Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi David, Yeah, that is always possible, but building all of that it into one game is complicated. I had a college professor who once said, when programming keep it simple stupid. Over the yearsI have learned that is the best practice. Don't try and over complicate the project and look for the

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi Dark, Hey, I really like that idea of using one of the miner starships in ST say Monarchy or Sovereign, and base our adventures on that. Since little to almost nothing is known about those starships we are free to write our own stories about them, and there own adventures. Dark wrote: Hi.

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Thomas Ward
Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Dark
could include different plot elements and races. Beware the Grue. Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 8:06 AM Subject: Re: [Audyssey] STFC 2.0

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Cara Quinn
My personal favs would be either Next Gen or Voyager, (preferably Voyager) as I do really like the exploration idea as well. Coming up with a new story or creating something new, based in the Trek universe would be awesome as well! Also, if you'd like any assistance, if I can help out,

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread david
make up some enemies. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 2:06 AM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I think that you should

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Ken the Crazy
Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 10:03 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Ken the Crazy
! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 11:02 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hi Ken, Well, I don't think of yur suggestions as stupid, but I do think it is sort of impractical Smile. .Ken the Crazy wrote: Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hmmm... Interesting. Well, I'll put it in the possible things to do list. Right now I am in the brainstorming stage. Nothing is certain, and everything is just suggestions and ideas at this point. david wrote: No. I was just thinging about that if the ship was disabled, you could pick the

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread shaun everiss
, or they could target your reactor. It would be more realistic, but there would have to be some challenge to it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 13, 2006 10:29 PM Subject: Re: [Audyssey] STFC 2.0

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi, Honestly, that seams like it would be rather unlikely in a combat situation. Even if you could insert your strike team in to the Borg ship there is no way you could grab the gear and get back without loosing most of your team. Even then there is no garentee the stuff you stole would work

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi Shaun, I am strongly looking at putting the hull back in to sTFC. The reason for removing it was to make it like Trek 2k where when the shields went below 0 bam lights out. However, I remember there was more fun in say Alpha 4 when you could lose shields and still successfully escape on 50%

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote That does seam like one reason for ruling out

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread david
it could be a cheat or some kind after you've beaten the game. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 7:15 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Honestly, that seams like

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Casey
1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Casey, Snip I think I'd like to stay within the ds9 series. Foes seamed more difficult to beet. End snip No matter weather we are in the TNG series or DS9 series the same enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game. This will largely change what ships and

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right now infact for my first time it sounds like a good series. End snip Yeah, TNG was probably the best of the trek series. TNG is still my favorite. Although, I like Voyager, original, DS9, and

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread david
to it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 13, 2006 10:29 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi, Ummm... I think there is a misconception about STFC 2 in that it would have missions. I wasn't thinking of that at all. I was thinking of the same game, all enemies and friendlies in the game at once, as is the turn based game only in real time. If we are thinking of missions as of some LW

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Ken the Crazy
Okie doke, here are my opinions--take 'em or leave 'em! 1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Snip I think all that would be done in engineering, and no engineer would be dumb enough to wait for captain's orders regarding that. End snip I would think so as well. Also newer classes such as the Sovereign class do full ship coverage anyway. If shields go down on the aft end the rest

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi, Well, targeting say the warp engines etc might be more realistic if you happen to be hitting them in the aft section. If you hit them forward you might knock out sensors or disrupters, etc... So instead of random damage we could knock out systems based on where the shot lands. david wrote: