[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #25, bug #18776 (project freeciv): Why isn't that 1 just shifted by p % 32? I do not know! I did take the code from the old version, (tried to) understand it and used it in savegame2.c - and it did work! As you say, this seems to be at least strange ...

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #40, bug #18835 (project freeciv): Can't break it now; thanks. OK; this will be commited as soon as 2.3.1 is released ___ Reply to this item at: http://gna.org/bugs/?18835

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Matthias Pfafferodt
Am Dienstag, 15. November 2011, 10:59:47 schrieb Michal Mazurek: On Mon, Nov 14, 2011 at 10:09:56AM +0100, Michal Mazurek wrote: Can i have other files than the default.lua and script.lua? I want each functionality (auth, newcomers) to be in a separate file. I added dofile(longturn.lua) to

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Matthias Pfafferodt
Why can't i dofile() in freeciv? The usage of such commands is restricted due to security implications. You can not load a lua file! Only default.lua and script.lua are read. Or you have to use the command 'lua file ...' (I think it is named luafile in S2_3). In S2_3 there is only

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Matthias Pfafferodt
Am Dienstag, 15. November 2011, 11:26:49 schrieb Michal Mazurek: On Mon, Nov 14, 2011 at 09:40:51PM +0100, Matthias Pfafferodt wrote: missed an important thing: The needed patches are only in S2_4 and trunk; you have to pick svn20274- sv20277 and svn20286-svn20296. These patches do

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-15 Thread Matthias Pfafferodt
Follow-up Comment #20, bug #18776 (project freeciv): Thanks for the analyses! Could you test the attached patch? It does not use player_count() but a new function player_slot_max_used_number() which returns the highest used player slot index. Thus, there should be enough memory be allocated.

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-14 Thread Matthias Pfafferodt
Hello Michal, Am Montag, 14. November 2011, 10:09:56 schrieb Michal Mazurek: Now that i finished the new website i want to move the c patches to lua. I guess I'll start with postgres authentication. good idea - I will help as much as I can! I think I have somewhere an old patch which starts

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-14 Thread Matthias Pfafferodt
missed an important thing: The needed patches are only in S2_4 and trunk; you have to pick svn20274- sv20277 and svn20286-svn20296. These patches do not change the network interface. Thus, they should be easily be backported to S2_3. Am Montag, 14. November 2011, 21:26:43 schrieben Sie: Hello

[Freeciv-Dev] [bug #18978] Game crashes when processing next turn

2011-11-14 Thread Matthias Pfafferodt
Update of bug #18978 (project freeciv): Category:None = general Status:None = Duplicate Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-11-13 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18886 (project freeciv): Here is an explanation for this fix: In freeciv 2.2 and before the number of players was limited. A player could only be added and never be removed. Thus, the player shuffle information was saved as a simple list index = player id. There index

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-13 Thread Matthias Pfafferodt
Follow-up Comment #38, bug #18835 (project freeciv): Thanks for testing; here are two small fixes on top of the last patches: New bug (may have existed in previous patch): clicking the x button on the overall Diplomacy [N] tab has no effect. It's new bug - I did change the handling of the

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-10 Thread Matthias Pfafferodt
Follow-up Comment #37, bug #18835 (project freeciv): Thanks for the detailed description! I will have time to test this on Sunday evening. ___ Reply to this item at: http://gna.org/bugs/?18835

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-08 Thread Matthias Pfafferodt
Follow-up Comment #35, bug #18835 (project freeciv): I think this patch set is working fine and an improvement if playing with a large number of nations. Now to the question: there and when should this patch be applied? * S2_3: Not for 2.3.1 but for the next release - so after 2.3.1 has taged.

[Freeciv-Dev] [patch #3001] AI traits framework

2011-11-08 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #3001 (project freeciv): is it correct that aitraits.h is included by plrhand.c? This breaks build as the AI header files are not available for the server ... ___ Reply to this item at:

[Freeciv-Dev] [patch #3001] AI traits framework

2011-11-08 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #3001 (project freeciv): The problem in comment #2 is solved. Part of the svn checkout was missing. ___ Reply to this item at: http://gna.org/patch/?3001 ___

[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-11-08 Thread Matthias Pfafferodt
Update of bug #18641 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18875] map.c: 3x assertion failed

2011-11-08 Thread Matthias Pfafferodt
Update of bug #18875 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-11-08 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18880] assertion 'adv-phase_is_initialized' failed.

2011-11-08 Thread Matthias Pfafferodt
Update of bug #18880 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.3.1?, 2.4.0 = 2.4.0

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-11-08 Thread Matthias Pfafferodt
Update of bug #18886 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-08 Thread Matthias Pfafferodt
Follow-up Comment #18, bug #18776 (project freeciv): any update to the status of this bug? I can not reproduce a segfault with the patch applied. I will commit it for 2.3.1 if there are no comments. ___ Reply to this item at:

[Freeciv-Dev] [patch #3001] AI traits framework

2011-11-08 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #3001 (project freeciv): I can not confirm - svn 20513 is running fine for me (did a short test game). As 'bus error' is something which could be connected to the environment here some data: freeciv trunk (svn20513) compile with '--enable-debug=checks

[Freeciv-Dev] [patch #3001] AI traits framework

2011-11-08 Thread Matthias Pfafferodt
Follow-up Comment #12, patch #3001 (project freeciv): Here's one addressing issues you found. As a crash fix probably causing problems for many users will commit immediately. Do you know why it crashs for some and for others not? ___

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-07 Thread Matthias Pfafferodt
Follow-up Comment #51, patch #2715 (project freeciv): The question: how do I deselect a unit without canceling its orders ? I do not know - as long as you have units which could be moved the next one is selected. The request: it would be nice, if the option of activating unit selection

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-06 Thread Matthias Pfafferodt
Follow-up Comment #17, bug #18776 (project freeciv): Are player indexes updated for existing players, after one from the middle is removed? player_index() calls player_number() which calls player_slot_index(); thus, the index of a player does not change if one is removed. Furthermore,

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-06 Thread Matthias Pfafferodt
Follow-up Comment #29, bug #18835 (project freeciv): Er, and I meant to say, it looks fine to me in all those layouts. Thanks for testing this! About the bugs: If I detach the Diplomacy [N] tab as a separate window and then close it: Unlike other tabs, it doesn't go back into the

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-06 Thread Matthias Pfafferodt
Follow-up Comment #31, bug #18835 (project freeciv): Could you test the two attached patches on top of the patches listed in comment #24? 0005-gtk2-fix-short-keys-in-diplotic-dialog.patch = fix keyboard shortcuts; (Re)add buttons for each meetings dialog (ineeded if it is separated)

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-06 Thread Matthias Pfafferodt
Follow-up Comment #32, bug #18835 (project freeciv): updated version (includes patches from comment #31): [gtk2] redo layout of the diplomacy dialog (vertical) see gna bug #18835 (part 3) changes 20111029: - put content of the diplomatic tab into a scroll window else the height of the

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-06 Thread Matthias Pfafferodt
Follow-up Comment #33, bug #18835 (project freeciv): and a screenshoot - I hope there a no bug left! Any further ideas? On problem is that the count (Diplomacy [x]) will not be updated if a meeting tab is detached. But I think this will not be used often. (file #14455)

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-06 Thread Matthias Pfafferodt
Follow-up Comment #34, bug #18835 (project freeciv): and the patch file missing in comment #32 (file #14456) ___ Additional Item Attachment: File name: 0004-gtk2-redo-layout-of-the-diplomacy-dialog-vertical.patch Size:19 KB

[Freeciv-Dev] [bug #18923] fcdb command has no short description

2011-11-05 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18923 (project freeciv): see also bug #18887; perhaps your text is the better version ... ___ Reply to this item at: http://gna.org/bugs/?18923 ___ Nachricht

[Freeciv-Dev] [patch #2957] function to test if a tile is a virtual tile

2011-11-05 Thread Matthias Pfafferodt
Update of patch #2957 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-11-05 Thread Matthias Pfafferodt
Update of bug #18549 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-05 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #18776 (project freeciv): I did try to reproduce the error with the savegame. I did removed some players and set others to AI. It runs a autogame without problems. So there has to be something else. Di dyou do something else between starting the game, calling remove

[Freeciv-Dev] [patch #3021] mapimg: polish strings

2011-11-05 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3021 (project freeciv): The patch looks good! One question about the order of the subcommands in the help for commands (see commands.c:628). Is there a rule for the order? I did used an alphabetically sort order ...

