[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-26 Thread Marko Lindqvist
Follow-up Comment #1, bug #14606 (project freeciv): - You check that transport is owned by client_player(). What abou those our caravans that arrive with allied transport? - While already iterating (only) our own units, you have redundant check if unit is owned by us

[Freeciv-Dev] [bug #14610] Font options don't work

2009-10-26 Thread pepeto
URL: Summary: Font options don't work Project: Freeciv Submitted by: pepeto Submitted on: lundi 26.10.2009 à 11:16 Category: client Severity: 3 - Normal Priorit

[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-26 Thread pepeto
Follow-up Comment #2, bug #14606 (project freeciv): > You check that transport is owned by client_player(). What abou > those our caravans that arrive with allied transport? unit_has_orders(punit) will always returns FALSE if the unit is not owned. Maybe it should always make a popup in this ca

[Freeciv-Dev] [bug #14592] Crash entering market place

2009-10-26 Thread pepeto
Update of bug #14592 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14596] Occupy info is not updated in citybar

2009-10-26 Thread pepeto
Update of bug #14596 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-26 Thread pepeto
Update of bug #14515 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14595] Wakeup neighbor sentries is not logical

2009-10-26 Thread pepeto
Update of bug #14595 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14597] When trade routes are displayed, establish new ones doesn't update the map view correctly

2009-10-26 Thread pepeto
Update of bug #14597 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1346] Add AC_CONFIG_MACRO_DIR to configure.ac

2009-10-26 Thread pepeto
Update of patch #1346 (project freeciv): Status: Ready For Test => Done Assigned to:None => pepeto Open/Closed:Open => Closed

[Freeciv-Dev] [patch #1347] Rename civserver as freeciv-server

2009-10-26 Thread pepeto
Update of patch #1347 (project freeciv): Status: Ready For Test => Done Assigned to:None => pepeto Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1348] Add menus_init()

2009-10-26 Thread pepeto
Update of patch #1348 (project freeciv): Status: Ready For Test => Done Assigned to:None => pepeto Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #14611] maphand.c assertion failure

2009-10-26 Thread anonymous
URL: Summary: maphand.c assertion failure Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 13:57 CET Category: None Severity: 3 - Normal P

[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto

2009-10-26 Thread anonymous
URL: Summary: City builders: Don't draw city outlines around unit while on a goto Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 14:07 CET Category: client-gtk-2.0

[Freeciv-Dev] [bug #14613] goto+build city only possible if current tile allows city building

2009-10-26 Thread anonymous
URL: Summary: goto+build city only possible if current tile allows city building Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 14:10 CET Category: client-gtk-2.0

[Freeciv-Dev] [bug #14611] maphand.c assertion failure

2009-10-26 Thread pepeto
Update of bug #14611 (project freeciv): Severity: 3 - Normal => 4 - Important Priority: 5 - Normal => 7 - High Status:None => Ready For Test Assigned to:

[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto

2009-10-26 Thread pepeto
Update of bug #14612 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Follow-up Comment #1: Does this patch work as you expected? (file #7111, file #7112) __

[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-26 Thread anonymous
URL: Summary: auto-worker should respect borders Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 14:42 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14613] goto+build city only possible if current tile allows city building

2009-10-26 Thread pepeto
Update of bug #14613 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release:None => 2.2.0 _

[Freeciv-Dev] [bug #14615] want to set buddies even when not AI

2009-10-26 Thread anonymous
URL: Summary: want to set buddies even when not AI Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 15:03 CET Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-26 Thread pepeto
Follow-up Comment #1, bug #14614 (project freeciv): Does this patch make the behaviour your are expecting? (file #7114) ___ Additional Item Attachment: File name: trunk_S2_2_autosettler.diffSize:1 KB ___

[Freeciv-Dev] [bug #14607] Server crash when leaving

2009-10-26 Thread pepeto
Follow-up Comment #1, bug #14607 (project freeciv): Attached a patch to ignore the SIGPIPE signal. I adapted many of Book's patches for warclient. If the signal is caught, then fc_writesocket() should return -1 and the error would be handled in the connection code. Also, I added that the game

[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit->tile, ptile)' failed.

