Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
it wasn't actually my computer i tried it on it was one of the college's that i go to. they run windows xp service pack 2 and supernova (what??? yuck!!! lol) as their screenreader. i don't know what the versions are for the ide and the net stuff, it wasn't 2005 express though they bought a proper

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
waiting for sounds to finish most of the time. i don't know of any other time i'd need to make it wait. but when i say creating forms i'm talking about making general programs also. oh, so a timer is just like a control, i see. in autoit you have the sleep function for it waiting, the TimerInit

Re: [Audyssey] scary sound in monopoly

2006-10-23 Thread x-sight interactive
email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I'm a man, lol. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: 22 October 2006 09:03 PM To: Gamers Discussion list Subject: Re

Re: [Audyssey] scary sound in monopoly

2006-10-23 Thread x-sight interactive
i noticed you also changed the startup sound on that. regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Nicol Gamers@audyssey.org Sent: Monday, October 23, 2006 9:57 AM Subject: Re: [Audyssey] scary sound in monopoly Hi Nicol, Yeah, if it scares you

Re: [Audyssey] scary sound in monopoly

2006-10-22 Thread x-sight interactive
i think she means the music ... regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 22, 2006 7:39 PM Subject: Re: [Audyssey] scary sound in monopoly Hi Nicol, I am afraid that if you get

[Audyssey] dim?

2006-10-21 Thread x-sight interactive
has anybody actually completed descent into madness? or at least gotten past the barn? i don't know what to do from the barn. if i go into the barn lobby and try to give the tank to elanor, i can't because the doctor comes and shoots me. it doesn't ask me what i want to do, it just says quick,

Re: [Audyssey] chilingham

2006-10-19 Thread x-sight interactive
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: Tuesday, October 17, 2006 8:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] chilingham you press left arrow to spray left, up to spray in front and right to spray to your right. bearing in mind you

Re: [Audyssey] Audio Game Survey participants and play testers wanted

2006-10-19 Thread x-sight interactive
i'm struggling with this questionnaire. i don't know if it's my screenreader or he forgot to change some of the labels, but there are three sets of game genre checkboxes relating to videogames, there are two edit boxes saying which screenreader do you use other please specify, etc, etc. regards,

Re: [Audyssey] boggle

2006-10-17 Thread x-sight interactive
i have received it. it does say allow four days, and this is just one person doing the work. regards, damien - Original Message - From: Allan Thompson [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Sunday, October 15, 2006 6:23 PM Subject: [Audyssey] boggle

Re: [Audyssey] chillingham

2006-10-17 Thread x-sight interactive
if yall want i'll record one ... regards, damien - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 16, 2006 3:34 AM Subject: Re: [Audyssey] chillingham I'd love a Chillingham walkthrough. it would be awesome.

Re: [Audyssey] chilingham

2006-10-17 Thread x-sight interactive
the termite either in the right left or center. No matter how many times I spray them I don't kill them. Any help would be appreciated. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: Tuesday, October 17, 2006 5:01 AM

Re: [Audyssey] pipe2

2006-10-15 Thread x-sight interactive
no, there is someone else on the support team that works for justin called tom randall. regards, damien - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 12, 2006 9:13 PM Subject: Re: [Audyssey] pipe2 Hi.

Re: [Audyssey] descend into madness

2006-10-11 Thread x-sight interactive
or smash the mirrors in one of the bathrooms. or open the back door. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 11, 2006 1:36 AM Subject: Re: [Audyssey] descend into madness well

[Audyssey] who wants to be a millionaire

2006-10-03 Thread x-sight interactive
hi all. i have started development on a fully featured who wants to be a millionaire, accessible version. i am currently speaking to the appropriate people (eidos interactive, celadore, etc) to get authorisation for this to go ahead. please could you email me offlist if you are interested in

Re: [Audyssey] Monopoly version 7

2006-10-01 Thread x-sight interactive
no not really, you just write the name of the properties. i wrote a narnia board the other day. have to clean it up though. regards, damien - Original Message - From: kay scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 29, 2006 10:40

Re: [Audyssey] Blind games web site under attack

2006-09-25 Thread x-sight interactive
yes! i know that dude of freedom chat, i don't know why he does it, it's just not funny. regards, damien - Original Message - From: Brandon armstrong [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 22, 2006 8:19 PM Subject: Re: [Audyssey]

Re: [Audyssey] hints for playing superdeekout?

2006-09-15 Thread x-sight interactive
superdeekout can be a pain. the most i've got up to is level 21 - then it does get to be a pain. s p o i l e r s p a c e my main strategies are: if the bot is near a coin, move away from it - you may just get some other coins. try make a mental note of roughly where the last coin you tried to

Re: [Audyssey] hints for playing superdeekout?

2006-09-15 Thread x-sight interactive
no. you can download a demo version from danzgames.com. hth. regards, damien - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 11:58 AM Subject: Re: [Audyssey] hints for playing superdeekout?

Re: [Audyssey] Hunter GamePlay

2006-09-13 Thread x-sight interactive
i am interested in gma tank commander, courtesy of raul g, but for me to be able to play it properly i would need an actual walkthrough of that if possible. some of these gma games the manual is far too technical for me, far too much stuff to remember, and me not being good at directions when it

Re: [Audyssey] Harry potter games.

2006-09-12 Thread x-sight interactive
sarah, try sarah and the castle of witchcraft and wizardery. hth. regards, damien - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, September 11, 2006 9:43 AM Subject: [Audyssey] Harry potter games. Hi all, Any Harry Potter games out

Re: [Audyssey] light cars

2006-09-07 Thread x-sight interactive
didn't mean to complain. Why are you getting the impression I'm complaining about the link. I just said, thanks. That's all! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: 07 September 2006 12:47 AM To: Gamers Discussion

Re: [Audyssey] light cars

2006-09-06 Thread x-sight interactive
uh huh. don't go through there, that's a php script; go through this link: http://www.lighttechinteractive.com/software/lc_setup.exe hth. regards, damien - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September

Re: [Audyssey] light cars

2006-09-06 Thread x-sight interactive
, September 06, 2006 11:02 PM Subject: Re: [Audyssey] light cars Now that's odd I got a different link when i posted that answer. Why? - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 06, 2006 11:28

Re: [Audyssey] message from the owner ... sad news

2006-09-05 Thread x-sight interactive
well, because he's obviously upset. his wife ran the thing and she's gone now. but i thought it was reopened ... regards, damien - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 05, 2006 12:20 AM Subject: Re:

Re: [Audyssey] Game development was intro

2006-09-05 Thread x-sight interactive
hey shaun i could give you msvs98 (visual studio 6 enterprise) if you should really want it, just getting it to you though. that's if you want to learn vb or c++ or something. that does have some rather useful tools with it. regards, damien - Original Message - From: shaun everiss

Re: [Audyssey] the horse racing game

2006-09-05 Thread x-sight interactive
well it says in the docs it's the arrow keys. if that's changed then, well, it's changed and i'm glad to know that. thanks. regards, damien - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 05, 2006

Re: [Audyssey] the horse racing game

2006-09-05 Thread x-sight interactive
Of x-sight interactive Sent: 04 September 2006 07:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] the horse racing game yes, hopefully. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail

Re: [Audyssey] message from the owner ... sad news

2006-09-05 Thread x-sight interactive
well, i could, but it all depends on what tom scales thinks. his wife is gone and you can understand how upset he must be. i don't think it's gonna stay up for long, it says at least for a while. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Moderator close the topic was message from the owner ...sad news

2006-09-05 Thread x-sight interactive
...sad news Hi all, We, the moderators, let this thread go a while for everyone to express their feelings about the loss, but it is time to close down the topic and get back to gaming. So let's close down the topic. Thanks. x-sight interactive wrote: well, i could, but it all depends