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-05 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #24: update the last part of the patch - part 1: file #14294 - part 2: file #14295 - part 3: new

[Freeciv-Dev] [bug #18909] fix spelling

2011-11-03 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18909 Summary: fix spelling Project: Freeciv Submitted by: syntron Submitted on: Do 03 Nov 2011 19:18:49 CET Category: client Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18901 (project freeciv): did you try a clean build (starting with autogen.sh)? Sometimes removed files are still included in Makefiles if they are not regenerated. ___ Reply to this item at:

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18901 (project freeciv): make clean or make distclean ./autogen.sh helps as it forces a recreation of all files; I had this case quite often at the time I developed the tolua patches ___ Reply to this item at:

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2998 (project freeciv): patch #2381: tech root requirements(?) perhaps not working, see bug #18711; I did not do any further tests ___ Reply to this item at: http://gna.org/patch/?2998

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2998 (project freeciv): patch #2360: citizens (also multiplayer?) only activated for the experimental ruleset; perhaps some of the new things should go to the default rulese? wrt citizens I have some patches left to do ...

[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-11-01 Thread Matthias Pfafferodt
Update of bug #18796 (project freeciv): Planned Release: 2.3.1 = 2.3.1,2.4.0 ___ Follow-up Comment #9: (Nit: there's now an orphaned comment /* human players also need this for building advice

Re: [Freeciv-Dev] S2_4 branching

2011-11-01 Thread Matthias Pfafferodt
___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org

[Freeciv-Dev] [patch #3004] ncrease max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?3004 Summary: ncrease max number of nations to 512 Project: Freeciv Submitted by: syntron Submitted on: Di 01 Nov 2011 21:05:48 CET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3004] ncrease max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3004 (project freeciv): did some more checks - memory consumtion is not as high as expected but in combination with a big map ... I think as long as the map is of reasonable size and the number of units/cities do not exceed any limit it would be OK. Perhaps after all

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #36, patch #2715 (project freeciv): One more little request - as I explained how to apply these two patches, could one of you tell how they work for you ? Cause that they seem to work for me, doesn't mean I didn't miss something obvious - see the disclaimer in comment #6.

[Freeciv-Dev] [patch #3004] increase max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
Update of patch #3004 (project freeciv): Summary: ncrease max number of nations to 512 = increase max number of nations to 512 ___ Follow-up Comment #2: directly after start of the game: server map 16; 500 players; 1

[Freeciv-Dev] [patch #3004] increase max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #3004 (project freeciv): got the first crash of the client; server seems to be stable (now all AI game; RAM goes fast up to 1500MB; each turn needs several minutes - most of it to create the savegame) 1: in player_invention_state() [tech.c::118]: assertion 'tech ==

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-01 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #21: By the way, saving that freeciv save file i notice that it truncates out everything after

[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18890 (project freeciv): not a problem - I could compile gtk3 till 2.24 was introduced as minimal version. The patch was tested with 2.22 as it is the version I have found as rpm for opensuse 11.3. ___ Reply to

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #18835 (project freeciv): Unfortunately the UI doesn't appear to have changed. Did i need to apply other patches too? I did check if the patch applies to the current S2_3 branch. You have a plain 2.3.0 source tarball?

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #18, bug #18835 (project freeciv): I did had a look into the debian patches - they do not change much. The attched file is for 2.3.0 and tested ... Please report how it works / looks like in non-default settings (small screen, ...) (file #14360)

[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18796 (project freeciv): Could you test the attached patch (on top of S2_3; svn20364)? I can't reproduce the bug but it should fix it. The patch moves the start of the phase _before_ the call chain which resulted in the segfault (the bugtrace in comment #1 was

[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #18796 (project freeciv): if needed the corresponding patch for trunk ... (file #14362) ___ Additional Item Attachment: File name: 0019-trunk-fix-crash-due-to-not-started-advisor-phase.patch Size:1 KB

[Freeciv-Dev] [patch #2733] amortize_abs_zero()

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2733 (project freeciv): If this is something for 2.5 would it not be best to do the step to a float? Most of the time amortize is used to calculate a want value which is compared to another value - changes would be only required for some variable definitions (int =

[Freeciv-Dev] [bug #18855] gtk client, cities window, units supported

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18855 (project freeciv): You mean upkeep as in gold or shields? ___ Reply to this item at: http://gna.org/bugs/?18855 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-10-31 Thread Matthias Pfafferodt
Update of bug #18641 (project freeciv): Status: Fixed = Ready For Test Planned Release: 2.4.0 = 2.4.0,2.3.1 ___ Follow-up Comment #9: Committed error

[Freeciv-Dev] [bug #18843] The setting 'trading_city' can't be modified after the game has started.

