@audyssey.org
Sent: Wednesday, February 20, 2008 2:08 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Hi Phil,
Is it true that you guys once released for Windows a kickboxing game, what
was it like and how did it work? I unfortunately was never able to try out
your dos games
, February 20, 2008 7:58 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Hi Ari,
Yes we created a kick boxing game that had a much simpler key combo than
the
savage gamut.
It required not to have Jaws in memory as it used the six pack of keys to
do
the blocking and punching
harder and more complex system, once I'd worked out the punch vs counter
punch system I finished both versions of the savage gambit extremely
quickly, the game turned into essentially glorified boppit, more audio,
taunts and nastiness from the enemy boxers would also be nice.
for a
AM
Subject: [Audyssey] Any suggestions for the savage gamut?
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there
anything you guys want him to work on for this game? He took over the
project so if you guys have any suggestions make sure to let him know!
Good day
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there
anything you guys want him to work on for this game? He took over the
project so if you guys have any suggestions make sure to let him know!
Good day to you all!
---
Gamers mailing list __ Gamers@audyssey.org
If
Verrier from New Liskeard Ontario Canada.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 9:53 AM
Subject: [Audyssey] Any suggestions for the savage gamut?
Hey all,
Damien can't send any email, so I'm
-
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less complicated interface would be nice. I simply can't
remember all those key combinations
: [Audyssey] Any suggestions for the savage gamut?
I actually disagree there Bryan, getting to grips with the interface was
the
only challenge I found in the game. the manual explained the key combos
for
punches and counter punches fairly well, and once you'd learnt these the
game became easy
, February 19, 2008 10:11 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less complicated interface would be nice. I simply can't
remember all those key combinations.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Yohandy [EMAIL PROTECTED
Fair enough bryan, complexitude is a relative matter anyway.
Beware the Greu!
Dark.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:40 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut
I agree the game must be challenging, but the Bopit-style, constrictive
interface was really too stiff. I want the trainer not to have such a
terrible voice, I don't think the idea of punch and counter-punch is even
such a good idea, in that real boxing doesn't work that one punch can only
be
: Tuesday, February 19, 2008 10:40 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Not for me it didn't, and I read the thing. I just thought the interface
was
too complicated.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Dark [EMAIL
Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:40 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Not for me it didn't, and I read the thing. I just thought the interface
was
too complicated.
Time is an illusion, lunchtime doubly so.
- Original Message
I'm glad there's someone who agrees with me on this.
Beware the Grue!
Dark.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 19, 2008 4:46 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Hi,
On the contrary, once I
@audyssey.org
Sent: Tuesday, February 19, 2008 8:57 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
I'm glad there's someone who agrees with me on this.
Beware the Grue!
Dark.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February
I agree. A little reconfiguration of the keys would work wonders.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 5:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less
Hi dark.
I agree with you too, the key combo's just confuses me.
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 6:57 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
I'm glad there's
suggestions for the savage gamut?
I'm glad there's someone who agrees with me on this.
Beware the Grue!
Dark.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 19, 2008 4:46 PM
Subject: Re: [Audyssey] Any suggestions for the savage
@audyssey.org
Sent: Tuesday, February 19, 2008 3:38 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
like the old tyson knockout game for the old nintendo system? you have to
collect stars to get a really good punch in.
- Original Message -
From: Dark [EMAIL PROTECTED
, and once you'd learnt these the
game became easy.
beware the Grue!
Dark.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly
Well I always found the key combos confusing, there were to many to remember.
At 03:53 a.m. 20/02/2008, you wrote:
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there
anything you guys want him to work on for this game? He took over the
project so if you guys have
Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 12:44 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
I never managed to learn the keys right.
Even with the trainer.
At 04:17 a.m. 20/02/2008, you wrote:
I actually disagree there Bryan, getting to grips
time with the combos and make the game more complex to those who can
remember the combos easily.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:43 PM
Subject: Re: [Audyssey] Any suggestions
Hi Phil,
Is it true that you guys once released for Windows a kickboxing game, what
was it like and how did it work? I unfortunately was never able to try out
your dos games because my sound card was one channel, and I didn't have
hardware synthesizer or JAWS for dos.
Ari
---
Gamers mailing
24 matches
Mail list logo