Hi Dark,
Yeah, that does sound like a really good idea. I haven't thought about
things quite that way before,but now that you have mentioned it would
make sense that you could find out clues about how to defeat certain
types of enemies simply by interacting with other npc characters in the
gam
Hi Dark,
Yeah, I think it should be possible. Obviously, a computer based roll
playing game couldn't offer the same range of possibilities as a live
roll playing game played with human players, but it doesn't need to. I
am sure a competent programmer can come up with a limited number of
option
Sounds cool Tom.
The way you describe the x men battles actually reminds me of some of the
fights we have each weekend when I am playing the mutants and masterminds rp
game with friends, and some of our tactics.
In one fight for example, we were up against a guy who had both a corrosive
aura
Hi Chris,
That's a good idea. As I touched upon in my previous e-mail back in the
day when I was into the paper and pen games the gm would let us pick a
maneuver or course of action. If the character happened to be a martial
artest he or she might be able to choose from a list of attacks like
Hi,
Yeah, I agree that the way combat is presented in Sryth and other rpg
style games like it is pretty dull. This is one aspect of roll playing
games that is much better in a human moderated paper and pen game. The
combat was just so much different with a human gm to decide things.
For example
I agree, however this is where i think a gamebook style rpg has a distinct
advantage over a strategical game like path to pelanatas, sinse the
exploration of your environment and the various new quests and adventures
your character goes on absolutely dictate meeting new enemies with new
attacks
rest in that as well.
--
From: "Christopher Bartlett"
Sent: Thursday, July 16, 2009 6:00 PM
To: "'Gamers Discussion list'"
Subject: Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch
Actually, this is exactly the sort of
describing the effect of the last set of choices.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, July 16, 2009 3:54 PM
To: Gamers Discussion list
Subject: [Audyssey] Combat was: Creating Roll
I actually really agree with you on this point.
An interesting combat system which required actual tactics would be great,
and the you hit it, it hit's you style does get dull very quickly.
Being an atmosphere freak, I always want propper atmospheric descriptions of
what happens in combat to