Re: [Audyssey] Castaways 2 help

2017-02-02 Thread lori duncan
In online mode, he's speeded up time a lot so the workers work twice as fast, and it only takes seconds to collect sticks instead of minutes, however in offline mode the workers are lazy beggers who take ages doing things. :) From Lori. On 03/02/2017 00:24, Richard Sherman wrote: Hi, ah

Re: [Audyssey] Castaways 2 help

2017-02-02 Thread Richard Sherman
Hi, ah yes. there is that. Can't help ya there. I have not renewed my account so no idea. Luck. shermanator - Original Message - From: "lori duncan" Sent: Thursday, February 02, 2017 2:58 PM Hi I'm playing in online mode where the map is the same and resets each month with a new one.

Re: [Audyssey] Castaways 2 help

2017-02-02 Thread lori duncan
Hi I'm playing in online mode where the map is the same and resets each month with a new one. I think there needs to be a donate feature like in the safe zone, for example I have barley which I don't need, and if I could get coins for it then I could afford my apple, but if no one else is onli

Re: [Audyssey] Castaways 2 help

2017-02-02 Thread Richard Sherman
HI, couple things about castaways 2. 1. Its still in beta as far as I know. 2. the online development was done to a greater degree than single player mode. so not all the kinks worked out for single player. There is a couple things you can do: 1. reload the game. the map is random each time so

[Audyssey] Castaways 2 help

2017-02-02 Thread lori duncan
Hi everyone. I've just started playing castaways 2, and my first plot has no apple trees. I tried to buy an apple to plant one, but was told I only had 170 coins when I should have had 300. I'm running out of food fast ad was wondering if anyone could help me out? It'd be so handy if you co

Re: [Audyssey] Castaways Question

2015-08-17 Thread Christina
Hi, Dark. Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 17, 2015 2:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi christina. Nope that is not what I meant, I mean they

Re: [Audyssey] Castaways Question

2015-08-16 Thread dark
attacks you don't need to worry. All the best, Dark. - Original Message - From: "Christina" To: "'Gamers Discussion list'" Sent: Sunday, August 16, 2015 2:42 PM Subject: Re: [Audyssey] Castaways Question Hi. So, when the fighters finish one raid, the

Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, August 16, 2015 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question They do come back to your settlement before going back out to fight again. They will return to the nearest storehouse, barracks

Re: [Audyssey] Castaways Question

2015-08-16 Thread Jeremy Kaldobsky
your buildings. - Aprone From: Christina To: 'Gamers Discussion list' Sent: Sunday, August 16, 2015 9:42 AM Subject: Re: [Audyssey] Castaways Question Hi.  So, when the fighters finish one raid, they don't come back to the settlement; they just attack the next nearest

Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Hi. Thanks for responding anyway. *Smile* -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, August 16, 2015 3:58 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Castaways Question I never could figur

Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
amers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, August 16, 2015 1:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they

Re: [Audyssey] Castaways Question

2015-08-16 Thread Bryan Peterson
I never could figure that out unfortunately. Focus your powers and prepare for buttle. -Original Message- From: Christina Sent: Saturday, August 15, 2015 10:48 PM To: 'Gamers Discussion list' Subject: [Audyssey] Castaways Question Hi. How can you get your fighters t

Re: [Audyssey] Castaways Question

2015-08-15 Thread dark
t;'Gamers Discussion list'" Sent: Sunday, August 16, 2015 5:48 AM Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went

[Audyssey] Castaways Question

2015-08-15 Thread Christina
Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Christina
2014 8:47 AM To: Gamers Discussion list Subject: [Audyssey] Castaways, mission 6. Hi list. Anybody have any tips for Castaways, mission 6? My people starve faster than I can feed them. Even when I set everybody to fishing, except the cook. Thanks in advance for any help. --- Gamers mailing

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Jeremy Kaldobsky
Rick, how many tiles away is the water from your storehouse?  If it is several tiles away, the long trip for your fishermen will cost more food than they can catch and carry home.  If you are using hunters, make sure your storehouse is either touching a few forests, or is within a few tiles of f

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread john
I'm not sure if this applies to mission 6, but it appears you get a random number of people on game creation. Also, setting the cook to not be a cook would be a great reason for starvation :). If you don't have a cook, you won't feed anybody, no matter how much food you have. Try making use of you

[Audyssey] Castaways, mission 6.

2014-08-15 Thread Rick
Hi list. Anybody have any tips for Castaways, mission 6? My people starve faster than I can feed them. Even when I set everybody to fishing, except the cook. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsu

Re: [Audyssey] Castaways contest, with cash prizes

2014-08-10 Thread Christina
How fun! Thanks! I love Mission6! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, August 09, 2014 11:30 AM To: Gamers Discussion list Subject: [Audyssey] Castaways contest, with cash prizes I think it's time to t

Re: [Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread john
Two questions: First, How is metal/barrels/cloth/cloaks/armor/horses/leather scored? Second, can we play this on multiplayer? It would be really interesting to see the strategies developed by people playing co-op on this mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to lea

[Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread Jeremy Kaldobsky
I think it's time to toss a little money back at the community.  *Smiling face*  I had posted this on audiogames.net, but since it is now offline I'll post this here too. Quick reminder, Castaways can be downloaded from the following link:  http://www.kaldobsky.com/audiogames/castaways.zip Cas

[Audyssey] Castaways Recording.

2014-03-12 Thread leo
Dear all, I would like to know if anyone would be willing to create a recording of Castaways by Aprone. I would like to listen to others play it as I always hear a recording of Swamp so I wanted to change it up. Thx, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the l

Re: [Audyssey] Castaways By Aprone

2014-03-11 Thread john
Loaded question. It depends on the mission, whether or not your on multiplayer, if you have people to help you, how you like to play, so many different variables. What I will say is this: firstly, you really want a doctor asap. They're incredibly important. Personally, I always choose the strong s

[Audyssey] Castaways By Aprone

2014-03-11 Thread leo
Hi guys, I decided that I will make a recording of me playing Castaways because it is a fun game. Also, I would like suggestions on how not to die in the game wich I do mostly! THX, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

[Audyssey] Castaways wild west suggestion

2013-03-31 Thread dark
Thinking about some of the messages I missed while being armless, one suggestion i did think was interesting was Tom's idea of having a castaways game set in the wild west, with you setting up a town in the fronteer while being attacked by indians, having a gun smith as well as a sergion etc.

Re: [Audyssey] Castaways Link

2012-05-11 Thread dark
s and descriptions. You would've found the download link on the castaways entry. all the best, Dark. - Original Message - From: "Christina" To: "'Gamers Discussion list'" Sent: Friday, May 11, 2012 8:10 PM Subject: [Audyssey] Castaways Link Hello. I

Re: [Audyssey] Castaways Link

2012-05-11 Thread Christina
Thanks very much. Christina -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, May 11, 2012 3:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Link www.kaldobsky.com/audiogames, and find the section

Re: [Audyssey] Castaways Link

2012-05-11 Thread john
www.kaldobsky.com/audiogames, and find the section on castaways. It's near the top. - Original Message - From: "Christina" I want to play Castaways again but I don't know if I have the last one. Can someone please give me the download link? Thanks. Christina --- Gamers mailing list

[Audyssey] Castaways Link

2012-05-11 Thread Christina
Hello. I want to play Castaways again but I don't know if I have the last one. Can someone please give me the download link? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or up

Re: [Audyssey] Castaways question

2012-02-04 Thread Richard Sherman
HI, to cycle thru all the jobs your characters have, use the E and r key. Also, Nocturnis did a walk thru if you want to listen to it. The link for it is http://dl.dropbox.com/u/13968355/castaways.mp3 And be sure to read the read me text file in your castaway directory. Also be sure to tr

[Audyssey] Castaways question

2012-02-04 Thread Lori Duncan
Hi I've just started out playing Castaways, but although my character seems to be working it says I have 14 others I think, but I can't figure out how to find them and asign them to different jobs. My character seems to be the only one actually working and I can't seem to command the others. H

Re: [Audyssey] Castaways: Windows 7?

2011-11-21 Thread Paula Hobley
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, 20 November 2011 10:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instru

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Thanks. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, November 19, 2011 6:47 PM Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries, but

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Jeremy Kaldobsky
My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions for that are found in the readme.txt file. > Hi Christina, > > Yes, you can play Castaways on a Windows 7 system, but your > friend > will likely have to install a number o

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Thank you. I'll pass this along to her. Christina - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, November 19, 2011 10:17 AM Subject: Re: [Audyssey] Castaways: Windows 7? Hi Christina, Yes, you can play Castaways on a W

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Thomas Ward
Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. H

[Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Hi. Does Castaways work on a machine running Windows 7? I sent the game to friend who is using Windows 7 and she's having trouble running Castaways. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread Jeremy Kaldobsky
Castaways can be downloaded from www.kaldobsky.com/audiogames/ > hi jess there is www.baskitsim.com > > where do i get this cast aways game from. > > Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread Ian McNamara
hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.aud

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread dark
Thursday, November 17, 2011 9:07 AM Subject: [Audyssey] castaways multi characters? and saving hi list. in castaways, can you save your game on different missions? And can you have multi characters? Thanks for your help. Another question totally off topic here, are there any basketball games out ther

[Audyssey] castaways multi characters? and saving

2011-11-17 Thread Jess Varnell
hi list. in castaways, can you save your game on different missions? And can you have multi characters? Thanks for your help. Another question totally off topic here, are there any basketball games out there for the blind? jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Castaways: Group Session?

2011-11-14 Thread Christina
I've got one settlement like that too for Mission Three. Mission Five is kicking my butt though. Christina - Original Message - From: "john" To: "Gamers Discussion list" Sent: Monday, November 14, 2011 2:10 PM Subject: Re: [Audyssey] Castaways: Group Sessio

Re: [Audyssey] Castaways: Group Session?

2011-11-14 Thread john
I'd be in, though my schedule is off. I'll probably end up as some kind of supply trader (my settlement is entirely walled in so I can just keep producing resources). If you could let me know the time/date in EDT, that would be great. - Original Message - From: "Christina" Hi, would an

[Audyssey] Castaways: Group Session?

2011-11-14 Thread Christina
Hi, would anyone be interested in scheduling a group session for Castaways? I was thinking it would be fun if a bunch of us logged on at the same time so we could all help each other. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] castaways question

2011-11-11 Thread dark
sants to carry food there. If nobody is sick, there's litle use for a doctor and your better off with another peasant etc. Beware the grue! Dark. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Friday, November 11, 2011 8:09 AM

[Audyssey] castaways question

2011-11-11 Thread Jess Varnell
hi. I just started playing castaways, and I have a few questions. How do you cycle through the people? I keep changing their jobs without meaning to, when I just want to look at their stats. And secondly, how do you tell which workers are idle? Thanks much. Jess --- Gamers mailing list __ Gamer

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-06 Thread fred olver
I know, Hayden, I freely admit it was a mistake. Fred - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, October 06, 2011 5:51 AM Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. > Fre

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-06 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of fred olver Sent: Wednesday, October 05, 2011 1:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. Val, if you go to the link in this post, and read through the material which is presented to you, you will find a link t

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-05 Thread fred olver
Oh, yah, you might give one of the games or two a try. Any questions, just call me. Fred - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Monday, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5 added. > Ve

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-05 Thread fred olver
, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5 added. > Version 2.5 has just been posted, and I believe everyone will be happy > with the additions. The list is long so I'll try to remember it all. > > - The toggle that lets you adjust

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread Jeremy Kaldobsky
No sir, this is a windows only game. If you want to play, you will need a windows emulator or to run windows as a second operating system, through boot camp for example. > is this accessible for the mac > computers? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread michael maslo
is this accessible for the mac computers? On Oct 4, 2011, at 2:22 PM, Jeremy Kaldobsky wrote: > I've just posted an update that fixes the issues found in version 2.5. > > Version 2.6 fixes a bug that was affecting how fast firewood was used up. > Kai has given me the prison and survivor camp so

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread Jeremy Kaldobsky
I've just posted an update that fixes the issues found in version 2.5. Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai has given me the prison and survivor camp sounds, so those have been added. Firewood messages could sometimes repeat themselves multiple times.

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread john
I'll be downloading it later today when I get home. Thanks for the update. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailm

[Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-03 Thread Jeremy Kaldobsky
Version 2.5 has just been posted, and I believe everyone will be happy with the additions. The list is long so I'll try to remember it all. - The toggle that lets you adjust the game's pauses from long to short, now also includes an option to remove them completely. - If you get tired of using E

Re: [Audyssey] Castaways and Lunimals language files

2011-09-30 Thread john
I'd be ore than willing to try out one of those, though the creativity to make one myself is a little beyond me. It's a great idea, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or updat

[Audyssey] Castaways and Lunimals language files

2011-09-30 Thread Jeremy Kaldobsky
Hey guys, I've had this conversation with a couple of people so I thought I should post it for everyone. The language files for Castaways and Lunimals are actually meant so that the games can be translated in to other languages, but that is not their only use. If people get creative, these lan

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Steady Goh
uitar - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Friday, September 30, 2011 6:00 AM Subject: Re: [Audyssey] Castaways version 2.4 Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christin

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Christina
Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey] Castaways vers

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Jeremy Kaldobsky
I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol.

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Christina
Yay! Thanks for fixing the bug with the walls. A thousand people? I think the most I ever had was a hundred and thirty. Christina - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Wednesday, September 28, 2011 9:00 PM Subject: [Audyssey] Castaway

Re: [Audyssey] Castaways version 2.4

2011-09-28 Thread john
One thousand people... how in the world could anybody manage that! I'm glad to see the bug with the walls fixed, that particular one cost me a few games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make ch

[Audyssey] Castaways version 2.4

2011-09-28 Thread Jeremy Kaldobsky
I've FINALLY! gotten around to posting the next Castaways version. The biggest change with the new version is the handful of bug fixes. I've also finally updated the language file so that translators can change the game's text to fit with their own language. Even though I strongly recommend

[Audyssey] Castaways: tavern status.

2011-09-18 Thread Christopher Bartlett
Ok, experimenting with message options, I turned off the food delivery messages, and I really want an easy way to check up on the tavern stocks. Bring back the t key to give us a quick report on the tavern food stocks. Chris Bartlett --- Gamers mailing list __ Gamers@audysse

Re: [Audyssey] Castaways: idle military units?

2011-09-18 Thread Jeremy Kaldobsky
There is no limit on the number of defensive units you can have. First make sure you don't have territorial turned off, press T to turn it on if it is off. The next thing is that if you pause the game, you might be seeing idle troops who would be heading back out to fight but you just haven't

[Audyssey] Castaways: idle military units?

2011-09-18 Thread Christopher Bartlett
Ok, I'm armpit deep in zombies with raids coming, and I have idle military units. At the moment, I have an idle bowman. I have an idea that the game may not use more than five of each type defensively. Is this correct? Chris Bartlett --- Gamers mailing list __ Gamers@audy

Re: [Audyssey] Castaways: mission 4: invaders not moving.

2011-09-17 Thread Jeremy Kaldobsky
If there is no way to get to your buildings, due to walls or even too many zombies crowding the land, then they will patiently wait until there is. In mission 4 there isn't any centralized enemy to raid, so the war tent is only useful for reinforcing. > Ok, yes, zombies are slow, but I've > h

Re: [Audyssey] Castaways: mission 4 and raids.

2011-09-17 Thread Jeremy Kaldobsky
Mission 4 doesn't have any use for the raid tent. If you're on multiplayer you can build the war tent, but it would only be useful for reinforcing other players. You'll need a general for that. > Ok, so I built my war tent and tried > to send out a raid.  Do you need a > general for raids as w

[Audyssey] Castaways: mission 4: invaders not moving.

2011-09-17 Thread Christopher Bartlett
Ok, yes, zombies are slow, but I've had two zombie soldiers at F1 for many turns now and they haven't moved. Also, I can't raid with or without a general. I can reinforce with a general, but the raid the computer enemy seems to be nonfunctional. Chris Bartlett --- Gamers m

[Audyssey] Castaways: mission 4 and raids.

2011-09-17 Thread Christopher Bartlett
Ok, so I built my war tent and tried to send out a raid. Do you need a general for raids as well as reinforcements now? When I hit enter on the send raid selection, nothing happened. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the lis

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-17 Thread Christopher Bartlett
...@audyssey.org] On Behalf Of john Sent: Friday, September 16, 2011 7:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways suggestion for disposing of useless people I'd be fine with that, though I didn't know you could destroy buildings. --- Gamers mailing list

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-17 Thread Jeremy Kaldobsky
Nice work Christina! I was hoping to capture some of the feel from mission 1, but also try to still give it its own unique place among the missions. It feels kind of like a mix between missions 1 and 3 in my opinion. I haven't tried beating it on normal yet. > I just beat Mission Four on eas

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-16 Thread Christina
I just beat Mission Four on easy mode. It was a lot of fun! Thanks! Christina - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Thursday, September 15, 2011 3:51 AM Subject: [Audyssey] Castaways version 2.3, mission 4 is here. The version 2.3 upd

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-16 Thread john
I'd be fine with that, though I didn't know you could destroy buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-16 Thread Jeremy Kaldobsky
Rofl, that's an interesting idea. I wonder what everyone else thinks about an option to kill off your own people. I definitely understand the reason for wanting it though, haha. > Hi list. > Just a thought, I am in the middle of playing castaways > mission 4, and I had an idea for population c

[Audyssey] castaways suggestion for disposing of useless people

2011-09-16 Thread alex wallis
Hi list. Just a thought, I am in the middle of playing castaways mission 4, and I had an idea for population control. at the moment, we have the ability to destroy buildings, and I think it would be cool if we could kill off parts of our population in the same way. for example, I am at the stage

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread john
One way to build walls would be to put them on y instead of z, so enemies could not get by. In my mission three game, I sealed in my settlement, leaving both column z and row 32 empty, and all the enemies have to mass outside of my walls. - Original Message - From: Jeremy Kaldobsky Jo

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread Jeremy Kaldobsky
John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge. The walls will perfectly defend you as long as they are used properly. > If that's the case, then to me walls > are almost not worth messing with. > I mean w

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread Jeremy Kaldobsky
Rick, we should be able to help if you can let us know which mission, which map (default or alternate), the location you are trying to defend, and where your walls are being placed. There might be a hole in your defences somewhere and we can help you find it. > Hi list. > Am I doing something

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread Rick
Sent: Thursday, September 15, 2011 6:15 PM Subject: Re: [Audyssey] Castaways and walls. It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread john
It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc

[Audyssey] Castaways and walls.

2011-09-15 Thread Rick
Hi list. Am I doing something wrong, or is this a bug? I wall in a section of land using different terrain features such as forests and so on, and the enemy still appears inside my defenses. This happens on both missions three and four. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread Jeremy Kaldobsky
I do have plans for at least 1 more single player mission, possibly more. There are also plans for a special multiplayer mission that can only be played as a team online, and I have plans to make a new multiplayer mode which will allow people to form teams and battle one another. I desperately

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread john
Just something amusing I noticed about the subject line, castaways 2.3 mission 4 kind of sounds like your counting. Also, are you planning to create any more missions in the future? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@a

Re: [Audyssey] Castaways, mission four.

