Re: [Audyssey] Hunter, level nine.

2013-11-24 Thread hayden presley
The first five nots are the lowest to fifth lowest. The second five are highest to fifth highest. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo Sent: Sunday, November 24, 2013 8:28 AM To: Gamers Discussion list Subject:

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Thomas Ward
Hi Dakotah, That's precisely my thoughts. I don't want to overly complicate the game idea because quite frankly I neither have the time or the energy to develop anything somewhat complex. With me pretty much in meetings and such every day when I get home and have time to do something for myself I

Re: [Audyssey] Godville.

2013-11-24 Thread Dakotah Rickard
Yeah. You can totally ignore Godville and things will still get done. I'm trying for the achievement where I ignore my hero for an entire year. On 11/24/13, dark wrote: > Well Lindsy, As Austin said, the point of Godville is basically to just > watch what your hero does. You can punish or reward

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Dakotah Rickard
But I'd love, love to play something like this. On 11/24/13, Dakotah Rickard wrote: > I have a good suggestion. I know it's good because I've used it a lot. > Don't overcomplicate things. The more you add, the more you'll want to add. > Having various skills as buyables, having various weapons an

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Dakotah Rickard
I have a good suggestion. I know it's good because I've used it a lot. Don't overcomplicate things. The more you add, the more you'll want to add. Having various skills as buyables, having various weapons and shields and armor and such as another type of buyable, all that sounds not only feasible b

[Audyssey] Merkmatics Chess Clock

2013-11-24 Thread Charles Rivard
Merkmatics Chess Clock A World-Class Game Clock for iOS. Updated for the new iPhone 5.The most accurate, high performance, customizable and user friendly game clock on the App Store.It provides the highest accuracy timing that iOS allows and has more features than any other game clock on the App

Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-24 Thread Stephen
oh for that y lee coyote to win! At 10:00 AM 11/25/2013, you wrote: Hi Darren, Well, off the top of my head I can say Roadrunner seems to be the primary ISP that is giving us delivery errors. We aren't sure why, but there is something not working right between there mail servers and ours. We ch

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread dark
Hi Tom. I agree on your skills ideas and varieties of upgrades, whether warriors or robots, but I was also thinking in terms of what was actually happening in! battle, so that when fighting the player actually had different options to choose than just hitting the attack button over again. S

Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-24 Thread Thomas Ward
Hi Darren, Well, off the top of my head I can say Roadrunner seems to be the primary ISP that is giving us delivery errors. We aren't sure why, but there is something not working right between there mail servers and ours. We checked out Kitchensinc.net and for some weird reason we are getting an

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Thomas Ward
Hi Dark, Good point. As it so happens I was looking at a possible d20 attack type system for my game as attacks would not only be effected by the roll of the dice but different skills and weapons would also effect the outcome too. Encumbrance can effect other stats like speed which would add a bit

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Thomas Ward
Hi Dark, Well, more options and possible strategies is actually one of the reasons why I wanted to rewrite the Hack game with my own ideas and a different theme. While Dan's original was a fun little time waster meant to be carried around on an old Braille N' Speak it was rather limited in what a

Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-24 Thread Darren Harris
hi tom, it might be useful to know if possible what isp's are causing the problems? Then individual users would know if and why it's affecting them? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 24 November 2013 22:31 To: Gamers Discu

Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-24 Thread Thomas Ward
Hi Dark, Well, we are certainly trying. We were looking at the logs this morning and found some anonymous errors which seem to be the fault of the users' ISP rather than with Mailman itself. We haven't found anything wrong with our Mailman configurations, with cPanel, or anything on our end to ex

[Audyssey] Hunter, level nine.

2013-11-24 Thread Juan Pablo
Hi friends, I have some dificulties to ends this level in insane mode. I do not understand how I have to do the scale. In the manual, the explanation is: “On insane difficulty you arrange the pipes in a musical scale of sorts” Ideas? Tjamls. Kiam; --- Gamers mailing list __ Gamers@audyssey.org I

Re: [Audyssey] Godville.

2013-11-24 Thread dark
Well Lindsy, As Austin said, the point of Godville is basically to just watch what your hero does. You can punish or reward them, or resurrect, but essentially those things just speed up progress, you can actually do nothing at all and your hero will still go on quests, fight monsters etc. In

Re: [Audyssey] Godville.

2013-11-24 Thread Lindsay Cowell
Ah, it seems good fun, actually. -Original Message- From: austin pinto Sent: Sunday, November 24, 2013 11:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] Godville. no godville is a rpg in which u must only see your hero play and if he loses his health u must encarage or punish

Re: [Audyssey] Godville.

2013-11-24 Thread austin pinto
no godville is a rpg in which u must only see your hero play and if he loses his health u must encarage or punish him and if he dies u must resurect him and some thing more On 11/24/13, Lindsay Cowell wrote: > Hi all > > Is it me, or is godville a very weird game, you don’t seem to have to do > a

[Audyssey] Godville.

2013-11-24 Thread Lindsay Cowell
Hi all Is it me, or is godville a very weird game, you don’t seem to have to do anything? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] A funny Doctor Who related story

2013-11-24 Thread dark
Well sTeven I'm not sure about the hand holding thing, to me that is waay too forward, though that's something for another topic. But getting slapped by tegan is sort of amusing, indeed it's quite interesting to know that her character was sort of based on her persona. Actually I had a s

Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-24 Thread dark
Glad this is getting fixed tom, I know it's been a right royal pain in the rear! All the best, Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 24, 2013 4:07 AM Subject: [Audyssey] Important! Temporary list shutdown tonight. Hello

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread dark
Hi Tom. Nice idea, but just a few things could make the replay factor greater. For example, suppose while you could train with experience, and buy basic weapons and armor in the shop, you obtained weapons by defeating your enemies, and got one at random. This means if you were a sword speci

Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread dark
I Agree with Milo, well at least about the stratogy end, though for me robots would be equally cool, (actually to me since I've never used a bns the original hack is of less interest though I do intend to have a look at the game). The more stratogy and options in combat and such there are, the