Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread jason
Thank you, Charles for replying back to me yoru friend, Jason - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, March 30, 2007 8:50 PM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater > Try something new. The mouse

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread Charles Rivard
Try something new. The mouse. You don't have to see where it goes as long as the game does. - Original Message - From: "jason" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, March 30, 2007 9:37 PM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater > Hello

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread jason
Hello Richard, is there anyway with this new game that we can use the arrow keys to move the sub instead of the mouse, and can we have a key stroke that turns on the sonar, and a key stroke to pick up the treasure? I am totally blind and there for I cant see where the mouse goes or does the mous

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread damien c. sadler - head of x-sight interactive
and me. regards, damien' - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 31, 2007 12:55 AM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater > do you need more testers, if so I would be happy to test if

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread shaun everiss
do you need more testers, if so I would be happy to test if that would speed things up. At 10:03 a.m. 31/03/2007, you wrote: >Hi, > >No, unfortunately not. Development should take another two weeks or so (we >can only spend one day a week on it now since the project is officially >ended already)

Re: [Audyssey] Even longer ultimate fatality.

2007-03-30 Thread Yohandy
Well no it's not a bug. I'm just taking advantage of the transitional moves. I can teach you how to do it if you're interested. It's cool because you can really annoy people with it as you can make the fatalities extremely long. - For an amazing video gaming site containing origin

Re: [Audyssey] Even longer ultimate fatality.

2007-03-30 Thread Søren Jensen
How do you do the very long one? I don't understand how you can continue makeing kombos without the pitch of the music change? Isn't it a bug in the game, or do you use some special combos? Best regards Søren. Mail & MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Me

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread AudioGames.net
Hi, No, unfortunately not. Development should take another two weeks or so (we can only spend one day a week on it now since the project is officially ended already) but then we still need testing. Luckily we have been approached by a fellow game design student of the lead programmer of Audio

[Audyssey] Even longer ultimate fatality.

2007-03-30 Thread Yohandy
Hey all, This one is 35 chains. I doubt I can make it longer than this. If anyone does, upload it. Enjoy! www.sendspace.com/file/zhaow0 - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 _

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread shaun everiss
on the subject of audio game experiments whats happening on audiogame maker, any status reports forth coming? At 08:21 a.m. 31/03/2007, you wrote: >Hi, > >Amongst other things, Sander and I (of AudioGames.net) also teach a seminar >"Game Audio" to game design student at the Utrecht School of the

[Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread AudioGames.net
Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar "Game Audio" to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a g

[Audyssey] Just paid for another year

2007-03-30 Thread Raul A. Gallegos
The audyssey.org domain web hosting service and mailman mailing list is due to renew on April 1 2007. I've gone ahead and paid it today for another year. As fellow list members, I thought I'd let you guys know. The cost was $167.40. -- Raul A. Gallegos | http://www.asmodean.net __

[Audyssey] Lighttech Interactive - Four new game updates

2007-03-30 Thread Robjoy
Hello all, over the passed month, we received a number of bug reports on several of our games. so we compiled new setups for Light Cars, Blankblock, Treasure Mania1 and Light Locater, which hopefully fix the reported bugs. check out www.lighttechinteractive.com to get them. Happy gaming, Lighttec

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Bryan Peterson
Telepathy, as Dark said, actually means ann ability to communicate with a person or creature mind to mind. Not just to read their mind but to speak to them. Such people, called Telepaths, can sometimes communicate with people over great distances. It ain't pretty when the pretty leaves you with

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Dark
usually, telepathy means communicating by using your mind. But I think in this case Robjoy was talking about controling the monsters with your amazing mental powers, not just communicating with them. so I'm afraid telepathy isn't the same as using a teleporter. Beware the Grue! Dark. - Ori

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Robjoy
Hello Nicol and all, I like to explain why i did something before doing something, so in that way i can't ignore other's opinions. About telepathy, no its not the same. Telepathy means you have an ability to use your mind in a non-usual way. I think i could fill a book with telepathy examples and

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Thanks rob. What a crystal clear explanation! Btw is telepathy, the word you used in your post, the same as using a teleporter? -Original Message

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Robjoy
Hello Nicol and all, Giving a suggestion won't hurt anyone, as suggestions are always good. Here, i have to mention that i'm not the only one person who makes lighttech's games, i'm just one of them. And, now back to light cars. The main concept of the game is to avoid as many cars as you can. If