In online mode, he's speeded up time a lot so the workers work twice as
fast, and it only takes seconds to collect sticks instead of minutes,
however in offline mode the workers are lazy beggers who take ages doing
things. :)
From Lori.
On 03/02/2017 00:24, Richard Sherman wrote:
Hi,
ah
Hi,
ah yes. there is that. Can't help ya there. I have not renewed my account so
no idea.
Luck.
shermanator
- Original Message -
From: "lori duncan"
Sent: Thursday, February 02, 2017 2:58 PM
Hi I'm playing in online mode where the map is the same and resets each
month with a new one.
Hi I'm playing in online mode where the map is the same and resets each
month with a new one. I think there needs to be a donate feature like
in the safe zone, for example I have barley which I don't need, and if I
could get coins for it then I could afford my apple, but if no one else
is onli
HI,
couple things about castaways 2.
1. Its still in beta as far as I know.
2. the online development was done to a greater degree than single player
mode. so not all the kinks worked out for single player.
There is a couple things you can do:
1. reload the game. the map is random each time so
Hi everyone. I've just started playing castaways 2, and my first plot
has no apple trees. I tried to buy an apple to plant one, but was told
I only had 170 coins when I should have had 300. I'm running out of
food fast ad was wondering if anyone could help me out? It'd be so
handy if you co
Hi, Dark. Thanks.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, August 17, 2015 2:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question
Hi christina.
Nope that is not what I meant, I mean they
attacks you don't need to
worry.
All the best,
Dark.
- Original Message -
From: "Christina"
To: "'Gamers Discussion list'"
Sent: Sunday, August 16, 2015 2:42 PM
Subject: Re: [Audyssey] Castaways Question
Hi. So, when the fighters finish one raid, the
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky
Sent: Sunday, August 16, 2015 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question
They do come back to your settlement before going back out to fight again.
They will return to the nearest storehouse, barracks
your buildings.
- Aprone
From: Christina
To: 'Gamers Discussion list'
Sent: Sunday, August 16, 2015 9:42 AM
Subject: Re: [Audyssey] Castaways Question
Hi. So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest
Hi.
Thanks for responding anyway. *Smile*
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, August 16, 2015 3:58 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Castaways Question
I never could figur
amers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, August 16, 2015 1:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question
Hi Christina.
Your best off just not getting into that situation. The way fighting works
is rather than you directing your fighters, they
I never could figure that out unfortunately.
Focus your powers and prepare for buttle.
-Original Message-
From: Christina
Sent: Saturday, August 15, 2015 10:48 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Castaways Question
Hi. How can you get your fighters t
t;'Gamers Discussion list'"
Sent: Sunday, August 16, 2015 5:48 AM
Subject: [Audyssey] Castaways Question
Hi. How can you get your fighters to kill the enemies closest to your
buildings? I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went
Hi. How can you get your fighters to kill the enemies closest to your
buildings? I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina
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2014 8:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Castaways, mission 6.
Hi list.
Anybody have any tips for Castaways, mission 6?
My people starve faster than I can feed them.
Even when I set everybody to fishing, except the cook.
Thanks in advance for any help.
---
Gamers mailing
Rick, how many tiles away is the water from your storehouse? If it is several
tiles away, the long trip for your fishermen will cost more food than they can
catch and carry home. If you are using hunters, make sure your storehouse is
either touching a few forests, or is within a few tiles of f
I'm not sure if this applies to mission 6, but it appears you get a random number of people on game creation. Also, setting the cook to not be a cook would be a great reason for starvation :). If you don't have a cook, you won't feed anybody, no
matter how much food you have. Try making use of you
Hi list.
Anybody have any tips for Castaways, mission 6?
My people starve faster than I can feed them.
Even when I set everybody to fishing, except the cook.
Thanks in advance for any help.
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How fun!
Thanks!
I love Mission6!
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: Saturday, August 09, 2014 11:30 AM
To: Gamers Discussion list
Subject: [Audyssey] Castaways contest, with cash prizes
I think it's time to t
Two questions:
First, How is metal/barrels/cloth/cloaks/armor/horses/leather
scored?
Second, can we play this on multiplayer? It would be really
interesting to see the strategies developed by people playing
co-op on this mode.
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If you want to lea
I think it's time to toss a little money back at the community. *Smiling face*
I had posted this on audiogames.net, but since it is now offline I'll post
this here too.
Quick reminder, Castaways can be downloaded from the following link:
http://www.kaldobsky.com/audiogames/castaways.zip
Cas
Dear all,
I would like to know if anyone would be willing to create a recording of
Castaways by Aprone. I would like to listen to others play it as I always
hear a recording of Swamp so I wanted to change it up. Thx, Leo
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Loaded question. It depends on the mission, whether or not your on multiplayer, if you have people to help you, how you like to play, so many different variables. What I will say is this: firstly, you really want a doctor asap. They're incredibly
important. Personally, I always choose the strong s
Hi guys,
I decided that I will make a recording of me playing Castaways because it is
a fun game. Also, I would like suggestions on how not to die in the game
wich I do mostly! THX, Leo
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Thinking about some of the messages I missed while being armless, one
suggestion i did think was interesting was Tom's idea of having a castaways
game set in the wild west, with you setting up a town in the fronteer while
being attacked by indians, having a gun smith as well as a sergion etc.
s and
descriptions. You would've found the download link on the castaways entry.
all the best,
Dark.
- Original Message -
From: "Christina"
To: "'Gamers Discussion list'"
Sent: Friday, May 11, 2012 8:10 PM
Subject: [Audyssey] Castaways Link
Hello.
I
Thanks very much.
Christina
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Friday, May 11, 2012 3:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Link
www.kaldobsky.com/audiogames, and find the section
www.kaldobsky.com/audiogames, and find the section on castaways.
It's near the top.
- Original Message -
From: "Christina" I want to play Castaways again but I don't know if I have the
last one. Can
someone please give me the download link?
Thanks.
Christina
---
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Hello.
I want to play Castaways again but I don't know if I have the last one. Can
someone please give me the download link?
Thanks.
Christina
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You can make changes or up
HI,
to cycle thru all the jobs your characters have, use the E and r key.
Also, Nocturnis did a walk thru if you want to listen to it. The link for it
is
http://dl.dropbox.com/u/13968355/castaways.mp3
And be sure to read the read me text file in your castaway directory.
Also be sure to tr
Hi I've just started out playing Castaways, but although my character seems to
be working it says I have 14 others I think, but I can't figure out how to find
them and asign them to different jobs. My character seems to be the only one
actually working and I can't seem to command the others. H
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, 20 November 2011 10:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: Windows 7?
My games don't require you to install the VB6 runtime libraries, but
DX7VB.dll may need to be registered and instru
Thanks.
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, November 19, 2011 6:47 PM
Subject: Re: [Audyssey] Castaways: Windows 7?
My games don't require you to install the VB6 runtime libraries, but
My games don't require you to install the VB6 runtime libraries, but DX7VB.dll
may need to be registered and instructions for that are found in the readme.txt
file.
> Hi Christina,
>
> Yes, you can play Castaways on a Windows 7 system, but your
> friend
> will likely have to install a number o
Thank you.
I'll pass this along to her.
Christina
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, November 19, 2011 10:17 AM
Subject: Re: [Audyssey] Castaways: Windows 7?
Hi Christina,
Yes, you can play Castaways on a W
Hi Christina,
Yes, you can play Castaways on a Windows 7 system, but your friend
will likely have to install a number of VB 6 libraries because Windows
7 does not come with native VB 6 support. In short, your friend will
need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and
DX8VB.dll.
H
Hi.
Does Castaways work on a machine running Windows 7? I sent the game to friend
who is using Windows 7 and she's having trouble running Castaways.
Thanks.
Christina
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You
Castaways can be downloaded from www.kaldobsky.com/audiogames/
> hi jess there is www.baskitsim.com
>
> where do i get this cast aways game from.
>
> Ian McNamara
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You
hi jess there is www.baskitsim.com
where do i get this cast aways game from.
Ian McNamara
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Thursday, November 17, 2011 9:07 AM
Subject: [Audyssey] castaways multi characters? and saving
hi list. in castaways, can you save your game on different missions? And
can you have multi characters? Thanks for your help. Another question
totally off topic here, are there any basketball games out ther
hi list. in castaways, can you save your game on different missions? And can
you have multi characters? Thanks for your help. Another question totally off
topic here, are there any basketball games out there for the blind?
jess
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If you want to leave
I've got one settlement like that too for Mission Three.
Mission Five is kicking my butt though.
Christina
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Monday, November 14, 2011 2:10 PM
Subject: Re: [Audyssey] Castaways: Group Sessio
I'd be in, though my schedule is off. I'll probably end up as
some kind of supply trader (my settlement is entirely walled in
so I can just keep producing resources). If you could let me know
the time/date in EDT, that would be great.
- Original Message -
From: "Christina" Hi, would an
Hi, would anyone be interested in scheduling a group session for Castaways? I
was thinking it would be fun if a bunch of us logged on at the same time so we
could all help each other.
Christina
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sants to carry food
there.
If nobody is sick, there's litle use for a doctor and your better off with
another peasant etc.
Beware the grue!
Dark.
- Original Message -
From: "Jess Varnell"
To: "Gamers Discussion list"
Sent: Friday, November 11, 2011 8:09 AM
hi. I just started playing castaways, and I have a few questions. How do you
cycle through the people? I keep changing their jobs without meaning to, when I
just want to look at their stats. And secondly, how do you tell which workers
are idle? Thanks much.
Jess
---
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I know, Hayden, I freely admit it was a mistake.
Fred
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Thursday, October 06, 2011 5:51 AM
Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added.
> Fre
-boun...@audyssey.org] On
Behalf Of fred olver
Sent: Wednesday, October 05, 2011 1:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added.
Val, if you go to the link in this post, and read through the material which
is presented to you, you will find a link t
Oh, yah, you might give one of the games or two a try. Any questions, just
call me.
Fred
- Original Message -
From: "Jeremy Kaldobsky"
To: "audyssey"
Sent: Monday, October 03, 2011 9:29 PM
Subject: [Audyssey] Castaways version 2.5, final mission 5 added.
> Ve
, October 03, 2011 9:29 PM
Subject: [Audyssey] Castaways version 2.5, final mission 5 added.
> Version 2.5 has just been posted, and I believe everyone will be happy
> with the additions. The list is long so I'll try to remember it all.
>
> - The toggle that lets you adjust
No sir, this is a windows only game. If you want to play, you will need a
windows emulator or to run windows as a second operating system, through boot
camp for example.
> is this accessible for the mac
> computers?
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is this accessible for the mac computers?
On Oct 4, 2011, at 2:22 PM, Jeremy Kaldobsky wrote:
> I've just posted an update that fixes the issues found in version 2.5.
>
> Version 2.6 fixes a bug that was affecting how fast firewood was used up.
> Kai has given me the prison and survivor camp so
I've just posted an update that fixes the issues found in version 2.5.
Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai
has given me the prison and survivor camp sounds, so those have been added.
Firewood messages could sometimes repeat themselves multiple times.
I'll be downloading it later today when I get home. Thanks for
the update.
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Version 2.5 has just been posted, and I believe everyone will be happy with the
additions. The list is long so I'll try to remember it all.
- The toggle that lets you adjust the game's pauses from long to short, now
also includes an option to remove them completely.
- If you get tired of using E
I'd be ore than willing to try out one of those, though the
creativity to make one myself is a little beyond me. It's a great
idea, though.
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You can make changes or updat
Hey guys, I've had this conversation with a couple of people so I thought I
should post it for everyone. The language files for Castaways and Lunimals are
actually meant so that the games can be translated in to other languages, but
that is not their only use. If people get creative, these lan
uitar
- Original Message -
From: "Christina"
To: "Gamers Discussion list"
Sent: Friday, September 30, 2011 6:00 AM
Subject: Re: [Audyssey] Castaways version 2.4
Now, I want to try it and see how many people I can manage.
Looking forward to Mission Five!
Christin
Now, I want to try it and see how many people I can manage.
Looking forward to Mission Five!
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Thursday, September 29, 2011 5:41 PM
Subject: Re: [Audyssey] Castaways vers
I think my person best was like 60 or 65. There are some truly insane people
though, who have crashed the game because they passed its 500 population limit.
I simply cannot imagine how many messages you would have to go through for
every single tick of game time. My hat is off to them, lol.
Yay!
Thanks for fixing the bug with the walls.
A thousand people? I think the most I ever had was a hundred and thirty.
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "audyssey"
Sent: Wednesday, September 28, 2011 9:00 PM
Subject: [Audyssey] Castaway
One thousand people... how in the world could anybody manage
that! I'm glad to see the bug with the walls fixed, that
particular one cost me a few games.
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You can make ch
I've FINALLY! gotten around to posting the next Castaways version. The biggest
change with the new version is the handful of bug fixes. I've also finally
updated the language file so that translators can change the game's text to fit
with their own language.
Even though I strongly recommend
Ok, experimenting with message options, I turned off the food delivery
messages, and I really want an easy way to check up on the tavern stocks.
Bring back the t key to give us a quick report on the tavern food stocks.
Chris Bartlett
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There is no limit on the number of defensive units you can have. First make
sure you don't have territorial turned off, press T to turn it on if it is off.
The next thing is that if you pause the game, you might be seeing idle troops
who would be heading back out to fight but you just haven't
Ok, I'm armpit deep in zombies with raids coming, and I have idle military
units. At the moment, I have an idle bowman. I have an idea that the game
may not use more than five of each type defensively. Is this correct?
Chris Bartlett
---
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If there is no way to get to your buildings, due to walls or even too many
zombies crowding the land, then they will patiently wait until there is. In
mission 4 there isn't any centralized enemy to raid, so the war tent is only
useful for reinforcing.
> Ok, yes, zombies are slow, but I've
> h
Mission 4 doesn't have any use for the raid tent. If you're on multiplayer you
can build the war tent, but it would only be useful for reinforcing other
players. You'll need a general for that.
> Ok, so I built my war tent and tried
> to send out a raid. Do you need a
> general for raids as w
Ok, yes, zombies are slow, but I've had two zombie soldiers at F1 for many
turns now and they haven't moved. Also, I can't raid with or without a
general. I can reinforce with a general, but the raid the computer enemy
seems to be nonfunctional.
Chris Bartlett
---
Gamers m
Ok, so I built my war tent and tried to send out a raid. Do you need a
general for raids as well as reinforcements now? When I hit enter on the
send raid selection, nothing happened.
Chris Bartlett
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...@audyssey.org] On
Behalf Of john
Sent: Friday, September 16, 2011 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways suggestion for disposing of useless people
I'd be fine with that, though I didn't know you could destroy
buildings.
---
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Nice work Christina! I was hoping to capture some of the feel from mission 1,
but also try to still give it its own unique place among the missions. It feels
kind of like a mix between missions 1 and 3 in my opinion. I haven't tried
beating it on normal yet.
> I just beat Mission Four on eas
I just beat Mission Four on easy mode. It was a lot of fun!
Thanks!
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "audyssey"
Sent: Thursday, September 15, 2011 3:51 AM
Subject: [Audyssey] Castaways version 2.3, mission 4 is here.
The version 2.3 upd
I'd be fine with that, though I didn't know you could destroy
buildings.
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Rofl, that's an interesting idea. I wonder what everyone else thinks about an
option to kill off your own people. I definitely understand the reason for
wanting it though, haha.
> Hi list.
> Just a thought, I am in the middle of playing castaways
> mission 4, and I had an idea for population c
Hi list.
Just a thought, I am in the middle of playing castaways mission 4, and I
had an idea for population control.
at the moment, we have the ability to destroy buildings, and I think it
would be cool if we could kill off parts of our population in the same way.
for example, I am at the stage
One way to build walls would be to put them on y instead of z, so
enemies could not get by. In my mission three game, I sealed in
my settlement, leaving both column z and row 32 empty, and all
the enemies have to mass outside of my walls.
- Original Message -
From: Jeremy Kaldobsky Jo
John is right, since the enemies appear at the edges of the map, you certainly
wouldn't want to seal yourself in up against a map's edge. The walls will
perfectly defend you as long as they are used properly.
> If that's the case, then to me walls
> are almost not worth messing with.
> I mean w
Rick, we should be able to help if you can let us know which mission, which map
(default or alternate), the location you are trying to defend, and where your
walls are being placed. There might be a hole in your defences somewhere and
we can help you find it.
> Hi list.
> Am I doing something
Sent: Thursday, September 15, 2011 6:15 PM
Subject: Re: [Audyssey] Castaways and walls.
It may not be a bug, enemies can show up on the outer edge of the map, no
matter what is there. This includes fully built walls.
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It may not be a bug, enemies can show up on the outer edge of the
map, no matter what is there. This includes fully built walls.
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Hi list.
Am I doing something wrong, or is this a bug?
I wall in a section of land using different terrain features such as forests
and so on, and the enemy still appears inside my defenses.
This happens on both missions three and four.
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If you want to
I do have plans for at least 1 more single player mission, possibly more.
There are also plans for a special multiplayer mission that can only be played
as a team online, and I have plans to make a new multiplayer mode which will
allow people to form teams and battle one another. I desperately
Just something amusing I noticed about the subject line,
castaways 2.3 mission 4 kind of sounds like your counting. Also,
are you planning to create any more missions in the future?
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Whoops! I was supposed to remove the catapult from mission 4's building list.
Thanks for spotting that for me, and I will have it removed in the next update.
There is no reason to build a catapult in mission 4.
> Hi list.
> is there a use for the catapult in mission four?
> I don't want to wa
Hi list.
is there a use for the catapult in mission four?
I don't want to waste time or space building it if it doesn't have any use.
I'm sure I can find a use for the other buildings.
Thanks in advance.
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I really like the soundpack idea. This could turn out to be
something where people could distribute various packs, and see
what everyone likes best. I could even see some kind of
competition coming out of this.
The plague already sounds difficult, though it might be
beatable with a lot of doc
The version 2.3 update has finally been posted, and it has quite a few new
features that will keep people entertained. For starters, I must again
apologize for not having the new multiplayer mode ready, but each day I get a
little closer.
I fixed a few more small bugs, as well as another piece
I believe I have a pretty likely explanation as to why this happened. Odds
are, you had a backlog of messages. When your food ran out a bunch of your
people starved but the starvation messages were in the back log still when you
checked your population. Checking the current population showed
Hello,
I am not sure if this is supposed to happen, or if this might be a bug,
but when Dewain the game to a close, I had 48 people total. Right when
the ship had 50 of everything except for wine, I checked my total again,
and was surprised that there were 23 people instead of 48. Also it
appe
nice it would be grate if you could add more missions i love the game grat job
On 9/11/11, Jeremy Kaldobsky wrote:
> I've been busy, but Kai sent me a complete sound pack for the game today,
> and I found time to code it in so that I could post it as soon as possible.
> The update still doesn't h
I've been busy, but Kai sent me a complete sound pack for the game today, and I
found time to code it in so that I could post it as soon as possible. The
update still doesn't have the new multiplayer mode I've been trying to finish,
but it does have a few new things that people might enjoy.
Th
That helped a lot.
Thanks.
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Thursday, September 08, 2011 11:48 AM
Subject: Re: [Audyssey] Castaways: Message Pile-up
When multiple messages are generated on a single tick, yo
Use the grave key (or backslash) to move through messages.
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Hmmm, That's what I get for not reading the readme for the last
10 versions.
Thanks for the help,
John.
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When multiple messages are generated on a single tick, you are presented with
the first one and the next is put on a back log list which will be picked from
on the next tick. To give an example, if on the exact same tick you had 10
people die, it will require the game to run for at least 10 tic
Hi.
I'm trying a different strategy this time when I'm playing Mission Three of
Castaways. I have more than a hundred people and I suspect this is the cause
of my problem.
Often times, a persons status-mother or worker or ailing verses healthy-is
different than recent messages would indicate.
Hi.
You can get this info by hitting the shift and the g key at the same time.
HTH,
Christina
- Original Message -
From: "john"
To: "gamers"
Sent: Wednesday, September 07, 2011 8:50 PM
Subject: [Audyssey] castaways suggestion
Hi Aprone,
I've been playing
Hi Aprone,
I've been playing mission three quite a bit, and it came to
my attention that a key to check, or display (perhaps in a menu)
the remaining enemies would be really useful. This would stop
people having to look over the entire map for enemies, or to
check the strength of the enemy.
Chris, I'm glad you like the idle category and I have written down your
suggestion to remove mothers and ailing from that count it gives. The idle
category was recently suggested by someone from the community, and I was very
excited to put it in because I also thought it was an excellent idea!
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