Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-20 Thread Phil Vlasak
@audyssey.org Sent: Wednesday, February 20, 2008 2:08 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-20 Thread Yohandy
, February 20, 2008 7:58 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Ari, Yes we created a kick boxing game that had a much simpler key combo than the savage gamut. It required not to have Jaws in memory as it used the six pack of keys to do the blocking and punching

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
harder and more complex system, once I'd worked out the punch vs counter punch system I finished both versions of the savage gambit extremely quickly, the game turned into essentially glorified boppit, more audio, taunts and nastiness from the enemy boxers would also be nice. for a

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day

[Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Yohandy
Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have any suggestions make sure to let him know! Good day to you all! --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
Verrier from New Liskeard Ontario Canada. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 9:53 AM Subject: [Audyssey] Any suggestions for the savage gamut? Hey all, Damien can't send any email, so I'm

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
- From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
: [Audyssey] Any suggestions for the savage gamut? I actually disagree there Bryan, getting to grips with the interface was the only challenge I found in the game. the manual explained the key combos for punches and counter punches fairly well, and once you'd learnt these the game became easy

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
, February 19, 2008 10:11 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
Fair enough bryan, complexitude is a relative matter anyway. Beware the Greu! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:40 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
I agree the game must be challenging, but the Bopit-style, constrictive interface was really too stiff. I want the trainer not to have such a terrible voice, I don't think the idea of punch and counter-punch is even such a good idea, in that real boxing doesn't work that one punch can only be

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Karl
Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Hartley
@audyssey.org Sent: Tuesday, February 19, 2008 8:57 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
I agree. A little reconfiguration of the keys would work wonders. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 5:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
Hi dark. I agree with you too, the key combo's just confuses me. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 6:57 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Gilley
suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
@audyssey.org Sent: Tuesday, February 19, 2008 3:38 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? like the old tyson knockout game for the old nintendo system? you have to collect stars to get a really good punch in. - Original Message - From: Dark [EMAIL PROTECTED

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
Well I always found the key combos confusing, there were to many to remember. At 03:53 a.m. 20/02/2008, you wrote: Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 12:44 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I never managed to learn the keys right. Even with the trainer. At 04:17 a.m. 20/02/2008, you wrote: I actually disagree there Bryan, getting to grips

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Phil Vlasak
time with the combos and make the game more complex to those who can remember the combos easily. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:43 PM Subject: Re: [Audyssey] Any suggestions

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games because my sound card was one channel, and I didn't have hardware synthesizer or JAWS for dos. Ari --- Gamers mailing