Re: [Audyssey] question about descent into madness

2006-07-01 Thread shaun everiss
And do everything in order if you can else some of the sequences will just not work even if you havn't been to a particular room. And you will miss out on valuable stuff. At 01:44 PM 7/1/2006, you wrote: Darn, I think I just about had this game beat when the thing crashed on me! If only the load

[Audyssey] Monty impressions

2006-07-01 Thread Neo
HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a

Re: [Audyssey] The Final Conflict

2006-07-01 Thread shaun everiss
You can't shoot back till your turn because its not realtime, this is not a realtime game. But that may come later not in this, and thats as far as I am allowed to tell you. Well set course for 0, set for the closest degree to the next degree setting and thats how you go. Actually in an

[Audyssey] Contacting Draconis Entertainment sales

2006-07-01 Thread Christian
Hello all gamers, I am just wondering if any of you have written to the Draconis entertainment sales email address? I wrote to them a few days ago but with no reply as of yet. Has any of you who placed an order for Monkey Business with ESP got all the updates? I have not since it was the CD I

Re: [Audyssey] jim's concentration game

2006-07-01 Thread Jim Kitchen
Hi Damien, You can put in up to 150 prizes in the concentration.dat file. The two wild cards are randomly generated. BFN Jim But officer, I was only trying to gain enough speed so I could coast to the nearest gas station. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920

Re: [Audyssey] jim's golf game

2006-07-01 Thread Jim Kitchen
Hi Bean, Thanks for pointing out that the just created golf courses do not show up. I will have that fixed in version 7 which I hope to have out within a week. BFN Jim It's nothing a warm-boot can't fix [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio

Re: [Audyssey] Semi new system

2006-07-01 Thread Raul A. Gallegos
This is more of a private message seeing is how not all devs may be subscribed to this list. Besides which, issues of licensing are not for public discusstion when it comes to individual situations. So, let's close this topic. * shaun everiss [EMAIL PROTECTED] [060701 07:05]: Hi all. This

Re: [Audyssey] Contacting Draconis Entertainment sales

2006-07-01 Thread Raul A. Gallegos
Hello Christian. I can say that there are times when it can take up to three days to hear back from Draconis Entertainment. All I can say though is try to be patient. The quality of the products and the support is well worth it. Also, have you posted in the support forum on the web site? *

Re: [Audyssey] Monty impressions

2006-07-01 Thread Sarah
O yeah the screem whena wall is his ot a bit much but all in all, the game rocks. No pun intended. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, July 01, 2006 3:06 AM Subject: [Audyssey] Monty impressions HI Tom and all,

Re: [Audyssey] Monty impressions

2006-07-01 Thread Bryan Peterson
Don't worry. Thomas has been working on a patch that should correct the dying problem. That wasn't intentional, and neither apparently was the falling off ladders thing. I'll be glad when the patch is released. That'll make my game playing experience a whole lot more enjoyable. Then in a few

Re: [Audyssey] Monty impressions

2006-07-01 Thread Liam Erven
like I said man. If you ever get bored and want to colaborate on stuff, le tme know. After judgment day, I will have no projects on the burner. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 01, 2006 1:34 PM Subject: Re:

Re: [Audyssey] Contacting Draconis Entertainment sales

2006-07-01 Thread Bryan Peterson
Raul's right. A little patience and maybe a post in the forum and you might just get the solution to your problem. Heck, sometimes all you need is a post on the forum. I understand Josh DeLioncourt posts there quite frequently, or as frequently as his work allows. From what I've noticed

Re: [Audyssey] jim's golf game

2006-07-01 Thread Bryan Peterson
A new version? Cool! I'll have to try it when I get my laptop. And if it has a multichannel soundcard I can actually play some of those other games! I just hope Homer's still in the golf and pong ones. I never get tired of hearing that! It ain't pretty when the pretty leaves you with no

Re: [Audyssey] Monty impressions

2006-07-01 Thread Bryan Peterson
Thanks Liam. If you want I could Email you offlist when I finish the makeshift manual I'm writing. Then you can see what I've come up with so far. I'd originally thought about using the GMA game engine but that's not set in stone and it's probably a little early to start the big stuff. It's

Re: [Audyssey] Monty impressions

2006-07-01 Thread will
hi liam thoght super liam 2 was on the cards? regards, will - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 01, 2006 7:39 PM Subject: Re: [Audyssey] Monty impressions like I said man. If you ever get bored

Re: [Audyssey] Contacting Draconis Entertainment sales

2006-07-01 Thread Bill and Kristi Freeman
Yes, I have attempted to contact them twice in order to get the new registration keys for the updated ESP titles that were originally sent on the three-pack CD. Never have gotten a response, and the last time I tried contacting them was around a month ago. -Original Message- From: [EMAIL

Re: [Audyssey] jim's golf game

2006-07-01 Thread Sarah
speaking of the new version it still says version something or other updated in 2003 or something. Is that accurate? Thanks. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 01, 2006 11:42 AM Subject: Re: [Audyssey] jim's golf game

Re: [Audyssey] the last crusade

2006-07-01 Thread Bill and Kristi Freeman
Yes, but it's been awhile now. Just make sure to bring lots and lots of potions with you, and you'll need quite a bit of luck as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nicol Oosthuizen Sent: Tuesday, June 27, 2006 10:48 PM To:

Re: [Audyssey] the last crusade

2006-07-01 Thread Bill and Kristi Freeman
Great prototype. As far as I know, that is the only accessible audio-based RPG of its kind in existence. Having to listen too all that chatter between each move in combat really got annoying though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of matt

Re: [Audyssey] RPG Games was thoughts on monty

2006-07-01 Thread Bill and Kristi Freeman
Those are exactly the types of games I would like to see being developed in an accessible format. While growing up, I spent countless hours working through games like Zelda and Final Fantasy with my brothers, cousins, and friends. The crusade game, and I guess even descent into madness, were

Re: [Audyssey] RPG Games was thoughts on monty

2006-07-01 Thread Bill and Kristi Freeman
Thomas, While surfing the web one day, I stumbled onto written scripts for the final fantasy games which described in detail the story lines and character dialogue. You might be able to search for and read over scripts for some of the commercial RPG games to get a better idea of what they're all

Re: [Audyssey] RPG Games was thoughts on monty

2006-07-01 Thread Bryan Peterson
Well, after I get done with the title i'm working on I might just make the attempt to develop a quality RPG. We'll see how this one goes though. It ain't pretty when the pretty leaves you with no place to go. From: Bill and Kristi Freeman [EMAIL PROTECTED] Reply-To: [EMAIL

Re: [Audyssey] jim's golf game

2006-07-01 Thread Bryan Peterson
Well, I got the impression it wasn't ready yet. It ain't pretty when the pretty leaves you with no place to go. From: Sarah [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] jim's golf game Date:

Re: [Audyssey] Super Mario Brothers game

2006-07-01 Thread Bill and Kristi Freeman
I found a nes emulator and several roms, including super Mario. Man, that sure brought back some memories! I used to be able to make it through the first couple of levels in that game back in the day, but can't do so hot anymore. Thanks -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] new harry potter mud need to get players.

2006-07-01 Thread Bill and Kristi Freeman
You can connect with the windows telnet application, but mud clients have several features to help you in the game. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason SW Sent: Wednesday, June 14, 2006 4:46 PM To: Gamers Discussion list

Re: [Audyssey] jim's golf game

2006-07-01 Thread Sarah
O wow. Thanks. I'll check that out. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 01, 2006 1:25 PM Subject: Re: [Audyssey] jim's golf game Hi Sarah, I think you might be going onto Jim's older golf page that

[Audyssey] Monty's revenge

2006-07-01 Thread Jen Karns
I just played the bayta, and I love it. I can't wait for the full release. There is one thing that's bothering me though, when the enemies sound like they are still ahead of you, and then all of a sudden, they are attacking you. I'm on the easy level, so I don't think it's just my reaction time.