2011-09-15 Thread Jeremy Kaldobsky
Whoops! I was supposed to remove the catapult from mission 4's building list. Thanks for spotting that for me, and I will have it removed in the next update. There is no reason to build a catapult in mission 4. > Hi list. > is there a use for the catapult in mission four? > I don't want to wa

[Audyssey] Castaways, mission four.

2011-09-15 Thread Rick
Hi list. is there a use for the catapult in mission four? I don't want to waste time or space building it if it doesn't have any use. I'm sure I can find a use for the other buildings. Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to ga

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread john
I really like the soundpack idea. This could turn out to be something where people could distribute various packs, and see what everyone likes best. I could even see some kind of competition coming out of this. The plague already sounds difficult, though it might be beatable with a lot of doc

[Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread Jeremy Kaldobsky
The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer. I fixed a few more small bugs, as well as another piece

Re: [Audyssey] Castaways: People mysteriously disappearing

2011-09-11 Thread Jeremy Kaldobsky
I believe I have a pretty likely explanation as to why this happened. Odds are, you had a backlog of messages. When your food ran out a bunch of your people starved but the starvation messages were in the back log still when you checked your population. Checking the current population showed

Re: [Audyssey] Castaways: People mysteriously disappearing

2011-09-11 Thread Alfredo_The_Music_maker
Hello, I am not sure if this is supposed to happen, or if this might be a bug, but when Dewain the game to a close, I had 48 people total. Right when the ship had 50 of everything except for wine, I checked my total again, and was surprised that there were 23 people instead of 48. Also it appe

Re: [Audyssey] Castaways version 2.2

2011-09-11 Thread lenron brown
nice it would be grate if you could add more missions i love the game grat job On 9/11/11, Jeremy Kaldobsky wrote: > I've been busy, but Kai sent me a complete sound pack for the game today, > and I found time to code it in so that I could post it as soon as possible. > The update still doesn't h

[Audyssey] Castaways version 2.2

2011-09-11 Thread Jeremy Kaldobsky
I've been busy, but Kai sent me a complete sound pack for the game today, and I found time to code it in so that I could post it as soon as possible. The update still doesn't have the new multiplayer mode I've been trying to finish, but it does have a few new things that people might enjoy. Th

Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Christina
That helped a lot. Thanks. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, September 08, 2011 11:48 AM Subject: Re: [Audyssey] Castaways: Message Pile-up When multiple messages are generated on a single tick, yo

Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread john
Use the grave key (or backslash) to move through messages. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamer

Re: [Audyssey] castaways suggestion

2011-09-08 Thread john
Hmmm, That's what I get for not reading the readme for the last 10 versions. Thanks for the help, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Jeremy Kaldobsky
When multiple messages are generated on a single tick, you are presented with the first one and the next is put on a back log list which will be picked from on the next tick. To give an example, if on the exact same tick you had 10 people die, it will require the game to run for at least 10 tic

[Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Christina
Hi. I'm trying a different strategy this time when I'm playing Mission Three of Castaways. I have more than a hundred people and I suspect this is the cause of my problem. Often times, a persons status-mother or worker or ailing verses healthy-is different than recent messages would indicate.

Re: [Audyssey] castaways suggestion

2011-09-08 Thread Christina
Hi. You can get this info by hitting the shift and the g key at the same time. HTH, Christina - Original Message - From: "john" To: "gamers" Sent: Wednesday, September 07, 2011 8:50 PM Subject: [Audyssey] castaways suggestion Hi Aprone, I've been playing

[Audyssey] castaways suggestion

2011-09-07 Thread john
Hi Aprone, I've been playing mission three quite a bit, and it came to my attention that a key to check, or display (perhaps in a menu) the remaining enemies would be really useful. This would stop people having to look over the entire map for enemies, or to check the strength of the enemy.

Re: [Audyssey] Castaways: 2.1 idle workers tweak.

2011-09-06 Thread Jeremy Kaldobsky
Chris, I'm glad you like the idle category and I have written down your suggestion to remove mothers and ailing from that count it gives. The idle category was recently suggested by someone from the community, and I was very excited to put it in because I also thought it was an excellent idea!

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