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18843 (project freeciv): This one and other settings are fixed so that nobody can cheat; perhaps they should be changeable and the admin should ake care that nobody cheats? Which options do you think should be changed?

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #2883 (project freeciv): what do you think about the restricted version? ___ Reply to this item at: http://gna.org/patch/?2883 ___ Nachricht geschickt von/durch

[Freeciv-Dev] [bug #18786] modifiable minimal distance from borders by auto-worker

2011-10-31 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18786 (project freeciv): first patch attached - not really tested as (auto)settler sometimes have no tile to go and do not move at all ... (file #14364) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #18776 (project freeciv): found out after my last message that loading such a savegame is still not possible (see comment #2). There is more to this bug ... ___ Reply to this item at:

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #18776 (project freeciv): updated patch - remove some duplicated code (file #14319) ___ Additional Item Attachment: File name: 0034-fix-bug-in-player_map_free.patch Size:2 KB

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-10-30 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18886 Summary: fix loading of shuffle information Project: Freeciv Submitted by: syntron Submitted on: So 30 Okt 2011 15:22:32 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18886 (project freeciv): see also bug #18776 comment #2 ___ Reply to this item at: http://gna.org/bugs/?18886 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #18776 (project freeciv): found out after my last message that loading such a savegame is still not possible (see comment #2). There is more to this bug ... this is fixed in bug #18886 ___ Reply to this item

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #14, bug #18835 (project freeciv): Re comment #9: off-hand, I don't see why this would need to be optional. But I haven't checked all layout variants. I'm not sure about all the possible layout variants; especially as we did lot to support small screens. But if it is working,

[Freeciv-Dev] [bug #18887] fix text for fcdb command

2011-10-30 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18887 Summary: fix text for fcdb command Project: Freeciv Submitted by: syntron Submitted on: So 30 Okt 2011 19:29:33 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18535 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18546 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18857] fix some code for fcdb

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18857 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2974] fix missing include in themes.cpp

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2974 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18859] fix POTFILES.in after running ./scripts/potfiles

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18859 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18860] rename SANITY_() to SANITY_FAIL() to prevent false positive matches by the script pofiles

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18860 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2986] sort POTFILES.in alphabetically

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2986 (project freeciv): Status:None = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18861] fix comment in script capabilities

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18861 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18862] fix log information

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18862 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18863] add missing include for stdarg.h in luaconsole_common.c

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18863 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18844] fix crash if closing the client without starting a game

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18844 (project freeciv): Status: In Progress = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18864] fix using of fcintl.h

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18864 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2987] add test script to check for correct use of fcintl.h

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2987 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2988] add test to check for correct usage of __FC_LINE__

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2988 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2989] add script to do all tests

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2989 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18865] add autogenerated tolua files to whitelist on header check

2011-10-30 Thread Matthias Pfafferodt
Update of bug #18865 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2990] update makefile for tests directory

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2990 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2020] [mapimg09] script to generate animated gifs from map images

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2020 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2966] ai timer

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2966 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2967] accessor function for the AI name

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2967 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2968] [lua119] add lua module game

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2968 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2477 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2547 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2478] [transport10] use pointer for transported units (client)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2478 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2479] [transport11] clean up network (occupied information of transporters)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2479 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2482] [transport14] redo location selection

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2482 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2483 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-10-30 Thread Matthias Pfafferodt
Update of bug #17236 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2480] [transport12] allow recursive transports

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2480 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2481] [transport13] allow Missiles on Mech. Inf. (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2481 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2270 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Follow-up Comment #14: all tickets are

[Freeciv-Dev] [patch #2960] additional compile checks

2011-10-30 Thread Matthias Pfafferodt
Update of patch #2960 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #29, bug #18549 (project freeciv): Ok - seems to be that I did not used S2_3; In this version virtual tiles have the index = -1, so a special check is needed. Could you test it with the attached file added on top of the two patches (file #14161, file #14160)? (file #14325)

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