Re: [Audyssey] game objects in memory

2010-12-12 Thread Thomas Ward
Hi Cara, Got it. I apologize if I was a bit short with you a bit earlier. It is just the fact I've written and rewritten this engine code so many times I'm ready to scream. One of those cases wereI feel like I can't do anything write, and the worst part of it is I'm both college educated and have

Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-12 Thread Shiny protector
Snow? I love snow! Especially snowball fights! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 12, 2010 2:22 AM Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Shiny protector
Your right. But would you implement a feature that which will allow Mara to use her fists? Maybe I could launch some cool attacks with the mouse. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 12,

Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-12 Thread Ben
Yay! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: 12 December 2010 10:42 To: Gamers Discussion list Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory Snow? I love

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
I am with you there. I've been doing this whole gaming thing (with a keyboard) since I was about... well... 10 or so, then realized the potential of ps consoles, with when I was about 12. Then my life changed. Now I'm streetfightering (is that even a word or am I just neologising?) m king,

Re: [Audyssey] TDV problem still unresolved

2010-12-12 Thread Ben
By the way... its 3-d velocity (might be three in letters actually) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chad Fenton Sent: 12 December 2010 02:27 To: Gamers Discussion list Subject: [Audyssey] TDV problem still unresolved

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
Exactly! You rereleased jq? Have not got that one. Whats the mouse for now -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 12 December 2010 01:56 To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Kevin Weispfennig
Hi, I also love the mouse as a gaming device. For example, if it allows you to turn by moving the mouse around, sometimes it just can be hours faster than with the keyboard. Kevin - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list

Re: [Audyssey] Judgement Day keys

2010-12-12 Thread Ben
But it still comes up with the make payments with pay pal button, and I don't want to pay again... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 11 December 2010 19:46 To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Kringle Crash Score

2010-12-12 Thread Ben
Trouble is I send these via my inbox, not keeping track of threads. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 December 2010 19:18 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Kringle Crash Score

Re: [Audyssey] Judgement Day keys

2010-12-12 Thread Liam Erven
Why not send it by email? To support, or sales? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Sunday, December 12, 2010 6:47 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day keys But it still comes

Re: [Audyssey] please someone help with tdv

2010-12-12 Thread Ben
Just delete your mission.tdv file in the bpc programs/tdv directy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 17 November 2010 01:02 To: gamers@audyssey.org Subject: [Audyssey] please someone help with tdv

[Audyssey] problems running towers of war strategy game.

2010-12-12 Thread alex wallis
Hi list. I am wondering if I could please get some help running the towers of war strategy game? I am running windows 7 64 bit, and basically can't get it to run. When I press enter on the executable, or right click and select run as administrator, nothing at all happens, I don't get any gui,

Re: [Audyssey] Judgement Day keys

2010-12-12 Thread Ben
Ok I'll send it to support I think... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 12 December 2010 12:50 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day keys Why not send it by email? To

Re: [Audyssey] problems running towers of war strategy game.

2010-12-12 Thread Jeremy Kaldobsky
Are you sure it isn't running but being pushed to the background for some reason? Also, if your computer lags when starting up the game you might not hear the initial welcome message so try pressing Tab since that will begin cycling through menus if the game actually is running. I'm on a 64

Re: [Audyssey] problems running towers of war strategy game.

2010-12-12 Thread Mike Maslo
No it is not running. I can guarantee that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 12, 2010 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] problems running towers of war

Re: [Audyssey] game objects in memory

2010-12-12 Thread Willem Venter
Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If

Re: [Audyssey] Judgement Day keys

2010-12-12 Thread Bryan Peterson
No, I mean just Email Liam the product ID with a replacement request. We are the Knights who say...Ni! - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 12, 2010 5:47 AM Subject: Re: [Audyssey] Judgement Day

Re: [Audyssey] Judgement Day keys

2010-12-12 Thread Bryan Peterson
Exactly what I just said. LOL. We are the Knights who say...Ni! - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 12, 2010 5:49 AM Subject: Re: [Audyssey] Judgement Day keys Why not send it by email?

