Hi David,
Yeah, that is always possible, but building all of that it into one game
is complicated.
I had a college professor who once said, when programming keep it
simple stupid.
Over the yearsI have learned that is the best practice. Don't try and
over complicate the project and look for the
Hi Dark,
Hey, I really like that idea of using one of the miner starships in ST
say Monarchy or Sovereign, and base our adventures on that.
Since little to almost nothing is known about those starships we are
free to write our own stories about them, and there own adventures.
Dark wrote:
Hi.
Hi,
Quote
I think that you should make a real-time, one-ship game first since we
already have a turn-based one.
End quote
it needs improving and all, but
That seams to be the most practical solution I have heard yet. Then
again it won't be STFC, but another ST game. Now, if we go with the
could include different plot elements and races.
Beware the Grue.
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, December 16, 2006 8:06 AM
Subject: Re: [Audyssey] STFC 2.0
My personal favs would be either Next Gen or Voyager, (preferably
Voyager) as I do really like the exploration idea as well. Coming up with
a new story or creating something new, based in the Trek universe would be
awesome as well!
Also, if you'd like any assistance, if I can help out,
make up some enemies.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, December 16, 2006 2:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi,
Quote
I think that you should
Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 10:03 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi,
Quote
I would love a real-time fleet-command game, but there is a
caveat. In order for that to be the most satisfying, the order
language would need to be sophisticated
!
And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 11:02 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire
Hi Ken,
Well, I don't think of yur suggestions as stupid, but I do think it is
sort of impractical
Smile.
.Ken the Crazy wrote:
Here is how I would work it. You're planning your moves, in real time. As
you go from ship to ship, you scan and do all that--but it all takes time.
Then, if
Hmmm... Interesting. Well, I'll put it in the possible things to do
list. Right now I am in the brainstorming stage. Nothing is certain, and
everything is just suggestions and ideas at this point.
david wrote:
No. I was just thinging about that if the ship was disabled, you could pick
the
, or they could target your reactor. It would be more
realistic, but there would have to be some challenge to it.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0
Hi,
Honestly, that seams like it would be rather unlikely in a combat
situation. Even if you could insert your strike team in to the Borg ship
there is no way you could grab the gear and get back without loosing
most of your team.
Even then there is no garentee the stuff you stole would work
Hi Shaun,
I am strongly looking at putting the hull back in to sTFC.
The reason for removing it was to make it like Trek 2k where when the
shields went below 0 bam lights out. However, I remember there was more
fun in say Alpha 4 when you could lose shields and still successfully
escape on 50%
Hi,
Quote
I would love a real-time fleet-command game, but there is a
caveat. In order for that to be the most satisfying, the order
language would need to be sophisticated enough to allow for some
fairly fine control of your other ships.
End quote
That does seam like one reason for ruling out
it could
be a cheat or some kind after you've beaten the game.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 7:15 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi,
Honestly, that seams like
1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands to your other ships, and they carry out your
orders in real
Hi Casey,
Snip
I think I'd like to stay within the ds9 series. Foes seamed more difficult
to beet.
End snip
No matter weather we are in the TNG series or DS9 series the same
enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game.
This will largely change what ships and
Hi Niall,
Snip
Next gen sounds good
I'm kind of new to star trek though I'm watching tng right now infact for
my first time it sounds like a good series.
End snip
Yeah, TNG was probably the best of the trek series. TNG is still my
favorite. Although, I like Voyager, original, DS9, and
to it.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi Niall,
Snip
Next gen sounds good
I'm kind of new to star trek though I'm watching tng right
Hi,
Ummm... I think there is a misconception about STFC 2 in that it would
have missions. I wasn't thinking of that at all.
I was thinking of the same game, all enemies and friendlies in the game
at once, as is the turn based game only in real time.
If we are thinking of missions as of some LW
Okie doke, here are my opinions--take 'em or leave 'em!
1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands
Snip
I think all that would be done in engineering, and no engineer would be dumb
enough to wait for captain's orders regarding that.
End snip
I would think so as well. Also newer classes such as the Sovereign class
do full ship coverage anyway.
If shields go down on the aft end the rest
Hi,
Well, targeting say the warp engines etc might be more realistic if you
happen to be hitting them in the aft section.
If you hit them forward you might knock out sensors or disrupters, etc...
So instead of random damage we could knock out systems based on where
the shot lands.
david wrote:
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