[Audyssey] I am in a bad mood

2006-04-24 Thread shaun everiss
Hi all.
Subject line says it all.
I have followed the advice about tpatch, but for some reason 
cosmoserve refuses to run.
Not a major problem, although I really wanted that to run.
However I now descover that windowbridge 2.56 does not like any tads 
or agt games.
So the only real benefit from getting this is to run stand alone 
programs and inform stuff.

Does anyone know of some other screen reader that will work with a 
keynote gold sa and unlike the keynote software does not need a 386 
system to run.
I know asap may be my answer but microtalk.com seems dead.
Can anyone suggest what I can do?
  or where I can obtain a copy of asap?
I suppose I will keep searching for a hard drive for this old toshiba laptop.
If I need to I will have to go the desktop way but something is 
busted, the system does not like some disks, but likes others, and 
especially dos 6 disks are not liked.
Its not the disk drive so I am think the mutherboard, but I wander is 
it worth it, anyway its major big.


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Re: [Audyssey] question about games

2006-04-24 Thread Thomas Ward
Hi Chris,
Lonewolf is a World War II submarine game. It comes with 17 stock 
missions, and because the game can be expanded there are many additional 
missions that can be downloaded to expand it to at least 99 missions. 
There is also a Lonewolf sound pack put out by me, USA Games, which 
improves the sound effects as well.
GMA Tank Commander is a modern tank game. You are a lone tank on an 
island your job is to clear the island of enemy tanks, trucks, copters, 
etc. It is a darn good game.
Both are products of GMA Games and can be downloaded from:
http://www.gmagames.com



Chris Frahm wrote:
 What is lonewolf?
 What is tank commander?
 Thanks.
 Chrissie
   


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[Audyssey] Moderator note was I am in a bad mood

2006-04-24 Thread Thomas Ward
Hi Shaun,
In the future try and give your messages a better subject like AGT 
Games, or something like that.
As for dos screen readers that is really a matter that is not on topic 
for this list.
You can however try the Free Jaws for Dos shareware version or try and 
get Vocal Eyes from GW Micro. That is all I am going to say on that subject.


shaun everiss wrote:
 Hi all.
 Subject line says it all.
 I have followed the advice about tpatch, but for some reason 
 cosmoserve refuses to run.
 Not a major problem, although I really wanted that to run.
 However I now descover that windowbridge 2.56 does not like any tads 
 or agt games.
 So the only real benefit from getting this is to run stand alone 
 programs and inform stuff.

 Does anyone know of some other screen reader that will work with a 
 keynote gold sa and unlike the keynote software does not need a 386 
 system to run.
 I know asap may be my answer but microtalk.com seems dead.
 Can anyone suggest what I can do?
   or where I can obtain a copy of asap?
 I suppose I will keep searching for a hard drive for this old toshiba laptop.
 If I need to I will have to go the desktop way but something is 
 busted, the system does not like some disks, but likes others, and 
 especially dos 6 disks are not liked.
 Its not the disk drive so I am think the mutherboard, but I wander is 
 it worth it, anyway its major big.


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 any subscription changes via the web.


   


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[Audyssey] USA Games News.

2006-04-24 Thread Thomas Ward

USA Games News

April 24, 2006


Introduction

Hello gamers,
As we near the month of May I felt it was time to give you all a sneak 
preview in to what is happening with the various USA Games titles. Final 
Conflict and  Montezuma's Revenge have some important changes and 
updates in the works.