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread shaun everiss
well I like the mouse myself. At 12:51 a.m. 13/12/2010, you wrote: Hi, I also love the mouse as a gaming device. For example, if it allows you to turn by moving the mouse around, sometimes it just can be hours faster than with the keyboard. Kevin - Original Message - From: Shiny

Re: [Audyssey] TDV problem still unresolved

2010-12-12 Thread Hayden Presley
Hi, Lol! Terminal Velocity? What in the world? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Sunday, December 12, 2010 5:24 AM To: cwfen...@comcast.net; 'Gamers Discussion list' Subject: Re:

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Hayden Presley
Hi, No pointin using fists...I can just see it now: Jedi is engaged in hand-to-hand combat against Darth Tyrannus! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Sunday, December 12, 2010

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
Jedi have been known to use hand-to-hand combat... Obi-Wan gives Jango Fett a pretty good run for his money with no lightsaber. At 12:11 PM 12/12/2010, you wrote: Hi, No pointin using fists...I can just see it now: Jedi is engaged in hand-to-hand combat against Darth Tyrannus! Best Regards,

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Hayden Presley
Hi, Hmmm...this is true. Though I wasn't exactly talking about a bounty hunterhere either... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, December 12, 2010 2:31 PM To: Gamers

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi Hayden, On the contrary several of the Jedi Knight games feature hand to hand combat as well as light sabers, blasters, and the usual weaponry you would expect. In fact at the beginning of Jedi Knight I Kyle isn't even armed at the beginning of the game. You get your first weapon by grabbing

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi Muhammed, That feature already is built in by default. It was added to the game engine a long time ago, and are you forgetting it is now a core feature of the engine? Anyway, even if hand to hand combat wasn't a part of the engine I'd add it just because it was a feature of Mysteries of the

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-12 Thread NIcol
Hi Tom Sounds like an interesting book. Is the book available as an e-book like .pdf or .html? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 December 2010 01:08 AM To: gamers@audyssey.org Subject: [Audyssey]

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
But if Jedi are experienced in hand-to-hand combat, doesn't that theoretically mean sith would be, as well? Amd Mara definitely knows hand-to-hand combat... lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
You know, as weird as this sounds, I like to run around beating enemies up. If an area has more enemies than are necessary, I tend to kill all of them just for fun... but I think fists wouldn't be a bad idea. At 01:03 PM 12/12/2010, you wrote: Hi Hayden, On the contrary several of the Jedi

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Hayden Presley
Hi Thomas, Ah...cool. Just didn't seem like a Jedi-esk minouver. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 12, 2010 3:03 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-12 Thread Thomas Ward
Hi, Well, as far as the Windows release goes anyway. In order to fix that problem I need to rewrite the window manager module to create a window without a menu bar. This isn't an issue with the Linux release as the latest build of the Linux build of the engine now uses SDL as the default window

Re: [Audyssey] problems running towers of war strategy game.

2010-12-12 Thread reinhard stebner
Do not forget that you will need to install the correct vb6 dlls for win7x64. If you need adatiaonl help on this, I can help. I had the same issues when first trying to run this game. Oh, Jeremy, how is the other game of yours coming? -Original Message- From:

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Darren Duff
-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus

Re: [Audyssey] problems running towers of war strategy game.

2010-12-12 Thread Mike Maslo
I installed Jim Kitchen's game but it did not help. Where do I install them to or how do I do it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of reinhard stebner Sent: Sunday, December 12, 2010 4:05 PM To: 'Gamers Discussion list'

Re: [Audyssey] game objects in memory

2010-12-12 Thread Thomas Ward
Hi Willem, Yeah, I know, but the engine is already written the way it is. I really don't want to rewrite anything I don't have to. This is a classic case of if it ain't broke don't try to fix it. The game mechanics, such as they are, do work and are both stable and reliable. On 12/12/10, Willem

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
I think that depends on the author. because in the phantom menace, when Obi-wan dives into the water with his lightsaber on, it dies, reportedly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi, Yeah, but there seams to be some disagreement between Star Wars sources weather or not a light saber works under water. In the Jedi Knight games they would fail under water, and you had to depend on hand to hand combat or force ability to fight the dianogas and other sea creatures

