suggest that these are replaced with new content. What do you think about looking closer at these issues? Looking over these issues can give the Freeciv project, and potential Freeciv contributors the confidence to know that they are not violating any copyright laws and will not recieve any cease and desist letters from Sid. Regards, Andreas R. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1474] Danziger nation
Update of patch #1474 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1474 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1474] Danziger nation
Update of patch #1474 (project freeciv): Category: general = rulesets ___ Reply to this item at: http://gna.org/patch/?1474 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1472] Add the House of Savoy
Update of patch #1472 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1472 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1471] Add Liechtenstein Nation
Update of patch #1471 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1471 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1470] Add the Republic of Genoa
Update of patch #1470 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1470 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1468] Misc. nation fixes
Update of patch #1468 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15446] airbase not working on swamp?
Follow-up Comment #1, bug #15446 (project freeciv): Could you attach a savegame? ___ Reply to this item at: http://gna.org/bugs/?15446 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change
Update of bug #15363 (project freeciv): Status: Ready For Test = Fixed Assigned to: infyquest = pepeto Open/Closed:Open = Closed Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?15363 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15305] memory leak in map_allocate
Update of bug #15305 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15305 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15356] Server crash with supplied scenarios (trunk)
Update of bug #15356 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15356 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15448] aifill strange behaviour
URL: http://gna.org/bugs/?15448 Summary: aifill strange behaviour Project: Freeciv Submitted by: pepeto Submitted on: dimanche 21.02.2010 à 21:30 Category: general Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: When loading a scenario like the tutorial, aifill looks crazy, impossible to fit the real number of players. ___ Reply to this item at: http://gna.org/bugs/?15448 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15379] segfault if requirement not given as string
Update of bug #15379 (project freeciv): Planned Release: 2.2.1 = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?15379 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15379] segfault if requirement not given as string
Update of bug #15379 (project freeciv): Release:2.2.0-RC = trunk Planned Release: 2.2.1 = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?15379 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15379] segfault if requirement not given as string
Update of bug #15379 (project freeciv): Release:2.2.0-RC = trunk ___ Reply to this item at: http://gna.org/bugs/?15379 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15379] segfault if requirement not given as string
Update of bug #15379 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15379 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15411] investigating foreign city shows all tiles unworkable
Update of bug #15411 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15411 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15450] Error generating savegame names
URL: http://gna.org/bugs/?15450 Summary: Error generating savegame names Project: Freeciv Submitted by: pepeto Submitted on: dimanche 21.02.2010 à 21:51 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0 Discussion Lock: Any Operating System: None Planned Release: 2.2.1 ___ Details: Currently, it appends the translation of AD or BC. However, these strings can be translated adding spaces and other characters, which can cause problems with loadings and manipulating the savegames. ___ Reply to this item at: http://gna.org/bugs/?15450 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15432] Failed assertion, abort trap triggered when changing into Edit Mode then Global Observer when user in Goto mode
Update of bug #15432 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15432 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15404] Save event log with featured text tags
Update of bug #15404 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15404 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15388] Cancelling connection when password requested does not return to main screen
Follow-up Comment #3, bug #15388 (project freeciv): Right version for S2_2 attached. (file #8211) ___ Additional Item Attachment: File name: S2_2_client_pages.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?15388 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1475] New client options interface
Update of patch #1475 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: New version including client xaw and needing patch #1476. (file #8213) ___ Additional Item Attachment: File name: trunk_client_options_interface2.diff Size:94 KB ___ Reply to this item at: http://gna.org/patch/?1475 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1475] New client options interface
Update of patch #1475 (project freeciv): Depends on: = patch #1476 ___ Reply to this item at: http://gna.org/patch/?1475 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15440] Translation About Ruleset in Help menu
Follow-up Comment #3, bug #15440 (project freeciv): In addition, when I select the appropriate menu, I get the last item, not the _About Ruleset_ one. I don't see this, but that's presumably because I'm running Freeciv in English. I'm slightly dubious about changing mystrdup(HELP_RULESET_ITEM) to mystrdup(_(About Ruleset)), as this duplicates the string About Ruleset in two places -- helpdata.c and client/include/helpdlg_g.h, where HELP_RULESET_ITEM is defined. Is the right fix not to change all the definitions in helpdlg_g.h from the form #define HELP_RULESET_ITEM About Ruleset to #define HELP_RULESET_ITEM N_(About Ruleset) (and add client/include/helpdlg_g.h to po/POTFILES.in)? Then you could write mystrdup(_(HELP_RULESET_ITEM)). Feels like this is a long-standing issue probably masked by the fact that the strings defined there are also duplicated across all the clients. (In fact, since the string About Ruleset appears i18n-marked in many clients, mystrdup(_(HELP_RULESET_ITEM)) should work without marking up helpdlg_g.h. ___ Reply to this item at: http://gna.org/bugs/?15440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15440] Translation About Ruleset in Help menu
Follow-up Comment #4, bug #15440 (project freeciv): Meant to say: I've tried this and the result compiles and works in English, but I haven't yet figured out how to test in other languages. ___ Reply to this item at: http://gna.org/bugs/?15440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15451] Vote buttons give packet errors, but /vote command works
URL: http://gna.org/bugs/?15451 Summary: Vote buttons give packet errors, but /vote command works Project: Freeciv Submitted by: jtn Submitted on: Monday 22/02/10 at 02:31 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Just tried the voting system for the first time in a contrived situation to see how it worked, and ran into this: Started server with an existing savegame with server/freeciv-server -f savegame.sav.bz2, and started three local clients with different usernames which connected to that server. Clients now in a pregame screen (with the player/flag/nation/connection list, More Game Options..., chat window, Ready button). Ran cmdlevel basic on the server. Then from one of the clients, tried changing the migration option via the GUI (this is settable mid-game, don't know if it should be). This triggered a vote, as expected, and all clients popped up a voting bar. However, clicking on any of the voting buttons on any of the clients gives the server message 1: got a packet of type 149 outside S_S_RUNNING (149 is PACKET_VOTE_SUBMIT in common/packets.def), which isn't what I was expecting. Typing /vote yes in the client's chat window did work. S2_2 r16893 (which is 2.2.0 plus today's post-unfreeze checkins). ___ Reply to this item at: http://gna.org/bugs/?15451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv 2.2.0 released
The final release of Freeciv 2.2.0 is now available. To read about all that has changed since Freeciv 2.1 series, see http://freeciv.org/wiki/NEWS-2.2.0 To download the release tarball, please visit either of: https://sourceforge.net/projects/freeciv/files/ http://download.gna.org/freeciv/stable/ On behalf of the Freeciv Dev team, Daniel Markstedt ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev