Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-24 Thread Thomas Ward
Hi Dark, Yeah, that does sound like a really good idea. I haven't thought about things quite that way before,but now that you have mentioned it would make sense that you could find out clues about how to defeat certain types of enemies simply by interacting with other npc characters in the gam

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-17 Thread Thomas Ward
Hi Dark, Yeah, I think it should be possible. Obviously, a computer based roll playing game couldn't offer the same range of possibilities as a live roll playing game played with human players, but it doesn't need to. I am sure a competent programmer can come up with a limited number of option

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-17 Thread dark
Sounds cool Tom. The way you describe the x men battles actually reminds me of some of the fights we have each weekend when I am playing the mutants and masterminds rp game with friends, and some of our tactics. In one fight for example, we were up against a guy who had both a corrosive aura

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-17 Thread Thomas Ward
Hi Chris, That's a good idea. As I touched upon in my previous e-mail back in the day when I was into the paper and pen games the gm would let us pick a maneuver or course of action. If the character happened to be a martial artest he or she might be able to choose from a list of attacks like

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-17 Thread Thomas Ward
Hi, Yeah, I agree that the way combat is presented in Sryth and other rpg style games like it is pretty dull. This is one aspect of roll playing games that is much better in a human moderated paper and pen game. The combat was just so much different with a human gm to decide things. For example

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
I agree, however this is where i think a gamebook style rpg has a distinct advantage over a strategical game like path to pelanatas, sinse the exploration of your environment and the various new quests and adventures your character goes on absolutely dictate meeting new enemies with new attacks

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread Shadow Dragon
rest in that as well. -- From: "Christopher Bartlett" Sent: Thursday, July 16, 2009 6:00 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch Actually, this is exactly the sort of

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
describing the effect of the last set of choices. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, July 16, 2009 3:54 PM To: Gamers Discussion list Subject: [Audyssey] Combat was: Creating Roll

[Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
I actually really agree with you on this point. An interesting combat system which required actual tactics would be great, and the you hit it, it hit's you style does get dull very quickly. Being an atmosphere freak, I always want propper atmospheric descriptions of what happens in combat to