Final Conflict

As many of you are aware the current Final Conflict beta has several 
small bugs. The most important of these is the autopilot system. 
Sometime early in May we will be releasing an update for the beta that 
will patch a variety of these bugs as well as some miner updates. Let's 
take a look at the update.
First, in the current beta when menus are used to set the autopilot 
system the menus are actually pointing to the wrong ship. However, the 
hot keys for the ships and bases don't have this issue. This patch 
corrects the issue with the autopilot menus.
Second, there is a bug when the Defiant's cloaking device is damaged the 
cloak is never repaired. In this patch the cloak is now repaired after a 
given amount of time assuming of course Defiant is not destroyed first.
Third, many of you have requested that a better system be used for short 
range sensors in measuring distances. Staying true to Star Trek Next 
Generation and Deep Space 9 the distance on short range sensors is now 
measured in kilometers. For easy measurements short range sensors scan 
from 0 to 10 kilometers. So if an enemy is say 15000 km it is 
obviously very close where as an enemy at 85000 km is still pretty 
distant, but is in weapons range.
Forth, we have updated the new STFC engine to restore the ability of 
Alpha 4.5 which gives each enemy ship on long range sensors a number 
designation from 1 to 5 so you can tell the difference between them.Now, 
if you run a scan you might see Cardassian Cruiser 2, Cardassian Cruiser 
3, Romulan Warbird 5, etc.
Fifth, we have also updated the autopilot system for following enemy 
ships. In the present release you can only follow and track ships in 
short range. Many of you suggested doing it for long range. So we have 
upgraded it to track any ship in long range, and will help vector your 
ships in to enemy positions.
Finally, the biggest change is that we are revamping the STFC game 
engine. Upon designing Monty we discovered ways of doing things better 
than the STFC engine. As a result I am now incorporating parts of the 
Monty engine in to the STFC engine to update it to be compatible with 
the new API standards I have set for USA Games projects.
For the end user you may or may not see a major change. For the 
developers though things can be updated easier, better handling of input 
devices and audio, and things like number processing, speaking 
directions, and many other self-voicing functions is actually provided 
by the engine independently of the game.
Obviously, I don't have an exact date and time for the release of the 
patch, because I am jumping between two games daily. I work on one for a 
while, and then switch to the other for a while. However, the work on 
the patch is almost complete, and I don't see more than a week or so to 
finish it, and sooner if I just work on it by itself.

Montezuma's Revenge


We are glad to say that work on Montezuma's Revenge, Monty, is going 
really well. As many of you may or may not know we are totally rewriting 
the Monty game engine from scratch. We are converting the old engine 
from Visual Basic 6 to C# .NET, and adding allot of nice changes, bug 
fixes, and updates along the way. Let's look at this new Montezuma's 
Revenge some.
To date we have managed to completely create the first level, the first 
temple maze,  which we have been using to test, add, and work on the 
major parts of the game engine such as enemy AI, collecting items, 
falling in to traps, etc.  Unlike the old game which was a 50 by 50 maze 
this new first level is now a 100 by 100 maze. All of the rooms are in 
the same place, but are much larger to explore.
Another small but nice little addition is there is now more treasure to 
be found in the level. However, with treasure there are also more 
monsters and dangers to over come. Although, I have tried not to change 
the first temple to much. After all, in arcade games the first couple of 
levels are expected to be easy.
None of you have seen my designs for temples 3 through 10 as well as the 
other 3 bonus levels, and those right now are going to get harder and 
harder as you go along. Which is how the original arcade game was.
The challenge of Montezuma's Revenge is the temples get harder and 
harder while you are probably running lower on lives and health. In 
level 1 you may only see one monster per room, and may be two. In higher 
levels you have to dodge two or three per room which makes those areas 
really tough. Of course, as you go you collect swords, whips, and other 
weapons which helps you even the odds some.
Another nice addition to the engine is joystick and game pad support.  
Now, like the 

Re: [Audyssey] war games and the blind eye

2006-04-24 Thread Neo
Hi Shaun,
you mean that it's been developed by Vipgameszone too? Can you tell me 
whether the contact e-mail address they have on their web page still works 
then? I used to test Super Tenis for about a day (due to an unfortunate 
accident preventing me from downloading any further betas) and I even 
offered IGor to become a distributor here in my country but quickly found 
out that there was too little interest here in order for it to mean some 
advantage. I've written to him when I saw that they were looking for beta 
testers but never got an answer back, and I did it the day after the last 
Audyssey issue was released...
Know that it's probably already too late for me, but asking just out of 
curiosity and for future reference, anyway. :-)
Just interested whether the email
[EMAIL PROTECTED]
still works and is used.
Thanks,
Lukas
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 12:28 AM
Subject: Re: [Audyssey] war games and the blind eye


 well there is another online game in the works.
 I am testing it.
 I can't give away much, but if you think of monopoly and substatute
 the board of streats, stations and other things for planets then
 thats basically that.
 Its still in alpha.
 In fact I am getting the latest version of it now.
 Offline testing is done.
 ONline testing is a bit harder, but we are getting there.
 Saying that galaxy ranger is the only other game from there that I really 
 like.
 I never have completed it though, but yeah I may get it some time. 


