to begin. As soon as there is the attempt to
make a realtime connection, one or both computers display an error,
saying that the Top Speed program has stopped working.
I can not seem to localize the problem, and any help or guidance in
this matter would be appreciated.
Signed:
Dakotah Rickard
Good luck, man.
I know you'll win out in the end. You rock.
Signed:
Dakotah Rickard
On 8/16/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Oh dear, I wonder why it's doing that, maybe the new updates of windows
clashes with the server or something, if I could help I would. Maybe it's
:
Dakotah Rickard
On 8/8/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
How can we help out?
Now also, how about a space shuttle simulator as well?
Ron who would love to have been the first blind astronaut.
Now if I only could take a swim in the NBL swimmingpool.
It will be the closest I'll
the files back into the main games'
directories?
Signed:
Dakotah Rickard
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oppinion, is the way life
works.
Signed:
Dakotah Rickard
On 7/25/12, dark d...@xgam.org wrote:
Hi Tom.
both true, however one thing I want to avoid n any discussion with
disability and effort is the idea of privelidged experience, that there is a
blind experience of the world whicch nobody
even
target shoot with using the I.T.S. a sort of battlefield turret. It's
not hard to make the guns and game a workably accessible experience.
Keep me posted as to just what you guys want me to do, and that's what
will happen.
Signed:
Dakotah Rickard
On 1/15/12, Dakotah Rickard dakotah.rick
Absolutely, one hundred ten percent agreement. If I liked doing
research, I might go for my PH.D. in Psychology and pursue it.
However, I'm happy to make suggestions and stick with reading about
it.
Signed:
Dakotah Rickard
On 8/4/12, Thomas Ward thomasward1...@gmail.com wrote:
Hi Dakotah,
I
the same throughout. SOme people can do
some things better. Others do other things better. Hence diversity,
hence an interesting world.
Signed:
Dakotah Rickard
On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
Actually this isn't at all theoretical. People have had a significant
reinforcement. That's why games
are addictive. Sure, they're an escape, but they're only an escape
because they're so addictive. That's why more people ply games than
enter sensory deprivation tanks.
I hope you guys enjoyed this rambling wayword post.
Signed:
Dakotah Rickard
On 7/26/12, Thomas Ward
hope that everyone will raise their glass to a good, well-rounded,
huge topic that's about as off- as one can get.
Here's to a good discussion left to end gracefully.
Signed:
Dakotah Rickard
On 7/26/12, Yohandy yohand...@gmail.com wrote:
and of course, people keep missing the point. Dude, I'm
in a webmail application which gives me no
idea of the size of my messages, and that's primarily why I was
concerned. I hope that I didn't offend anyone by my concern.
Good luck.
Signed:
Dakotah Rickard
On 7/25/12, Nicol nicoljaco...@telkomsa.net wrote:
I'd like to give some advice for those who
at the
beginning, and I also expect that plenty won't read it. I view long
messages as essential, however, as there are many instances where I
could break up a message into multiple parts, but what's the point if
I can write a single, flowing missive to the group.
I hope this is well-received.
Signed:
Dakotah
:
Dakotah Rickard
On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
What?! I thought USA Games was already building a holodeck prototype! grin.
I just love the idea of something like that. It wouldn't be for just games
though. It could help in some situations dealing with mental stress
in the rejection. If it was resent, then I could
find a good place to split it up, or I could reread it to see if it
could be modified by me.
Signed:
Dakotah Rickard
On 7/24/12, kevin lyon kr...@eklyon.co.uk wrote:
hi all, it's also to encourage people to think about what their posting and
take
missions alone and would have to take people, and it would seem to
level the playing field a bit.
This message has been long, so I hope it goes through.
Signed:
Dakotah Rickard
On 7/21/12, Steady Goh stea...@gmail.com wrote:
If a player in a team is trying and cannot find crates, others can always
That's why I want to see that /l or /local command that I think I
mentioned before.
Signed:
Dakotah Rickard
On 7/21/12, john jpcarnemo...@comcast.net wrote:
This was a great point, and well illustrated. I personally
already have a hard time with the / commands, and have had
several times
Good point, but there should be a confirmation screen to prevent
accidental kicking.
Signed:
Dakotah Rickard
On 7/20/12, Kai wraith...@comcast.net wrote:
Rather than have the code and server have to do parity checks to see who
isn't doing their part, just let the mission leader kick people
The subject says it all. Is the TRTR server down?
Signed:
Dakotah Rickard
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I would rather not see the missions become timed like that, because
there's only one crate at a time, as far as I know.
Signed:
Dakotah Rickard
On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
This idea was considered a while back, but we had the problem of players
legitimately being
overly prideful in return.
Enjoy the games, both of them, and see their differences and
similarities. Don't expect The Road to Rage to be a PVP application of
the Swamp engine. Take it in on it's own merits, of which there are
plenty, and as I said before, enjoy the game.
Signed:
Dakotah Rickard
On 7
agree that something should be done. I hope that I
and others do not seem pushy. It's just that the player base is so
large and diverse that some control over missions should be allowed.
Signed:
Dakotah Rickard
On 7/19/12, john jpcarnemo...@comcast.net wrote:
I'm currently in the middle
about it. Get excited. The
Road to Rage is a good concept, and it's going to grow. Don't let it
leave you behind. Enjoy it.
Signed:
Dakotah Rickard
On 7/18/12, Tomasz Tworek seal11...@gmail.com wrote:
Huh crap, what a negative, absolutely it isn't
I am a tester from the begnning
You shouldn't have to enter connection details in single player. Just
run it and enter the map you want.
Signed:
Dakotah Rickard
On 7/16/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi, I'm actually struggling with connecting to the game in single player
mode, it just says error 1, even
that, now the game is in
play, people respond to it better. It is simple, but it is also new,
and it has great potential.
Good luck, and God's Speed:
Signed:
Dakotah Rickard
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? If it is the
case, how do the maps not feature identical zombie and loot placement?
I'm not trying to be annoying, just to understand.
Thanks in advance:
Dakotah Rickard
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You can
and how this happens.
Signed:
Dakotah Rickard
On 7/14/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Loot placement should always match up. I've had past reports of loot not
showing up for people but so far it has always been a case of something
blocking the sound for one of the players while
at coinciding locations.
I know that last bit was confusing.
Signed:
Dakotah Rickard
On 7/14/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Well that's very interesting about the loot. This is actually the first
confirmed case where loot isn't in the correct spot between clients.
When one loot
:
Dakotah Rickard
On 7/9/12, john jpcarnemo...@comcast.net wrote:
They, and several others, are already in the swamp 2.6 folder.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 8 Jul 2012 14:00:30 -0700
Subject: Re
They're already in the folder.
Signed:
Dakotah Rickard
On 7/8/12, Johnny Tai johnnyti...@shaw.ca wrote:
Just grabbed the patch- I don't see the new sound files for the two new
weapons? lol
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It'd be weird for an assault rifle to be louder than a machinegun, but hey.
Signed:
Dakotah Rickard
On 7/6/12, john jpcarnemo...@comcast.net wrote:
Hmm, I personally seem to get more with the browning than with
the mp5 myself. I'd thought it was in this order:
bow
axe
pistol
mp5 or uzi
Android is already in many, many devices. Google was once a user
oriented company. Now it is not so much, because the behemoth is too
large.
Signed:
Dakotah Rickard
On 7/4/12, shaun everiss sm.ever...@gmail.com wrote:
well phill android needs to compete with apple really.
At 09:28 a.m. 4/07
So basically you want to see people able to fix up cars, bikes, etc.
if they find tools?
Signed:
Dakotah Rickard
On 7/4/12, simon dowling simod...@googlemail.com wrote:
hi list, today i was extoling the virtues of swamp to a sighted friend
today, and he told me about a mod for a game called
the music, but I don't turn it on because it's loud.
Signed:
Dakotah Rickard
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:
Dakotah Rickard
On 7/4/12, Phil Vlasak p...@pcsgames.net wrote:
HiWill,
You could have googled to heare the voice,
Here is a comparison with Siri, but there is also advertising before the
demo.
http://www.youtube.com/watch?v=kDsOtdRtG0Q
- Original Message -
From: william lomas will.d.lo
My computer does it because I'm actually using a touchpad and some
sort of weird dialogue opens up. Unfortunately, if this happens to
you, you just have to hope it stops happening, because I haven't
figured out a way to prevent it.
Signed:
Dakotah Rickard
On 7/1/12, john jpcarnemo...@comcast.net
the silencer status? I mean, it was only 100 rep, but
still.
Signed:
Dakotah Rickard
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http
that feature, but I
don't really see it being a viable part of Time of Conflict, SoundRTS,
Castaways, or the like. The game I think that could easily portray
supplies the best is Galaxy Rangers, but that game doesn't seem to
receive much in the way of public attention anymore.
Signed:
Dakotah Rickard
On 6
kill.
Signed:
Dakotah Rickard
On 6/20/12, john jpcarnemo...@comcast.net wrote:
You get reputation based on weapon, and exp based on type of
zombie.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 20
of the idling engine when it's ready to use, and it's
really hard to judge just when to swing so you aren't just sitting
there wasting fuel. Plus, it's not stealthy at all like the axe is.
Signed:
Dakotah Rickard
On 6/24/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Oh I dunno, the browning set
I think that formation is important. As for the rest, I think it has a
place in some games, but that Time of Conflict is, I think, not the
game. Many games replicate the difficulty of supply by forcing units
to return to base. That is one option.
Signed:
Dakotah Rickard
On 6/20/12, dark d
discussion, and within one individual. I will never understand those
who claim it cannot be so.
Signed:
Dakotah Rickard
On 6/20/12, dark d...@xgam.org wrote:
Hi decota.
One interesting thing, is that the more you learn about science and the
scientific process, the more you realize that it is just
Honestly though, I found that Mary was a good voice for cutting
through Audio Game sounds. I love it with Swamp and AudioQuake.
Anna just doesn't have the presence. I haven't really looked at
Windows 8, but I'm glad to see that the new voices are better.
Signed:
Dakotah Rickard
On 6/20/12, Lori
not
like it that well.
Cheers!
On 6/20/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
The difficult thing for roleplayers compared to others is that we, if
we have even a basic imagination, can come up with and play in a world
with a vastly different religion than we believe in. I've seen
Nothing like a bit of culture clash, but i suggest that we Americans
learn U.K. English, as most of the world is taught that, with the o-u
in colour and everything, silly Brits. Hee hee.
Signed:
Dakotah Rickard
On 6/20/12, dark d...@xgam.org wrote:
Hi
Just to give a rather amusing postscript
be a modifier of personal choice. Jeremy,
you decide how hard it is to use a weapon and modify xp on that basis.
I just don't think it makes much sense to gain the same experience no
matter how you kill zombies. Reputation, sure, keep that the same if
you want, but xp is the key.
Signed:
Dakotah
I doubt that we could actually play it so well. I mean, the article
itself says that the game is meant to share a bit of the blind
perspective, not be a game for the blind.
Still, it seems pretty neat.
Still, it'd be neat to watch someone play it.
Signed:
Dakotah Rickard
On 6/19/12, Ron Kolesar
oneself. How better to explore an aspect of your personality
than to put that aspect into a character, fill it out a little, and
see what happens. I'm a lot more patient, because I play a patient
character and find the virtue within myself.
Happy Gaming.
Signed:
Dakotah Rickard
On 6/19/12, Thomas Ward
Actually, Go is Chinese. Shogi is a Japanese game which is fairly
similar to Go. As far as I know, neither one has an accessible
counterpart, which kind of sucks. Still, I could be wrong.
signed:
Dakotah Rickard
On 6/19/12, Charles Rivard wee1s...@fidnet.com wrote:
This sounds like the game
Which would be ok, but they don't appear to have put out anymore 5.5
or 5.4 voices. If they had, it'd be ok, but Anna isn't my favorite,
not at all.
Signed:
Dakotah Rickard
On 6/19/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Yaye Thomas, no more ms sam, you've just given me back my reason
All our base are belong to anna.
Signed:
Dakotah Rickard
On 6/19/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
It's a shame that the older sapi speech engines won't work in the 64 bit
world.
I'd love to have something else besides Anna.
But at least I do have her.
Ron and current
:
Dakotah Rickard
On 6/19/12, dark d...@xgam.org wrote:
That's a good idea Jim. maybe next time Tom runs into his relatives he could
ask for a fallen angel egg! :D.
Beware the grue!
Dark.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Not bad. Not bad at all.
I especially like the motorbike thing. Pretty neat.
Signed:
Dakotah Rickard
On 6/19/12, simon dowling simod...@googlemail.com wrote:
indeed ok then an ambulance of some kind you could have a mission
description for this, you could only call up one if you had diesel
nothing There's no bragging rights.
There's no excitement. There's no point. Death sucks. That's why
people avoid it. Otherwise, you'd be like, dang. oh well. Wish this
game was harder. And that would really be sad.
Signed:
Dakotah Rickard
On 6/17/12, Christopher Bartlett themusicalbre
. Legal, completely fine, and no issue. If you don't care to do
all that, just distribute them. If it doesn't look suspicious, it
won't get noticed.
That's my two cents.
Signed:
Dakotah Rickard
On 6/17/12, Thomas Ward thomasward1...@gmail.com wrote:
Hi Dark,
Right. The dice are basically
people experience paralysis in a limb
because they used that limb to commit a crime or do something against
conscience. Others gain the strength to lift a car because their
friend or themselves are in danger. Some people say Mind over
matter. The truth is, it's pretty much right.
Signed:
Dakotah
as much. Therefore, I've
not written because I haven't been in the environment.
This long, long e-mail is basically a big fat excuse letting anyone
who cares know that I'm not doing a bloody thing, but maybe I will
now. Thanks for the encouragement.
Signed:
Dakotah Rickard
On 5/14/12, john
to do so through the mouse settings function
of your control panel.
Signed:
Dakotah Rickard
On 5/15/12, lindsay_cow...@btinternet.com lindsay_cow...@btinternet.com wrote:
Hi all,
How do I use the laptop mouse pad to play swamp, please can someone give me
instructions?
Lindsay Cowell
cheating, maybe it's not worth fighting them, if it's
going to stress you out, Jeremy.
Signed:
Dakotah Rickard
On 5/12/12, john jpcarnemo...@comcast.net wrote:
Wow. I didn't know it had gotten that bad. I just hope the new
measures are able to deal with the problem. Honestly, it's not
like you
That does sort of fix the issue, doesn't it.
Signed:
Dakotah Rickard
On 5/10/12, Ken kenwdow...@neo.rr.com wrote:
Good point there, that's true. Also, a third mouse button for a trackpad
would be nice. What I did to solve that was to completely reconfigure the
key assignments.
Forward = up
sounds. That would free up keyboard spaces, and
it would make the options more customizable.
Signed:
Dakotah Rickard
On 5/8/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Out of interest Chris, would the standard sounds serve you any better
if they were a little quieter? Something about
a possibility, if its necessary to use sounds
for navigation, that's an option. Frankly, I understand that I am an
odd duck, but I rarely use coordinates or beacons and I navigate fine.
It's just memorizing the maps.
Signed:
Dakotah Rickard
On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
What
Don't worry. Most of us would die pretty quickly. Anyone who says
different isn't really thinking very well.
Signed:
Dakotah Rickard
On 5/8/12, shaun everiss sm.ever...@gmail.com wrote:
Thanks sherminator, yeah this tells you I am as green as they come.
Gees I hope a senario like swamp doesn't
like...
Signed:
Dakotah Rickard
On 5/9/12, Ken kenwdow...@neo.rr.com wrote:
I'm running an Asus netbook, and the trackpad never gives me problems. I
have to turn the sensativity to lowest though, or I turn 360's by one swipe
of my finger across it. Definitely something I wish was portable
that the change should be made to allow for quick
differential between these weapons.
Thanks in advance.
Signed:
Dakotah Rickard
On 5/8/12, Ben gamehead...@aol.co.uk wrote:
You can, there are a couple of little additions of my own as well. But
here
it is:
http://dl.dropbox.com/u/1891978/sounds.7z
Exactly. It was nice. I was shocked.
Signed:
Dakotah Rickard
On 5/9/12, john jpcarnemo...@comcast.net wrote:
Just thought I'd say this, it was that way briefly last version
when the new weapons were added. The two pistols had different
draw sounds, and were changed to the current (duplicate
the game
enjoyable to increase that area, so it's just a matter of memorizing
the buildings and paying attention. Also, retracing your steps can be
important sometimes, so try and remember where you've been.
Signed:
Dakotah Rickard
On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Aha
? Everything
else is awesome.
Yeah, I know I could mod it, but I don't really like to do that, as I
like to have relatively the same game as everyone else.
Hope this finds you all well.
Signed:
Dakotah Rickard
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That bug is still coming up, yeah. I wonder what it is, and why it's
still happening.
Still, all in all, it isn't killer, just weird.
Signed:
Dakotah Rickard
On 5/6/12, Kevin Andrews kevin.andrew...@gmail.com wrote:
Hi Jeremy and all,
I'd just like to confirm what some others have reported
it basically would be.
Signed:
Dakotah Rickard
On 5/6/12, Ben gamehead...@aol.co.uk wrote:
Yeh, that's a better idea
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 06 May 2012 13:30
To: Gamers Discussion list
It's not a bug. When someone uses a medkit, it heals you. Your health
is being affected by a med kit, so it announces it.
Signed:
Dakotah RIckard
On 5/5/12, Michael Taboada ai...@hotmail.com wrote:
Hi,
I think I’ve noticed a slight bug in swamp. When someone else uses a med kit
near you
, but don't expect that your boycott will effect
Jeremy to speed up his efforts.
Signed:
Dakotah Rickard
On 5/5/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Aprone, could you not add something like fists to be used in safe zone,
or maybe some form of smoke weapon which blinds the zombies
, but you
could use one, if you had one, to make a temporarily safe alcove.
Safe, in this case, would mean that you're just that little bit less
likely to get attacked, because the zombie won't just randomly stagger
through.
Maybe that's a good middle ground.
Signed:
Dakotah Rickard
On 5/5/12, enes
people in that kind of situation would
hopefully do.
Signed:
Dakotah Rickard
On 5/5/12, Michael Taboada ai...@hotmail.com wrote:
Hi,
Wait so you mean when someone uses a med kit about 45 degrees off to my
left, and maybe (I have no idea what the distance would be) but maybe 10
feet away it heals me
Hello list and Jeremy.
I am writing, as my subject line indicates, about a bug and a request in Swamp.
The bug is this, and honestly I'm not sure if it is a bug, but it
might be. When you use a weapon that can burst fire three bullets, and
you don't have three bullets left in the magazine, it
in mind the differences between Swamp and most other
similar mainstream games, because they are neat ones fun ones, but
they also may allow for a different level of consideration.
Signed:
Dakotah Rickard
On 5/2/12, shaun everiss sm.ever...@gmail.com wrote:
why not just load a wiki on the server
, or it can be frustrating and end up
collecting dust in a closet.
still, I also urge you to experiment and have fun. That is probably
the best path to discovery.
Signed:
Dakotah Rickard
On 5/2/12, shaun everiss sm.ever...@gmail.com wrote:
I must say on the subject of the psp that each games has an os
hope this finds you all well.
Signed:
Dakotah Rickard
On 5/2/12, john jpcarnemo...@comcast.net wrote:
Oh yea. Now I don't have to worry about getting attacked while
I'm off the program. I still think we should be able to pause for
a phone/person talking to you/person knocking on the door though
This guy is the real deal, folks. I subscribe to his channel, because
he knows what he's doing. Check out this video for some awesome Glock
17 modification. Also, this mod doesn't really take much effort. I see
possible mods like this in Swamp in future? Maybe? Hmmm?
This is the line that is
Is the main download updated yet?
On 5/1/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Ouch Scott, and I thought going to the Dentist was bad lol. It is tough
when you need the small amount of reputation you have to buy ammo, but for
some reason it didn't seem to happen in the last
that the weapon configuration setting
or settings, whatever and however they may be arranged, aren't getting
reset when you donate a weapon. Since this happens when you close and
reopen the game, it seems to me that it's a bug.
Happy squashing, if it is, indeed, a problem.
Signed:
Dakotah Rickard
2.1! 2.1! Yeah yeah yeah!
On 4/30/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
This was a small bug that caused the client to think it had a few more
reputation than it actually did. Signing out or interacting with the safe
zone would update the client with the correct amount from the
Curses, foiled again. I'm struggling to keep Liberty above 80%. It's
kind of a pride thing.
On 4/30/12, Scott Chesworth scottcheswo...@gmail.com wrote:
Ah, that explains it! Cheers.
On 4/30/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Scott, you are able to go above 100% because some of
I am downloading, but from what I hear, this is going to be very
awesome. Oh my gosh this is going to rock!
Signed:
Dakotah Rickard
On 4/30/12, ryan chou ryan.chou1...@gmail.com wrote:
holey! this is huge! ^^ downloading right now
On 4/30/12, Stephen whocr...@internode.on.net wrote:
Hi
on Chapter 37 now, and I don't know if I'll be done
by midnight E.S.T.
Signed:
Dakotah Rickard
On 4/21/12, shaun everiss sm.ever...@gmail.com wrote:
I cam imagine that.
Going to the shop, to get some supplies or the paper.
Shooting a few zombies along the way, getting the paper, killing another
few
:
Dakotah Rickard
On 4/22/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
As a reminder to all, today is the last day of the Swamp fan fiction
competition. All stories must be submitted to me before midnight tonight,
Eastern standard time.
Submissions can either be emailed to me or they can
I understand that. I hope I can bring them either to a good stopping
point or to a horrifying cliffhanger. I have to do schoolwork, write,
and monitor kids, so I'm kind of spazzing. It's good to know that
there's still hope, at least.
Signed:
Dakotah RIckard
On 4/22/12, Jeremy Kaldobsky jer
Imagine people running around, hiding from zombies, and still trying
to get what they want.
Then you won't be so confused.
Signed:
Dakotah Rickard
On 4/12/12, Ken kenwdow...@neo.rr.com wrote:
Once I found a bag of salt i one of the stalls of the men's restroom. We
have weirdos looting places
Well, since I haven't received anything else to the contrary, I'll
just put my disclaimer at the top and hope nobody is too offended.
THanks for the go ahead, Jeremy. I'll try not to make it too bad.
Signed:
Dakotah RIckard
On 4/10/12, Clement Chou chou.clem...@gmail.com wrote:
Thanks Jeremy
:
Dakotah Rickard
On 4/9/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Jeremy and others. I play several characters in Swamp. I want to be
clear on that, because I will most likely write a unified story for
all of them, rather than individual stories for each of them, unless
this is vetoed
Also, a novel does not mean that I'll be seeing the zombies taken care
of, only that my human interactions will have closure. In fact, I
rather intend it to be more like an intro with a little playthrough or
something like that.
On 4/10/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Ok
violence, course language, and adult situations.
Is that enough?
Signed:
Dakotah Rickard
On 4/10/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Also, a novel does not mean that I'll be seeing the zombies taken care
of, only that my human interactions will have closure. In fact, I
rather
into the story. I won't stop doing that, but I can limit the
situations where you might identify with someone doing bad stuff)
I think that's everything.
Signed:
Dakotah Rickard
On 4/10/12, john jpcarnemo...@comcast.net wrote:
You might want to explain a bit what that means, it appears a
little vague
I am sincerely impressed with that funny piece of work. That's great,
and Jeremy as the overlord is a great hit.
As for zombie poop, what do you guys think the rotting flesh gets
replaced with. They alwasy seem to be dripping something.
Signed:
Dakotah Rickard
On 4/10/12, Che blindadrenal
I figure that no rep limits abuse. If there's no reward, why bother,
if you aren't wanting to be generous. It only really applies to the
folks that have thousands and thousands of rep, and more, but the fact
that a person can gain a couple hundred points or gain a buddy seems
fair. I think that it
and a
conclusion tying it together.
Essentially, overlapping diary entries or a novel style?
Signed:
Dakotah Rickard
On 4/9/12, dark d...@xgam.org wrote:
Well it's clearly set somewhere in America if nothing else, since the shops
such as wall mart and K mart, guns etc and the language of the game
their functions are similar.
Also, be aware that 9MM and 5.56MM are both used thrice, with .45 ACP,
shotgun shells, and fuel being used twice.
This is another one of my trademark long e-mails, so I beg pardon and
hope you all made it through.
Happy Killin'.
Signed:
Dakotah Rickard
---
Gamers
:
Dakotah Rickard
On 4/2/12, Ben gamehead...@aol.co.uk wrote:
Thanks, very usefull... not only for doing that, but for modding the game:
heheh... just a thought.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 02
. If
what's happened so far is any indication, there's a lot of good stuff
to look forward to.
SIgned:
Dakotah Rickard
On 4/2/12, Ken kenwdow...@neo.rr.com wrote:
Yes, I'd love to see the Mac 10. This handgun can, though illlegally, be
converted into a fully automatic weapon which fires, I kid you
, including for Mac and possibly for mobile
devices.
Able to be used for network communications.
Able to support Speech Application Interfaces of one or more types.
Right now, I'm considering learning Java, but I've heard that that
language presents difficulties concerning accessibility.
Signed:
Dakotah
I don't see it there. I'm sorry.
On 3/30/12, Ken kenwdow...@neo.rr.com wrote:
You can get Heli from
www.thePionEar.net
HTH
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 30, 2012 9:33 PM
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