And do everything in order if you can else some of the sequences will
just not work even if you havn't been to a particular room.
And you will miss out on valuable stuff.
At 01:44 PM 7/1/2006, you wrote:
Darn, I think I just about had this game beat when the thing crashed on me!
If only the load
HI Tom and all,
I really love the alpha. To tell the truth, I really didn'T expect such a
stable, fast and intense game over the original Alchemy version. The only
little problem I have is the falling off ladders and things I think someone
else has already mentioned before. If I jump on a
You can't shoot back till your turn because its not realtime, this is
not a realtime game.
But that may come later not in this, and thats as far as I am allowed
to tell you.
Well set course for 0, set for the closest degree to the next degree
setting and thats how you go.
Actually in an
Hello all gamers,
I am just wondering if any of you have written to the Draconis entertainment
sales email address?
I wrote to them a few days ago but with no reply as of yet.
Has any of you who placed an order for Monkey Business with ESP got all the
updates?
I have not since it was the CD I
Hi Damien,
You can put in up to 150 prizes in the concentration.dat file.
The two wild cards are randomly generated.
BFN
Jim
But officer, I was only trying to gain enough speed so I could coast to the
nearest gas station.
[EMAIL PROTECTED]
http://www.kitchensinc.net
1-440-286-6920
Hi Bean,
Thanks for pointing out that the just created golf courses do not show up. I
will have that fixed in version 7 which I hope to have out within a week.
BFN
Jim
It's nothing a warm-boot can't fix
[EMAIL PROTECTED]
http://www.kitchensinc.net
1-440-286-6920
Chardon Ohio
This is more of a private message seeing is how not all devs may be
subscribed to this list. Besides which, issues of licensing are not for
public discusstion when it comes to individual situations. So, let's
close this topic.
* shaun everiss [EMAIL PROTECTED] [060701 07:05]:
Hi all.
This
Hello Christian.
I can say that there are times when it can take up to three days to hear
back from Draconis Entertainment. All I can say though is try to be
patient. The quality of the products and the support is well worth it.
Also, have you posted in the support forum on the web site?
*
O yeah the screem whena wall is his ot a bit much but all in all, the game
rocks. No pun intended.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, July 01, 2006 3:06 AM
Subject: [Audyssey] Monty impressions
HI Tom and all,
Don't worry. Thomas has been working on a patch that should correct the
dying problem. That wasn't intentional, and neither apparently was the
falling off ladders thing. I'll be glad when the patch is released. That'll
make my game playing experience a whole lot more enjoyable. Then in a few
like I said man. If you ever get bored and want to colaborate on stuff, le
tme know. After judgment day, I will have no projects on the burner.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, July 01, 2006 1:34 PM
Subject: Re:
Raul's right. A little patience and maybe a post in the forum and you might
just get the solution to your problem. Heck, sometimes all you need is a
post on the forum. I understand Josh DeLioncourt posts there quite
frequently, or as frequently as his work allows. From what I've noticed
A new version? Cool! I'll have to try it when I get my laptop. And if it has
a multichannel soundcard I can actually play some of those other games! I
just hope Homer's still in the golf and pong ones. I never get tired of
hearing that!
It ain't pretty when the pretty leaves you with no
Thanks Liam. If you want I could Email you offlist when I finish the
makeshift manual I'm writing. Then you can see what I've come up with so
far. I'd originally thought about using the GMA game engine but that's not
set in stone and it's probably a little early to start the big stuff. It's
hi liam
thoght super liam 2 was on the cards?
regards, will
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 01, 2006 7:39 PM
Subject: Re: [Audyssey] Monty impressions
like I said man. If you ever get bored
Yes, I have attempted to contact them twice in order to get the new
registration keys for the updated ESP titles that were originally sent on
the three-pack CD. Never have gotten a response, and the last time I tried
contacting them was around a month ago.
-Original Message-
From: [EMAIL
speaking of the new version it still says version something or other updated
in 2003 or something. Is that accurate? Thanks.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, July 01, 2006 11:42 AM
Subject: Re: [Audyssey] jim's golf game
Yes, but it's been awhile now. Just make sure to bring lots and lots of
potions with you, and you'll need quite a bit of luck as well.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Nicol Oosthuizen
Sent: Tuesday, June 27, 2006 10:48 PM
To:
Great prototype. As far as I know, that is the only accessible audio-based
RPG of its kind in existence.
Having to listen too all that chatter between each move in combat really
got annoying though.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of matt
Those are exactly the types of games I would like to see being developed in
an accessible format. While growing up, I spent countless hours working
through games like Zelda and Final Fantasy with my brothers, cousins, and
friends.
The crusade game, and I guess even descent into madness, were
Thomas,
While surfing the web one day, I stumbled onto written scripts for the final
fantasy games which described in detail the story lines and character
dialogue. You might be able to search for and read over scripts for some of
the commercial RPG games to get a better idea of what they're all
Well, after I get done with the title i'm working on I might just make the
attempt to develop a quality RPG. We'll see how this one goes though.
It ain't pretty when the pretty leaves you with no place to go.
From: Bill and Kristi Freeman [EMAIL PROTECTED]
Reply-To: [EMAIL
Well, I got the impression it wasn't ready yet.
It ain't pretty when the pretty leaves you with no place to go.
From: Sarah [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] jim's golf game
Date:
I found a nes emulator and several roms, including super Mario. Man, that
sure brought back some memories! I used to be able to make it through the
first couple of levels in that game back in the day, but can't do so hot
anymore.
Thanks
-Original Message-
From: [EMAIL PROTECTED]
You can connect with the windows telnet application, but mud clients have
several features to help you in the game.
Thanks
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jason SW
Sent: Wednesday, June 14, 2006 4:46 PM
To: Gamers Discussion list
O wow. Thanks. I'll check that out.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 01, 2006 1:25 PM
Subject: Re: [Audyssey] jim's golf game
Hi Sarah,
I think you might be going onto Jim's older golf page that
I just played the bayta, and I love it. I can't wait
for the full release. There is one thing that's
bothering me though, when the enemies sound like they
are still ahead of you, and then all of a sudden, they
are attacking you. I'm on the easy level, so I don't
think it's just my reaction time.
All sales and support e-mails are answered as quickly as
possible. We try to make sure this is always within two business
days, but frequently answer these sorts of inquiries even on the
weekends. I do see Christian's message in the queue and should be
getting to it at some point during this
We're not at the beta stage yet. This is still Alpha. But I have noticed
that about the enemies. I particularly find it annoying with the snake.
It ain't pretty when the pretty leaves you with no place to go.
From: Jen Karns [EMAIL PROTECTED]
Reply-To: Gamers Discussion list
Hi, Lucas.
I'm working on a patch that corrects the falling off ladders and jumping
bugs you reported.
The demo you have on your system was done in four months from scratch.
One reason STFC has fallen behind in updates is that time was spent in
developing Monty from scratch.
Neo wrote:
HI
Actually, that to will be changing. When Angela hits a wall she lets out
an egh or gasp sound.
Sarah wrote:
O yeah the screem whena wall is his ot a bit much but all in all, the game
rocks. No pun intended.
___
Gamers mailing list ..
ah sorry I meant alpha
smiles
Jen K
--- Bryan Peterson [EMAIL PROTECTED] wrote:
We're not at the beta stage yet. This is still
Alpha. But I have noticed
that about the enemies. I particularly find it
annoying with the snake.
It ain't pretty when the pretty leaves you with no
place
That'd certainly be more fitting than having her scream every time. I agree
that maybe she should only really scream when she's hit with an attack that
does a lot of damage. The poison from the snake and spider bites would
qualify as such an injury.
BTW, I was wondering one other thing as
ah. good.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 01, 2006 6:17 PM
Subject: Re: [Audyssey] Monty impressions
Actually, that to will be changing. When Angela hits a wall she lets out
an egh or gasp
Hi, guys.
If you are starting a new topic how about change the subject line as
this has nothing to do with Monty.
Thanks.
Bryan Peterson wrote:
Thanks Liam. If you want I could Email you offlist when I finish the
makeshift manual I'm writing. Then you can see what I've come up with
so far.
Hi, Jen.
There was a slight bug in the way sounds were moved around in the first
release. The patch will be fixing this problem as it is one of the
problems I have fixed in the patch.
Jen Karns wrote:
I just played the bayta, and I love it. I can't wait
for the full release. There is one
Hi, Bryan.
Kate is just the voice of the computer. I have no clue who the girl is
that actually does the effects for Angela.
Bryan Peterson wrote:
That'd certainly be more fitting than having her scream every time. I
agree that maybe she should only really scream when she's hit with an
excellent, I didn't expect a game of the quality of a
finished game seeing as how this is only the alpha,
but I just want you to know that it's a good game.
You're doing a great job with it.
Jen K
--- Thomas Ward [EMAIL PROTECTED] wrote:
Hi, Jen.
There was a slight bug in the way sounds were
We've already started talking about it offlist.
It ain't pretty when the pretty leaves you with no place to go.
From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Monty impressions
Wow. She's pretty good then. BTW, how's the patch coming along?
It ain't pretty when the pretty leaves you with no place to go.
From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey]
Hi, Bryan.
The patch is coming along pretty well. There is allot of bugs fixed, app
is being fine tuned, allot was learned what to do and not to do, but
progress is slow do to the fact I am reinstalling my computers not to
mention replacing my Linux servers with Ubuntu Linux 6.06.
Bryan
41 matches
Mail list logo