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[Audyssey] AGT Games was Re: I am in a bad mood

2006-04-24 Thread Kelly Sapergia
Hi Shaun,
Have you tried running games like CosmoServe with the /B option to 
force the game's output to go through the BIOS? Just add that to the 
command in the batch file that comes with Cosmoserve and it should work. I 
know that's what I had to do in order to play AGT games in DOS years ago.
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


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Re: [Audyssey] for all old timers

2006-04-24 Thread Kelly Sapergia
Hi Shaun,
No, you won't have to run it every time. From what I remember, you just 
have to tell it to fix the files compile.exe and run.exe (or mcompile.exe 
and mrun.exe for the Master's Edition), and that's it. It just patches 
those files to fix the Runtime issues.
Hope this helps.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


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[Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Phil Vlasak
Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. 
Cities in New ''Monopoly: Here  Now'' Edition
http://www.hasbro.com
April 24, 2006 11:05 AM US Eastern Timezone
Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S. 
Cities in New ''Monopoly: Here  Now'' Edition
EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--April 24, 2006--What properties 
would appear on the MONOPOLY game board if America's most popular game were 
designed
in the 'here and now'?

Would New York Ave. be replaced with New York's Times Square? Instead of 
Illinois Ave., would the game board include a landmark from the state of 
Illinois?
And would Rodeo Drive battle it out with the Golden Gate Bridge for the 
coveted 'Boardwalk' spot on the board?

Beginning April 24, 2006, Americans will get the chance to vote on which 
famous landmarks from America's greatest destination cities should be 
included
on the game board of the new MONOPOLY: HERE  NOW Edition. MONOPOLY fans can 
visit
www.monopoly.com
 to cast their on-line ballots for legendary streets, neighborhoods and 
national monuments from 22 cities -- ranging from New York City to 
Honolulu -- that
will be represented on the board.

Additionally, the votes will determine where each city's selected landmark 
will appear on the game board, with the city generating the most on-line 
votes
landing on the coveted spot traditionally occupied by Boardwalk.

We encourage Monopoly fans to participate in the design of our new game 
board by voting often at our website for their favorite landmarks, said 
Matt Collins,
Vice President of Marketing for Hasbro. Remember, elections are often won 
by a slim margin, so your vote could be the difference needed to land your 
favorite
American city on a blue property space.

The on-line polls will be open April 24, 2006 until May 12, 2006 and the 
final results will be unveiled in late summer when the game arrives on store 
shelves.
MONOPOLY fans may vote as often as once a day.

The updated game will also include modern-day rents, contemporary game 
tokens, and airports replacing the railroads.

For more than 70 years, Americans have enjoyed pretending to 'own it all' 
by purchasing Atlantic City, NJ streets, said Collins. The new MONOPOLY: 
HERE
 NOW Edition allows players to own it all in today's world as they buy some 
of the most valuable and famous real estate in the country.

The cities that will be represented on the board include the following:

 --  Atlanta --  Minneapolis/St. Paul
 --  Boston  --  Nashville
 --  Chicago --  New Orleans
 --  Cleveland   --  New York City
 --  Dallas  --  Orlando
 --  Denver  --  Philadelphia
 --  Honolulu--  Phoenix
 --  Houston --  San Francisco
 --  Las Vegas   --  St. Louis
 --  Los Angeles --  Seattle
 --  Miami   --  Washington, D.C.

For a compete list of the landmark candidates for each city, visit
www.monopoly.com
. Since 1935, more than 250 million copies of MONOPOLY have been sold in 80 
countries and 26 languages. More than 200 different editions of the game 
have
been published, but the most popular continues to be the classic Number 
Nine. Affectionately known by its original product number, Number Nine is 
based
on the streets of Atlantic City and is nearly identical to Charles Darrow's 
original submission to Parker Brothers. The MONOPOLY name and logo, the 
distinctive
design of the game board, the four corner squares, the MR. MONOPOLY name and 
the character, as well as each of the distinctive elements of the board and
playing pieces are trademarks of Hasbro for its proprety trading game and 
game equipment. (C) 2006 Hasbro, All Rights Reserved.

Hasbro is a worldwide leader in children's and family leisure time 
entertainment products and services, including the design, manufacture and 
marketing
of games and toys ranging from traditional to high-tech. Both 
internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, 
PARKER BROTHERS, TIGER,
and WIZARDS OF THE COAST brands and products provide the highest quality and 
most recognizable play experiences in the world.

