URL:
http://gna.org/bugs/?15502
Summary: Translation Illegal treaty ... they already have
this treaty level
Project: Freeciv
Submitted by: jerdna
Submitted on: Воскресенье 28.02.2010 at 09:06
Category: None
Update of bug #15500 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #5:
I am very unsure this is correct, those values are used for displaying the
connection list on
Follow-up Comment #1, bug #15502 (project freeciv):
If I select Pacts menu, message pop-up in down window:
Message truncated in page_conn_etype()!
This message is not linked with what you report.
Illegal treaty suggested between Roman and Armenian - they
already have this treaty level.
Follow-up Comment #2, bug #15502 (project freeciv):
OK. Then it is necessary to translate the string Illegal treaty suggested
between %s and %s - they already have this treaty level.
___
Reply to this item at:
Update of bug #13848 (project freeciv):
Status: In Progress = Ready For Test
___
Additional Item Attachment:
File name: trunk_CodingStyle.diff Size:23 KB
URL:
http://gna.org/bugs/?15503
Summary: Mouse GoTo Turns to target incorrect for
bomber/awacs
Project: Freeciv
Submitted by: anbe
Submitted on: Sunday 02/28/2010 at 13:41
Category: None
Severity: 3 -
URL:
http://gna.org/bugs/?15504
Summary: unneccessary map window moving and map redraw for
long terrain strings
Project: Freeciv
Submitted by: anbe
Submitted on: Sunday 02/28/2010 at 14:29
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?15505
Summary: nations screen (F3) selected nation loses focus
after a few seconds
Project: Freeciv
Submitted by: anbe
Submitted on: Sunday 02/28/2010 at 14:33
Category: client-gtk-2.0
() = resize the string if needed
* fc_strrep() = no change of the length of the string
___
File Attachments:
---
Date: Sonntag 28.02.2010 um 15:19 Name:
20100228-trunk-split-fc_strrep
URL:
http://gna.org/patch/?1491
Summary: Option set
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 28.02.2010 à 14:21
Category: client
Priority: 3 - Low
Status: Ready For
for the 'savename' setting.
**/
depends on patch #1490
(file #8318)
___
Additional Item Attachment:
File name: 20100228-trunk-new-generation-of-savename.patch Size:10 KB
Update of bug #15450 (project freeciv):
Depends on: = patch #1490
___
Reply to this item at:
http://gna.org/bugs/?15450
___
Nachricht
URL:
http://gna.org/bugs/?15506
Summary: should caravan/freight really create ZOC?
Project: Freeciv
Submitted by: anbe
Submitted on: Sunday 02/28/2010 at 15:23
Category: rulesets
Severity: 3 - Normal
:
---
Date: Sonntag 28.02.2010 um 15:24 Name:
20100228-trunk-merge-fc_break_lines-and-wordwrap_string.patch Size: 7kB
By: syntron
http://gna.org/patch/download.php?file_id=8319
___
Reply to this item at:
http://gna.org/patch
Name: 20100228-trunk-fix-civmanual.patch
Size: 1kB By: syntron
http://gna.org/bugs/download.php?file_id=8320
___
Reply to this item at:
http://gna.org/bugs/?15507
___
Nachricht geschickt
this file to compile freeciv with this option set
___
File Attachments:
---
Date: Sonntag 28.02.2010 um 15:27 Name:
20100228-trunk-add-additional-option-to-enable-debug-checks.patch
:
20100228-trunk-compiler-fixes-in-the-code-found-with-enable-debug.patch
Size: 4kB By: syntron
http://gna.org/bugs/download.php?file_id=8322
___
Reply to this item at:
http://gna.org/bugs/?15508
Follow-up Comment #1, bug #15508 (project freeciv):
found using patch #1493: add additional option to --enable-debug: checks
___
Reply to this item at:
http://gna.org/bugs/?15508
___
Follow-up Comment #10, bug #15450 (project freeciv):
That's interesting, but I guess something should be modified in
generate_save_name_real(). If the user set [Y][Y] for example, it would
replace only the first?
Maybe should we also take into account a C-like format like %03t for example
to
Follow-up Comment #11, bug #15450 (project freeciv):
That's interesting, but I guess something should be modified in
generate_save_name_real(). If the user set [Y][Y] for example, it would
replace only the first?
