well when it comes time for testing I'd like to take a gander.
if its anything like the robot wars and other tourniment style games I have
watched on game consoles and on the tv then I'm all for it.
At 03:25 p.m. 20/06/2009, you wrote:
>Hi,
>Thanks for all your suggestions guys. I've talked to Mik
well the link to their stats and servers website is still broken and
when I tried to update them through the application, It informed me
that an arror hd been encountered.
On 6/20/09, Thomas Ward wrote:
> Hi Nick,
> You can just use the free shareware version of Quake 1. All of this is
> explaine
Hi Nick,
You can just use the free shareware version of Quake 1. All of this is
explained in detail on the Agrip project web site.
Smile.
Nick Helms wrote:
Quick question
Do you have to have a copy of quake to play audio quake or can you
just use the sharewear demo?
---
Gamers mailing
Hi,
Thanks for all your suggestions guys. I've talked to Mike, and we've
agreed that having a team will be cool. All other input you've given
us will be considered. As far as release dates are concerned, I can't
really say. It all depends how things go.
-Ryan
---
Gamers mailing list __ Gamers@a
Will someone point me to the webpage where I can register a player name?
The link I found on the agrip.org.uk webpage was broken.
On 6/19/09, shaun everiss wrote:
> the full version is only if you want to do epesodes.
> At 02:22 p.m. 20/06/2009, you wrote:
>>well the shareware version will do de
the full version is only if you want to do epesodes.
At 02:22 p.m. 20/06/2009, you wrote:
>well the shareware version will do deathmatch stuff.
>I got my one from id it cost me 25 bucks.
>At 01:51 p.m. 20/06/2009, you wrote:
>>Quick question
>>Do you have to have a copy of quake to play audio quake
well the shareware version will do deathmatch stuff.
I got my one from id it cost me 25 bucks.
At 01:51 p.m. 20/06/2009, you wrote:
>Quick question
>Do you have to have a copy of quake to play audio quake or can you
>just use the sharewear demo?
>
>
>
>On 6/19/09, Thomas Ward wrote:
>> Hi Nick,
>>
So that basicly means I can access quake free! Sweet!
Question though.
When I launch the demo, I just here a bunch of gun fire and sapi
saying “You got the gun”, etc.
What is that about? And how do I start interacting with the game?
Is there some sort of tutorial or something I could use?
Thanks,
T
Hi Nick,
The sharewear demo will serve you fine for audio quake. It means
you're limited to the first few levels in single player mode, but you
get full access to the online action which is where most of the fun is
truth be told.
hth
Scott
On 6/20/09, Nick Helms wrote:
> Quick question
> Do yo
Quick question
Do you have to have a copy of quake to play audio quake or can you
just use the sharewear demo?
On 6/19/09, Thomas Ward wrote:
> Hi Nick,
> Yes, we do. We have Audio Quake which is kind of what Ryan's idea
> reminds me of.
>
> Nick Helms wrote:
>> Come to think of it, we don’t ha
Hi Nick,
Yes, we do. We have Audio Quake which is kind of what Ryan's idea
reminds me of.
Nick Helms wrote:
Come to think of it, we don’t have any online audio shooters. This is
gonna rock!
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If you want to leave the list, send E-mail to gamer
>- Original Message - From: "Nick Helms"
>>To: "Gamers Discussion list"
>>Sent: Friday, June 19, 2009 12:18 PM
>>Subject: Re: [Audyssey] 3D Shooter Game Under Development
>>
>>
>>>Here are my thoguhts
>>>1. The game s
room at the time is fair game, although you could set up
>teams ahead of time amongst each other.
>---
>Shepherds are the best beasts.
>- Original Message - From: "Nick Helms"
>To: "Gamers Discussion list"
>Sent: Friday, June 19, 2009 12:18
wow I didn't think of that stuff its good.
At 07:18 a.m. 20/06/2009, you wrote:
>Here are my thoguhts
>1. The game should have team vs team support rather then 1 on 1.
>2. The more you kill, the more points you gain world wide.
>3. You should be able to snag other weapons, cars, helecopters, etc
>t
hmm I think each player should have a base,
this game reminds me of armyman3d.
yeah each player should be a robot, we don't have anything like robot wars, in
fact you could make it like a tourni type if you wished.
whould rock.
At 06:54 a.m. 20/06/2009, you wrote:
>Hello,
>Mike F and I are beginn
Hi, earlier on When Kelvin and I were testing battle racing for Che, we felt
that it could be overwellming for many gamers out there and we had ideas for a
new multi-player game. coincidently, Our ideas and your plans have their
similarities. I think it will be fun and adictive and yet not diff
o: "Gamers Discussion list"
Sent: Friday, June 19, 2009 12:18 PM
Subject: Re: [Audyssey] 3D Shooter Game Under Development
Here are my thoguhts
1. The game should have team vs team support rather then 1 on 1.
2. The more you kill, the more points you gain world wide.
3. You should be able t
--
From: "Ryan Smith"
To: "Gamers Discussion list"
Sent: Friday, June 19, 2009 2:54 PM
Subject: [Audyssey] 3D Shooter Game Under Development
Hello,
Mike F and I are beginning development on a 3D multiplayer shooter
game. The object of the game will be to destroy your oppo
Here are my thoguhts
1. The game should have team vs team support rather then 1 on 1.
2. The more you kill, the more points you gain world wide.
3. You should be able to snag other weapons, cars, helecopters, etc
that you can use against the aposing side.
4. If I think of more, I'll let you know.
T
Hello,
Mike F and I are beginning development on a 3D multiplayer shooter
game. The object of the game will be to destroy your opponent. The
game will take place on a playing field which will either be chosen
randomly or from a preset map. The game board will have landscape
objects, such as mounta
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