Contacts
Hunter Public Relations
Donetta Allen, 212-679-6600
[EMAIL PROTECTED]
or
Hasbro, Inc.
Pat Riso, 413-526-2307
[EMAIL PROTECTED]
 


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Re: [Audyssey] war games and the blind eye

2006-04-24 Thread ari
After Nicol's comments about Showdown this morning and the discussion on
Super Tennis, I just wondered whether is it possible to also have a system
in SD where you could choose to hit the ball iether to the left, along the
middle, or to the right? Some people might like the guessing work of hitting
space, so this feature could be turned iether on or off. Unlike Super
Tennis, if you're near the right end of the table and you hit the ball to
the right, it would be great if the ball could sort of bounce off the wall,
maybe if you are totally on the edge of the table and you hit the ball to
the right it could iether then go off the table, or make a drastic bounce
off the right-side wall.  Another thing I was wondering was, what determines
whether you or the computer shoots the ball off the table, is it luck or is
it a mistiming of shot? Has anyone actually managed to beat the insane
level? I get to hard, and depending on things, sometimes I win, sometimes it
wins, sometimes for some reason the ball is always in the right place for me
and I play a excellent game, I actually beat hard by quite far. Other times,
though hard thrashes me, and things don't go that well, in that I'm iether
out of position, hit the ball of the table, and basically maybe I'm not up
for the sort of sharpness needed in such a game. I don't know if it's a
mental thing when I'm not playing that well, but one thing I do know is that
even when I do feel that I am playing a good game, insane is really
difficult, and I never come close to beat it! Have you guys noticed that
insane moves it's bat faster and more then any of the other levels, and the
step from hard to insane is quite different and high. It really is one of
the most fun and realistic games I play over and over again.
Ari
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 23, 2006 7:40 PM
Subject: Re: [Audyssey] war games and the blind eye


 Well, sorry for the missleading expression - it's probably true that when
I
 said 3D sound positioning, you would think you needed a surround sound
 system. However, as Richard from Audiogames stated, you don't really need
a
 surround sound system, just good stereo headphones or even speakers, but
 it's almost impossible to me to play it just with speakers. :-)
 Imagine yourself walking through an unknown environment without a white
 cane. You'd probably encounter the same difficulties you've been
 describing - I've tried that myself personally so I can confirm that it's
 really almost impossible and might even be dangerous, especially if there
is
 lots of disturbance. I think the way in which the city soundscape and the
 limited physics are simulated is really excellent and the conceptual idea
is
 an interesting element as well...

 As for Showdown: I am not a true programmer myself yet (programming only
in
 Sinclair Basic, Autoit and Borland Turbo Pascal 3.0 (the language that was
 most commonly used for Eureka A4 if you wanted to create a bit more
 complicated programs than its Basic interpreter offered)) but I still
think
 it wouldn't have to be all that difficult really. Take Top Speed 2 as an
 example - and this game is even more demanding. In Showdown, you would
just
 have to track the serve and then send the few bytes of data to the
 opponent's computer, where it would be processed off-line and then the
 corresponding data output would be sent back, and so on... Would not even
 have to require a fast connection, perhaps dialup should be enough. Could
 have as simple ip tracking system as Top Speed and his original Tictactoe
 have.
 It's possible that I might have been missleading again though, so please
 correct me someone more involved if my assumptions are way too
imaginative.
 :-)
 And for the sounds: I meant that they are as high-quality as nothing else
 I've ever heard, specially the sports games... Simple, isn't it? :-)
 They sound so well that I can clearly see myself standing behind the goal
 hole at my side of the table, trying to defend it from a hard attacking
 rival. :-)
 Thanks,
 Lukas
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 23, 2006 7:04 PM
 Subject: Re: [Audyssey] war games and the blind eye


  Hi Richard,
  The Blind Eye is a game where you have to walk through a city, gather
  instruments, and bring them to an organ, where they all play together.
  Lukas, thanks for telling me about the 3d sound thing, maybe it's then
  because I don't really have that great surround sound.
  About a online Showdown game, it must be quite difficult to do actually,
  if
  you think of things like the sound scheme. What do you mean that the
  sounds
  were recorded during a live showdown game?
  Ari


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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Richard Bennett
if it is reasonably priced, I will be purchasing it. I think I have like 
around 20 different boards for monopoly game. But when it does come out, and 
I purchase it, I will get someone to read me the information on the board 
and type it down and let everyone know about them.
BEAN 


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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Ron Schamerhorn
Since they'll be redesigning the board, be great to be able to edit the 
chance and Community chess cards to reflect the newer edition.  I'm not sure 
of Jim's programming but I doubt it would be impossible to accomplish.  Also 
could be a neat update for the other various tables in the game.