2009-10-26 Thread pepeto
Update of bug #14320 (project freeciv): Priority: 1 - Later => 5 - Normal Status:None => Ready For Test Assigned to:None => pepeto _

[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-10-26 Thread anonymous
URL: Summary: CMA runs while adding multiple settlers Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 20:54 CET Category: client-gtk-2.0 Severity: 3 - No

[Freeciv-Dev] [bug #14618] buildfix: renamed man page (civserver -> freecic-server)

2009-10-26 Thread Matthias Pfafferodt
URL: Summary: buildfix: renamed man page (civserver -> freecic-server) Project: Freeciv Submitted by: syntron Submitted on: Montag 26.10.2009 um 22:08 Category: general Severit

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-26 Thread pepeto
URL: Summary: What are for the packets freeze_hint and thaw_hint Project: Freeciv Submitted by: pepeto Submitted on: lundi 26.10.2009 à 21:13 Category: general Severity: 2 - Mi

[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-10-26 Thread pepeto
Follow-up Comment #1, bug #14617 (project freeciv): > The client should wait for all the PACKET_PROCESSING_FINISHED > pakets to arrive before invoking the CMA. It looks to be the behaviour. But maybe the server send the processing packet for every unit. ___

[Freeciv-Dev] [patch #1226] add possibility to log the city map

2009-10-26 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1226 (project freeciv): fix one warning about a unused static function (remove static as the the function could be used elsewhere) (file #7120) ___ Additional Item Attachment: File name: cityradius_sq20091026-

[Freeciv-Dev] [patch #1231] activate different city radii

2009-10-26 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1231 (project freeciv): rebased to current trunk; fix changes to notify_player() (file #7121) ___ Additional Item Attachment: File name: cityradius_sq20091026-0007-activate-different-city-radii.diff Size:8 KB

[Freeciv-Dev] [patch #1232] update migration to use the city radii

2009-10-26 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1232 (project freeciv): in case of migration the migrants take half of the food box with them ... (this prevents migration -> grow -> migration -> ... cycles as pointed out by Goswin von Brederlow) (file #7122)

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-26 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1234 (project freeciv): rebased to current trunk; fix call to notify_player() (file #7123) ___ Additional Item Attachment: File name: cityradius_sq20091026-0010-more-than-one-build-slot-for-units.diff Size:5 K

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-26 Thread anonymous
Follow-up Comment #1, bug #14619 (project freeciv): Isn't that to tell the client that now comes a batch of updates that it shouldn't act on seperately but as a group? I would expect global warming to send a freeze, all the tile updates and a thaw. _

[Freeciv-Dev] [bug #14620] worklists are lost on client restart

2009-10-26 Thread anonymous
URL: Summary: worklists are lost on client restart Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 22:51 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-26 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #14619 (project freeciv): I seem to remember that this was implemented when the CMA was introduced. So the CMA(City Governor) and the agents does not run between freeze and thaw. ___ Reply to this item at:

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-26 Thread Jacob Nevins
Follow-up Comment #6, bug #14515 (project freeciv): Sorry to comment on a closed bug, but there are a couple of loose ends on this subject: Firstly, the docs for S2_1 need the same fix as S2_2/trunk (but the behaviour is fine). I've attached a patch for that. Secondly, the same priority problem

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-26 Thread pepeto
Update of bug #14515 (project freeciv): Status: Fixed => In Progress Open/Closed: Closed => Open ___ Follow-up Comment #7: Reopening this tic

[Freeciv-Dev] [bug #14618] buildfix: renamed man page (civserver -> freeciv-server)

2009-10-26 Thread pepeto
Update of bug #14618 (project freeciv): Category: general => docs Summary: buildfix: renamed man page (civserver -> freecic-server) => buildfix: renamed man page (civserver -> freeciv-server)

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-26 Thread Jacob Nevins
URL: Summary: Cities not refreshed when crossing Empire_Size_Step Project: Freeciv Submitted by: jtn Submitted on: Tuesday 27/10/09 at 01:09 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-26 Thread Jacob Nevins
Follow-up Comment #8, bug #14515 (project freeciv): > We cannot change S2_1 documentation because it would require translation jobs. Boo. Well, I've updated the wiki . > Me neither, but I think you are

[Freeciv-Dev] [patch #1349] Rework (+fix) auto-settler code

2009-10-26 Thread anonymous
URL: Summary: Rework (+fix) auto-settler code Project: Freeciv Submitted by: None Submitted on: Tuesday 10/27/2009 at 05:05 CET Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-26 Thread Marko Lindqvist
Follow-up Comment #3, bug #14619 (project freeciv): There is several kinds of freeze/thaw packets and I can't tell top of my head which one these are. - One is used internally by delta code to buffer packets instead of sending a lot of very small ones (typically tile_info) - Client side freeze i

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-26 Thread Marko Lindqvist
Follow-up Comment #4, bug #14619 (project freeciv): > One is used internally by delta code to buffer packets instead > of sending a lot of very small ones (typically tile_info) There is old ticket somewhere in RT that this should be function in delta code and not such a hackish packet. ___