Re: [Audyssey] the blind swordsman

2014-07-25 Thread dark
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 25, 2014 12:54 AM Subject: Re: [Audyssey] the blind swordsman Hi Dark, In Jaws you can go into the config manager, I think it is called settings manager now, and configure Jaws to sleep when a certain game

Re: [Audyssey] the blind swordsman

2014-07-25 Thread shaun everiss
foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Thursday, July 24, 2014 9:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] the blind

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Darren Duff
] the blind swordsman I'm beginning to wonder if I got a faulty download. Whatever arrow key I try using does nothing. I figure that if I turn toward the opponent in the first level, the sound should move into the center of the sound field. Regardless of when I use right or left arrow, nothing seems

Re: [Audyssey] the blind swordsman

2014-07-24 Thread dark
I believe Darren it's actually only Jaws that does the keyboard grabbing thing and needs to be unloaded when you want to use the keyboard for something else. With Supernoova I only have to turn the voice off (and that just to prevent speaking of key presses over the game audio). I quite often

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Teresa Cochran
NVDA is loaded on my husband's computer and it works fine with the game. The game volume is much higher than NVDA so it doesn't bother me to leave it loaded. HtH, Teresa Winging its way from my iPod On Jul 24, 2014, at 1:04 AM, dark d...@xgam.org wrote: I believe Darren it's actually only

Re: [Audyssey] the blind swordsman

2014-07-24 Thread dark
Thought so Teresa, that makes sense. As I said the keyboard grabbing has always seemed weerd to me, though not quite as weerd as the way people assume all screen readers have the same short comings as Jaws. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Charles Rivard
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 24, 2014 2:26 AM Subject: Re: [Audyssey] the blind swordsman Make sure you have your sccreenreader unloaded when you pley. IT could be intercepting the keyboard. -Original Message- From: Gamers [mailto:gamers-boun

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Charles Rivard
: Thursday, July 24, 2014 3:04 AM Subject: Re: [Audyssey] the blind swordsman I believe Darren it's actually only Jaws that does the keyboard grabbing thing and needs to be unloaded when you want to use the keyboard for something else. With Supernoova I only have to turn the voice off

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Bryan Peterson
Discussion list' Subject: Re: [Audyssey] the blind swordsman Make sure you have your sccreenreader unloaded when you pley. IT could be intercepting the keyboard. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, July 23, 2014

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Bryan Peterson
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Thursday, July 24, 2014 2:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] the blind swordsman I believe Darren it's actually only Jaws

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Bryan Peterson
with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Thursday, July 24, 2014 9:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] the blind swordsman Thought so Teresa, that makes sense. As I said the keyboard grabbing has always seemed weerd to me, though

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Charles Rivard
Subject: Re: [Audyssey] the blind swordsman Or that any screen reader that isn't JAWS is crap. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles

Re: [Audyssey] the blind swordsman

2014-07-24 Thread dark
@audyssey.org Sent: Thursday, July 24, 2014 5:43 PM Subject: Re: [Audyssey] the blind swordsman I have it on reliable information that he is, in fact, a user of JAWS. (grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished

Re: [Audyssey] the blind swordsman

2014-07-24 Thread dark
Supernova might speak or not depending on if you've got it set to speak keypresses with no screen change, but it's easy enough to flick the voice and keys off, indeed this is quite often needed on a laptop sinse by default Sn uses the function keys for it's laptop layout rather than the

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Thomas Ward
Hi all, The big difference between Jaws and other screen readers is that Freedom Scientific sets a special keyboard hook that is incompatible with other input APIs such as Microsoft's DirectX. Therefore in order to make Jaws cooperate it is often necessary to unload Jaws or at the very least put

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Thomas Ward
Hi Dark, Correct. In my twenty-some years of using screen readers Jaws is the one and only screen reader that has the issue with attempting to gain complete control of the keyboard by setting a keyboard hook. I've used Window-Eyes, NVDA, Supernova, and so on and none of them behaved that way. I

Re: [Audyssey] the blind swordsman

2014-07-24 Thread dark
Hi Tom. Thanks for the technical explanation. It just sort of amuses me that if you look in the manuals for games developed by developers who presumably have only used Jaws, --- such as the Gma or Bsc games, they always say unload your! screen reader! before playing clearly based on the idea

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Charles Rivard
gamers@audyssey.org Sent: Thursday, July 24, 2014 12:52 PM Subject: Re: [Audyssey] the blind swordsman Ah, but where did you get this information from? was it a trust worthy source someone you could believe? Maybe they were lying! to you :D. Beware the grue! Dark. Beware the grue! Dark

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Darren Duff
Nope sorry thanks for playing! I use NVDA and haven't looked back! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, July 24, 2014 12:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] the blind swordsman I have

Re: [Audyssey] the blind swordsman

2014-07-24 Thread tim
You put jaws a sleep. that is like turning off jaws but only for that program. so all key strokes while in that program are not interfered with by jaws. At 02:22 PM 7/24/2014, you wrote: Hi Tom. Thanks for the technical explanation. It just sort of amuses me that if you look in the manuals

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Thomas Ward
Hi Dark, In Jaws you can go into the config manager, I think it is called settings manager now, and configure Jaws to sleep when a certain game or application has focus. So if you were in Tank Commander you could configure Jaws to sleep while Tank Commander has focus but the moment you switch to

Re: [Audyssey] the blind swordsman

2014-07-24 Thread Bryan Peterson
Discussion list Subject: Re: [Audyssey] the blind swordsman Hi all, The big difference between Jaws and other screen readers is that Freedom Scientific sets a special keyboard hook that is incompatible with other input APIs such as Microsoft's DirectX. Therefore in order to make Jaws cooperate

[Audyssey] the blind swordsman

2014-07-24 Thread Charles Rivard
Thanks to those who made me feel like a dummy by suggesting that I turn JAWS off before playing. I say this with a sheepish grin, as I successfully beat the first opponent on the first try, unlocking level 2. Not much time to play, now, but I know it works. --- Be positive! When it comes to

[Audyssey] the blind swordsman

2014-07-23 Thread Charles Rivard
I'm beginning to wonder if I got a faulty download. Whatever arrow key I try using does nothing. I figure that if I turn toward the opponent in the first level, the sound should move into the center of the sound field. Regardless of when I use right or left arrow, nothing seems to change.

Re: [Audyssey] the blind swordsman

2014-07-23 Thread dark
] the blind swordsman I'm beginning to wonder if I got a faulty download. Whatever arrow key I try using does nothing. I figure that if I turn toward the opponent in the first level, the sound should move into the center of the sound field. Regardless of when I use right or left arrow, nothing seems

Re: [Audyssey] The blind swordsman, an audiogame with tactics

2014-07-21 Thread Cara Quinn
For those who may be interested, here is the link for Mac. http://www.evildogserver.com/theblindswordsman/theblindswordsmanMac.zip Cheers! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter!

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss
thanks dark. I heard about this but since it was only in flash I really couldn't care less, now its directly downloaded and in a compiled flash file I will try this. Its interesting that the flash stuff really has no real access but as long as you don't escape out of it, the compiled stuff

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss
pops up. Do I need to change a setting? Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 12, 2014 12:40 PM To: Gamers@audyssey.org Subject: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss
- From: Christina Sent: Saturday, July 12, 2014 9:18 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting mechanics Hi. Ok so, I figured out hitting the 180 degrees mode starts it. However, none of the arrow keys do anything. I'm

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss
aparently there is a pattern to his teleports. s p o i l e r s p a c e according to audiogames forum you need to turn towards him right after his 4th teleport and strike. At 10:54 p.m. 13/07/2014, you wrote: Hi again, Has anyone got any advise on how to kill the warlock, it's alittle tricky

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-13 Thread Jürgen Dengo
Hi If playing this game, shut down jaws. alt+f4 shuts the game down easily. Jürgen --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-13 Thread Jürgen Dengo
Hi again, Has anyone got any advise on how to kill the warlock, it's alittle tricky for me. Jürgen --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-13 Thread Lukáš Kakara
This is a very good game, I am in last final level in story mode:) But I can not kill the last man.:) I give away the fireballs, but he still new and new:) Is it the end?:) Dne 13.7.2014 12:53, Jürgen Dengo napsal(a): Hi If playing this game, shut down jaws. alt+f4 shuts the game down easily.

[Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread dark
Hi. This is to anyone who hasn't seen this one over at audiogames.net It's an action game where you play a warrior who has become blind and is seaking a warlock to help him get his site back. You have a sword and shield, but the game is very much anime enspired with armies of attacking

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Teresa Cochran
I'd love it if that became available on iOS. Teresa Winging its way from my iPod On Jul 12, 2014, at 9:39 AM, dark d...@xgam.org wrote: Hi. This is to anyone who hasn't seen this one over at audiogames.net It's an action game where you play a warrior who has become blind and is

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
This is a very nice review. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 12, 2014 12:40 PM To: Gamers@audyssey.org Subject: [Audyssey] The blind swordsman, an audiogame with interesting mechanics Hi. This is to anyone who

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
To: Gamers@audyssey.org Subject: [Audyssey] The blind swordsman, an audiogame with interesting mechanics Hi. This is to anyone who hasn't seen this one over at audiogames.net It's an action game where you play a warrior who has become blind and is seaking a warlock to help him get his site back. You

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread David Reynolds
Select story mode, and then select level 1. You're good to go, -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina Sent: 12 July 2014 21:01 To: 'Gamers Discussion list' Subject: Re: [Audyssey] The blind swordsman, an audiogame with interesting

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 12, 2014 12:40 PM To: Gamers@audyssey.org Subject: [Audyssey] The blind swordsman, an audiogame with interesting mechanics Hi. This is to anyone who hasn't seen this one over at audiogames.net It's

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread loriduncan
planning my next move lol. From Lori. -Original Message- From: Christina Sent: Saturday, July 12, 2014 9:18 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting mechanics Hi. Ok so, I figured out hitting the 180 degrees mode

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Teresa Cochran
to change a setting? Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 12, 2014 12:40 PM To: Gamers@audyssey.org Subject: [Audyssey] The blind swordsman, an audiogame with interesting mechanics Hi

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Teresa Cochran
. -Original Message- From: Christina Sent: Saturday, July 12, 2014 9:18 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting mechanics Hi. Ok so, I figured out hitting the 180 degrees mode starts it. However, none of the arrow keys do

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread lenron brown
, probably because i spend too long planning my next move lol. From Lori. -Original Message- From: Christina Sent: Saturday, July 12, 2014 9:18 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting mechanics Hi. Ok so, I figured out