Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-26 Thread Valiant8086
Either that, or you could make an object or a sub or what ever it would be called that handled the speech, and call it using one line or something seemingly easy from everywhere in the code. You'd still have to change all the speech to use the new code though. I'm satisfied with the voice files

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Hayden Presley
In that case, I say you keep the wav files as they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey]

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Mauricio Almeida
wav files for the win -Mensagem original- De: Hayden Presley hdpres...@hotmail.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Domingo, 13 de Dezembro de 2009 08:41 Assunto: Re: [Audyssey] the switching of the voice in MOTA beta 10 In that case, I say you keep the wav files

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Jim Kitchen
Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines.

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Thomas Ward
Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Jim Kitchen
Hi Thomas, I just meant that if you already have the wave file speech stuff done, it would be very easy to add the sapi5 speech. BFN - Original Message - Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread dwillemv
I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Bryan Peterson
Well Thomas would have to leave the sound files unencripted which can be a recipe for a lot of trouble with people stealing his sounds and things like that. At least with Sapi they can use their own voices, but then you have the problem of some people's broken Sapis. And while the number seems

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread shaun everiss
yeah some sapis get broken. I have broken mine and repaired it but unless you want to reformat or muck about which is what I eventually did I wouldn't recomend doing anything bar formatting. although sapi doesn't really break unless you mangle something, hmph. At 12:28 p.m. 14/12/2009, you

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Bryan Peterson
Problem is it can be quite easy for an average computer schmoe to accidentally break something without even being aware of it until the next time they try to run a program dependent on the broken component. I myself have done this more times than I care to remember. Homer: Hey, uh, could you

[Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Charles Rivard
In short, yuck. I very much prefer the voice in beta 9. I can't stand hearing stuff like entuh instead of enter Even better would be the ability to use the SAPI voice of our choice. Could this be a feature of the full game by chance?, or would that be too much work. Thanks. --- In God we

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Bryan Peterson
Thomas tried that way back in the days of Monte. The problem with that is that people kept having issues getting Sapi to work on their machines. I'm sure Thomas remembers all too well the number of Emails about that. Besides, if the game's ever going to become cross platform at some point that

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Thomas Ward
Hi Charles and all, Well, the primary reason I got rid of Acapela Heather and replaced her with Scansoft Karen is because Heather made a lot of verbal mistakes. There were several words like enter, control, wall, Centaur, etc that Heather couldn't say correctly no matter what i did. I had to

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Hayden Presley
Personally, I think it should be optional; if someone doesn't like the wav files, they could turn on SAPI support in the options menu. Personally, I think the wav files and voice are fine, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Thomas Ward
Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Liam Erven
It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Liam Erven
I don't know c++ but here's my vb equivalent It's kinda psuto code as it's Saturday night, and I'm not abou tto go look everything up. 'somewhere we'd have a variable called sapi that's set for whether or not we use sapi Function speak(text as string) If sapi = true then 'use sapi to speak it

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Thomas Ward
Hi Liam, Oh, believe me I have several handy functions in my engine that I call to perform speaking of status and whatever. It is all nicely designed modularly, but the fact still remains it is still more work. I have to have an if statement to either load a wav file or wav files or send a

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-12 Thread Thomas Ward
Hi Liam, Yeah, I know that, and I pretty much said the same thing to Hayden in a prier message. Though I'd rather just decide either on Sapi or wav files. Makes my job a lot easier since I'm going to start on converting my code Monday. *Smile* Liam Erven wrote: I don't know c++ but here's