Hi Dark,
Yeah, I think it should be possible. Obviously, a computer based roll
playing game couldn't offer the same range of possibilities as a live
roll playing game played with human players, but it doesn't need to. I
am sure a competent programmer can come up with a limited number of
options that does give you a decent range of choices such as move
closer, retreat, block attack, avoid attack, etc.
dark wrote:
Sounds cool Tom.
The way you describe the x men battles actually reminds me of some of
the fights we have each weekend when I am playing the mutants and
masterminds rp game with friends, and some of our tactics.
In one fight for example, we were up against a guy who had both a
corrosive aura and would damage things on contact, and breath which
could nullify abilities (he was a creation of a keltic magician).
As my character, ---- silver knight, a guy in a powered robotic sute
of armor is physically the toughist there, I could pretty much ignore
the aura.
So, I had the bright idea that if I were to punch the guy in the
chest, i could wind him, effectively stopping his breath attacks and
letting everyone else (particularly some of our team with ranged
attacks), get into position in attacking him.
This practically required the gm to check my strength powers against
his breath weapon, ---- a dice roll check, but was based entirely on
my idea to wind the chap with a punch to the chest.
While obviously this sort of free thinking is entirely outside the
realms of possitibility for a computer program without some kind of Ai
(or at least a hell of a huge text parza), I do wonder if the system
of having many possible combat actions to perform, ---- blocking,
parrying, avoiding, moving close or retreating, pluss using various
weapons, could be bought into the game to add at least a litle of this
sort of tactical thinking.
Afterall, if your fighting a huge armored troll, you might be best of
with a hit and run approach trying to dodge it's huge swinging club
via agility, where as if your fighting an ork with a sword, getting in
close and personal and parrying might be the answer.
Beware the Grue!
Dark.
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