[Audyssey] I am in a bad mood
Hi all. Subject line says it all. I have followed the advice about tpatch, but for some reason cosmoserve refuses to run. Not a major problem, although I really wanted that to run. However I now descover that windowbridge 2.56 does not like any tads or agt games. So the only real benefit from getting this is to run stand alone programs and inform stuff. Does anyone know of some other screen reader that will work with a keynote gold sa and unlike the keynote software does not need a 386 system to run. I know asap may be my answer but microtalk.com seems dead. Can anyone suggest what I can do? or where I can obtain a copy of asap? I suppose I will keep searching for a hard drive for this old toshiba laptop. If I need to I will have to go the desktop way but something is busted, the system does not like some disks, but likes others, and especially dos 6 disks are not liked. Its not the disk drive so I am think the mutherboard, but I wander is it worth it, anyway its major big. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] question about games
Hi Chris, Lonewolf is a World War II submarine game. It comes with 17 stock missions, and because the game can be expanded there are many additional missions that can be downloaded to expand it to at least 99 missions. There is also a Lonewolf sound pack put out by me, USA Games, which improves the sound effects as well. GMA Tank Commander is a modern tank game. You are a lone tank on an island your job is to clear the island of enemy tanks, trucks, copters, etc. It is a darn good game. Both are products of GMA Games and can be downloaded from: http://www.gmagames.com Chris Frahm wrote: What is lonewolf? What is tank commander? Thanks. Chrissie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Moderator note was I am in a bad mood
Hi Shaun, In the future try and give your messages a better subject like AGT Games, or something like that. As for dos screen readers that is really a matter that is not on topic for this list. You can however try the Free Jaws for Dos shareware version or try and get Vocal Eyes from GW Micro. That is all I am going to say on that subject. shaun everiss wrote: Hi all. Subject line says it all. I have followed the advice about tpatch, but for some reason cosmoserve refuses to run. Not a major problem, although I really wanted that to run. However I now descover that windowbridge 2.56 does not like any tads or agt games. So the only real benefit from getting this is to run stand alone programs and inform stuff. Does anyone know of some other screen reader that will work with a keynote gold sa and unlike the keynote software does not need a 386 system to run. I know asap may be my answer but microtalk.com seems dead. Can anyone suggest what I can do? or where I can obtain a copy of asap? I suppose I will keep searching for a hard drive for this old toshiba laptop. If I need to I will have to go the desktop way but something is busted, the system does not like some disks, but likes others, and especially dos 6 disks are not liked. Its not the disk drive so I am think the mutherboard, but I wander is it worth it, anyway its major big. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] USA Games News.
USA Games News April 24, 2006 Introduction Hello gamers, As we near the month of May I felt it was time to give you all a sneak preview in to what is happening with the various USA Games titles. Final Conflict and Montezuma's Revenge have some important changes and updates in the works. Final Conflict As many of you are aware the current Final Conflict beta has several small bugs. The most important of these is the autopilot system. Sometime early in May we will be releasing an update for the beta that will patch a variety of these bugs as well as some miner updates. Let's take a look at the update. First, in the current beta when menus are used to set the autopilot system the menus are actually pointing to the wrong ship. However, the hot keys for the ships and bases don't have this issue. This patch corrects the issue with the autopilot menus. Second, there is a bug when the Defiant's cloaking device is damaged the cloak is never repaired. In this patch the cloak is now repaired after a given amount of time assuming of course Defiant is not destroyed first. Third, many of you have requested that a better system be used for short range sensors in measuring distances. Staying true to Star Trek Next Generation and Deep Space 9 the distance on short range sensors is now measured in kilometers. For easy measurements short range sensors scan from 0 to 10 kilometers. So if an enemy is say 15000 km it is obviously very close where as an enemy at 85000 km is still pretty distant, but is in weapons range. Forth, we have updated the new STFC engine to restore the ability of Alpha 4.5 which gives each enemy ship on long range sensors a number designation from 1 to 5 so you can tell the difference between them.Now, if you run a scan you might see Cardassian Cruiser 2, Cardassian Cruiser 3, Romulan Warbird 5, etc. Fifth, we have also updated the autopilot system for following enemy ships. In the present release you can only follow and track ships in short range. Many of you suggested doing it for long range. So we have upgraded it to track any ship in long range, and will help vector your ships in to enemy positions. Finally, the biggest change is that we are revamping the STFC game engine. Upon designing Monty we discovered ways of doing things better than the STFC engine. As a result I am now incorporating parts of the Monty engine in to the STFC engine to update it to be compatible with the new API standards I have set for USA Games projects. For the end user you may or may not see a major change. For the developers though things can be updated easier, better handling of input devices and audio, and things like number processing, speaking directions, and many other self-voicing functions is actually provided by the engine independently of the game. Obviously, I don't have an exact date and time for the release of the patch, because I am jumping between two games daily. I work on one for a while, and then switch to the other for a while. However, the work on the patch is almost complete, and I don't see more than a week or so to finish it, and sooner if I just work on it by itself. Montezuma's Revenge We are glad to say that work on Montezuma's Revenge, Monty, is going really well. As many of you may or may not know we are totally rewriting the Monty game engine from scratch. We are converting the old engine from Visual Basic 6 to C# .NET, and adding allot of nice changes, bug fixes, and updates along the way. Let's look at this new Montezuma's Revenge some. To date we have managed to completely create the first level, the first temple maze, which we have been using to test, add, and work on the major parts of the game engine such as enemy AI, collecting items, falling in to traps, etc. Unlike the old game which was a 50 by 50 maze this new first level is now a 100 by 100 maze. All of the rooms are in the same place, but are much larger to explore. Another small but nice little addition is there is now more treasure to be found in the level. However, with treasure there are also more monsters and dangers to over come. Although, I have tried not to change the first temple to much. After all, in arcade games the first couple of levels are expected to be easy. None of you have seen my designs for temples 3 through 10 as well as the other 3 bonus levels, and those right now are going to get harder and harder as you go along. Which is how the original arcade game was. The challenge of Montezuma's Revenge is the temples get harder and harder while you are probably running lower on lives and health. In level 1 you may only see one monster per room, and may be two. In higher levels you have to dodge two or three per room which makes those areas really tough. Of course, as you go you collect swords, whips, and other weapons which helps you even the odds some. Another nice addition to the engine is joystick and game pad support. Now, like the
Re: [Audyssey] war games and the blind eye
Hi Shaun, you mean that it's been developed by Vipgameszone too? Can you tell me whether the contact e-mail address they have on their web page still works then? I used to test Super Tenis for about a day (due to an unfortunate accident preventing me from downloading any further betas) and I even offered IGor to become a distributor here in my country but quickly found out that there was too little interest here in order for it to mean some advantage. I've written to him when I saw that they were looking for beta testers but never got an answer back, and I did it the day after the last Audyssey issue was released... Know that it's probably already too late for me, but asking just out of curiosity and for future reference, anyway. :-) Just interested whether the email [EMAIL PROTECTED] still works and is used. Thanks, Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 12:28 AM Subject: Re: [Audyssey] war games and the blind eye well there is another online game in the works. I am testing it. I can't give away much, but if you think of monopoly and substatute the board of streats, stations and other things for planets then thats basically that. Its still in alpha. In fact I am getting the latest version of it now. Offline testing is done. ONline testing is a bit harder, but we are getting there. Saying that galaxy ranger is the only other game from there that I really like. I never have completed it though, but yeah I may get it some time. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] AGT Games was Re: I am in a bad mood
Hi Shaun, Have you tried running games like CosmoServe with the /B option to force the game's output to go through the BIOS? Just add that to the command in the batch file that comes with Cosmoserve and it should work. I know that's what I had to do in order to play AGT games in DOS years ago. Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] for all old timers
Hi Shaun, No, you won't have to run it every time. From what I remember, you just have to tell it to fix the files compile.exe and run.exe (or mcompile.exe and mrun.exe for the Master's Edition), and that's it. It just patches those files to fix the Runtime issues. Hope this helps. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monopoly Here Now Edition
Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. Cities in New ''Monopoly: Here Now'' Edition http://www.hasbro.com April 24, 2006 11:05 AM US Eastern Timezone Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. Cities in New ''Monopoly: Here Now'' Edition EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--April 24, 2006--What properties would appear on the MONOPOLY game board if America's most popular game were designed in the 'here and now'? Would New York Ave. be replaced with New York's Times Square? Instead of Illinois Ave., would the game board include a landmark from the state of Illinois? And would Rodeo Drive battle it out with the Golden Gate Bridge for the coveted 'Boardwalk' spot on the board? Beginning April 24, 2006, Americans will get the chance to vote on which famous landmarks from America's greatest destination cities should be included on the game board of the new MONOPOLY: HERE NOW Edition. MONOPOLY fans can visit www.monopoly.com to cast their on-line ballots for legendary streets, neighborhoods and national monuments from 22 cities -- ranging from New York City to Honolulu -- that will be represented on the board. Additionally, the votes will determine where each city's selected landmark will appear on the game board, with the city generating the most on-line votes landing on the coveted spot traditionally occupied by Boardwalk. We encourage Monopoly fans to participate in the design of our new game board by voting often at our website for their favorite landmarks, said Matt Collins, Vice President of Marketing for Hasbro. Remember, elections are often won by a slim margin, so your vote could be the difference needed to land your favorite American city on a blue property space. The on-line polls will be open April 24, 2006 until May 12, 2006 and the final results will be unveiled in late summer when the game arrives on store shelves. MONOPOLY fans may vote as often as once a day. The updated game will also include modern-day rents, contemporary game tokens, and airports replacing the railroads. For more than 70 years, Americans have enjoyed pretending to 'own it all' by purchasing Atlantic City, NJ streets, said Collins. The new MONOPOLY: HERE NOW Edition allows players to own it all in today's world as they buy some of the most valuable and famous real estate in the country. The cities that will be represented on the board include the following: -- Atlanta -- Minneapolis/St. Paul -- Boston -- Nashville -- Chicago -- New Orleans -- Cleveland -- New York City -- Dallas -- Orlando -- Denver -- Philadelphia -- Honolulu-- Phoenix -- Houston -- San Francisco -- Las Vegas -- St. Louis -- Los Angeles -- Seattle -- Miami -- Washington, D.C. For a compete list of the landmark candidates for each city, visit www.monopoly.com . Since 1935, more than 250 million copies of MONOPOLY have been sold in 80 countries and 26 languages. More than 200 different editions of the game have been published, but the most popular continues to be the classic Number Nine. Affectionately known by its original product number, Number Nine is based on the streets of Atlantic City and is nearly identical to Charles Darrow's original submission to Parker Brothers. The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and the character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its proprety trading game and game equipment. (C) 2006 Hasbro, All Rights Reserved. Hasbro is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world. Contacts Hunter Public Relations Donetta Allen, 212-679-6600 [EMAIL PROTECTED] or Hasbro, Inc. Pat Riso, 413-526-2307 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] war games and the blind eye
After Nicol's comments about Showdown this morning and the discussion on Super Tennis, I just wondered whether is it possible to also have a system in SD where you could choose to hit the ball iether to the left, along the middle, or to the right? Some people might like the guessing work of hitting space, so this feature could be turned iether on or off. Unlike Super Tennis, if you're near the right end of the table and you hit the ball to the right, it would be great if the ball could sort of bounce off the wall, maybe if you are totally on the edge of the table and you hit the ball to the right it could iether then go off the table, or make a drastic bounce off the right-side wall. Another thing I was wondering was, what determines whether you or the computer shoots the ball off the table, is it luck or is it a mistiming of shot? Has anyone actually managed to beat the insane level? I get to hard, and depending on things, sometimes I win, sometimes it wins, sometimes for some reason the ball is always in the right place for me and I play a excellent game, I actually beat hard by quite far. Other times, though hard thrashes me, and things don't go that well, in that I'm iether out of position, hit the ball of the table, and basically maybe I'm not up for the sort of sharpness needed in such a game. I don't know if it's a mental thing when I'm not playing that well, but one thing I do know is that even when I do feel that I am playing a good game, insane is really difficult, and I never come close to beat it! Have you guys noticed that insane moves it's bat faster and more then any of the other levels, and the step from hard to insane is quite different and high. It really is one of the most fun and realistic games I play over and over again. Ari - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 23, 2006 7:40 PM Subject: Re: [Audyssey] war games and the blind eye Well, sorry for the missleading expression - it's probably true that when I said 3D sound positioning, you would think you needed a surround sound system. However, as Richard from Audiogames stated, you don't really need a surround sound system, just good stereo headphones or even speakers, but it's almost impossible to me to play it just with speakers. :-) Imagine yourself walking through an unknown environment without a white cane. You'd probably encounter the same difficulties you've been describing - I've tried that myself personally so I can confirm that it's really almost impossible and might even be dangerous, especially if there is lots of disturbance. I think the way in which the city soundscape and the limited physics are simulated is really excellent and the conceptual idea is an interesting element as well... As for Showdown: I am not a true programmer myself yet (programming only in Sinclair Basic, Autoit and Borland Turbo Pascal 3.0 (the language that was most commonly used for Eureka A4 if you wanted to create a bit more complicated programs than its Basic interpreter offered)) but I still think it wouldn't have to be all that difficult really. Take Top Speed 2 as an example - and this game is even more demanding. In Showdown, you would just have to track the serve and then send the few bytes of data to the opponent's computer, where it would be processed off-line and then the corresponding data output would be sent back, and so on... Would not even have to require a fast connection, perhaps dialup should be enough. Could have as simple ip tracking system as Top Speed and his original Tictactoe have. It's possible that I might have been missleading again though, so please correct me someone more involved if my assumptions are way too imaginative. :-) And for the sounds: I meant that they are as high-quality as nothing else I've ever heard, specially the sports games... Simple, isn't it? :-) They sound so well that I can clearly see myself standing behind the goal hole at my side of the table, trying to defend it from a hard attacking rival. :-) Thanks, Lukas - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 23, 2006 7:04 PM Subject: Re: [Audyssey] war games and the blind eye Hi Richard, The Blind Eye is a game where you have to walk through a city, gather instruments, and bring them to an organ, where they all play together. Lukas, thanks for telling me about the 3d sound thing, maybe it's then because I don't really have that great surround sound. About a online Showdown game, it must be quite difficult to do actually, if you think of things like the sound scheme. What do you mean that the sounds were recorded during a live showdown game? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Monopoly Here Now Edition
if it is reasonably priced, I will be purchasing it. I think I have like around 20 different boards for monopoly game. But when it does come out, and I purchase it, I will get someone to read me the information on the board and type it down and let everyone know about them. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
Since they'll be redesigning the board, be great to be able to edit the chance and Community chess cards to reflect the newer edition. I'm not sure of Jim's programming but I doubt it would be impossible to accomplish. Also could be a neat update for the other various tables in the game. Ron [EMAIL PROTECTED] - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 4:29 PM Subject: Re: [Audyssey] Monopoly Here Now Edition if it is reasonably priced, I will be purchasing it. I think I have like around 20 different boards for monopoly game. But when it does come out, and I purchase it, I will get someone to read me the information on the board and type it down and let everyone know about them. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] joseph hosting topspeed server for a final session.
hi all topspeed2 buffs:) if you want to get on my server to play enter jweakland.no-ip.org in server selecton. then launch game to play and look fo join internet game options next update bike if i am able:) joseph weakland email/msn messenger: [EMAIL PROTECTED] (all outgoing email scanned by avast) - Celebrate Earth Day everyday! Discover 10 things you can do to help slow climate change. Yahoo! Earth Day ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] found alter ego
this game rocks. thanks for posting the link. I love it. it totally rocks. except for me being dissatisfied with myself and starting over all the time, rofl. -Cary - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, April 22, 2006 4:41 PM Subject: [Audyssey] found alter ego Hello all. I was on the game chat earlier and was asking about alter ego. It was a game I played in the eighties. I did a google search and found it! It is very cool. You set up yourself and then have to make life choices. Check it out. http://www.theblackforge.net// ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
Hi Brothers, I would consider doing a Windows's Monopoly game if it had multi player on line ability. So far the game engines I have access to do not. If someone releases an accessible game engine with multi player capability I would jump on it. Phil - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 2:14 PM Subject: Re: [Audyssey] Monopoly Here Now Edition Hey Phil. You and I descussed this once before. To bad you can't convert your monopoly to the windows format? It has some cool wave files in it. But I bet you really could have some fun with the sound effects with the new sound editing software that is now on the market that we didn't have access to in the old dos days. I realy liked the go to jail wave file. That slamming of the sell door really soundit realixtic. Also go directly to jail was cool with the slamming of the cell door. If you could compile it with the new windows format, Matt and I would be willing to beta test it for you. The only thing is that we thought that the building of houses or what have you could have been better. Also we also thought if there would be a way to use the function keys or the number keys to select the different features while in the game. That way you wouldn't have to hit the up and down arrow keys all of the time. Just my comments on this topic. Ron who is now Emergency communicator level one and leader dog Boz. Unofficially US Ham Radio Station KB3EDC Who said when it comes to hand to ear games. Four paws are better then two hands. The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 12:05 PM Subject: [Audyssey] Monopoly Here Now Edition Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. Cities in New ''Monopoly: Here Now'' Edition http://www.hasbro.com April 24, 2006 11:05 AM US Eastern Timezone Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. Cities in New ''Monopoly: Here Now'' Edition EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--April 24, 2006--What properties would appear on the MONOPOLY game board if America's most popular game were designed in the 'here and now'? Would New York Ave. be replaced with New York's Times Square? Instead of Illinois Ave., would the game board include a landmark from the state of Illinois? And would Rodeo Drive battle it out with the Golden Gate Bridge for the coveted 'Boardwalk' spot on the board? Beginning April 24, 2006, Americans will get the chance to vote on which famous landmarks from America's greatest destination cities should be included on the game board of the new MONOPOLY: HERE NOW Edition. MONOPOLY fans can visit www.monopoly.com to cast their on-line ballots for legendary streets, neighborhoods and national monuments from 22 cities -- ranging from New York City to Honolulu -- that will be represented on the board. Additionally, the votes will determine where each city's selected landmark will appear on the game board, with the city generating the most on-line votes landing on the coveted spot traditionally occupied by Boardwalk. We encourage Monopoly fans to participate in the design of our new game board by voting often at our website for their favorite landmarks, said Matt Collins, Vice President of Marketing for Hasbro. Remember, elections are often won by a slim margin, so your vote could be the difference needed to land your favorite American city on a blue property space. The on-line polls will be open April 24, 2006 until May 12, 2006 and the final results will be unveiled in late summer when the game arrives on store shelves. MONOPOLY fans may vote as often as once a day. The updated game will also include modern-day rents, contemporary game tokens, and airports replacing the railroads. For more than 70 years, Americans have enjoyed pretending to 'own it all' by purchasing Atlantic City, NJ streets, said Collins. The new MONOPOLY: HERE NOW Edition allows players to own it all in today's world as they buy some of the most valuable and famous real estate in the country. The cities that will be represented on the board include the following: -- Atlanta -- Minneapolis/St. Paul -- Boston -- Nashville -- Chicago -- New Orleans -- Cleveland -- New York City -- Dallas -- Orlando -- Denver -- Philadelphia -- Honolulu-- Phoenix -- Houston -- San Francisco -- Las Vegas -- St. Louis -- Los Angeles --
[Audyssey] hosting top speed 2
Hi all, I will be hosting a top speed 2 game at 6 pm which is, 3 hrs and 45 m. away. So, be there! Ivan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] hosting top speed 2
IP address might be helpful for those like me who haven't raced on your server before. and, umm, you're only racing the netherlands track? I probably won't show up then. I like a server that races more than just the same track over and over. ugh. -Cary - Original Message - From: mvfegund [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 3:26 PM Subject: Re: [Audyssey] hosting top speed 2 Oh, yeah, forgot, the race will be taking place in the Netherlands. Ivan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
Hmmm... Why couldn't Phil's Monopoly game be converted to Windows? I realise Phil himself might not be able to do it, but I am sure there are others out there which could do the job for PCS Games. The Kolesar Brothers wrote: Hey Phil. You and I descussed this once before. To bad you can't convert your monopoly to the windows format? It has some cool wave files in it. But I bet you really could have some fun with the sound effects with the new sound editing software that is now on the market that we didn't have access to in the old dos days. I realy liked the go to jail wave file. That slamming of the sell door really soundit realixtic. Also go directly to jail was cool with the slamming of the cell door. If you could compile it with the new windows format, Matt and I would be willing to beta test it for you. The only thing is that we thought that the building of houses or what have you could have been better. Also we also thought if there would be a way to use the function keys or the number keys to select the different features while in the game. That way you wouldn't have to hit the up and down arrow keys all of the time. Just my comments on this topic. Ron who is now Emergency communicator level one and leader dog Boz. Unofficially US Ham Radio Station KB3EDC Who said when it comes to hand to ear games. Four paws are better then two hands. The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 12:05 PM Subject: [Audyssey] Monopoly Here Now Edition Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. Cities in New ''Monopoly: Here Now'' Edition http://www.hasbro.com April 24, 2006 11:05 AM US Eastern Timezone Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. Cities in New ''Monopoly: Here Now'' Edition EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--April 24, 2006--What properties would appear on the MONOPOLY game board if America's most popular game were designed in the 'here and now'? Would New York Ave. be replaced with New York's Times Square? Instead of Illinois Ave., would the game board include a landmark from the state of Illinois? And would Rodeo Drive battle it out with the Golden Gate Bridge for the coveted 'Boardwalk' spot on the board? Beginning April 24, 2006, Americans will get the chance to vote on which famous landmarks from America's greatest destination cities should be included on the game board of the new MONOPOLY: HERE NOW Edition. MONOPOLY fans can visit www.monopoly.com to cast their on-line ballots for legendary streets, neighborhoods and national monuments from 22 cities -- ranging from New York City to Honolulu -- that will be represented on the board. Additionally, the votes will determine where each city's selected landmark will appear on the game board, with the city generating the most on-line votes landing on the coveted spot traditionally occupied by Boardwalk. We encourage Monopoly fans to participate in the design of our new game board by voting often at our website for their favorite landmarks, said Matt Collins, Vice President of Marketing for Hasbro. Remember, elections are often won by a slim margin, so your vote could be the difference needed to land your favorite American city on a blue property space. The on-line polls will be open April 24, 2006 until May 12, 2006 and the final results will be unveiled in late summer when the game arrives on store shelves. MONOPOLY fans may vote as often as once a day. The updated game will also include modern-day rents, contemporary game tokens, and airports replacing the railroads. For more than 70 years, Americans have enjoyed pretending to 'own it all' by purchasing Atlantic City, NJ streets, said Collins. The new MONOPOLY: HERE NOW Edition allows players to own it all in today's world as they buy some of the most valuable and famous real estate in the country. The cities that will be represented on the board include the following: -- Atlanta -- Minneapolis/St. Paul -- Boston -- Nashville -- Chicago -- New Orleans -- Cleveland -- New York City -- Dallas -- Orlando -- Denver -- Philadelphia -- Honolulu-- Phoenix -- Houston -- San Francisco -- Las Vegas -- St. Louis -- Los Angeles -- Seattle -- Miami -- Washington, D.C. For a compete list of the landmark candidates for each city, visit www.monopoly.com . Since 1935, more than 250 million copies of MONOPOLY have been sold in 80
Re: [Audyssey] USA Games News.
Hi Richard, For Montezuma's Revenge beta testers will be pooled from those who want to test and have already pre-ordered the game. However, like with STFC there will be a limitted demo for the general public to tinker with, but not the full game. The general public will get the first two levels plus the first bonus level. The full testers will get the full game at the time of testing. I will probably testing level by level and release patches as levels are created. Richard Bennett wrote: Hey Thomas, they sound really awesome. You almost have me sold on Final Conflict, it sounds awesome as well. Monty, I can't wait to play, and wonder how are you going to select Beta testers? I think I remember you saying that you are going to use people that have pre-ordered the game, but am not sure. Anyhow, the games sound totally awesome. Good luck and hopefully you will have no errors while programming. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
Hi, Phil. Yeah, I have also thought it would be cool having some board games with online play ability as well as against the computer. With me it I have the skills, but not the time to do it at this time. I like Jim's Monopoly well enough, but man it is nothing compared to a skilled human player. I suppose that is true for any game. Phil Vlasak wrote: Hi Brothers, I would consider doing a Windows's Monopoly game if it had multi player on line ability. So far the game engines I have access to do not. If someone releases an accessible game engine with multi player capability I would jump on it. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
Two words, that sucks! I am also a big Monopoly fan and was looking in to the possability of voting. Perhaps we should band together and let Hazbro know what we think of their sucky accessibility. One suggestion look at their contact links for the web master, and let him or her know you want improved access. I am saying this for everyone on here that wishes to vote to let the web master know what worked and didn't with the site. Richard Bennett wrote: I just went on the www.monopoly.com site to vote, and at least to me, it was not blind friendly at all. Someone else may have better luck, but I didn't. I am upset about this, cause I want to be able to vote on this as well. I may can get my mom to help me vote, cause she is a monopoly fanatic as well. If anyone has luck voting, let me know how you did it. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] and tads?
Hi Shaun, No, that switch only works with AGT games. I always thought that the switch would work with Cosmoserve's version of the interpreter. I can't remember if there's a way of forcing TADS games to use the BIOS, but I know I used to play lots of those games when I was still using DOS. Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] and tads?
then I think its back to searching for a dos system. At 09:18 AM 4/25/2006, you wrote: Hi Shaun, No, that switch only works with AGT games. I always thought that the switch would work with Cosmoserve's version of the interpreter. I can't remember if there's a way of forcing TADS games to use the BIOS, but I know I used to play lots of those games when I was still using DOS. Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.4.6/323 - Release Date: 4/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Upcoming article on the Death of The Audio Game Industry
Also I don't think samual is right. Last week I think there was a published article that said audiogames was becomming a seperate catogry for all who liked the challange of audio and that it would not stop at the blind level. The audiogames industry at its present form may vary well be at its peak. However if its becomming indipendant, then who knows whats going to become of it. He has a servey anyway, which means he well he said he was not sure and wanted more info. At 10:59 AM 4/25/2006, you wrote: I can respect his opinion, but I disagree fully. I almost consider it a slap in the face in some respects. I do not think that the audio games industry has seen it's peak. I think developers are only getting started. Audio games have been around for only about five years. Rome was not built in a day, and neither are games for the blind. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 24, 2006 5:46 PM Subject: [Audyssey] Upcoming article on the Death of The Audio Game Industry Hi, I just received this in my email which might be interesting for this list: - Message from: samuel proulx Email address: [EMAIL PROTECTED] Subject: gathering data Message: hi, i'm in the process of trying to gather data in order to write an article i've got in mind on the audio games industry. i believe that, due to the limitations of the audio interface, this industry is currently at its height and is destoned to go downhill from here. however, before saying something of this nature, i'd like to gather more data and see if it really may be the case, or if i am just reflecting my dissatisfaction with the industry onto the rest of the world. first off, i have posted a survey at: http://fastfinge.livejournal.com/7642.html for any audio game players who are interested to fill out and comment on. second off, i am interested in speaking to any and all audio game developers about where they see the industry going in the near and distant future, as well as ideas for increasing the limitations of the audio game interface. those with something to contribute can feel free to post to the entry above, or email me at [EMAIL PROTECTED] thanks! - Sigh I already had a look at his questions which are crap in my professional opinion... but eh... you all have a go if you want to... Greets, Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.4.6/323 - Release Date: 4/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
how hard would it be to write that type of game engine to do what you are wanting to do? I am not trying to push you into this, but I'm just curious. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games News.
sounds like a great idea to me. I can't wait, so hurry, *grin* jk BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly Here Now Edition
Hi Thom, Speak for yourself. I have played Jim Kitchen's life and monopoly and have yet to win a game. I will have to conquer that before trying an online game. Although online gaming is very appealing. Rich - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, April 24, 2006 3:18 PM Subject: Re: [Audyssey] Monopoly Here Now Edition Hi, Phil. Yeah, I have also thought it would be cool having some board games with online play ability as well as against the computer. With me it I have the skills, but not the time to do it at this time. I like Jim's Monopoly well enough, but man it is nothing compared to a skilled human player. I suppose that is true for any game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Upcoming article on the Death of The Audio Game Industry
Hi Richard I'd like to say firstly thanks for the below info about the half-hearted survey. I've checked it out and think it's eventually going to prove to be invalid. Firstly, had you not brought it to the lists attention how many folks would have ever read over it? I know we aren't yet the centre of the universe with subscribers and such. I disagree with the survey creator as it seems the limits of audio games are being pushed consistently to reach for more. I don't think we are anywhere near the death of audio games. More the infancy stage since we've only had audio games for a handfull of years. There is more to be done I'm sure with the interfaces and such. I'll keep this and most likely reply to the limited questions he's asked but have no faith in any results he may or may not find out. Also what comes to mind is what experience has this person had with these games? Perhaps he has been under a rock or something? Ron [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.