Hi to all.
please ignor the last letter.
It shouldn't have gone out to the list.
So sorry about the mix up.
Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
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Hi list.
sorry, my message regarding the nokia e7 was sent to the wrong list.
I had just been reading through messages from the gamers and talks
lists, and got muddle up which list I should be replying to.
please ignore my last message.
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Hi Curt,
The only fire pit is in the second cave to the left. And it gets pretty loud.
But I did not give any sound clues as to when to jump or duck. Pretty much
trial and error or practice.
Spoiler space for level 6.
On level 6 take the second hall to the left. Go straight throug
I'm almost their. On level 6, how do I know when to duck and jump. Is that
little roaring sound the fire to jump over? How do I know where to turn?
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You can make chan
Hi,
There's a good reason you thought Battlezone had cheats. It does.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, March 13, 2011 6:52 PM
To: Gamers Discussion list
Subject: [Aud
Accidently thaught battlezone had cheats!
Sorry about that.
Could anyone send me all the older versions of battlezone?
I'm supposed to do a project where I take a program and specify the feetures in
the old versions and explain in great detail how they were improoved.
So if anyone could send thees
Hi Ken,
The message got sent. The problem was that it was larger than 10 KB
and required specific moderator approval. So I didn't find it until
tonight read it and approved it.
On 1/20/11, Ken the Crazy wrote:
> Well, guess the message just didn't get sent for some reason, so you got it
> twice.
Well, guess the message just didn't get sent for some reason, so you got it
twice.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Hi,
Sorry for the message. Its just that I couldn't aford something like really
expensive. I'm sure you understand. But I'm going to have another look again.
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I'm sorry. This E-mail wa a mistake. I answered to the wrong list.
My deep sorry.
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com
Em 31-07-2010 8:42, Jorge Gonçalves escreveu:
Basicamente quando o NVDA começou a ser fal
the holy grail in the castle
of ggh.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, April 17, 2010 11:56 AM
Subject: Re: [Audyssey] Sorry Thomas
Hi,
Oh, I know. I'm rather glad to know myself when I drink a potion
Ang
Hi,
Oh, I know. I'm rather glad to know myself when I drink a potion
Angela doesn't take multiple ones for a super health boost. Grin.
On 4/16/10, Bryan Peterson wrote:
> Glad to hear it. Can't wait to play it, especially if it means I won't
> accidentally use multiple torches or potions at once
i will wait for eta 12 before i play again then if it out soon but i like the
zombie idea
On 16 Apr 2010, at 03:57, Thomas Ward wrote:
> Hi,
> Not sure what is up with the sword. It works fine here at least with
> beta 11 and beta 12 which I'm working on. I'll look at the code, but
> don't expec
ot;Gamers Discussion list"
Sent: Friday, April 16, 2010 9:02 PM
Subject: Re: [Audyssey] Sorry Thomas
Hi Hayden,
I'm sure you'll be happy to know both problems have been fixed. Beta
12 is far more stable and responsive than beta 11. It is just a matter
of fine tuning the applicatio
riday, April 16, 2010 7:18 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sorry Thomas
>
> Hi Hayden,
> Well, part of the problem is the way FMOD is positioning the sounds.
> It is not exactly very precise and is sometimes slow in moving the
> sound correctly in real time
April 16, 2010 7:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sorry Thomas
Hi Hayden,
Well, part of the problem is the way FMOD is positioning the sounds.
It is not exactly very precise and is sometimes slow in moving the
sound correctly in real time. As a result it is hard to know ex
Hi Hayden,
Well, part of the problem is the way FMOD is positioning the sounds.
It is not exactly very precise and is sometimes slow in moving the
sound correctly in real time. As a result it is hard to know exactly
where the monster is. This has already been corrected in beta 12.
As for moaning zo
al Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, April 15, 2010 9:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sorry Thomas
Hi,
Not sure what is up with the sword. It works fine here at least with
beta 11 a
Hi,
Not sure what is up with the sword. It works fine here at least with
beta 11 and beta 12 which I'm working on. I'll look at the code, but
don't expect I'll find anything unusual there.
As for zombies they have a higher hit point value than other
creatures, but they can be killed with a shotgun.
Hi Thomas,
Something else to add to the MOTA BETA 11 issues.I was on level 2, and had
just started. When I drew my sword, I heard nothing; it was drawn but I had
to press the number seven to draw it. Also, a question in regard to zombies;
I tried to kill one with a shotgun once; is this possible?
Hi guys,
Sorry. I learnt something new. The subscription address is.
audiogamesfortheblind+subscr...@googlegroups.com
And the usual email address is.
audiogamesforthebl...@googlegroups.com
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango
Hi Chastity,
Ok, I've responded to your e-mail using a question and answer format so
you and others can get a better handle on things.
Question:
1. Can I use the straight C++ and add Sappy later after the main program is
written or should it be included as I write the program?
Answer:
Depends
Okay, I see the point and it looks like C++ is going to be my best option.
Yes, that code you sent did look a bit complicated, but then I haven't
studied the code as yet. My questions are below and sorry about all this,
but this is all new to me.
1. Can I use the straight C++ and add Sappy late
Oh,my friends,sorry for my delate,but I have problems with net and I am sick
now.:)But tomorrow I send manual for Top spin 1 and Virtua tennis 2009.I got
gamepat and I tried play Top spin 2.The sounds is not as good as Top spin 1.
Lukáš Kakara
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If
My last letter should have gone to Steve. Like I said in the letter his
address has been bouncing.
I don't normally do this.
So I apologise once again for my mistake.
Ron and Boz.
Matt & Ron Kolesar & there great Dogs!
kolesar16...@roadrunner.com
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I was just a little too quick on sending the e-mail before changing the
email address.
That's what I get for being lazy by using the alias instead of typing the
actual Email address. smile
plus I'm pretty tired from playing hours of Sound RTS. smile I'm still
struggling with the tutorials. I'm on t
My last post was without the spoiler space, I was frustrated with the lake.
Sorry about that.
Take a sip of Dr. Ubbly's Oblivious Unction to remove the spoiler without
spoiler space from your mind lol
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your coordinate so I just dropped a short post to say: use c for
checking coordinates.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Charles Rivard
Sent: 14 September 2006 04:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sorry I forgot something
This post made no sense to me. Could you explain what you are referring to?
- Original Message -
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, September 13, 2006 10:36 PM
Subject: [Audyssey] sorry I forgot somethin
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
Oh yes, you press c to hear your current coordinate.
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