Ron
[EMAIL PROTECTED]
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 4:29 PM
Subject: Re: [Audyssey] Monopoly Here  Now Edition


if it is reasonably priced, I will be purchasing it. I think I have like
around 20 different boards for monopoly game. But when it does come out, and
I purchase it, I will get someone to read me the information on the board
and type it down and let everyone know about them.
BEAN


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[Audyssey] joseph hosting topspeed server for a final session.

2006-04-24 Thread Joseph Weakland
hi all topspeed2 buffs:) if you want to get on my server to play enter 
jweakland.no-ip.org in server selecton. then launch game to play and look 
fo join internet game options
next update bike if i am able:)
joseph weakland
email/msn messenger:
[EMAIL PROTECTED]
(all outgoing email scanned by avast)


-
Celebrate Earth Day everyday!  Discover 10 things you can do to help slow 
climate change. Yahoo! Earth Day
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Re: [Audyssey] found alter ego

2006-04-24 Thread Cary
this game rocks.  thanks for posting the link.  I love it.  it totally 
rocks.  except for me being dissatisfied with myself and starting over all 
the time, rofl.
-Cary

- Original Message - 
From: matt [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, April 22, 2006 4:41 PM
Subject: [Audyssey] found alter ego


 Hello all. I was on the game chat earlier and was asking about alter ego. 
 It was a game I played in the eighties. I did a google search and found 
 it! It is very cool. You set up yourself and then have to make life 
 choices. Check it out.
 http://www.theblackforge.net// 


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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Phil Vlasak
Hi Brothers,
I would consider doing a Windows's Monopoly game if it had multi player on 
line ability.
So far the game engines I have access to do not.
If someone releases an accessible game engine with multi player capability I 
would jump on it.
Phil


- Original Message - 
From: The Kolesar Brothers [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 2:14 PM
Subject: Re: [Audyssey] Monopoly Here  Now Edition


 Hey Phil. You and I descussed this once before. To bad you can't convert
 your monopoly to the windows format? It has some cool wave files in it. 
 But
 I bet you really could have some fun with the sound effects with the new
 sound editing software that is now on the market that we didn't have 
 access
 to in the old dos days. I realy liked the go to jail wave file. That
 slamming of the sell door really soundit realixtic. Also go directly to 
 jail
 was cool with the slamming of the cell door. If you could compile it with
 the new windows format, Matt and I would be willing to beta test it for 
 you.
 The only thing is that we thought that the building of houses or what have
 you could have been better. Also we also thought if there would be a way 
 to
 use the function keys or the number keys to select the different features
 while in the game. That way you wouldn't have to hit the up and down arrow
 keys all of the time.
 Just my comments on this topic.
 Ron who is now Emergency communicator level one and leader dog Boz.
 Unofficially US Ham Radio Station KB3EDC
 Who said when it comes to hand to ear games. Four paws are better then two
 hands.
 The Kolesar Brothers and their
 great guide dogs.
 [EMAIL PROTECTED]

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 24, 2006 12:05 PM
 Subject: [Audyssey] Monopoly Here  Now Edition


 Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S.
 Cities in New ''Monopoly: Here  Now'' Edition
 http://www.hasbro.com
 April 24, 2006 11:05 AM US Eastern Timezone
 Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S.
 Cities in New ''Monopoly: Here  Now'' Edition
 EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--April 24, 2006--What properties
 would appear on the MONOPOLY game board if America's most popular game
 were
 designed
 in the 'here and now'?

 Would New York Ave. be replaced with New York's Times Square? Instead of
 Illinois Ave., would the game board include a landmark from the state of
 Illinois?
 And would Rodeo Drive battle it out with the Golden Gate Bridge for the
 coveted 'Boardwalk' spot on the board?

 Beginning April 24, 2006, Americans will get the chance to vote on which
 famous landmarks from America's greatest destination cities should be
 included
 on the game board of the new MONOPOLY: HERE  NOW Edition. MONOPOLY fans
 can
 visit
 www.monopoly.com
 to cast their on-line ballots for legendary streets, neighborhoods and
 national monuments from 22 cities -- ranging from New York City to
 Honolulu -- that
 will be represented on the board.

 Additionally, the votes will determine where each city's selected 
 landmark
 will appear on the game board, with the city generating the most on-line
 votes
 landing on the coveted spot traditionally occupied by Boardwalk.

 We encourage Monopoly fans to participate in the design of our new game
 board by voting often at our website for their favorite landmarks, said
 Matt Collins,
 Vice President of Marketing for Hasbro. Remember, elections are often 
 won
 by a slim margin, so your vote could be the difference needed to land 
 your
 favorite
 American city on a blue property space.

 The on-line polls will be open April 24, 2006 until May 12, 2006 and the
 final results will be unveiled in late summer when the game arrives on
 store
 shelves.
 MONOPOLY fans may vote as often as once a day.

 The updated game will also include modern-day rents, contemporary game
 tokens, and airports replacing the railroads.

 For more than 70 years, Americans have enjoyed pretending to 'own it 
 all'
 by purchasing Atlantic City, NJ streets, said Collins. The new 
 MONOPOLY:
 HERE
  NOW Edition allows players to own it all in today's world as they buy
 some
 of the most valuable and famous real estate in the country.

 The cities that will be represented on the board include the following:

 --  Atlanta --  Minneapolis/St. Paul
 --  Boston  --  Nashville
 --  Chicago --  New Orleans
 --  Cleveland   --  New York City
 --  Dallas  --  Orlando
 --  Denver  --  Philadelphia
 --  Honolulu--  Phoenix
 --  Houston --  San Francisco
 --  Las Vegas   --  St. Louis
 --  Los Angeles --  

[Audyssey] hosting top speed 2

2006-04-24 Thread mvfegund
Hi all, I will be hosting a top speed 2 game at 6 pm which is,  3  hrs and
45 m. away.   So, be there!
Ivan


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Re: [Audyssey] hosting top speed 2

2006-04-24 Thread Cary
IP address might be helpful for those like me who haven't raced on your 
server before.  and, umm, you're only racing the netherlands track?  I 
probably won't show up then.  I like a server that races more than just the 
same track over and over. ugh.
-Cary
- Original Message - 
From: mvfegund [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 3:26 PM
Subject: Re: [Audyssey] hosting top speed 2


 Oh, yeah,  forgot,  the race will be taking place in the Netherlands.
 Ivan


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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Thomas Ward
Hmmm... Why couldn't Phil's Monopoly game be converted to Windows? I 
realise Phil himself might not be able to do it, but I am sure there are 
others out there which could do the job for PCS Games.


The Kolesar Brothers wrote:
 Hey Phil. You and I descussed this once before. To bad you can't convert 
 your monopoly to the windows format? It has some cool wave files in it. But 
 I bet you really could have some fun with the sound effects with the new 
 sound editing software that is now on the market that we didn't have access 
 to in the old dos days. I realy liked the go to jail wave file. That 
 slamming of the sell door really soundit realixtic. Also go directly to jail 
 was cool with the slamming of the cell door. If you could compile it with 
 the new windows format, Matt and I would be willing to beta test it for you. 
 The only thing is that we thought that the building of houses or what have 
 you could have been better. Also we also thought if there would be a way to 
 use the function keys or the number keys to select the different features 
 while in the game. That way you wouldn't have to hit the up and down arrow 
 keys all of the time.
 Just my comments on this topic.
 Ron who is now Emergency communicator level one and leader dog Boz. 
 Unofficially US Ham Radio Station KB3EDC
 Who said when it comes to hand to ear games. Four paws are better then two 
 hands.
 The Kolesar Brothers and their
 great guide dogs.
 [EMAIL PROTECTED]

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 24, 2006 12:05 PM
 Subject: [Audyssey] Monopoly Here  Now Edition


   
 Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S.
 Cities in New ''Monopoly: Here  Now'' Edition
 http://www.hasbro.com
 April 24, 2006 11:05 AM US Eastern Timezone
 Monopoly Fans Will Choose Which American Landmarks Will Represent 22 U.S.
 Cities in New ''Monopoly: Here  Now'' Edition
 EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--April 24, 2006--What properties
 would appear on the MONOPOLY game board if America's most popular game 
 were
 designed
 in the 'here and now'?

 Would New York Ave. be replaced with New York's Times Square? Instead of
 Illinois Ave., would the game board include a landmark from the state of
 Illinois?
 And would Rodeo Drive battle it out with the Golden Gate Bridge for the
 coveted 'Boardwalk' spot on the board?

 Beginning April 24, 2006, Americans will get the chance to vote on which
 famous landmarks from America's greatest destination cities should be
 included
 on the game board of the new MONOPOLY: HERE  NOW Edition. MONOPOLY fans 
 can
 visit
 www.monopoly.com
 to cast their on-line ballots for legendary streets, neighborhoods and
 national monuments from 22 cities -- ranging from New York City to
 Honolulu -- that
 will be represented on the board.

 Additionally, the votes will determine where each city's selected landmark
 will appear on the game board, with the city generating the most on-line
 votes
 landing on the coveted spot traditionally occupied by Boardwalk.

 We encourage Monopoly fans to participate in the design of our new game
 board by voting often at our website for their favorite landmarks, said
 Matt Collins,
 Vice President of Marketing for Hasbro. Remember, elections are often won
 by a slim margin, so your vote could be the difference needed to land your
 favorite
 American city on a blue property space.

 The on-line polls will be open April 24, 2006 until May 12, 2006 and the
 final results will be unveiled in late summer when the game arrives on 
 store
 shelves.
 MONOPOLY fans may vote as often as once a day.

 The updated game will also include modern-day rents, contemporary game
 tokens, and airports replacing the railroads.

 For more than 70 years, Americans have enjoyed pretending to 'own it all'
 by purchasing Atlantic City, NJ streets, said Collins. The new MONOPOLY:
 HERE
  NOW Edition allows players to own it all in today's world as they buy 
 some
 of the most valuable and famous real estate in the country.

 The cities that will be represented on the board include the following:

 --  Atlanta --  Minneapolis/St. Paul
 --  Boston  --  Nashville
 --  Chicago --  New Orleans
 --  Cleveland   --  New York City
 --  Dallas  --  Orlando
 --  Denver  --  Philadelphia
 --  Honolulu--  Phoenix
 --  Houston --  San Francisco
 --  Las Vegas   --  St. Louis
 --  Los Angeles --  Seattle
 --  Miami   --  Washington, D.C.

 For a compete list of the landmark candidates for each city, visit
 www.monopoly.com
 . Since 1935, more than 250 million copies of MONOPOLY have been sold in 
 80
 

Re: [Audyssey] USA Games News.

2006-04-24 Thread Thomas Ward
Hi Richard,
For Montezuma's Revenge beta testers will be pooled from those who want 
to test and have already pre-ordered the game.
However, like with STFC there will be a limitted demo for the general 
public to tinker with, but not the full game.
The general public will get the first two levels plus the first bonus 
level. The full testers will get the full game at the time of testing. I 
will probably testing level by level and release patches as levels are 
created.


Richard Bennett wrote:
 Hey Thomas, they sound really awesome. You almost have me sold on Final 
 Conflict, it sounds awesome as well. Monty, I can't wait to play, and wonder 
 how are you going to select Beta testers? I think I remember you saying that 
 you are going to use people that have pre-ordered the game, but am not sure. 
 Anyhow, the games sound totally awesome. Good luck and hopefully you will 
 have no errors while programming.
 BEAN 


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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Thomas Ward
Hi, Phil.
Yeah, I have also thought it would be cool having some board games with 
online play ability as well as against the computer.  With me it I have 
the skills, but not the time to do it at this time.
I like Jim's Monopoly well enough, but man it is nothing compared to a 
skilled human player. I suppose that is true for any game.


Phil Vlasak wrote:
 Hi Brothers,
 I would consider doing a Windows's Monopoly game if it had multi player on 
 line ability.
 So far the game engines I have access to do not.
 If someone releases an accessible game engine with multi player capability I 
 would jump on it.
 Phil
   


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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Thomas Ward
Two words, that sucks! I am also a big Monopoly fan and was looking in 
to the possability of voting. Perhaps we should band together and let 
Hazbro know what we think of their sucky accessibility.
One suggestion look at their contact links for the web master, and let 
him or her know you want improved access. I am saying this for everyone 
on here that wishes to vote to let the web master know what worked and 
didn't with the site.



Richard Bennett wrote:
 I just went on the www.monopoly.com site to vote, and at least to me, it was 
 not blind friendly at all. Someone else may have better luck, but I didn't. 
 I am upset about this, cause I want to be able to vote on this as well. I 
 may can get my mom to help me vote, cause she is a monopoly fanatic as well. 
 If anyone has luck voting, let me know how you did it.
 BEAN 


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Re: [Audyssey] and tads?

2006-04-24 Thread Kelly Sapergia
Hi Shaun,
No, that switch only works with AGT games. I always thought that the 
switch would work with Cosmoserve's version of the interpreter. I can't 
remember if there's a way of forcing TADS games to use the BIOS, but I know 
I used to play lots of those games when I was still using DOS.
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


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Re: [Audyssey] and tads?

2006-04-24 Thread shaun everiss
then I think its back to searching for a dos system.
At 09:18 AM 4/25/2006, you wrote:
Hi Shaun,
 No, that switch only works with AGT games. I always thought that the
switch would work with Cosmoserve's version of the interpreter. I can't
remember if there's a way of forcing TADS games to use the BIOS, but I know
I used to play lots of those games when I was still using DOS.
 Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
GMT (Wednesdays in North America) on ACB (American Council of the Blind)
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


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Re: [Audyssey] Upcoming article on the Death of The Audio Game Industry

2006-04-24 Thread shaun everiss
Also I don't think samual is right.
Last week I think there was a published article that said audiogames 
was becomming a seperate catogry for all who liked the challange of 
audio and that it would not stop at the blind level.
The audiogames industry at its present form may vary well be at its peak.
However if its becomming indipendant, then who knows whats going to 
become of it.
He has a servey anyway, which means he well he said he was not sure 
and wanted more info.
At 10:59 AM 4/25/2006, you wrote:
I can respect his opinion, but I disagree fully.  I almost consider it a
slap in the face in some respects.
I do not think that the audio games industry has seen it's  peak.  I think
developers are only getting started.  Audio games have been around for only
about five years.  Rome was not built in a day, and neither are games for
the blind.

- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 5:46 PM
Subject: [Audyssey] Upcoming article on the Death of The Audio Game Industry


  Hi,
 
  I just received this in my email which might be interesting for this list:
 
  
 -
  Message from: samuel proulx
  Email address: [EMAIL PROTECTED]
  Subject: gathering data
  Message:
 
  hi,
 
  i'm in the process of trying to gather data in order to write an article
  i've got in mind on the audio games industry.  i believe that, due to the
  limitations of the audio interface, this industry is currently at its
  height
  and is destoned to go downhill from here.  however, before saying
  something
  of this nature, i'd like to gather more data and see if it really may be
  the
  case, or if i am just reflecting my dissatisfaction with the industry onto
  the rest of the world.  first off, i have posted a survey at:
  http://fastfinge.livejournal.com/7642.html
  for any audio game players who are interested to fill out and comment on.
 
  second off, i am interested in speaking to any and all audio game
  developers
  about where they see the industry going in the near and distant future, as
  well as ideas for increasing the limitations of the audio game interface.
  those with something to contribute can feel free to post to the entry
  above,
  or email me at [EMAIL PROTECTED]
 
  thanks!
  
 -
 
  Sigh I already had a look at his questions which are crap in my
  professional opinion... but eh... you all have a go if you want to...
 
  Greets,
 
  Richard
 
  http://www.audiogames.net
 
 
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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Richard Bennett
how hard would it be to write that type of game engine to do what you are 
wanting to do? I am not trying to push you into this, but I'm just curious.
BEAN 


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Re: [Audyssey] USA Games News.

2006-04-24 Thread Richard Bennett
sounds like a great idea to me. I can't wait, so hurry, *grin* jk
BEAN

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Re: [Audyssey] Monopoly Here Now Edition

2006-04-24 Thread Richard Sherman
Hi Thom,
Speak for yourself. I have played Jim Kitchen's life and monopoly and have 
yet to win a game. I will have to conquer that before trying an online game. 
Although online gaming is very appealing.

Rich




  - Original Message - 
  From: Thomas Ward
  To: Gamers Discussion list
  Sent: Monday, April 24, 2006 3:18 PM
  Subject: Re: [Audyssey] Monopoly Here  Now Edition


  Hi, Phil.
  Yeah, I have also thought it would be cool having some board games with
  online play ability as well as against the computer.  With me it I have
  the skills, but not the time to do it at this time.
  I like Jim's Monopoly well enough, but man it is nothing compared to a
  skilled human player. I suppose that is true for any game.
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Re: [Audyssey] Upcoming article on the Death of The Audio Game Industry

2006-04-24 Thread Ron Schamerhorn
Hi Richard

  I'd like to say firstly thanks for the below info about the half-hearted 
survey.
  I've checked it out and think it's eventually going to prove to be 
invalid.
  Firstly, had you not brought it to the lists attention how many folks 
would have ever read over it?  I know we aren't yet the centre of the 
universe with subscribers and such.
  I disagree with the survey creator as it seems the limits of audio games 
are being pushed consistently to reach for more.  I don't think we are 
anywhere near the death of audio games.  More the infancy stage since 
we've only had audio games for a handfull of years.  There is more to be 
done I'm sure with the interfaces and such.
  I'll keep this and most likely reply to the limited questions he's asked 
but have no faith in any results he may or may not find out.  Also what 
comes to mind is what experience has this person had with these games? 
Perhaps he has been under a rock or something?

Ron
[EMAIL PROTECTED]


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