Re: [Audyssey] Contacting Draconis Entertainment sales

2006-07-01 Thread Draconis Entertainment
All sales and support e-mails are answered as quickly as possible. We try to make sure this is always within two business days, but frequently answer these sorts of inquiries even on the weekends. I do see Christian's message in the queue and should be getting to it at some point during this

Re: [Audyssey] Monty's revenge

2006-07-01 Thread Bryan Peterson
We're not at the beta stage yet. This is still Alpha. But I have noticed that about the enemies. I particularly find it annoying with the snake. It ain't pretty when the pretty leaves you with no place to go. From: Jen Karns [EMAIL PROTECTED] Reply-To: Gamers Discussion list

Re: [Audyssey] Monty impressions

2006-07-01 Thread Thomas Ward
Hi, Lucas. I'm working on a patch that corrects the falling off ladders and jumping bugs you reported. The demo you have on your system was done in four months from scratch. One reason STFC has fallen behind in updates is that time was spent in developing Monty from scratch. Neo wrote: HI

Re: [Audyssey] Monty impressions

2006-07-01 Thread Thomas Ward
Actually, that to will be changing. When Angela hits a wall she lets out an egh or gasp sound. Sarah wrote: O yeah the screem whena wall is his ot a bit much but all in all, the game rocks. No pun intended. ___ Gamers mailing list ..

Re: [Audyssey] Monty's revenge

2006-07-01 Thread Jen Karns
ah sorry I meant alpha smiles Jen K --- Bryan Peterson [EMAIL PROTECTED] wrote: We're not at the beta stage yet. This is still Alpha. But I have noticed that about the enemies. I particularly find it annoying with the snake. It ain't pretty when the pretty leaves you with no place

Re: [Audyssey] Monty impressions

2006-07-01 Thread Bryan Peterson
That'd certainly be more fitting than having her scream every time. I agree that maybe she should only really scream when she's hit with an attack that does a lot of damage. The poison from the snake and spider bites would qualify as such an injury. BTW, I was wondering one other thing as

Re: [Audyssey] Monty impressions

2006-07-01 Thread Sarah
ah. good. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 01, 2006 6:17 PM Subject: Re: [Audyssey] Monty impressions Actually, that to will be changing. When Angela hits a wall she lets out an egh or gasp

Re: [Audyssey] Monty impressions

2006-07-01 Thread Thomas Ward
Hi, guys. If you are starting a new topic how about change the subject line as this has nothing to do with Monty. Thanks. Bryan Peterson wrote: Thanks Liam. If you want I could Email you offlist when I finish the makeshift manual I'm writing. Then you can see what I've come up with so far.

Re: [Audyssey] Monty's revenge

2006-07-01 Thread Thomas Ward
Hi, Jen. There was a slight bug in the way sounds were moved around in the first release. The patch will be fixing this problem as it is one of the problems I have fixed in the patch. Jen Karns wrote: I just played the bayta, and I love it. I can't wait for the full release. There is one

Re: [Audyssey] Monty impressions

2006-07-01 Thread Thomas Ward
Hi, Bryan. Kate is just the voice of the computer. I have no clue who the girl is that actually does the effects for Angela. Bryan Peterson wrote: That'd certainly be more fitting than having her scream every time. I agree that maybe she should only really scream when she's hit with an

Re: [Audyssey] Monty's revenge

2006-07-01 Thread Jen Karns
excellent, I didn't expect a game of the quality of a finished game seeing as how this is only the alpha, but I just want you to know that it's a good game. You're doing a great job with it. Jen K --- Thomas Ward [EMAIL PROTECTED] wrote: Hi, Jen. There was a slight bug in the way sounds were

Re: [Audyssey] Monty impressions

2006-07-01 Thread Bryan Peterson
We've already started talking about it offlist. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Monty impressions

Re: [Audyssey] Monty impressions

2006-07-01 Thread Bryan Peterson
Wow. She's pretty good then. BTW, how's the patch coming along? It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey]

Re: [Audyssey] Monty impressions

2006-07-01 Thread Thomas Ward
Hi, Bryan. The patch is coming along pretty well. There is allot of bugs fixed, app is being fine tuned, allot was learned what to do and not to do, but progress is slow do to the fact I am reinstalling my computers not to mention replacing my Linux servers with Ubuntu Linux 6.06. Bryan