Re: [Audyssey] Game development was intro

2006-09-04 Thread x-sight interactive
. x-sight interactive wrote: oh rachel i never knew you wanted to develop. if you want any help i can help you. i provide a starter pack for developers who wish to start off simple using autoit - most people don't like that though - but i would recommend that before starting something

Re: [Audyssey] Game development was intro

2006-09-04 Thread x-sight interactive
on the persons aptitude to learn. Not everyone can be a master, but many once they have a programming language well learned has the potential to go far. That potential is lost with substitutes like Autoit. Smile. x-sight interactive wrote: oh rachel i never knew you wanted to develop

Re: [Audyssey] the horse racing game

2006-09-04 Thread x-sight interactive
no, in fact i've been telling lighttech interactive (two very good friends of mine) about it, and apparently they're dropping jaws support or something because it doesn't work very well with direct input. hth. regards, damien - Original Message - From: Nicol Oosthuizen [EMAIL

Re: [Audyssey] the horse racing game

2006-09-04 Thread x-sight interactive
so if I use sappi the arrows should work fine, right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: 04 September 2006 12:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] the horse racing game no, in fact i've

Re: [Audyssey] Game development was intro

2006-09-04 Thread x-sight interactive
thing is though with all these .net applications is you need more libraries than are necessary. that's the only problem i find, net framework this, data access components that, microsoft xml the other, bearing in mind that on some systems, mine included, a program written in vb.net that uses

Re: [Audyssey] Game development was intro

2006-09-04 Thread x-sight interactive
flexable and powerful commonly used programming language known to man. x-sight interactive wrote: autoit is a language that is, i must admit, very limited. when making a game with autoit you have to use a COM object called comaudio, which is just as limited. it uses audiere, another limited

Re: [Audyssey] message from the owner ... sad news

2006-09-04 Thread x-sight interactive
yes i have also just sent him an email. i don't know him in person so i don't know how it'll come across to him, but i sure do hope it helps him, even if it's only a little. regards, damien - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Game development was intro

2006-09-04 Thread x-sight interactive
, and those dll files are already preinstalled as a part of the Windows os already. x-sight interactive wrote: thing is though with all these .net applications is you need more libraries than are necessary. that's the only problem i find, net framework this, data access components

Re: [Audyssey] Game development was intro

2006-09-04 Thread x-sight interactive
in assembly, but once languages like C and C++ came in to there own they were used to write the current generation of compilers. x-sight interactive wrote: hmm. interesting. ok what was c and c++ written in out of curiosity? regards, damien

Re: [Audyssey] Jim Kitchen's Monopoly

2006-09-03 Thread x-sight interactive
the monopoly boards, you just write a text file with all the properties on each separate line how the board will go. and if i remember correctly you have to add monopolyboard to the start of your board name. hth. regards, damien - Original Message - From: Rachel D Keyte [EMAIL

Re: [Audyssey] intro

2006-09-03 Thread x-sight interactive
oh rachel i never knew you wanted to develop. if you want any help i can help you. i provide a starter pack for developers who wish to start off simple using autoit - most people don't like that though - but i would recommend that before starting something like vb or something more complicated.

Re: [Audyssey] superliam recording

2006-08-30 Thread x-sight interactive
of the level. Hope this made sense. For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] superliam recording

2006-08-30 Thread x-sight interactive
no it does not say in the manual - it briefly mentions the bonus in the manual but doesn't tell you how to get there. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 30, 2006 5:10 AM

[Audyssey] superliam recording

2006-08-29 Thread x-sight interactive
firstly, well done, good game. secondly, isn't that bonus level a cheat? and thirdly, just a slight tip. i've noticed on the volcano level that once you've gotten past the first and second firepits, the volcano stops coming towards you, so you can just walk. then again you wouldn't want to

Re: [Audyssey] to all the game developers

2006-08-28 Thread x-sight interactive
i, just, don't understand alien outback at all. never have. i try to shoot the ships, i die. it's manic. lol. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 28, 2006 3:43 PM Subject: Re:

