Re: [Audyssey] kerkerkruip

2014-10-10 Thread dark
Probably depends upon your screen reader. I find I prefer winglulx with supernova for the same reason I prefer Win Frotz, sinse the screen is far less cluttered than filfre, and it has the sapi option for auto reading of incoming text, but I know Filfre has been popular with jaws users, so it

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
Hmmm, Anouk, I could write you a long mmessive on Doctor who canon, and why steven Mophat (the current producer), should be exterminated for spitting all over it, but that probably would be very ot for this list. I'll just say with Doctor who remember it's essentially a story about time

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
Hi Tom. Good point about the operating systems, though in their defense sinse they were listing operating systems for phones such as blackberry which I don't believe are the least accessible, I suspect they don't know much about vi access to operating systems and that linux would even be an

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Dark, Yeah, please don't. A comprehensive discussion of Dr. Who cannon, all be it interesting, would definitely be way off topic for this list. Same goes for Star Trek or any other long lived science fiction series. :D As for the form I filled out what I could, and I figure if they want more

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread shaun everiss
Thanks anouc, this is a good thing, now someone needs to add this to the forums, I have answered it. At 08:31 p.m. 9/10/2014, you wrote: Begin forwarded message: From: marco.donat...@gmail.com Subject: Audiogame in developing Date: 6 Oct 2014 17:08:21 GMT+2 To: viph...@googlegroups.com

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Dean Masters
Dollywood in East Tennessee built a wooden coaster in the last ten years. I think it is called Thunder Alley. Dollywood is up in some hollows in the mountains of East Tennessee and they expanded into a new hollow to build Thunder Alley. the next year they built Timber Tower which is similar

Re: [Audyssey] 404 not found.

2014-10-10 Thread ishan dhami
a person who is forty or fifty tried a joke and a young man also. but people appreciate and laugh at the older one Why? Thanks Ishan On 10/8/14, shaun everiss sm.ever...@gmail.com wrote: well he could be trying to coppy phill but concidering that phill is one of the best, I think the only one

Re: [Audyssey] Site Errors was 404 not found.

2014-10-10 Thread shaun everiss
I never said usagamesinteractive.us or don't think I did. the site seems to work now. At 10:03 p.m. 9/10/2014, you wrote: Hello Sean, Well, to start with there is no usagamesinteractive.us to begin with. The site is usagamesinteractive.com. so if you are trying usagamesinteractive.us then that

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread shaun everiss
Well when I answered the question I didn't put an actual game, I just said a percentage, since most stuff out is good and vary little not I put a round about number. I suspect this is a round about shove for someone that may have the power but has not entered the market yet. Don't judge to

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
Hi Thomas sir! I wonder that they don't ask about what kind of games do you like such as side scroller FPS or RPG. I think they are new and don't know about some common things. another stupid question is that how many audiogames have we play? Thanks Ishan On 10/9/14, dark d...@xgam.org wrote: Hi

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
thanks anouk sir for forwarding it. On 10/9/14, ishan dhami ishan1dha...@gmail.com wrote: Hi dark sir! I like the form and filled it. The thing is that we should be easy and simple in question air. there are few people who knows the heavy terms of game mechanics. so Don't think from your

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Dark, Obviously, I don't know much more than you at this point about their objectives, goals, or programming skills, but I did have some of the same concerns. I know firsthand that supporting more than one platform and device is pretty complicated, down right painful, for even a skilled

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
Hi dark sir! I like the form and filled it. The thing is that we should be easy and simple in question air. there are few people who knows the heavy terms of game mechanics. so Don't think from your point of view. Thanks Ishan On 10/9/14, dark d...@xgam.org wrote: Hi Anouke. I've filled in

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
It's not a matter of terms ishen, it's a matter of information. suppose the developers put out this form, and everyone said their favourite game was Swamp, heck even if as you suggest they had a which genre do you like type of question, and you filled it in and everyone put fps. Well they

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
Hi Tom. My answer was quite humourous to that question sinse there are few audio games I have not! played :D. I think I said over 300, and gave a link to audiogames.net :D. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
That is true Tom, however that is why i suggested they go to audiogames.net or here and dam well ask, rather than relying on tick box answers. It's been a quite common thing, someone will turn up on the forum and say what platforms do people prefer for audiogames? or what kind of games are

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Ishan, Well, asking how many audio games a person has played isn't really a stupid question. That's basic marketing research, and as someone who has filled out several marketing surveys its a typical type of question to find out how many of their potential customers have used similar products.

Re: [Audyssey] 404 not found.

2014-10-10 Thread dark
I'm not sure what you mean Ishen. Comedy is a skill like any other, it doesn't matter what age or gender you are. It is something that takes practice and understanding. Obviously some older people have had more practice, but that's not to say all have or all young people are bad at comedy

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Charles Rivard
Although I like bumper cars, I would like them even better if I could see where I was headed. Bash! Bash! Bash! The same with bumper boats. During astronaut training, they ride what they refer to as the vomit comet. I'd like to experience that bit of weightlessness. --- Be positive!

Re: [Audyssey] kerkerkruip

2014-10-10 Thread Josh Kennedy
I use NVDA for mostly everything. filfre seems to work best on windows8.1. On 10/10/2014 2:20 AM, dark wrote: Probably depends upon your screen reader. I find I prefer winglulx with supernova for the same reason I prefer Win Frotz, sinse the screen is far less cluttered than filfre, and it

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun, Well, there are some good adult interactive fiction games, but I'll be the first to admit they are few and far between. I think the problem with AIF, as with most porn, is the developer is interested in getting straight to the down and dirty while skipping over developing a background

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across so far. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh, Personally, I would choose Python. Any full blown programming language is better for a roll playing game than most interactive fiction languages which are designed for puzzle type play than any kind of deep sort of action oriented game with stats and skill levels. Python is simple and

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
filfre seems to be one of the best interpreters I found. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Thomas Ward
Hi Charles, Better you than me. The vomit comet gets the name for a reason because almost everyone who goes through that part of training upchucks. Since I don't like getting sick I'd prefer to stay far away from anything with that kind of rep. On 10/10/14, Charles Rivard wee1s...@fidnet.com

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Thomas Ward
Hi Lisa, Well, I can take some pills for motion sickness, but often times they make me sleepy or they don't always work. So I try not to depend on pills for motion sickness unless I really have to. On 10/10/14, Lisa Hayes lhay...@internode.on.net wrote: Oh thomas what a ruining thing to have,

Re: [Audyssey] 404 not found.

2014-10-10 Thread Thomas Ward
Hi Ishan, Comedy is a skill. It doesn't matter how old someone is, but it does require the person have insight into what makes people laugh and what many people will find funny. Its a skill, and if a person has it people will laugh at their jokes. I suspect joking around comes naturally to Phil,

Re: [Audyssey] Site Errors was 404 not found.

2014-10-10 Thread Thomas Ward
Hi Shaun, You most certainly did. That is why I pointed it out to you. You had a *.us extention rather than a *.com extention. Either it was an accidental typo or whatever, but you wrote us instead of com. In any case that is why I can't stress proofreading your messages enough! Cheers! On

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other

Re: [Audyssey] scare for adrift?

2014-10-10 Thread Thomas Ward
Hi Josh, Unfortunately, scare will not run on 64-bit versions of Windows at this time. At least not as of the version I have which only runs on 32-bit versions of Windows. So that might be a problem if you have 64-bit Windows 7 or Windows 8. Scare is also quite incomplete in some areas and it

Re: [Audyssey] kerkerkruip

2014-10-10 Thread wayne17a
Hi dark as a new blind user and I have had no experience with if games is there a easy guide to know what to do and step by step instructions on what and where to get all thanks in advance -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday,

Re: [Audyssey] kerkerkruip

2014-10-10 Thread dark
Hi Wayne. There are no specific guides to interactive fiction for blind/vi users, however there are several general if guides, and sinse If is inherently accessible anyway as all your doing is reading on screen text and responding, that shouldn't be a problem. In terms of software, all you

Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread valiant8086
Hi. This is a known issue. Quenton the developer of the playroom knows about it. We're supposed to be working together to fix it, since mush z and monkeyTerm and my speakDropbox application are all broken by the problem. MonkeyTerm and speakDropbox at least use the same code to speak as the

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds and maybe some music. maybe make oo oo yes! an rpg text version of dota2! On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given

[Audyssey] configuring windows glulx

2014-10-10 Thread Josh Kennedy
hi is there a way to configure windows glulx to make it more screen reader friendly? I read on the audiogames.net forum about people removing certain panels and things but I can't find where to do that and for now filfre seems to work better. but if windows glulx can work better than filfre?

Re: [Audyssey] scare for adrift?

2014-10-10 Thread Josh Kennedy
there's lots of games though for frotz and glulx to keep me occupied for a good while though. On 10/10/2014 9:30 AM, Thomas Ward wrote: Hi Josh, Unfortunately, scare will not run on 64-bit versions of Windows at this time. At least not as of the version I have which only runs on 32-bit

Re: [Audyssey] configuring windows glulx

2014-10-10 Thread dark
Hi Josh. You can bring up the options menue in winglulks with alt g, then scroll down to options. I'd recommend turning off as many elements as you wish in the general page, for example gaps between windows, status bar and option menus to clear the screen for text. You can also set sapi to

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
If you wrote an rpg in text that challenged my computer's ram or storage I'd be worried, sinse that game would be huuge! :D. I agree though, one nice thing about text is the possibilities to go anywhere and do anything. I'm not sure how good the glulks format is at having different

Re: [Audyssey] scare for adrift?

2014-10-10 Thread dark
I've never bothered looking into Adrift as a format sinse I've never run across anything Adrift I wanted to play specifically. Then again as i've said before the standard puzzle type if sort of wained as an interest to me due to running into too many unwinnable puzzles and bad designs. While

Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread Dennis Towne
The current consensus of the Mush-Z devs is that FS needs to fix jaws, and that they'd rather not fix something for a beta version that they consider buggy. Does anyone know if FS intends to fix this, or if it's going to stay this way? Dennis Towne Alter Aeon MUD http://www.alteraeon.com On

Re: [Audyssey] amusement park rides we remember - Re: suggestionforpark boss

2014-10-10 Thread Jim Kitchen
Hi Danielle, Thanks, how could I have forgotten the Blue Streak. Great old wooden coaster. Another great old coaster even though it is not wooden is the Gemini coaster or coasters. They are cool, fast and just fun. Of course I don't think that I ever did not like any coaster ride. BFN

Re: [Audyssey] Audyssey babble report for September 2014

2014-10-10 Thread Jim Kitchen
Hi Lisa, Ok, but I think that they are better when your name is in them. Have a good one. BFN - Original Message - All of your reports are good Jim. Lisa Hayes www.nutrimetics.com.au/lisahayes Jim A good friend will come and bail you out of jail...but, a true friend will be

Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Jim Kitchen
Hi Lisa, No, but a mall north of Phoenix also has an amusement park in the center lower level. Or did. BFN - Original Message - and has anyone been to the shopping mall in edmonton canada where their is an amusement park in the shopping centre. Lisa Hayes

Re: [Audyssey] amusement park rides we remember - Re: suggestionforpark boss

2014-10-10 Thread Jim Kitchen
Hi Tim, Thanks. And I think that it has been concidered that for years. BFN - Original Message - Yep, its the mine ride and its considered the roller coster capital of the world. https://www.cedarpoint.com/ Jim Warning: Do not reuse tagline. Discard safely after use.

Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Jim Kitchen
Hi Charles, I agree, coasters are the best, even though some other rides are fun. I believe that one of the newer coasters at Cedar Point goes out over Lake Erie. Since it is newer I have not experienced it visually and thus don't know if it looks like you are going to end up in the lake or

[Audyssey] old dos game called island

2014-10-10 Thread Josh Kennedy
hey does anyone remember an old dos text adventure game called island? it had a timer and you had to get off the island before a storm came and you had to avoid head-hunters and stuff. does anyone have it? or did they ever make it or remake it in frotz or glulx? --- Gamers mailing list __

Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Charles Rivard
There is an amusement park right across the street from MetroCenter in north Phoenix. Their best coaster is a double looping coaster that has a unique feature. As you're at the top of a hill, the coaster leans to one side or the other. Then, at a slant, it takes off down the hill, through

Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread valiant8086
Hi. They haven't expressed any intent to fix it. They explained to me what to do to solve the problem on our end and didn't mention anything about this being changed on the part of fs. Cheers, Sent with Thunderbird 24.6.0 portable On 10/10/2014 12:01 PM, Dennis Towne wrote: The current

Re: [Audyssey] Audyssey babble report for September 2014

2014-10-10 Thread Lisa Hayes
Thanks JIm i'm going to be in the next one too i hope. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Lisa Hayes Gamers@audyssey.org Sent: Friday, October 10, 2014 9:57 PM Subject: Re: [Audyssey] Audyssey babble report

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Lisa Hayes
Thomas that's a real bummeris it not. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 10, 2014 11:26 PM Subject: Re: [Audyssey] amusement park rides we

Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread Bryan Peterson
Doesn't surprise me. It is Greedom after all. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: valiant8086 Sent: Friday, October 10, 2014 2:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] JAWS 16 not working

[Audyssey] Facebook games

2014-10-10 Thread Danielle Antoine
Hello All, I have gotten several requests over the years to play games on facebook. Do any of you play them? If so, which ones are accessible? Right now candy Crush Saga is all the rage. Danielle --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
Thomas, so sorry to hear that that plagues you. Here's hoping that there will be a better motion sickness treatment sometime soon. Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter!

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
There is a ride I just went on last month on Pikes Peak, called The Terror-dactyl. It is at the top of a 700 foot deep canyon with a river at the bottom. You and another person sit in a pair of connected seats side by side, which are at the top of one edge of the canyon. You are only held in

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Danielle Antoine
Wow Cara. Sounds like fun and I would def do those. One day I'm gonna make it to Dollywood and hopefully I'll have my kids with me they are my riding buddies. On 10/10/14, Cara Quinn caraqu...@caraquinn.com wrote: There is a ride I just went on last month on Pikes Peak, called The

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
Danielle, Sounds like fun! Have never been to Dollywood but will get there one of these days too. :) All this talk of amusement park rides on the list lately has me all excited and ready to travel some more! :) Have a wonderful weekend! Smiles, Cara :) --- iOS design and development -

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
For anyone whom might be interested, the ride in Vegas I mentioned, is called the Sky Jump. I've pasted below, the FAQ (which is pretty funny) :) and here is the linkie to the official site. http://www.skyjumplasvegas.com And now the FAQ! :) Cheers! Cara What weather conditions will shut

Re: [Audyssey] kerkerkruip

2014-10-10 Thread wayne17a
Thanks dark I downloaded filfre so where can I get games or is that books and I am using system access for my screen reader and again thanks and sorry for sounding stupid but this is all new to me -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent:

Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Cara Quinn
Charles, You had mentioned about the Vomit Comet. There is now a version of this for the general public. http://www.gozerog.com They also subject you to Mars gravity and Moon gravity as well. Like the NASA program, you will have several 20 to 30 second drops during the experience. Guess what

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Bryan Peterson
If anyone lives in the area but hasn't been there, head over to the Lagoon amusement park in Utah. There's a particular rollercoaster there called the Wicked, a name which I can assure you is quite appropriate. Go on it at least once just for the experience. I can almost guarantee your legs

Re: [Audyssey] scare for adrift?

2014-10-10 Thread Thomas Ward
Hi Dark, Well, there are a few Adrift games that aren't too bad such as the PK Girl and a couple of others I could name, but again a lot of it depends on personal interests here. However, like you I am coming to the conclusion that a limited parser system is better than a very complex one. A

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark, Me too. I don't think it is possible to write a text game these days that would challenge today's RAM, hard drive space, or CPU too much. Text games are the most simple to write, and don't have any of the hardware requirements of video games, or even audio games for that matter. In any

Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Charles Rivard
If your research is going to be personal experience, let me know your findings. Recordings of such experiences would really be awesome. And, yes, that is a hint of suggestion. (grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are!

Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Charles Rivard
I'll bet people have gotten some good videos of that ride, and I'd love to hear the audio! I'd like to try it, too. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Cara Quinn

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark, Okay, I get where you are coming from, and I need to clarify a few things here. By Inform I mean the Inform 7 language itself not Glulx. Yes, I know basically Glulx is an updated and extended version of Inform, but when I say Inform I mean Inform not Glulx. So with that in mind Inform 7

[Audyssey] montezuma's revenge

2014-10-10 Thread Josh Kennedy
hey thomas could you create a text adventure of montezuma's revenge? or montezuma's return that audiogame you were making? Do you think it would make a good text adventure game? maybe with a combat system like kerkerkruip? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Lisa Hayes
Cara These sound wonderful rides by heavens they do wow. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 11, 2014 11:09 AM Subject: Re: [Audyssey]

Re: [Audyssey] montezuma's revenge

2014-10-10 Thread Thomas Ward
Hi Josh, Not really. The thing here is that they would end up being two completely different games, and the only thing that the text adventure would have in common with its audio game counterpart is the basic storyline. Other than that they would end up being vastly different games. To explain

Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Danielle Antoine
Hmmm. Neat. FunnyFAQ too. On 10/10/14, Lisa Hayes lhay...@internode.on.net wrote: Cara These sound wonderful rides by heavens they do wow. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list