Hi guys,
There's a new Swamp update.. If you go to Jeremy's websight, you'll find two
files. One is the full download for Swamp 2.6, but then he found a bug that he
fixed, so there's a patch for Swamp 2.6 to 2.6B.
Hope I got all that.. If I didn't, I'm sorry.
Enjoy,
Ryan
so... How did I miss like 5 version notifications. How weird...
On 6/26/2012 10:58 AM, Ryan Conroy wrote:
Hi guys,
There's a new Swamp update.. If you go to Jeremy's websight, you'll find two
files. One is the full download for Swamp 2.6, but then he found a bug that he
fixed, so there's a
After tearing out and recoding most of the server from scratch, things seem to
be much better! Sadly everyone will lose their character stats, but it seems
that half of those were messed up anyway so it isn't as big of a deal. I
believe I've fixed the panning and bullet impact bugs as well,
Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Date sent: Sun, 27 Nov 2011 12:32:24 -0800 (PST)
Subject: [Audyssey] Swamp, update version 1.4b
After tearing out and recoding most of the server from scratch,
things seem to be much better! Sadly everyone will lose their
character
hi, i was playing with the new version, and i quit out to try coming
back in to test what result i got, ... and now, i can't log in at all.
it says connecting, but then nothing else. just wondering if your server
has gone down, or if its having trouble restoring me?
dallas
On 28/11/2011
@audyssey.org
Date sent: Mon, 28 Nov 2011 07:50:20 +1000
Subject: Re: [Audyssey] Swamp, update version 1.4b
hi, i was playing with the new version, and i quit out to try
coming
back in to test what result i got, ... and now, i can't log in at
all.
it says connecting, but then nothing else. just wondering
is not down,
as I just downloaded the game myself.
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 28 Nov 2011 07:50:20 +1000
Subject: Re: [Audyssey] Swamp, update version 1.4b
hi, i was playing with the new
Of john
Sent: Sunday, November 27, 2011 4:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update version 1.4b
I'm having a similar problem, the game pretty much locks up at
the connecting phase. I can confirm however, that the server is
not down, as I just downloaded the game
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update version 1.4b
I'm having a similar problem, the game pretty much locks up at
the connecting phase. I can confirm however, that the server is
not down, as I just downloaded the game myself.
- Original Message -
From
That shouldn't be on my end since I'm hosting the file on a yahoo server and
not from my actual house.
This sounds great, I'm downloading it
now. Just one thing I want to mention, sometimes your server
will send the file at 850 kb per second, and others (like
now) will send at under 150. Is
The server had crashed for a while without me knowing it. It should be back up
and running now.
oh i managed to connect once, and
played a little, then decided to log
out, and log back in. thats when i copped the problem. and
i am using a
download of the full install, rather then patch.
Aiming area is good, aiming sound is also possible. I like the mouse a
lot. It makes me feel I've a hand on the gun.
Also, maybe I missed the topic, but I'm kind of confused about what
the area radar actually does and how it works.
Signed:
Dakotah
On 10/24/11, Christopher Bartlett
...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 23, 2011 9:14 PM
Subject: Re: [Audyssey] Swamp, update to fix the errors
I've just uploaded version 0.5b which has some changes. I've fixed a few
more sound buffer issues that I think were the cause of the ghostly
Discussion list
Subject: Re: [Audyssey] Swamp, update to fix the errors
I've just uploaded version 0.5b which has some changes. I've fixed a few
more sound buffer issues that I think were the cause of the ghostly sounds
Omar was hearing. I've also laid the ground work for missions in the game
after
a while. But I personally like what other games do in giving you more
weapons.
- Original Message -
From: reinhard stebner rwsteb...@aol.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 24, 2011 11:30 AM
Subject: Re: [Audyssey] Swamp, update to fix
, October 24, 2011 11:30 AM
Subject: Re: [Audyssey] Swamp, update to fix the errors
I think we should have unlimited ammo, but make it so that if you shoot too
much, you get more bad guys after you.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org
Richard, the bullets actually do travel and their range is currently unlimited.
If a zombie is far away, the odds of hitting it get very small. Up close you
may be up to a few degrees off from center cut you'd still hit it. If that
same zombie was moved back a ways, you might have to be
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update to fix the errors
More do come after you if you shoot, because they track the sound.
As for an aiming aid, I can't help but think of Charles Rivard's
archery experience. Actually, that may have been on a different list,
so I hope
I very much like the idea of a sound that lets you know when you're on target.
Christina
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 24, 2011 4:36 PM
Subject: Re: [Audyssey] Swamp, update to fix
Especially after my last mouse controlled game, I found that many people in the
community don't like using it because they feel they are bad at it. In almost
all cases, if a feature is added to a game that utilizes the control advantages
that a mouse brings, there will not be a way to
My opinion here would be to make each press of the arrows move
you five degrees rather than 45. This would give all the control
one would need, also it's a measurement many are familiar with,
as most of our fps games use five-degree turns.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Re: aiming sound, I'd like this to be optional. Even for as simple as the
game is, I love the atmospherics and it would interfere to have excess
beeping for me. But I see the need, so let's have an aiming sound option,
or command like the radar.
Chris Bartlett
---
Gamers mailing list
I've just posted version 0.4b. I would really appreciate it if everyone would
download it and give it a try. The sooner people start testing it, the sooner
I will know if I've successfully fixed the bugs. I'd like to make the most out
of my free time today, so if I can get feedback quickly
Can't seem to get it to work with jaws, and can't seem to change the sapi
voice?
Also, is it possible to have an aiming-aid for those of us who have hearing
issues? I only hear out of one ear, so aiming at zombies by sound is
difficult to say the least.
---
Gamers mailing list __
I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being
difficult. Do you happen to have any ideas about how you would want the aiming
aid to work?
Can't seem to get it to work with
jaws, and can't seem to change the sapi voice?
Also, is it possible to have an
I've just uploaded version 0.5b which has some changes. I've fixed a few more
sound buffer issues that I think were the cause of the ghostly sounds Omar
was hearing. I've also laid the ground work for missions in the game, though
they are only partially complete. I still need to hear back
aprone there was talked of being limited amo.
I have listened to several zombie podcasts and you had some sort of
bladed weapon or some sort of mace or club of some sort.
Ofcause this would be a close range thing but, if your gun runs out well.
I don't know, having it as it is is hard enough
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