THESE GAMES INTERFACE DIRECTLY WITH Sapi so we don't have any sort of jaws
readable message that the speech history mode could intercept, so the only
way out I see is jim interfacing with the jaws api and calling the braille
scripts that way. but then people start complaining hey hey I'm using
Hi Charles,
I'm sorry, but you know because my games are self voicing via the free
Microsoft sapi5 text to speech engine I don't guess that they would do anything
for a braille display. There is just no good way to put text to the screen in
Windows so that it would work with all Windows
Hi Richard,
Thanks for the description of Missile Command. That is pretty much like how I
remember playing it back when I had sight. Now just for finding sounds that
won't be too annoying for the incoming missiles and your targeting pointer.
BFN
Jim
Consciousness: that annoying time
Hadn't thought of using a color identifier. I'm getting a new one when
computer room services get their act together in the new year because my old
one isn't too accurate any more, but cool idea.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
I would just like to publicly point out that q9 is the best sidescroller
i have ever played. When I indicated the demo to brazilian people, last
week, we had five people from here playing it, now, we have over 25
people with the demo in hand, and the game is generating challenge, and
competition
Hi Mauricio,
Thanks for that. I'm glad to hear that people are enjoying the game, very
rewarding after the many months of work that were spent on it.
Kind regards,
Philip Bennefall
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent:
Hi Folks,
I just added, Dice Roller by Jim Kitchen to my downloads page.
This free Windows based Dice Roller uses your SAPI voice to speak all the
text.
Unzip it to its own folder, and run the DiceRoll.exe in the created folder.
You should have Jim Kitchen's WinKit installed as it contains the
Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game,
Time of Conflict.
A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict. As it sometimes goes, the Time of Conflict beta
testers came up with great ideas
Hi,
What is this game about do you kknow? I've tried looking on the website and
I can't find anything.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 December 2009 15:58
To: Gamers Discussion list
Subject: Re:
HiDarren,As Time of Conflict has not been released yet and is still in
private beta I don't think a detailed description is in order.
It is a war game loosely based on technology of around 1940.
You have cities and territory to defend and troops and equipment that you
send out to explore and
Certainly sounds interesting. Hope they incorperate stuff like building more
troops and the like. This certainly does sound interesting.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 December 2009 17:36
To:
Hello all,
Do to the day to day happenings of life, and the commitment I have
neglected to my band, and the neglect of my family, and various other
obligations left to me, I have, until an undetermined point in the
future, have decided to sever ties to several mailing lists, social
networks, etc,
Hi,
I've seen some games try to divide data too much. While this is certainly
beneficial since it gives you smaller areas to work with, if overdone it can
negate the purpose of sectors altogether. I'd much rather see sectors
defined in a more consistent manner, like A-Z going left to right and
Hello Jim,
For the incoming missile, how about a windy mild whistling sound which
is descending in pitch. This sound would be placed somewhere in the
stereo field. If it is at an angle, it would move across the stereo
field as it descends.
For the targeting pointer, use a solid quiet
Absolutely. Especially Kidnapped and Kingdom.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, December 27, 2009 7:59 PM
To: Gamers Discussion list
Subject: [Audyssey] any interest in old Apple games if
You showed it to Brazilian people? Brazilian is a huge number! :)
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, December 28, 2009 8:18 AM
To: gamers@audyssey.org
Subject: [Audyssey] q9: the, game!
I
Just one more registering interest. Dabbled with Sound RTS and liked
the idea of the genre at least, though I found the novelty wore off
quite soon because of the fairly limited stuff I could do.
Scott
On 12/28/09, Phil Vlasak p...@pcsgames.net wrote:
HiDarren,As Time of Conflict has not been
Hi, and yes, I'm still working on the C++ code. However, does anyone know of
a good and explanatory tutorial for Visual Basic since I had a couple of
suggestions for converting Apple II games using that code base?
Someone also mentioned a direct X library and the sappy object library. Does
Hi Chastity,
I don't know if you are a member of Book Share or not, but they do have
some very good books on Visual Basic .NET in daisy format for a new
programmer. Two that come to mind are Learning Visual Basic .NET and
Visual Basic .NET in a Nutshell. Both are published by O'Reilly and
Hi Scott,
Unfortunately, SoundRTS, like many accessible games, is only a stripped
down and simplified example of a real time strategy game. SoundRTS is by
no means as complex or feature filled as something like Warcraft. While
I do like SoundRTS I'm also acutely aware that it falls short of
Here's an idea. See if you can get these people to buy the game.
---
In God we trust!
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Monday, December 28, 2009 4:17 AM
Subject: [Audyssey] q9: the, game!
I would just like to publicly
hi charles.
thats my intention! i'm working on that! lets see what i can do!
mauricio
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 29, 2009 4:51 AM
Subject: Re: [Audyssey] q9: the, game!
Hey,
We have released a mandatory patch that fixes some issues users were
having. It is mandatory because we've moved the server to a new
location. It will now run on 64 bit systems, and has fixes for several
errors users were encountering. The patch also includes some
enhancements and bug fixes,
hi all.
i was looking at the l works website and it seems like everything ahs been
abandonned? no places to order, updates last on 2007?.. is everything free now,
or what?
mauricio
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
As far as I know Liam is still taking orders. He has a job now which
slows development of new games down considerably.
On 12/28/09, mauricio almeida mauricio...@uol.com.br wrote:
hi all.
i was looking at the l works website and it seems like everything ahs been
abandonned? no places to
I'm still updating the dice roler with more features. The latest gives it the
ability to roll up to 30 dice in one go, then arrow through a combo box that
shows each die's result. If the user needs to reroll one of the results, they
can arrow to it and press ctrl+r.
I've impliminted a novice
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