In that case both will be replace - the user wants it, he gets it ;-)
Maybe
Update of bug #15507 (project freeciv):
Category:None = docs
Status:None = Ready For Test
Assigned to:None = pepeto
Update of patch #1492 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
___
Reply to this item at:
Update of patch #1490 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
___
Reply to this item at:
Update of bug #15503 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
Update of bug #15504 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.1.12, 2.2.1
Update of bug #15505 (project freeciv):
Status:None = Confirmed
___
Follow-up Comment #1:
That is a really big problem that I am thinking about a solution. But it
would require very big
Update of bug #15506 (project freeciv):
Severity: 3 - Normal = 1 - Wish
Priority: 5 - Normal = 1 - Later
___
Reply to this item at:
URL:
http://gna.org/bugs/?15510
Summary: accidently clicking a settler/worker/engineer loses
all terrain improvement progress
Project: Freeciv
Submitted by: anbe
Submitted on: Sunday 02/28/2010 at 16:42
Category: None
Follow-up Comment #1, bug #15510 (project freeciv):
I've been thinking about this too. Changing city production or research and
then changing back is very forgiving, but the same isn't true of unit
activity.
Another example is losing the fortification state of a military unit.
I've mostly
URL:
http://gna.org/patch/?1494
Summary: [Metaticket] merge longturn into mainline
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.02.2010 um 17:31
Category: general
Priority: 1 - Later
URL:
http://gna.org/patch/?1495
Summary: Update queue module
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 28.02.2010 à 16:52
Category: client
Priority: 3 - Low
Status:
Update of bug #15484 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #5:
If used abbreviation for M tons and M goods ( млн. тон and
млн. товаров in Russia) the
Update of bug #15484 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15500 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
___
Additional Item Attachment:
File name:
URL:
http://gna.org/patch/?1496
Summary: Kievan Ruthenian, Khazarian and Sikh nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Sunday 02/28/2010 at 17:30
Category: None
Priority: 9 - Immediate
URL:
http://gna.org/bugs/?15511
Summary: Team victory to Team 0 always displayed even for
teams with only one player
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 02/28/10 at 18:22
Category: None
Follow-up Comment #1, bug #15511 (project freeciv):
Minimal patch attached. While it would be possible to rationalise the code
further given the assumption that no player can be teamless, I think that's a
separate code cleanup -- I think I saw other areas of the code which could be
cleaned up in
Update of bug #15487 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #4:
OK, leaving S2_1 alone. Patch attached fixing the help message which applies
to both S2_2 and
URL:
http://gna.org/patch/?1497
Summary: Change in leadername guidelines
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 02/28/2010 at 21:18
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/bugs/?15513
Summary: Put 'All' nations tab at the bottom
Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 03/01/10 at 06:23
Category: client-gtk-2.0
Severity: 2 - Minor
Update of patch #1496 (project freeciv):
Category:None = rulesets
Priority: 9 - Immediate = 3 - Low
Assigned to:None = dmarks
Follow-up Comment #1, bug #15503 (project freeciv):
Better, but not yet perfect: in the turn after a bomber was not refuelled
everything reachable is marked as 1 turn, but should be 0 turns.
___
Reply to this item at:
Follow-up Comment #2, bug #15504 (project freeciv):
Adding a scrollbar is a good idea. Eventually the content of the unit info
window should be vertically aligned on top, not centered, so the text does
not move up when the scrollbar is displayed.
Update of bug #15503 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15503
___
Message posté
Follow-up Comment #3, bug #15504 (project freeciv):
Eventually the content of the unit info window should be
vertically aligned on top, not centered, so the text does not
move up when the scrollbar is displayed.
I doubt this is realizable, as the text is returned by a common client part.
Update of patch #1301 (project freeciv):
Depends on: = patch #1491
___
Reply to this item at:
http://gna.org/patch/?1301
___
Message
Update of patch #1485 (project freeciv):
Depends on: = patch #1491
___
Reply to this item at:
http://gna.org/patch/?1485
___
Message
Update of patch #1486 (project freeciv):
Depends on: = patch #1491
___
Reply to this item at:
http://gna.org/patch/?1486
___
Message
Update of patch #1487 (project freeciv):
Depends on: = patch #1491
___
Reply to this item at:
http://gna.org/patch/?1487
___
Message
Follow-up Comment #10, patch #1222 (project freeciv):
Patch updated to current trunk.
(file #8334)
___
Additional Item Attachment:
File name: trunk_access_radii.diffSize:80 KB
50 matches
Mail list logo