...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 11:52:28 -0400
Subject: Re: [Audyssey] looking for game programing help/advice
Hi John,
Honestly, you would be better off implementing a true collision
detection system which would use a lot less memory than a huge
] looking for game programing help/advice
Hi John,
No problem. We can take this one step at a time. As much of this
is
beyond your skills at this time we will try and resolve these
issues
as we come to them.
Cheers!
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Subject: Re: [Audyssey] looking for game programing help/advice
Hi John,
It is a core part of the Java JDK, and has been so since Java 1.2
or
so. What you want to look up in the documentation is the
javax.sound.sampled API.
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sent: Sun, 28 Jul 2013 12:27:03 -0400
Subject: Re: [Audyssey] looking for game programing help/advice
Hi John,
Depends on how you implement it, and how advanced you intend to
go
with your movement system. If you stick to simple north, south,
east,
west directions you should be fine. If you begin
Subject: Re: [Audyssey] looking for game programing help/advice
Hi John,
Well, that depends on a number of factors. The type of array, the
size
of the array, if it is multidimensional, etc. However, If you had
a
standard integer array of 1024 elements that would be equal to
4112
bytes
@audyssey.org
Date sent: Sun, 28 Jul 2013 13:00:52 -0400
Subject: Re: [Audyssey] Muds was Re: mud question about display
hello
I just wanted to know what cyber assault is all about. I've
heard it a a
lot on here.
bfn
James
--
From: john
of it rather difficult to follow,
as I don't do exceedingly well with large amounts of examples. If
anybody wouldn't mind drafting a general comparison of the bgt to
java cyntax for me, I would really appreciate it.
Thanks,
John.
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If you want
: Re: [Audyssey] looking for programming advice: cyntax
differencebetween bgt and java
Hi John,
As Java and BGT are both based on the C-style syntax the syntax
itself
is pretty much the same. The differences between the two comes
down
to built-in classes and functions. So since you know a bit
That would depend on if you have other voices installed. By
default windows seven only comes with microsoft anna.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Date sent: Tue, 25 Jun 2013 17:59:21 GMT
Subject: [Audyssey] Question on Kitchensinc.
this is
happening. I always get problems when I try to change the voice.
It's weird
-- Original Message --
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Question on Kitchensinc.
Date: Tue, 25 Jun 2013 14:44:42 -0400
That would depend
Hi Thomas,
In my opinion there are pros and cons to each.
If you decide to go with the installer, you can have it
automatically set up program icons, desktop shortcuts,
dependencies, etc. On the other
hand, you'd need to build an installer for each os.
If you decide that zip is the way to
You plot your numbers really carefully. Either that or you use
the deck gun.
- Original Message -
From: enes enes.sari...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 08 Jun 2013 10:38:52 +0300
Subject: [Audyssey] lone wolf: targeting invisible enemies in
@audyssey.org
Sent: Thursday, June 06, 2013 5:56 PM
Subject: Re: [Audyssey] lone wolf
John, the mission where you have to destroy the stone fish is a
later
mission.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
john
Sent: Thursday, June 06, 2013 3:10 PM
Funny, it mae perfect sense here on my machine. I also don't have
(and doubt that there are any) walkthroughs of later missions. If
you have a specific one you want done, let me know and I'll see
if I can't put something together for you.
- Original Message -
From: Charles Rivard
you have
to
go undetected to get the spy in the rubber boat and then
destroey the
stone
fish sub so if that one could have a walkthrough that would be
great
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
john
Sent: Thursday, June 06, 2013 6:23 AM
I'm not sure which one you're referring to. If you can get me the
number I can make you a walkthrough, but without that itt's quite
a bit more difficult.
- Original Message -
From: wayne17a wayne...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Thu, 6 Jun 2013
recently hosted at x-site interactive, I would
really appreciate it.
Thanks,
John.
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That would be awesome. I'm looking for anything and everything I
can get.
- Original Message -
From: Lisa Hayes lhay...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 3 Jun 2013 02:03:30 +1000
Subject: Re: [Audyssey] looking for older games
JOhn are you
This is for Lisa, because I managed to lose your email address.
This email account has an 8 mb attachment limit, so if you could
contact me off-list where I can give you a better address, I'd
really appreciate it.
Thanks and sorry,
John.
---
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If you
I believe that northern road begins at x-coordinate 4, on fifth
avenue. Turn north there and then just follow the road. Be aware
that enemies like to hide in the alcoves off the main rout.
- Original Message -
From: lindsay_cow...@btinternet.com
To: gamers@audyssey.org
Date sent: Fri,
It's all to do with copying the saved game, if I remember
correctly. You might want to check the entombed mailing list
archives, as that's where I found the info.
- Original Message -
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Date
I know that there were several soundpacks built that were more
like mods, they're probably still up on audiogames.net.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 24 May 2013 11:28:16 -0400
Subject: Re:
There is no real walkthrough for tarraformers; the game is really
self-explanatory, save for a few locks. If you're having trouble
with those, I will say that listening for changes in pitch by
otherwise irrelevant objects might help you out. If you're still
stuck on one, feel free to email me
Aprone, if you've got the space, it might be fun to try playing
baseball with it, see how well the device recovers from that type
of impact.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 20 May 2013
You could always just use a big stick.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 21 May 2013 09:11:56 -0700 (PDT)
Subject: Re: [Audyssey] A See Munkey in my house!
John I thought of that too, haha
You couldn't be more wrong. There is a huge amount of story in
swamp. You should explore the maps and look at the quests. You
should also look at the fanfiction competition, as well as take a
look at the campaign creator.
- Original Message -
From: Devin Prater r.d.t.pra...@gmail.com
This was really interesting. Time to start archiving these for
the future heh.
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The quest is really rather amusing. Try identifying the haystacks
and see if you get any clues.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 02 May 2013 14:42:02 -0600
Subject: Re: [Audyssey] The
I'm not sure exactly what item you're talking about (it's been a
while since I've been there), but you could try one of a few
things. In order to pick up a binding item you need to know one
of it's names. For example, get whip ped instead of get all
ped. If you can't guess one of the names of
Just turn off the channels you don't want to here.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 01 May 2013 14:53:38 -0600
Subject: [Audyssey] Stopping message popups in Alter Aeon?
Is it possible to
2013 15:32:00 -0600
Subject: Re: [Audyssey] Stopping message popups in Alter Aeon?
How do you do this. I did read the readme but I didn't see that,
unless
I just missed it.
But thou must!
On 5/1/2013 3:29 PM, john wrote:
Just turn off the channels you don't want to here.
- Original Message
Hi Dark,
After reading your message, I'd like to know how much actual
experience you have with windows seven. The only part of your
message I can't completely contradict is the part about dos
applications, and even those should run under a 32-bit version of
the OS, if you really want them
The search box is really intuitive; but if it doesn't find what
you want you can always just use the menu system.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 30 Apr 2013 10:53:52 -0500
Subject: Re:
Couldn't you just edit your file and add those effects manually?
- Original Message -
From: Ken The PionEar kenwdow...@me.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 03:36:17 -0400
Subject: Re: [Audyssey] Panning stereo sounds,was New Version of
On a side note, I know that internet explorer just opens mp3
files in your media player. NO need to download them.
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I would say that download size shouldn't be any kind of an issue,
especially if the game is that good. I don't see a reason not to
make it available on cd, though I'm skeptical as to how many
orders you'd get if it were downloadable. I would
personally really like to see a text manual, I vastly
A while back I remember somebody (I believe it was Kai) posted a
description of the various zombie types in swamp. Would anybody
happen to have a copy of that message, or be able to give me some
info as to how the various zombies are supposed to look/act?
Thanks,
John.
---
Gamers mailing
Ok, thanks. I'll have a look at that page.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info
Hi John.
Info on all the zombies can be found
is a tyrant and what's the
difference between them and a matriarch beyond gender)?
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info
Hi John.
Info on all
: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 16:00:44 -0700
Subject: Re: [Audyssey] looking for swamp zombie info
Greetings John.
I'm still drafting up a good descriptive file for you with all
the zombies.
Give me a little bit, since it's also
You can generally just google sound editing software. I
personally use soundforge, but I have heard good reviews of
goldwave, wavepad and audacity. As far as sounds go, just google
download free sounds.
- Original Message -
From: James Bartlett jab8...@gmail.com
To:
Agreed, that was interesting. I wonder what it will result in,
though.
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I'm looking to get in touch with Aprone and Kai regarding the
intended history/descriptions of the various zombies in swamp. If
one or both of you guys could let me know what exactly you
envision by each type, I would really appreciate it.
Thanks,
John.
---
Gamers mailing list __ Gamers
Here's my thoughts:
I dont personally feel that I would spend money on these
games at the current time, though this may change, especially
given how much I'm on muds lately. I would really like to see
them stay available in their current form, though. Perhaps a
developer could host them on
You said there was a part of mass effect that was playable by
sound? Could you give me some more details as to exactly which
one? That's probably the single graphical game I'd really want to
play, so it would be nice to give it a try next time I'm near an
xbox.
---
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You can also use mushclient, especially if you have the plugins
from alteraeon.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Fri, 19 Apr 2013 22:18:35 -0700
Subject: Re: [Audyssey] Cyber assault query
The mud is
I have a copy of that on a machine somewhere. I believe that
there was more to it than BSC included in pipe, the strategy
being that you had to guide the ooz rather than just keep up with
it.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Date
I'm not sure I understand your question fully, but I'll give it
a shot. At the moment, almost everything in the game is
accessable to all classes. This is going to change in the near
future, and has already begun to do so. As far as commands go,
the help system ingame can be quite useful if
Thanks for catching the tap to click. That was my major issue
with the game, and in hindsight I really should have remembered
it, heh. My personal solution was to open the right-click menu
for my mouse's system tray icon, and there was an option for
tap-to-click. I'm not sure if this is
I believe, but cannot confirm, that there was something on
audiogames.net talking about various sound file decrypting. A
common method seemed to be an archive file type, something used
on a gaming platform? A lot of the above is pretty vague, but I'm
pretty sure the info is out there
Change your firing button in the keyconfig (I set left click to
radar on/off and space to fire, but that's just me). Also, take a
look at the mouse
sensitivity; the first thing I did on my machine was turn it all
the way down, and slowly scale it bak up.
- Original Message -
From:
I've finally completed the new weapons guide for version 2.9. It
should be in a more user-friendly format now, and I've added some
extra information on strategy to the end. The download link is:
https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl
Note that if you end up getting
with the damage rumor but it
also
seems to be a bit louder
or that could just be me, who knows
On 4/13/13, john jpcarnemo...@comcast.net wrote:
I've finally completed the new weapons guide for version 2.9. It
should be in a more user-friendly format now, and I've added
some
extra information
Your welcome. I'm glad people are finding it helpful, I wasn't
sure how useful it would end up being in practice, but it's
really nice to see that it's doing it's job.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent:
You switch windows with control and tab. This works for all
windows you have open, including muds and outputs. I would
imagine it's possible to change the key to enable and disable the
output window, though I can't tell you how at the moment. You'd
have to look in the output_functions.xml
Output functionns is enabled by default.
- Original Message -
From: Richard Sherman squir...@gmail.com
To: Audyssey gamers@audyssey.org
Date sent: Wed, 10 Apr 2013 18:12:59 -0600
Subject: [Audyssey] enabling output window in mush z
Hi,
Hope you can help.
Using the latest build of mush
tonight and really
enjoyed
it.
Scott
On 4/11/13, john jpcarnemo...@comcast.net wrote:
With the release of swamp v2.9, and all of the new weapons that
entails, I'm finally going to update the weapons guide. I would
like to create a more professional example than the word
document
I've been using
They do run on win7, with a small amount of effort.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 11 Apr 2013 05:51:51 -0400
Subject: Re: [Audyssey] I'm sad: Chillingham.
Hi Lisa,
Lol. Yes, you are
Alright, I'll stick with this then. Thanks for the timely info.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 11 Apr 2013 18:50:26 +0100
Subject: Re: [Audyssey] looking for screen reader html navigation
You said this runs on windows eight phones. Is there any way to
run it on a win7 pc?
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers@audyssey.org
Date sent: Thu, 11 Apr 2013 14:48:50 -0600
Subject: [Audyssey] Haypi Monster for iOS
So I recently posted
Thannks. I'll have a look.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 11 Apr 2013 16:33:47 -0600
Subject: Re: [Audyssey] Haypi Monster for iOS
No idea. You could check out the website at:
If the sight does not exist at all, you'll get that message. If
the sight stopped being hosted, you might get an offer to buy the
sight or similar. If you're trying to go to a subdirectory of the
page, you should get an error 404. Make sure you've got the
spelling right, especially capitals.
have a relatively easy way to do the same thing?
Thanks,
John.
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I noticed the same thing with both jaws 11 and 13. I'm not sure
there is a fix for it, though it seems to have resolved itself on
my machine.
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: [Audyssey] Corporate VS
IndependentDeveloperswasModeratorMessage
Hi John.
I've not really investigated the swamp campeign editer, or indeed
much of
swamp for the last few versions owing to being at my parents
using my
laptop, and now having a messed up net connection, but it
wouldn't
Speaking of minor bugs, two things I noticed:
Firstly, the m79 doesn't seem to want to remember range settings
when you switch weapons. Also, the I key in the keyconfig file is
originally set to do both ping player tracker and open inventory.
- Original Message -
From: Jeremy
Speaking of new weapons, I'd anticipate having an updated weapons
guide within a week or so; with double the existing count it's
going to take me a while to get enough info to write anything
major for them. Also, and this is primarily targetted to Aprone,
if I could get some help pointing out
The readme file has some. The changelog file has more details,
and once you've read at least part of those take a look at the
keyconfig.ini file for exact commands. Documentation is slightly
scant at the moment; if you're stuck just log into the server and
ask there, somebody should be willing
No problem. If you're still stuck, feel free to email me off-list
and I can try to give you more specific information.
- Original Message -
From: Angela Delicata angeladelic...@email.it
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Mon, 8 Apr 2013 20:04:09 +0200
Subject:
Stepping in a bit late in the discussion, but it sounds to me
like you're almost describing the swamp campaign system exactly.
If you get the map editor, you can almost entirely create your
own game, with only a few limitations.
- Original Message -
From: dark d...@xgam.org
To: Gamers
As I said earlier, the output window is a special plugin.
- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 4 Apr 2013 02:57:10 -0500
Subject: [Audyssey] looking for a mud client
Hi, have been playing AlterAeon for a
auto_retyping.xml
channel_history.xml
lua audio.xml (I put this in only because mushz uses it and I
don't know exactly what it does)
mush reader.xml
omit_blank_lines.xml (again, not sure what exactly this does)
output_functions (this is what you want)
repeat_command
Good luck. If that doesn't
Output functions *does* work with cyberassault. Make sure you are
using the correct plugin. I don't remember the exact name, but it
was *not* capture mud output.
- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 2
They do offer some really nice backwards compatibility, but
that's the largest point I can support. You can still go on their
sight and get windows 3.1 and dos versions of jaws.
- Original Message -
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Date
Most of the games that come with windows seven (maybe later?) are
almost entirely accessable already. I haven't tried the internet
based ones, but all of the offline games seem to be button based,
which means that they do get read off quite nicely.
- Original Message -
From: Charles
I was having some difficulty getting the link to work, that might
be the reason. Here's a new one:
https://dl.dropbox.com/u/85682400/sswamp11.mp3
- Original Message -
From: Kaveinthran Pulanthran kavein2...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar
Is this a case of we only have so long left, or do you think
they'll eventually give up?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 12:42:19 -0700 (PDT)
Subject: Re: [Audyssey] Aprones games
That's an interesting idea. I just wonder if we aren't already to
big of a group for that to work effectively..
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 22:28:19 +0200
Subject: Re: [Audyssey]
Heh, that would be a lot of names on the list.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 18:23:02 -0400
Subject: Re: [Audyssey] Looking For Something New to Play
Hi Dark,
Yeah, that would
Hi all,
I've been trolling through some old files, and ran across my
copy of swamp v1.1 again. This time, I decided to make a quick
recording of my failing the mission.
https://dl.dropbox.com/u/85682400/swamp11.mp3
Enjoy.
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If you want to leave
I do remember that conversation myself, though not who supported
which point.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 22 Mar 2013 00:53:44 -0700 (PDT)
Subject: Re: [Audyssey] Looking For Something
when you're soloing.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 21 Mar 2013 22:56:49 -
Subject: [Audyssey] swamp was Re: Looking For Something New to
Play
Hi John.
that's interesting. i always assumed
.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 22 Mar 2013 15:53:26 -
Subject: Re: [Audyssey] swamp was Re: Looking For Something New
to Play
Hi john.
well I will be back at my flat and my desktop next weekend, so
getting
As promised, here's a link to a list of recordings and
playthroughs I've done of various parts of swamp. Some are
instructional, some are more for entertainment value. All are
spoilers.
https://dl.dropbox.com/u/85682400/swamp%20links.txt
If you'd like to see a recording of anything else,
That's what we've got in castaways. A complete game that's not as
large as swamp, but that's not small either.
- Original Message -
From: Ken The PionEar kenwdow...@me.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 22 Mar 2013 20:17:00 -0400
Subject: Re: [Audyssey]
You might be interested in trying out swamp, if you haven't done
so already. With the invention of the campaign scripting, it's
starting to get a lot more singgle-player capabilities. Rumor
also has it that there's a campaign competition coming up, so
that should spark some more off-line works.
There's also nothing stopping you from soloing missions, while it
might take some more work to start with, it tends to really be
quite easy once you get the hang of the mission.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu,
You'd be shocked how easy it is with a trackpad, especially if
you reassign some keys. I've tried both trackpad and mouse with
my laptop, and I would never switch over to using a traditional
mouse. Swamp also has an offline mode, and as I said, with
campaigns, the online part isn't everything.
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 21 Mar 2013 15:19:57 -0400
Subject: Re: [Audyssey] Looking For Something New to Play
Hi John,
I've been thinking about giving Swamp another go. Its been about
six
months since I tried
Message -
From: john jpcarnemo...@comcast.net
Sent: Sunday, March 17, 2013 11:29 AM
That last one is really nasty. The first two are happening
because it's trying to tell you you picked up money when you
didn't, or you picked up an item with a name that didn't fully
match the trigger
That last one is really nasty. The first two are happening
because it's trying to tell you you picked up money when you
didn't, or you picked up an item with a name that didn't fully
match the trigger.
- Original Message -
From: Richard Sherman squir...@gmail.com
To: Audyssey
Basically, you create a trigger for each line you want to have a
sound play for. Then, use the sound browse option to find an
audio file to link to that line. If you're not trying anything
really hard, the controls are rather simple. If you need specific
info feel free to email me off-list and
All muds will work with mushclient if yyou install both the
mushreader and output_functions plugins. If you want sounds you
must build triggers for them on your own.
- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue,
Did you create a new instance of mushclient? Basically, you need
to open just mushclient, and open up a new world. Then, go to
file, plugins and start from there.
- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 5
Just use your output, copy and paste the brew text. That's
basically what the brew logging does.
- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Undisclosed-Recipient:;
Date sent: Sat, 16 Feb 2013 02:31:54 -0600
Subject: [Audyssey] Question for Oriel Gomez regarding Mush z
It is possible to use tsome of the plugins, but without knowing
how to build triggers there's not much you can do. The sounds do
lend themselves nicely to other muds, but you have to know how to
get them working. The actual alteraeon.xml file is very specific
to alter aeon.
- Original
Mushclientn itself works fine, and as I said earlier some of the
plugins do work really well if you know how to set up triggers.
- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 27 Feb 2013 15:59:42 -0600
Subject:
I'm not sure why your sounds and speech weren't working by
default, but they should be. With mushz loaded, type: tts to
enable speech, you should here tts on. Then, press control f12,
to enable sounds. You should here a beep, and sounds on.
- Original Message -
From: Richard Sherman
the control f12
key. I tried
before connecting, while in the log in screen, and after . Still
no go and
no confirmation sound when pressing control f12.
Thanks for the help.
Shermanator
- Original Message -
From: john jpcarnemo...@comcast.net
Sent: Friday, February 22, 2013 4:41 AM
I'm
This was posted on the scs topic recently by CAE Jones:
This almost definitely still has some bugs, but I got most of the
important stuff done, and I kinda have to leave like now, so I
thought I'd go ahead and upload it and try to patch it if
anything serious comes up.
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