Re: [Audyssey] extracting .lvl files

2006-08-18 Thread x-sight interactive
i don't know if they are the .lvl files that contain the sound effects. however i can recommend a program called dragon unpack (see shaun, i knew this would be needed). this has options to extract from all sorts of mainstream games, such as grand theft auto, who wants to be a millionaire, manhunt,

Re: [Audyssey] extracting .lvl files

2006-08-18 Thread x-sight interactive
effects, and there is a .dnk file also that has some sfx. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 18, 2006 2:19 AM Subject: Re: [Audyssey] extracting .lvl files i don't know if they are the .lvl

Re: [Audyssey] Favour

2006-07-21 Thread X-Sight Interactive
Phil, Thanks for the advice. I'll remember that for future reference. However, at this time, it just so happens that I temporarily uploaded the editor to my site for ari to download. By the way, phil, do you still want me to mirror sbh? Thanks. Regards, Damien -Original Message-

Re: [Audyssey] Freedom Millionaire questions?

2006-07-21 Thread X-Sight Interactive
I am also starting up a section on freedom millionaire quizzes. If you would like yours submitted, feel free to send them me. Robin, if you would like, I'll post the question sets for people to download. As I've made my own, I'll be starting up the quiz section tomorrow. Let me know what you

Re: [Audyssey] New Tracks For Top Speed

2006-07-21 Thread X-Sight Interactive
Thanks djc I shall add those to my website for those who would also like to download them. http://x-sight.brandoncole.net/topspeed.php Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of djc Sent: 21 July 2006 19:58 To:

Re: [Audyssey] topspeed unofficial voice pack

2006-07-20 Thread X-Sight Interactive
theam song? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of X-Sight Interactive Sent: Thursday, July 20, 2006 9:57 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] topspeed unofficial voice pack Yes I just saw that just a minute ago. I've added my own

Re: [Audyssey] Freedom Millionaire questions?

2006-07-20 Thread X-Sight Interactive
If you are using windows xp, your notepad should have an all files. If you are using an earlier version, that may not have it. If you are struggling email me offlist and I shall send you an editor that can cope with all files, including binary. Hth. Regards, Damien -Original Message-

Re: [Audyssey] Freedom Millionaire questions?

2006-07-19 Thread X-Sight Interactive
Ari. Below you will find your email with comments after each line to show what they mean. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: 18 July 2006 16:48 To: Gamers Discussion list Subject: Re: [Audyssey] Freedom Millionaire questions? I

Re: [Audyssey] Freedom Millionaire questions?

2006-07-19 Thread X-Sight Interactive
Two issues there. A. wordpad is not a good editor to create .fmq files in, as there is no all files option in there. Therefore your file will be saved as 0.fmq.rtf. The best way is to do it in notepad, and when you save, tab to the save as type box, and down arrow until you hear all files. Then

Re: [Audyssey] Freedom Millionaire questions?

2006-07-17 Thread X-Sight Interactive
It is possible. I've made a few. I've made a music one with its own custom-built soundtrack, a computers one and one about recording studios. Yes, I've made even more weird ones that I won't go into here. There is also a question diagnostics program in there called qsiags.exe. If you open that you

Re: [Audyssey] Freedom Millionaire questions?

2006-07-17 Thread X-Sight Interactive
http://www.themillionweb.net is the place to find them. Millionaire is very fun but I find that wheel of fortune is a very good crashing fit. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mark bishop Sent: 17 July 2006 22:41 To:

Re: [Audyssey] monopoly 6

2006-07-17 Thread X-Sight Interactive
When the program opens, it will ask you for the directory, which is usually the same directory as all the other kitchensinc game files. This way, they will go in the correct place and then they will be installed. Hth. Regards, Damien -Original Message- From: [EMAIL PROTECTED]

[Audyssey] The recording

2006-07-06 Thread X-Sight Interactive
Hi liam. Just thought I'd also better let you know while we're on the subject of faking another game by recording superliam. Recently I found a game, known as the unnamed game which was also the superliam demo, but with new sound effects and music. Can't remember the exact url, but thought I'd

Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread X-Sight Interactive
I don't think he can go as far as licensing copies, because liam has all the registration key systems and only he knows how the system works. Thanks. Regards, Damien. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 06 July 2006

Re: [Audyssey] jim's concentration game

2006-07-04 Thread X-Sight Interactive
They are placed at random parts of the concentration board, nicholas. I have found my prizes on the board. I have entered 20 in there. It will randomly choose what prizes to offer. Hth. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [Audyssey] jim's concentration game

2006-07-03 Thread X-Sight Interactive
couldn't find the jelly and peanut butter sandwich for instance. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of X-Sight Interactive Sent: 30 June 2006 05:39 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] jim's concentration game Can you put as many

Re: [Audyssey] jim's concentration game

2006-06-30 Thread X-Sight Interactive
Can you put as many prizes in the dat file as you want, or does there only have to be half the amount of squares? Can you add wildcards in there too, or are those also randomly generated? Thanks.re Gards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [Audyssey] question about descent into madness

2006-06-30 Thread X-Sight Interactive
Hi. S P O I L E R S P A C E Yes there is a clue. Try going to the bathroom and finding the bathroom hallway for the safe combination. Then try going to the library (past the bathroom hallway) and reading the notebook for the combination on the computer. Hth. Regards, Damien -Original

Re: [Audyssey] toy robbery

2006-06-29 Thread X-Sight Interactive
. Then, MS came out with DX, and the gaming comunity switched to it and made it the standard by witch all other gaming libs are compared to. X-Sight Interactive wrote: No, I'm not hesitant. Like I said I'm closer with c++ now. I just need to make sure I'm as confident with that as I am at the moment

Re: [Audyssey] toy robbery

2006-06-29 Thread X-Sight Interactive
: [Audyssey] toy robbery dx isn't that hard. Heck. I use it, and I'm not all that bright. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 29, 2006 2:10 AM Subject: Re: [Audyssey] toy robbery I'm

Re: [Audyssey] toy robbery

2006-06-29 Thread X-Sight Interactive
Subject: Re: [Audyssey] toy robbery well. like Tom says. there are more documentation for C#. Either way, I'm stickign with what I'm used to. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 29, 2006 8:45 AM

Re: [Audyssey] toy robbery

2006-06-29 Thread X-Sight Interactive
. The obvious difference is the way it looks and what punctuation etc is used per language specifications. I'm going to be doing a C++ tutorial at some point in the future using DX, but have been tied up with Monty at the moment. X-Sight Interactive wrote: Liam, First of all, don't put yourself

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
I thought you used xaudio for it. Anyway, comaudio seems to work fine for me with 9 or 10 sounds playing at a time, for example in the production sounds manager I made. Regards, damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 28

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
It works fine on my xp machine, but is just very slow after a while. Is it like that with you? Probably just coz I'm using a crummy laptop, although it has quite a good processor for a laptop - 1.8ghz - but not that much ram. I think that's what it might be. Regards, Damien -Original

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
it on a large scale program. toy robbery is an example of this, and it fails miserably. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, June 28, 2006 3:14 AM Subject: Re: [Audyssey] toy robbery I thought

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
are discussing. Btw. I am not using VB, but the principle is the same behind what I am saying. If a game dev wants to do a game right DirectSound is by and large the way to go. I am using DX DirectSound 9, and am quite happy with it. X-Sight Interactive wrote: I'm sure there must be a fix

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
No, I'm not hesitant. Like I said I'm closer with c++ now. I just need to make sure I'm as confident with that as I am at the moment with autoit. Now that I've got an understanding about how the syntax works, I can start looking more confidently at the msdn - if I can get hold of it - and look at

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
Well to be honest I thought that all these api's (audiere, comaudio, etc) were all linked with direct sound, direct show and direct music. I also similarly thought that direct sound was linked to the standard windows sound library winmm.dll. I think this needs to be clarified - as this obviously

Re: [Audyssey] toy robber

2006-06-26 Thread X-Sight Interactive
Yes it is possible to finish, and yes I've finished it. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nicol Oosthuizen Sent: 26 June 2006 12:40 To: gamers@audyssey.org Subject

Re: [Audyssey] Strat Update

2006-06-26 Thread X-Sight Interactive
Yes we are getting the email. Regards, Damien Sadler, X-Sight interactive Http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Whittington Sent: 26 June 2006 12:02 To: gamers@audyssey.org Subject: [Audyssey] Strat

Re: [Audyssey] RPG Games was thoughts on monty

2006-06-25 Thread X-Sight Interactive
Yes, I must agree, the sound effects for monti are absolutely fantastic - where do you get all those sounds, tom? I'm trying to look for sound archives for my games and I can't find them anywhere, especially in the shops. Bearing in mind I'm in the UK. Regards, Damien Sadler X-Sight Interactive

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread X-Sight Interactive
this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From

Re: [Audyssey] Accessible games was: thoughts on Monty

2006-06-25 Thread X-Sight Interactive
The only blind magazines I know of are all the young ones, slugs and snails, blast off, absolutely boys, etc. I don't really think it should go in the general magazines - perhaps a proper gaming magazine in braille might do the trick for those people. Regards, Damien X-Sight Interactive http

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread X-Sight Interactive
Wow! That already exists? Sheesh! Oh well, it can exist again - as a windows version. Some systems, mine included, cannot cope with online web-based gaming interface, so it'd be useful to have it multiplatform. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original

Re: [Audyssey] descent into madness

2006-06-23 Thread X-Sight Interactive
You need to use your items on elanor - or however else you spell her name. so use the ingredients, she'll give you the key. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: 23 June 2006 03:24 To: gamers@audyssey.org

Re: [Audyssey] descent into madness

2006-06-23 Thread X-Sight Interactive
now I must admit I found that interesting. It's either a bug or another puzzle. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: 23 June 2006 08:56 To: Gamers Discussion list Subject: Re: [Audyssey] descent into

Re: [Audyssey] Descent into Madness

2006-06-22 Thread X-Sight Interactive
I still don't think it's good with saves. It lets you save but crashes if you try load it. I just wish they'd given some contact info coz I'm stuck with it. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sean Mealin Sent: 22 June 2006

Re: [Audyssey] Descent into Madness

2006-06-22 Thread X-Sight Interactive
I've just about mastered it now and have written a definitely-deserving spoilerspace tutorial on it! If anyone's interested, email me offlist and I'll send it. Regards, Damien X-sight interactive. P.s.: if I have popular demand, I shall post it up on my site. -Original Message

Re: [Audyssey] new game

2006-06-22 Thread X-Sight Interactive
Very nearly but you got the computer code one wrong. It's actually 931. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: 22 June 2006 19:12 To: Gamers Discussion list Subject: Re: [Audyssey] new game Lol! you could die

Re: [Audyssey] Top Speed settings question.

2006-06-20 Thread X-Sight Interactive
There are 6 cars, so my guess would be look for the number 6, unless of course there is more than one 6 on that list of numbers. Regards, Damien X-sight interactive -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Bartlett Sent: 21 June

Re: [Audyssey] Writing text adventures

2006-06-19 Thread X-Sight Interactive
++ are no different. A text editor like gedit depends on many core GTK+ libraries, and is no stand alone application. As for .net languages being like Java that is not to far from the mark. That is indeed where MS seams to be heading for the technology. X-Sight Interactive wrote: Sounds like it's gonna

Re: [Audyssey] new harry potter mud need to get players.

2006-06-18 Thread X-Sight Interactive
Yes chris I think we got it - not all ports are four digits, the port for that harry potter mud is 23. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of chris Sent: 18 June 2006 10:36 To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] Writing text adventures

2006-06-18 Thread X-Sight Interactive
Ari, I wouldn't try c++ as a beginner myself - I made the big mistake of trying vb - didn't understand any of it I didn't know anything about how computers worked - so I tried autoit, and I still use it now, and will continue using it until I have learned and am competent with another programming

Re: [Audyssey] Writing text adventures

2006-06-18 Thread X-Sight Interactive
conditions. I think allot of the initial problem with new programmers is either lack of math understanding, need concept building, or sometimes outright fear that he/she can't learn something. X-Sight Interactive wrote: Ari, I wouldn't try c++ as a beginner myself - I made the big

Re: [Audyssey] Writing text adventures

2006-06-18 Thread X-Sight Interactive
have if and else statements that tell your program to do something based on specific conditions. I think allot of the initial problem with new programmers is either lack of math understanding, need concept building, or sometimes outright fear that he/she can't learn something. X-Sight

Re: [Audyssey] Writing text adventures

2006-06-18 Thread X-Sight Interactive
the proper materials. Again I can tell the list there are accessible resources out there for the blind that will walk you step by step through learning VB, C++, or just about any other language you might be interested in. X-Sight Interactive wrote: It's good for beginners though you godda admit. I

Re: [Audyssey] Writing text adventures

2006-06-18 Thread X-Sight Interactive
Sounds like it's gonna be another java language - more web than program lol. Oh well as long as the net framework don't decide to fix my system up with frequent and rather annoying crashes that'll eventually lead to the confusion of the new computer technician and maybe an unnecessary format of

Re: [Audyssey] Games Problem

2006-06-18 Thread X-Sight Interactive
P.s. what sky? P.s. usually means there's something after it ... Anyway, to answer your question, you may be able to find it in the device manager if you know what device is causing the problem. If not, recommend the windows hardware troubleshooter. Regards, Damien -Original Message-

Re: [Audyssey] Old Man Stanley's table score

2006-06-17 Thread X-Sight Interactive
Where's the documentation for that table? Thanks, Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 17 June 2006 10:30 To: Gamers Discussion list Subject: Re: [Audyssey] Old Man Stanley's table score I keep hitting the

Re: [Audyssey] Old Man Stanley's table score

2006-06-17 Thread X-Sight Interactive
party pack, and there's documentation for all three of the new tables in there. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, June 17, 2006 5:12 AM Subject: Re: [Audyssey] Old Man Stanley's table score

Re: [Audyssey] Old Man Stanley's table score

2006-06-17 Thread X-Sight Interactive
table score hi in the manual? lol will - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, June 17, 2006 11:12 AM Subject: Re: [Audyssey] Old Man Stanley's table score Where's the documentation for that table

Re: [Audyssey] Where to find old games?

2006-06-16 Thread X-Sight Interactive
I'm lookin' for shell shock, hunter 1.0 and the snowball war, too. Oh btw guys, anyone know how to shoot the sheriff on wild west of pinball classic? Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: 16 June 2006 09:02 To:

Re: [Audyssey] Wild West Classic, was Where to find old games?

2006-06-16 Thread X-Sight Interactive
I'm sorry, how do I load my gun? Thanks Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Conroy Sent: 16 June 2006 18:08 To: gamers@audyssey.org Subject: [Audyssey] Wild West Classic, was Where to find old games? Hi Damien,

Re: [Audyssey] Where to find old games?

2006-06-16 Thread X-Sight Interactive
The hunter on the bsc games is 1.2, I'm lookin' for 1.0 if that's still available somewhere please let me know. Why doesn't he want anyone having shell shock? I think it's a great game. Yes, I could get the snowball game from an ftp site I found not so long ago. Thanks. Regards, Damien.

Re: [Audyssey] Wild West Classic, was Where to find old games?

2006-06-16 Thread X-Sight Interactive
!, hit both shift keys, one after the other, very quickly. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 16, 2006 10:37 AM Subject: Re: [Audyssey] Wild West Classic, was Where to find old games? I'm

Re: [Audyssey] hi

2006-06-15 Thread X-Sight Interactive
complicated games. So let's not try and confuse Kizzy with complicated and uncomplicated game sites together. Smile. X-Sight Interactive wrote: fAnother few game sites: http://www.gmagames.com http://x-sight.brandoncole.net http://www.themillionweb.net http://www.soundsupport.com http

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