Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 11:52:28 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Honestly, you would be better off implementing a true collision detection system which would use a lot less memory than a huge

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
] looking for game programing help/advice Hi John, No problem. We can take this one step at a time. As much of this is beyond your skills at this time we will try and resolve these issues as we come to them. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Subject: Re: [Audyssey] looking for game programing help/advice Hi John, It is a core part of the Java JDK, and has been so since Java 1.2 or so. What you want to look up in the documentation is the javax.sound.sampled API. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
sent: Sun, 28 Jul 2013 12:27:03 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Depends on how you implement it, and how advanced you intend to go with your movement system. If you stick to simple north, south, east, west directions you should be fine. If you begin

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Well, that depends on a number of factors. The type of array, the size of the array, if it is multidimensional, etc. However, If you had a standard integer array of 1024 elements that would be equal to 4112 bytes

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread john
@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john

[Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-07-28 Thread john
of it rather difficult to follow, as I don't do exceedingly well with large amounts of examples. If anybody wouldn't mind drafting a general comparison of the bgt to java cyntax for me, I would really appreciate it. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java

2013-07-28 Thread john
: Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java Hi John, As Java and BGT are both based on the C-style syntax the syntax itself is pretty much the same. The differences between the two comes down to built-in classes and functions. So since you know a bit

Re: [Audyssey] Question on Kitchensinc.

2013-06-25 Thread john
That would depend on if you have other voices installed. By default windows seven only comes with microsoft anna. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Date sent: Tue, 25 Jun 2013 17:59:21 GMT Subject: [Audyssey] Question on Kitchensinc.

Re: [Audyssey] Question on Kitchensinc.

2013-06-25 Thread john
this is happening. I always get problems when I try to change the voice. It's weird -- Original Message -- From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Question on Kitchensinc. Date: Tue, 25 Jun 2013 14:44:42 -0400 That would depend

Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread john
Hi Thomas, In my opinion there are pros and cons to each. If you decide to go with the installer, you can have it automatically set up program icons, desktop shortcuts, dependencies, etc. On the other hand, you'd need to build an installer for each os. If you decide that zip is the way to

Re: [Audyssey] lone wolf: targeting invisible enemies in user writtenmissions

2013-06-08 Thread john
You plot your numbers really carefully. Either that or you use the deck gun. - Original Message - From: enes enes.sari...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 08 Jun 2013 10:38:52 +0300 Subject: [Audyssey] lone wolf: targeting invisible enemies in

Re: [Audyssey] lone wolf

2013-06-07 Thread john
@audyssey.org Sent: Thursday, June 06, 2013 5:56 PM Subject: Re: [Audyssey] lone wolf John, the mission where you have to destroy the stone fish is a later mission. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, June 06, 2013 3:10 PM

Re: [Audyssey] lone wolf

2013-06-06 Thread john
Funny, it mae perfect sense here on my machine. I also don't have (and doubt that there are any) walkthroughs of later missions. If you have a specific one you want done, let me know and I'll see if I can't put something together for you. - Original Message - From: Charles Rivard

Re: [Audyssey] lone wolf

2013-06-06 Thread john
you have to go undetected to get the spy in the rubber boat and then destroey the stone fish sub so if that one could have a walkthrough that would be great -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, June 06, 2013 6:23 AM

Re: [Audyssey] lone wolf

2013-06-06 Thread john
I'm not sure which one you're referring to. If you can get me the number I can make you a walkthrough, but without that itt's quite a bit more difficult. - Original Message - From: wayne17a wayne...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Thu, 6 Jun 2013

[Audyssey] looking for older games

2013-06-02 Thread john
recently hosted at x-site interactive, I would really appreciate it. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

Re: [Audyssey] looking for older games

2013-06-02 Thread john
That would be awesome. I'm looking for anything and everything I can get. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 3 Jun 2013 02:03:30 +1000 Subject: Re: [Audyssey] looking for older games JOhn are you

[Audyssey] dos games archive

2013-06-02 Thread john
This is for Lisa, because I managed to lose your email address. This email account has an 8 mb attachment limit, so if you could contact me off-list where I can give you a better address, I'd really appreciate it. Thanks and sorry, John. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Northern Road sectre 2 gma tank commander.

2013-05-30 Thread john
I believe that northern road begins at x-coordinate 4, on fifth avenue. Turn north there and then just follow the road. Be aware that enemies like to hide in the alcoves off the main rout. - Original Message - From: lindsay_cow...@btinternet.com To: gamers@audyssey.org Date sent: Fri,

Re: [Audyssey] Entombed Cheat?

2013-05-27 Thread john
It's all to do with copying the saved game, if I remember correctly. You might want to check the entombed mailing list archives, as that's where I found the info. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Date

Re: [Audyssey] Sound Packs

2013-05-24 Thread john
I know that there were several soundpacks built that were more like mods, they're probably still up on audiogames.net. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 24 May 2013 11:28:16 -0400 Subject: Re:

Re: [Audyssey] Walkthroughs

2013-05-23 Thread john
There is no real walkthrough for tarraformers; the game is really self-explanatory, save for a few locks. If you're having trouble with those, I will say that listening for changes in pitch by otherwise irrelevant objects might help you out. If you're still stuck on one, feel free to email me

Re: [Audyssey] A See Munkey in my house!

2013-05-21 Thread john
Aprone, if you've got the space, it might be fun to try playing baseball with it, see how well the device recovers from that type of impact. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 20 May 2013

Re: [Audyssey] A See Munkey in my house!

2013-05-21 Thread john
You could always just use a big stick. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 21 May 2013 09:11:56 -0700 (PDT) Subject: Re: [Audyssey] A See Munkey in my house! John I thought of that too, haha

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-08 Thread john
You couldn't be more wrong. There is a huge amount of story in swamp. You should explore the maps and look at the quests. You should also look at the fanfiction competition, as well as take a look at the campaign creator. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com

Re: [Audyssey] Vector Projection

2013-05-03 Thread john
This was really interesting. Time to start archiving these for the future heh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] The missing needle

2013-05-02 Thread john
The quest is really rather amusing. Try identifying the haystacks and see if you get any clues. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 02 May 2013 14:42:02 -0600 Subject: Re: [Audyssey] The

Re: [Audyssey] Help in Alter Aeon?

2013-05-01 Thread john
I'm not sure exactly what item you're talking about (it's been a while since I've been there), but you could try one of a few things. In order to pick up a binding item you need to know one of it's names. For example, get whip ped instead of get all ped. If you can't guess one of the names of

Re: [Audyssey] Stopping message popups in Alter Aeon?

2013-05-01 Thread john
Just turn off the channels you don't want to here. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 01 May 2013 14:53:38 -0600 Subject: [Audyssey] Stopping message popups in Alter Aeon? Is it possible to

Re: [Audyssey] Stopping message popups in Alter Aeon?

2013-05-01 Thread john
2013 15:32:00 -0600 Subject: Re: [Audyssey] Stopping message popups in Alter Aeon? How do you do this. I did read the readme but I didn't see that, unless I just missed it. But thou must! On 5/1/2013 3:29 PM, john wrote: Just turn off the channels you don't want to here. - Original Message

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread john
Hi Dark, After reading your message, I'd like to know how much actual experience you have with windows seven. The only part of your message I can't completely contradict is the part about dos applications, and even those should run under a 32-bit version of the OS, if you really want them

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread john
The search box is really intuitive; but if it doesn't find what you want you can always just use the menu system. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 30 Apr 2013 10:53:52 -0500 Subject: Re:

Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread john
Couldn't you just edit your file and add those effects manually? - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Apr 2013 03:36:17 -0400 Subject: Re: [Audyssey] Panning stereo sounds,was New Version of

Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread john
On a side note, I know that internet explorer just opens mp3 files in your media player. NO need to download them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread john
I would say that download size shouldn't be any kind of an issue, especially if the game is that good. I don't see a reason not to make it available on cd, though I'm skeptical as to how many orders you'd get if it were downloadable. I would personally really like to see a text manual, I vastly

[Audyssey] looking for swamp zombie info

2013-04-29 Thread john
A while back I remember somebody (I believe it was Kai) posted a description of the various zombie types in swamp. Would anybody happen to have a copy of that message, or be able to give me some info as to how the various zombies are supposed to look/act? Thanks, John. --- Gamers mailing

Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread john
Ok, thanks. I'll have a look at that page. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Apr 2013 23:47:04 +0100 Subject: Re: [Audyssey] looking for swamp zombie info Hi John. Info on all the zombies can be found

Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread john
is a tyrant and what's the difference between them and a matriarch beyond gender)? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Apr 2013 23:47:04 +0100 Subject: Re: [Audyssey] looking for swamp zombie info Hi John. Info on all

Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread john
: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Apr 2013 16:00:44 -0700 Subject: Re: [Audyssey] looking for swamp zombie info Greetings John. I'm still drafting up a good descriptive file for you with all the zombies. Give me a little bit, since it's also

Re: [Audyssey] a bit on and a bit off topic questions

2013-04-23 Thread john
You can generally just google sound editing software. I personally use soundforge, but I have heard good reviews of goldwave, wavepad and audacity. As far as sounds go, just google download free sounds. - Original Message - From: James Bartlett jab8...@gmail.com To:

Re: [Audyssey] Interesting article about game accessibility fromMicrosoft

2013-04-22 Thread john
Agreed, that was interesting. I wonder what it will result in, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] looking to get in contact with the mastermind behind the zombie types in swamp

2013-04-22 Thread john
I'm looking to get in touch with Aprone and Kai regarding the intended history/descriptions of the various zombies in swamp. If one or both of you guys could let me know what exactly you envision by each type, I would really appreciate it. Thanks, John. --- Gamers mailing list __ Gamers

Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread john
Here's my thoughts: I dont personally feel that I would spend money on these games at the current time, though this may change, especially given how much I'm on muds lately. I would really like to see them stay available in their current form, though. Perhaps a developer could host them on

Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread john
You said there was a part of mass effect that was playable by sound? Could you give me some more details as to exactly which one? That's probably the single graphical game I'd really want to play, so it would be nice to give it a try next time I'm near an xbox. --- Gamers mailing list __

Re: [Audyssey] Cyber assault query

2013-04-20 Thread john
You can also use mushclient, especially if you have the plugins from alteraeon. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 19 Apr 2013 22:18:35 -0700 Subject: Re: [Audyssey] Cyber assault query The mud is

Re: [Audyssey] BSC Pipe games are the accessible Pipe Dreams games.

2013-04-20 Thread john
I have a copy of that on a machine somewhere. I believe that there was more to it than BSC included in pipe, the strategy being that you had to guide the ooz rather than just keep up with it. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Date

Re: [Audyssey] Cyber assault query

2013-04-19 Thread john
I'm not sure I understand your question fully, but I'll give it a shot. At the moment, almost everything in the game is accessable to all classes. This is going to change in the near future, and has already begun to do so. As far as commands go, the help system ingame can be quite useful if

Re: [Audyssey] Swamp with a trackpad.

2013-04-19 Thread john
Thanks for catching the tap to click. That was my major issue with the game, and in hindsight I really should have remembered it, heh. My personal solution was to open the right-click menu for my mouse's system tray icon, and there was an option for tap-to-click. I'm not sure if this is

[Audyssey] reactions

2013-04-19 Thread john
I believe, but cannot confirm, that there was something on audiogames.net talking about various sound file decrypting. A common method seemed to be an archive file type, something used on a gaming platform? A lot of the above is pretty vague, but I'm pretty sure the info is out there

Re: [Audyssey] Swamp with a trackpad.

2013-04-17 Thread john
Change your firing button in the keyconfig (I set left click to radar on/off and space to fire, but that's just me). Also, take a look at the mouse sensitivity; the first thing I did on my machine was turn it all the way down, and slowly scale it bak up. - Original Message - From:

[Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread john
I've finally completed the new weapons guide for version 2.9. It should be in a more user-friendly format now, and I've added some extra information on strategy to the end. The download link is: https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl Note that if you end up getting

Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread john
with the damage rumor but it also seems to be a bit louder or that could just be me, who knows On 4/13/13, john jpcarnemo...@comcast.net wrote: I've finally completed the new weapons guide for version 2.9. It should be in a more user-friendly format now, and I've added some extra information

Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread john
Your welcome. I'm glad people are finding it helpful, I wasn't sure how useful it would end up being in practice, but it's really nice to see that it's doing it's job. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: 'Gamers Discussion list' gamers@audyssey.org Date sent:

Re: [Audyssey] enabling output window in mush z

2013-04-12 Thread john
You switch windows with control and tab. This works for all windows you have open, including muds and outputs. I would imagine it's possible to change the key to enable and disable the output window, though I can't tell you how at the moment. You'd have to look in the output_functions.xml

Re: [Audyssey] enabling output window in mush z

2013-04-11 Thread john
Output functionns is enabled by default. - Original Message - From: Richard Sherman squir...@gmail.com To: Audyssey gamers@audyssey.org Date sent: Wed, 10 Apr 2013 18:12:59 -0600 Subject: [Audyssey] enabling output window in mush z Hi, Hope you can help. Using the latest build of mush

Re: [Audyssey] looking for screen reader html navigation info

2013-04-11 Thread john
tonight and really enjoyed it. Scott On 4/11/13, john jpcarnemo...@comcast.net wrote: With the release of swamp v2.9, and all of the new weapons that entails, I'm finally going to update the weapons guide. I would like to create a more professional example than the word document I've been using

Re: [Audyssey] I'm sad: Chillingham.

2013-04-11 Thread john
They do run on win7, with a small amount of effort. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 11 Apr 2013 05:51:51 -0400 Subject: Re: [Audyssey] I'm sad: Chillingham. Hi Lisa, Lol. Yes, you are

Re: [Audyssey] looking for screen reader html navigation info

2013-04-11 Thread john
Alright, I'll stick with this then. Thanks for the timely info. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 11 Apr 2013 18:50:26 +0100 Subject: Re: [Audyssey] looking for screen reader html navigation

Re: [Audyssey] Haypi Monster for iOS

2013-04-11 Thread john
You said this runs on windows eight phones. Is there any way to run it on a win7 pc? - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers@audyssey.org Date sent: Thu, 11 Apr 2013 14:48:50 -0600 Subject: [Audyssey] Haypi Monster for iOS So I recently posted

Re: [Audyssey] Haypi Monster for iOS

2013-04-11 Thread john
Thannks. I'll have a look. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 11 Apr 2013 16:33:47 -0600 Subject: Re: [Audyssey] Haypi Monster for iOS No idea. You could check out the website at:

Re: [Audyssey] Quenton C Play Room

2013-04-10 Thread john
If the sight does not exist at all, you'll get that message. If the sight stopped being hosted, you might get an offer to buy the sight or similar. If you're trying to go to a subdirectory of the page, you should get an error 404. Make sure you've got the spelling right, especially capitals.

[Audyssey] looking for screen reader html navigation info

2013-04-10 Thread john
have a relatively easy way to do the same thing? Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] asking a question.

2013-04-10 Thread john
I noticed the same thing with both jaws 11 and 13. I'm not sure there is a fix for it, though it seems to have resolved itself on my machine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-09 Thread john
: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage Hi John. I've not really investigated the swamp campeign editer, or indeed much of swamp for the last few versions owing to being at my parents using my laptop, and now having a messed up net connection, but it wouldn't

Re: [Audyssey] Swamp giveaway contest! Only a few hours to be apart of this.

2013-04-08 Thread john
Speaking of minor bugs, two things I noticed: Firstly, the m79 doesn't seem to want to remember range settings when you switch weapons. Also, the I key in the keyconfig file is originally set to do both ping player tracker and open inventory. - Original Message - From: Jeremy

Re: [Audyssey] Swamp 2.9 is out just FYI

2013-04-08 Thread john
Speaking of new weapons, I'd anticipate having an updated weapons guide within a week or so; with double the existing count it's going to take me a while to get enough info to write anything major for them. Also, and this is primarily targetted to Aprone, if I could get some help pointing out

Re: [Audyssey] Swamp 2.9 is out just FYI

2013-04-08 Thread john
The readme file has some. The changelog file has more details, and once you've read at least part of those take a look at the keyconfig.ini file for exact commands. Documentation is slightly scant at the moment; if you're stuck just log into the server and ask there, somebody should be willing

Re: [Audyssey] Swamp 2.9 is out just FYI

2013-04-08 Thread john
No problem. If you're still stuck, feel free to email me off-list and I can try to give you more specific information. - Original Message - From: Angela Delicata angeladelic...@email.it To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Mon, 8 Apr 2013 20:04:09 +0200 Subject:

Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-08 Thread john
Stepping in a bit late in the discussion, but it sounds to me like you're almost describing the swamp campaign system exactly. If you get the map editor, you can almost entirely create your own game, with only a few limitations. - Original Message - From: dark d...@xgam.org To: Gamers

Re: [Audyssey] looking for a mud client

2013-04-04 Thread john
As I said earlier, the output window is a special plugin. - Original Message - From: Keith ks.steinbac...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 4 Apr 2013 02:57:10 -0500 Subject: [Audyssey] looking for a mud client Hi, have been playing AlterAeon for a

Re: [Audyssey] cyberassault on mushz

2013-04-04 Thread john
auto_retyping.xml channel_history.xml lua audio.xml (I put this in only because mushz uses it and I don't know exactly what it does) mush reader.xml omit_blank_lines.xml (again, not sure what exactly this does) output_functions (this is what you want) repeat_command Good luck. If that doesn't

Re: [Audyssey] question between mush z and VIP mud from GMA games

2013-04-03 Thread john
Output functions *does* work with cyberassault. Make sure you are using the correct plugin. I don't remember the exact name, but it was *not* capture mud output. - Original Message - From: Keith ks.steinbac...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 2

Re: [Audyssey] Moderator message - Inquiry From Popular Mechanics

2013-03-31 Thread john
They do offer some really nice backwards compatibility, but that's the largest point I can support. You can still go on their sight and get windows 3.1 and dos versions of jaws. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Date

Re: [Audyssey] Moderator message - Inquiry From Popular Mechanics

2013-03-30 Thread john
Most of the games that come with windows seven (maybe later?) are almost entirely accessable already. I haven't tried the internet based ones, but all of the offline games seem to be button based, which means that they do get read off quite nicely. - Original Message - From: Charles

Re: [Audyssey] swamp v1.1 recording

2013-03-24 Thread john
I was having some difficulty getting the link to work, that might be the reason. Here's a new one: https://dl.dropbox.com/u/85682400/sswamp11.mp3 - Original Message - From: Kaveinthran Pulanthran kavein2...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 24 Mar

Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread john
Is this a case of we only have so long left, or do you think they'll eventually give up? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 24 Mar 2013 12:42:19 -0700 (PDT) Subject: Re: [Audyssey] Aprones games

Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread john
That's an interesting idea. I just wonder if we aren't already to big of a group for that to work effectively.. - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 24 Mar 2013 22:28:19 +0200 Subject: Re: [Audyssey]

Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread john
Heh, that would be a lot of names on the list. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 24 Mar 2013 18:23:02 -0400 Subject: Re: [Audyssey] Looking For Something New to Play Hi Dark, Yeah, that would

[Audyssey] swamp v1.1 recording

2013-03-23 Thread john
Hi all, I've been trolling through some old files, and ran across my copy of swamp v1.1 again. This time, I decided to make a quick recording of my failing the mission. https://dl.dropbox.com/u/85682400/swamp11.mp3 Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread john
I do remember that conversation myself, though not who supported which point. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 22 Mar 2013 00:53:44 -0700 (PDT) Subject: Re: [Audyssey] Looking For Something

Re: [Audyssey] swamp was Re: Looking For Something New to Play

2013-03-22 Thread john
when you're soloing. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 21 Mar 2013 22:56:49 - Subject: [Audyssey] swamp was Re: Looking For Something New to Play Hi John. that's interesting. i always assumed

Re: [Audyssey] swamp was Re: Looking For Something New to Play

2013-03-22 Thread john
. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 22 Mar 2013 15:53:26 - Subject: Re: [Audyssey] swamp was Re: Looking For Something New to Play Hi john. well I will be back at my flat and my desktop next weekend, so getting

[Audyssey] swamp recording links

2013-03-22 Thread john
As promised, here's a link to a list of recordings and playthroughs I've done of various parts of swamp. Some are instructional, some are more for entertainment value. All are spoilers. https://dl.dropbox.com/u/85682400/swamp%20links.txt If you'd like to see a recording of anything else,

Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread john
That's what we've got in castaways. A complete game that's not as large as swamp, but that's not small either. - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 22 Mar 2013 20:17:00 -0400 Subject: Re: [Audyssey]

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
You might be interested in trying out swamp, if you haven't done so already. With the invention of the campaign scripting, it's starting to get a lot more singgle-player capabilities. Rumor also has it that there's a campaign competition coming up, so that should spark some more off-line works.

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
There's also nothing stopping you from soloing missions, while it might take some more work to start with, it tends to really be quite easy once you get the hang of the mission. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu,

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
You'd be shocked how easy it is with a trackpad, especially if you reassign some keys. I've tried both trackpad and mouse with my laptop, and I would never switch over to using a traditional mouse. Swamp also has an offline mode, and as I said, with campaigns, the online part isn't everything.

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 21 Mar 2013 15:19:57 -0400 Subject: Re: [Audyssey] Looking For Something New to Play Hi John, I've been thinking about giving Swamp another go. Its been about six months since I tried

Re: [Audyssey] Mush z and runtime errors

2013-03-19 Thread john
Message - From: john jpcarnemo...@comcast.net Sent: Sunday, March 17, 2013 11:29 AM That last one is really nasty. The first two are happening because it's trying to tell you you picked up money when you didn't, or you picked up an item with a name that didn't fully match the trigger

Re: [Audyssey] Mush z and runtime errors

2013-03-17 Thread john
That last one is really nasty. The first two are happening because it's trying to tell you you picked up money when you didn't, or you picked up an item with a name that didn't fully match the trigger. - Original Message - From: Richard Sherman squir...@gmail.com To: Audyssey

Re: [Audyssey] making sound packs for alter aeon for mush client

2013-03-07 Thread john
Basically, you create a trigger for each line you want to have a sound play for. Then, use the sound browse option to find an audio file to link to that line. If you're not trying anything really hard, the controls are rather simple. If you need specific info feel free to email me off-list and

Re: [Audyssey] Muds that are blind friendly using MUSH Z?

2013-03-05 Thread john
All muds will work with mushclient if yyou install both the mushreader and output_functions plugins. If you want sounds you must build triggers for them on your own. - Original Message - From: Keith ks.steinbac...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue,

Re: [Audyssey] Muds that are blind friendly using MUSH Z?

2013-03-05 Thread john
Did you create a new instance of mushclient? Basically, you need to open just mushclient, and open up a new world. Then, go to file, plugins and start from there. - Original Message - From: Keith ks.steinbac...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 5

Re: [Audyssey] Question for Oriel Gomez regarding Mush z potion logging

2013-02-27 Thread john
Just use your output, copy and paste the brew text. That's basically what the brew logging does. - Original Message - From: Keith ks.steinbac...@gmail.com To: Undisclosed-Recipient:; Date sent: Sat, 16 Feb 2013 02:31:54 -0600 Subject: [Audyssey] Question for Oriel Gomez regarding Mush z

Re: [Audyssey] MUD sound packs for MushZ

2013-02-27 Thread john
It is possible to use tsome of the plugins, but without knowing how to build triggers there's not much you can do. The sounds do lend themselves nicely to other muds, but you have to know how to get them working. The actual alteraeon.xml file is very specific to alter aeon. - Original

Re: [Audyssey] Need another MUD clients to play muds other thanAlterAeon

2013-02-27 Thread john
Mushclientn itself works fine, and as I said earlier some of the plugins do work really well if you know how to set up triggers. - Original Message - From: Keith ks.steinbac...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 27 Feb 2013 15:59:42 -0600 Subject:

Re: [Audyssey] using mush z with alter aeon

2013-02-22 Thread john
I'm not sure why your sounds and speech weren't working by default, but they should be. With mushz loaded, type: tts to enable speech, you should here tts on. Then, press control f12, to enable sounds. You should here a beep, and sounds on. - Original Message - From: Richard Sherman

Re: [Audyssey] using mush z with alter aeon

2013-02-22 Thread john
the control f12 key. I tried before connecting, while in the log in screen, and after . Still no go and no confirmation sound when pressing control f12. Thanks for the help. Shermanator - Original Message - From: john jpcarnemo...@comcast.net Sent: Friday, February 22, 2013 4:41 AM I'm

[Audyssey] new swamp campaign

2013-02-18 Thread john
This was posted on the scs topic recently by CAE Jones: This almost definitely still has some bugs, but I got most of the important stuff done, and I kinda have to leave like now, so I thought I'd go ahead and upload it and try to patch it if anything serious comes up.

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