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread shaun everiss
I don't think it would then again thats not been tested, Though I guess it may. nothing says it won't. At 11:56 a.m. 13/12/2010, you wrote: Hi, Yeah, but there seams to be some disagreement between Star Wars sources weather or not a light saber works under water. In the Jedi Knight games they

Re: [Audyssey] game objects in memory

2010-12-12 Thread Cara Quinn
Hey thomas, thanks so much for your apology and no worries! I sure understand the feeling of stuff not working right! -I'm sure we all do. -It's sure not you though, I think sometimes, coding paradigms and getting libraries to play nice and such are just too fr**king needlessly complex at

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Cara Quinn
Ben, if you edit some initialization files for Audio quake, it's possible to re-enable the mouse (which was intentionally disabled for AQ) along with the usual keyboard controls. This way, instead of rotating in little 22.5 degree increments and not being able to easily look up or down, you

Re: [Audyssey] game objects in memory

2010-12-12 Thread Cara Quinn
Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all comfortable dealing in radians all the time. lol! I prefer to work in degrees and just convert back and forth on the fly. I basically have two methods I send pointers to; one to get an angle which returns in degrees,

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi, Well, not necessarily. I think this would be a case of skills of an individual person rather than weather or not all Jedi or all Sith would know hand to hand combat. Mara Jade is a special case in point as she was taken from her home at age 8 by the Emperor and trained from childhood to be a

Re: [Audyssey] game objects in memory

2010-12-12 Thread Thomas Ward
Hi Cara, That makes two of us. I don't think in radians either. I have a few calculation functions in the engine that actually returns a degree either absolute or relative based on what I need the direction for. If it is a trajectory/targeting solution I'll use relative since obviously I need to

Re: [Audyssey] game objects in memory

2010-12-12 Thread Thomas Ward
HI Cara, Thanks for understanding. For me I have felt like the perverbial dog chasing his own tail. Trying this API, trying that one, and trying to make it do exactly what I want is a serious pain in the butt. Of course, the principle problem is trying to design high quality ccross-platform

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Darren Duff
. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-12 Thread Thomas Ward
Hi, Unfortunately, no. I'm going to have to scan it from cover to cover and probably edit it to clean up any scanning errors before I can read it. As the holidays are in full swing I probably won't really get to the book until after Christmas. Cheers! On 12/12/10, NIcol

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Darren Duff
E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-12 Thread Thomas Ward
Hi, I certainly hope so. Coming up with a cross-platform standard is difficult. Things like object serialization, AKA saving games, etc has to be done in a way that works on multiple platforms. As there is no standard way of handling serialization in C++ you end up having to use something like

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi, Not this game. My purpose here would be to try and to recreate the original game, Mysteries of the Sith, so obviously I'd want as little end user suggestions as possible. Anything that would stray too far away from the original game would be undesirable. Its one thing to change keyboard

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
That's all very true. And I forgot about that force bubble til now... but it seems that the general principle of hand-to-hand combat is pretty widespread in the order. Every jedi I've sceen either in books or movies seems to know how to fight with their bare hands if they need it. --- Gamers

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Phil Vlasak
Hi Thomas, Didn't Yoda have a force bubble? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 12, 2010 9:08 PM Subject: Re: [Audyssey] mysteries of the syth Hi, Well, not necessarily. I think this

Re: [Audyssey] game objects in memory

2010-12-12 Thread dwillemv
Yes, but the actual value doesnt matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi Phil, No. Not that I'm aware of. In his battles such as the one featured in Attack of the Clones with Count Dooku and the one in Revenge of the Sith with Palpatine Yoda uses force deflect to block the force lightning attacks. This is a completely different force ability from the force bubble

Re: [Audyssey] Writing with Inform

2010-12-12 Thread Jacob Kruger
Ok, just downloaded/installed it, and think will have to either try get used to it's interface, or else just go through documentation, and then go back to writing source etc. in notepad again, and just use it to try compiling it, but let's see... Stay well Jacob Kruger Blind Biker Skype:

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
Adding into the game would be a very interesting feature - building your own saber was a feature of a later game I believe... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 12 December 2010 23:27 To: Gamers

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
Could you give me some pointers as to how to edit and obtain the latest jq information and releases? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 12 December 2010 23:44 To: Gamers Discussion list Subject: Re: