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Hey All,
There has been much recent discussion about making my PIECE OF SHIT software
for STUPID FUCKING BLIND people who cant learn REAL CODING in C PLUS PLUS MOTHA
FUCKA! BGT is complete rip off! You are all too fucking stupid! Why would you
pay for my shitty fucking software! It costs a
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY!
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. However I felt it was better to clearly announce my
intentions as opposed to staying silent and leaving users to wonder and
speculate.
Kind regards,
Philip Bennefall
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, and now
we're approaching the finish line for 1.0. We're really excited to see how
people will use it!
Kind regards,
Philip Bennefall
- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 05, 2013 1:09 PM
Subject: Re
be very happy to hear your thoughts, feedback,
suggestions, questions, etc. We are open to new ideas, and we hope that the
system will set a new standard for how music is rendered in mainstream and
audio games alike.
Thank you for reading!
Kind regards,
Philip Bennefall
---
Gamers mailing
game studios). I can say that we have had some fantastic responses so far,
so we are very optimistic for the future. Thanks for taking the time to
listen!
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers
it synthetic sounds or a recording of a
symphony orchestra, and it'll be able to work with both just as easily. We
do have plans to integrate a custom sampler eventually, but that is much
further down the road.
Kind regards,
Philip Bennefall
- Original Message -
From: Ulises A. Garcia
Thanks, Ian! Kristofer and I are really hoping that it'll be useful both for
composer's and programmers, and we're striving to get the word out there
now.
Kind regards,
Philip Bennefall
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: phi...@blastbay.com; Gamers
ideas regarding a
system like this which is so focused on the auditory experience for the
player.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh joshknnd1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10
No worries. It already does.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh joshknnd1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:12 PM
Subject: Re: [Audyssey] Upcoming technology for game music
Yes, check out appendix d. There you have a script property string called
COMMAND_LINE. The description is:
COMMAND_LINE - String (the command line parameters given to a compiled BGT
game executable. This is always empty for non-compiled scripts).
Kind regards,
Philip Bennefall
What language are you using? If it is BGT, the array class has methods such
as remove_last, remove_at etc which will do what you want. Other programming
languages have equivalent containers, such as C++ vector or list.
Kind regards,
Philip Bennefall
- Original Message -
From: john
Then I recommend looking at the methods that I mentioned in the array class.
They can remove an item either from the end of the array in the case of
remove_last, or from any arbitrary position in the case of remove_at.
Kind regards,
Philip Bennefall
- Original Message -
From: john
. Then it will be
destroyed even before the function returns, specifically when the execution
leaves that scope.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 23, 2013 10:41
the current
number of elements in the array. So you never need to worry about explicitly
calling object destructors.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August
Yes, that is fine because of the built-in garbage collector. It'll make sure
that everything is destroyed properly even in the scenario you describe.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: phi...@blastbay.com; Gamers Discussion
is correct,
however.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 17, 2013 3:21 PM
Subject: Re: [Audyssey] looking for
programmingadvice:cyntaxdifferencebetween bgt and java
I
Something with a 360 degree movement system, for example. that requires more
work than the basic concept of having everything tile based where you only
move in four or possibly eight directions.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
Hi John,
They have links at the bottom of their website to what you ask for. I am
pasting them below.
Terms of Use:
http://www.hollywoodedge.com/Assets/PDF/TermsofUse.pdf
End User License Agreement:
http://www.hollywoodedge.com/Assets/PDF/EULA_090408.pdf
Kind regards,
Philip Bennefall
that the terms of
use don't relate to the royalty free use of the sounds is a safe one. To
make sure, I would call them. I have spoken with them many times over the
phone and they are a pleasure to deal with.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo
the trouble of writing
things like movement for both the player and the enemies. I tend to
structure my code in as modular a fashion as possible for this exact reason.
It is a good rule of thumb that the shorter your code is while accomplishing
its task, the better it is.
Kind regards,
Philip
Hi John,
Can you point me to a section of the manual that suggests this to be the
case? If I made a mistake somewhere I'll have it corrected immediately.
Though the official price is always that which is displayed on the
blastbay.com ordering page, as Thomas says.
Kind regards,
Philip
Hi John,
The calculation is correct but it should say Pro Unlimited, not Pro Single.
I will change that.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday
such as a few disks from
the Sound Ideas 6000 series or something from the Hollywood Edge.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 03, 2013 8:19 PM
Subject: Re: [Audyssey] looking
Hi John,
Yes, most of the professional sound distributors offer their material as
digital downloads. The Hollywood edge certainly does, and so does Sound
Ideas as far as I'm aware.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: phi
written a wrapper class on top of the dll, so you do not need to worry about
making any dll calls manually.
Kind regards,
Philip Bennefall
- Original Message -
From: Paul Lemm paul.l...@sky.com
To: Gamers@audyssey.org
Sent: Wednesday, June 12, 2013 10:08 PM
Subject: [Audyssey] BGT
have to invoke the
setter function for the property accessor. If you have the professional
version of Visual Studio you can use ATL for that, otherwise you have to
fiddle with variant structures directly. Setting a property is actually
quite similar to making a method call.
Kind rewgards,
Philip
it for rate
and volume as well. BGT now uses IDispatch calls for all Sapi communication,
and it works really well and was definitely worth the time fiddling with the
variants.
Good luck.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi
!
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 5:07 PM
Subject: [Audyssey] Why SAPI Output is Superior
Hi everyone,
This morning I had some time on my hands so I
but if you've already done that
work, that is no longer an issue.
All in all, I think you have made the right decision given the parameters -
no money spent, and maximum time efficiency.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi
,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 6:45 PM
Subject: Re: [Audyssey] Why SAPI Output is Superior
Hi Philip,
Well, SAPI is easier because I don't have
Yes, that makes perfect sense. I do a similar thing in my games during the
early stages of development. I prototype with sapi, and then rip it out.
That works extremely well for my own projects.
Once again, best of luck.
Kind regards,
Philip Bennefall
- Original Message -
From
thrown on top.
Thanks in advance for reading, and taking the time to respond to my
questions!
Kind regards,
Philip Bennefall
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You can make changes or update your
I make decisions of this nature.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 9:25 PM
Subject: Re: [Audyssey] News from Blastbay
who use the engine on a regular basis and help me
improve it by your constant stream of feedback, constructive critisism and
suggestions.
Kind regards,
Philip Bennefall
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for the inconvenience.
Kind regards,
Philip Bennefall
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Hi Ron,
It stands for Blastbay Game Toolkit. Better to be descriptive, I figured.
Smiles.
Kind regards,
Philip Bennefall
- Original Message -
From: Ron Kolesar kolesar16...@roadrunner.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 24
acceptable, then there's no
doubt I'll be running another competition (probably within a month or two).
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 06, 2013 5:04 PM
Subject
Hello Eleni,
For whatever reason, the message you mention has never come through to me.
Could you please resend it? Did you email it to phi...@blastbay.com? I am
more than happy to send you your registration information back.
Kind regards,
Philip Bennefall
- Original Message -
From
Hi Gabriel,
This functionality is available in the Pro Single and Pro Unlimited versions
of BGT. In Lite, you will need to distribute your sounds folder along with
your game executable.
Kind regards,
Philip Bennefall
- Original Message -
From: Gabriel Battaglia (Kriyaban) iz4
searching capabilities to
find things inside a topic.
Kind regards,
Philip Bennefall
- Original Message -
From: Gabriel Battaglia (Kriyaban) iz4...@libero.it
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 19, 2012 11:07 AM
Subject: Re: [Audyssey] BGT manual.
Hi
in the language tutorial (thanks Marc and Michael).
I hope you will find this release useful, and feel free to send me your
thoughts and feedback!
Kind regards,
Philip Bennefall
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. I'll be happy to
evaluate and potentially take on the project.
Kind regards,
Philip Bennefall
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, May 21, 2012 8:11 AM
Subject: [Audyssey] Got an offer for any game developer.
Hello, Game
another one either later this year or in the beginning of 2013. Thanks very
much to the participants, and of course to all of those who took the time to
vote!
Kind regards,
Philip Bennefall
---
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If you want to leave the list, send E-mail to gamers
these two. Two months may
be on the short side, but similarly I feel that 6 months is pushing it a
bit. 3 or 4 might be what I decide to go for, but that's still very much up
for debate.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi...@blastbay.com
, while Claudio
and Nikola both scored highly on sound quality but not as much for
innovation. That is a general summary, anyway.
Kind regards,
Philip Bennefall
- Original Message -
From: QuentinC quent...@cfardel.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14
back and
recalculate.
Kind regards,
Philip Bennefall
- Original Message -
From: QuentinC quent...@cfardel.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 2:15 PM
Subject: Re: [Audyssey] The winner of the BGT competition
are actually interested. Should I give
averages for each participant, or are the general results I have provided as
mere text descriptions enough?
Please let me know your thoughts. Thanks!
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
that an announcement of the
ranks would be enough. I intend running another similar competition
(probably with the same criteria) either later this year or early in 2013,
and then I'll take this into consideration from the start.
Kind regards,
Philip Bennefall
.- Original Message -
From: QuentinC
,
Philip Bennefall
- Original Message -
From: QuentinC quent...@cfardel.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 6:08 PM
Subject: Re: [Audyssey] Exact figures of the competition?
I can see your point, but my problem is that I don't
interested in (whether it be one of those
mentioned above or an entirely new one).
I want to make BGT as comprehensive as possible as a game development tool, and
here's an opportunity to influence the work.
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want
, teaching you in more practical
terms how to turn your knowledge of the syntax into actual games. You can
find it at www.blastbay.com if you are interested to read more.
Good luck!
Kind regards,
Philip Bennefall
- Original Message -
From: Paulette Vickery paule...@evickery.com
of the wheel if
one is present.
As you can see, the wheel works just like the other two movement indicators,
and is accessible on the Z axis.
Kind regards,
Philip Bennefall
- Original Message -
From: Kai wraith...@comcast.net
To: phi...@blastbay.com; Gamers Discussion list gamers
is not receiving as much
attention. That'll change over the summer though if I haven't misjudged
things entirely. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Jess Varnell rory0...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 8:39
Hi Jess,
I'm just finishing up the page with the games on, so it should be up this
evening at the very latest. I'll be sending out a notification when
everything is up, of course. Stay tuned!
Kind regards,
Philip Bennefall
- Original Message -
From: Jess Varnell rory0...@yahoo.com
://www.blastbay.com/bgt_competition.php
Only two weeks now until we finally have a winner, so get started trying these
games out and be sure to vote!
Kind regards,
Philip Bennefall
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You can
Hi Jeremy,
I just wanted to write a quick line back and congratulate you on the
achievement. While it takes some work, I'm sure this is not a server problem
that you are unhappy with! Smile. Keep it up!
Kind regards,
Philip Bennefall
- Original Message -
From: Jeremy Kaldobsky jer
Hi Joseph,
The direct link is:
http://www.blastbay.com/bgt_competition.php
Kind regards,
Philip Bennefall
- Original Message -
From: joseph weakland josephweakl...@att.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 7:35 PM
Subject: Re: [Audyssey
Hi Thomas,
Then we're on the same wavelength. Best of luck with your engine, I hope
it's well received and that you make some nice games with it!
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers
before the poll is
live, however.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2012 4:04 PM
Subject: [Audyssey] BGt game competition results
Hi PHilip
When can we
to recommend it to people
should cross platform be an important factor for them. And this is despite
the fact that we're competing! Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers
ones own success, in such a small community
as ours. That's really all I'm saying. I hope it makes sense.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April
, networking, and a lot
more. You can find it at:
http://www.blastbay.com/bgt.php
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2012 10:30 PM
Subject: Re: [Audyssey] tips
as though you were suggesting that people
who use or like BGT are bias or promoting some ultimit and flawless
alternative that fits all. This is definitely not the case, and I take issue
with that.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1
.
* Changed the BGT version number in the installer from 1.0 to 1.1 (thanks
Kevin).
As always, I'd love to hear any feedback you may have. You can always download
the latest revision from www.blastbay.com/bgt.php. Enjoy!
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers
Hello Gabriele,
If you go into the program group called BGT in the start menu, you will find
an option there called registration manager. That's where you can register,
unregister, and upgrade registrations.
Kind regards,
Philip Bennefall
- Original Message -
From: Il primo
for BGT. If you sign up,
please drop me a line with the username that you used so that I can approve
it faster.
Kind regards,
Philip Bennefall
- Original Message -
From: Il primo cittadino ilprimocittad...@yahoo.it
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 10
to date with any news, so check back!
Please note that I have not modified the descriptions in any way, I reprinted
them exactly as they were sent to me.
I am really happy that this project is actually going ahead, and I look forward
to seeing what everyone comes out with!
Kind regards,
Philip
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