Re: [Audyssey] Text Verses TTS Output

2012-10-20 Thread Willem Venter
I'd also like to add that NVDA has some of the best windows command line support I've found. When reviewing the command line, unlike some screen readers you don't have to mess around with virtual cursors and other nonsense and the review keys are all only a single key press. Incoming text is

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi Tom. That is perfectly true, in a game like jim kitchin's football it probably doesn't matter, indeed I've played many menue based games like that (eamon deluxe not the least). As I said however, you might want to considder the space option for checking through a number of cards in a

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi Tom. My mistake, I had the idea that 7-128 had! used espeak for that which as I said was one occasion where the quality of the voice actually made playing games difficult. Sinse however I do! have realspeak daniel for my sapi voice, i would obviously prefer that in terms of quality if

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Ben
...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 October 2012 01:17 To: Gamers Discussion list Subject: Re: [Audyssey] Text Verses TTS Output Hi Dark, I see your point. Although, that only really applies to certain games. I agree that for Chess, Checkers, Battleship, etc it would be easier

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
That's true for me as well ben. I don't particularly have much interest in any sport, but I do understand the rules of football (socker as it would be called in the states), but american football is just beyond me entirely, which is why so I don't play jim's game, but that's more a reflection

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Jim Kitchen
Hi Ben and Dark, Yep and even though I have been sent the rules and explanation of the game of cricket, I just can't seem to get my head rapped around it. Guess that it's just hard when it is not a game that you grew up learning, playing and or listening to. BFN Jim confucious say:

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi Jim. In fairness a lot of people in England don't know the rules of cricket either! :d. I do, but only because I've read several books and watched films featuring them, (most noteably doctor who featuring the fifth doctor peter davison, who was quite the crickiting fan and frequently took

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Bryan Peterson
Which depends I suppose on your definition of acceptable LOL. But thou must! -Original Message- From: Thomas Ward Sent: Wednesday, October 17, 2012 10:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Text Verses TTS Output Hi Bryan, I beg to differ about Espeak being worse

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Phil Vlasak
balls and mice. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 17, 2012 3:23 PM Subject: [Audyssey] Text Verses TTS Output Hello everyone, Got a quick question I thought you might be interested

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Pitermach
One problem with text output on the mac is, as far as I heard, VO's terminal handling is terrible. I don't know the specifics, but one thing I do remember is that any new text coming in interrupts anything that was being spoken before. I can see this being pretty annoying in a game with

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Thomas Ward
Hi Dark, Sure. I definitely understand where you are coming from. Simply stated, there are times where some sort of automatic speech output is more necessary than others. That said, one of the reasons I'm looking at a text interface is that I'm interested in recreating some of the old Dos

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi Tom. Well obviously for me there is no nostalgia value, sinse any dos games I've played like fallthru have been on windows anyway, and to me it doesn't make a massive amount of difference in a basic turn based game such as an if style title. True, speaking turns automatically is perhaps

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Phil Vlasak
list gamers@audyssey.org Sent: Thursday, October 18, 2012 1:12 PM Subject: Re: [Audyssey] Text Verses TTS Output Hi Phil, Well, that was basically the idea. I was thinking of creating a series of games that were similar to their Dos counterparts. Even better I wanted to rewrite a number of old Dos

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Thomas Ward
Hi Dark, No problem. Just wanted to clarify the situation. In either case the free open source speech engines like FreeTTS, ESpeak, Festival, etc are nowhere as good as the commercial speech engines. While I can use ESpeak I own a number of commercial speech engines to for games because I prefer

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi tom. well the nvda process is indeed more difficult. With supernova, it's just a case of pressing numbpad minus, then using all the usual read commands such as arrowing up and down to read lines, or hitting numbpad plus to read from current curser position. Indeed, in most turnbased

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi tom. I was going on what I've seen in american tv programs like the simpsons, where the two sports seem to get equal mentions and themes throughout the series which implies something of equal popularity on an average, while it appears baskit ball is a little less popular. of course, my

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Rynhardt Kruger
Hi, If you have the review follows caret setting turned on in NVDA (as it is by default), your review cursor should already be inside the command prompt window, no need to press NVDA+7. The review cursor will actually follow the position of the caret in the command line window, so you can just

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Thomas Ward
Hi Dark, It has more to do with simplicity and personal preference than anything else. Since you yourself admittedly have only used the Windows command prompt you missed the Dos experience. What I mean by that is being able to boot directly to a console environment, start up your screen reader,

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi Tom. To be honest your points about dos environments strike me as more to do with the os itself than the game. For me, playing interactive fiction with winfrotz and dolphin curser, and a dos game in the windows prompt with dolphin curser is pretty much the same experience. yes, one has a

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Ibrahim Gucukoglu
tell me how this can be done under Windows? All the best, Ibrahim. -Original Message- From: dark Sent: Thursday, October 18, 2012 10:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] Text Verses TTS Output Hi Tom. To be honest your points about dos environments strike me

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi ibrahim. i'm using the latest winfrotz. As I said, with supernova it's just a matter of reading the text with the virtual curser (now called the dolphin curser), then flicking out of that to write a reply. i use the view menue to hide stuff like the status bar and scroll bars that i

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread dark
Hi Tom. well while most sports are! played in british schools and universities, i don't think they're played to the same level, indeed even my good! secondary school never really competed against other schools, and though some do, this is very area specific. Even at university level, sports

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread shaun everiss
Tom could you have a bit of both. I am not interested in the dos style menus and dos like mode that you would have in method 1 but am interested in the screenreader speaking things. I like everything in method 2 but I'd like nvda or something to say things. If I had to choose something then

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread Agent Orange
Tom, I'm not a Linux or Mac user but I'd rather have option 1 myself. Phil -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 17 October 2012 20:24 To: Gamers Discussion list Subject: [Audyssey] Text Verses TTS Output Hello everyone

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread Zachary Kline
myself. Phil -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 17 October 2012 20:24 To: Gamers Discussion list Subject: [Audyssey] Text Verses TTS Output Hello everyone, Got a quick question I thought you might be interested

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread dark
Hi tom. I have no objection at all to reading a screen of text input as you will gather from my playing of smugglers and eamon. That being said, i can see instances even in traditional type games ehre that sort of system wouldn't work. take battleships or concentration, (better known as

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread shaun everiss
hmmm, text is simple. I wander if you can use at least for windows on the graphical side the espeak dll like nvda is doing. espeak is opensource and if that can be used as an internal synth all over the place that could work. Ofcause there will be the disadvantage that you won't be able to

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread shaun everiss
I aggree with you tom. I must say I have become a gui user like all others but my starting place was in the shell running dos 5.0 on a 386 sx with 4 mb ram and .5 mb monocrome card. I enjoyed the system. Though once I started using gui I liked it better. Still the shell in me sometimes yearns

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread dark
I'd not be in favour of espeak being the only output sean. One of the advantages of sapi is that it's possible to improve things with a better voice, espeak just isn't good, indeed back when the 7-128 games self voiced with espeak I actually found the word games dam hard to play due to

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread shaun everiss
dark I don't think we need to worry about games that already have a windows port, I know that battleship has the kitchensinc spin then its in the rs and quentin clients. THats probably enough for that. you are right though. I myself would like to see an offline version of 1000 miles or some

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread shaun everiss
hmmm I think you are the odd one out dark. In its defence I have actually grown to like espeak. Espeak is robotic tinny crap but its fast and hardly ever crashes. Unlike sapi especially the bigger engines there are no lags or pronounciation errors, there is also language accent switching to

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread Thomas Ward
Hi Dark, I see your point. Although, that only really applies to certain games. I agree that for Chess, Checkers, Battleship, etc it would be easier to understand the layout by being able to arrow to the square on the board and having it automatically anounced out loud. At the moment though I

Re: [Audyssey] Text Verses TTS Output

2012-10-17 Thread Bryan Peterson
: [Audyssey] Text Verses TTS Output Hi Shaun, Sure it would be possible to include ESpeak into the games directly, but as I've already said I do think the end user should be able to choose what speech output system they use. There are a couple of different Python APIs available for TTS output