Hello,
You can use the turboes to quickly lower or pull back your hook. Its really
great, because if a fish coming and the shark cyrcles below in the water,
obviously you don'T want to go down and try to repair it. So, you
can activate your turbo, quickly pull back the hook, and then continue
i got to round 26 on cley pejons with a score of 250.
Brandon
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 12:20 AM
Subject: [Audyssey] duck hunt score
Hi,
It's 1:00 in the morning and I'm bored so I
Hi Folks,
There is a Harry Potter Guess the Voices Game.
It is flash based and quite accessible.
You need to have read the Harry Potter books thoroughly and even better
listened to Jim Dale reading them.
If You answer 15 out of 15 questions correctly, You are a prefect!
Here is the link to the
hi i can't seem to connect to your server too. my log in name is kelvin.
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, July 18, 2007 1:59 PM
Subject: [Audyssey] sound rts server start
Hi.
as I have a stable connection I thought I'd try
whats clay pigin shooting?
On 7/18/07, Karl [EMAIL PROTECTED] wrote:
Hi all,
I have so far gotten to round 26 with a score of 236 before losing on Clay
Pigeon shooting. Has anyone done better?
Karl
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I was able to setup my system with a linksys router to act as a Sound RTS
server.
I setup the server so anyohne could start a game.
I entered Game Map3 and someone else joined the game.
I had my butt handed to me in less than 5 minutes.
How is this possible?
Don't all the players start off with
Oooo! Sounds fuun!
On 7/17/07, X-Sight Interactive [EMAIL PROTECTED] wrote:
hmm, it's changing from time to time as i'm constantly getting new ideas and
suggestions for it. the basic outline is you disarm bombs in buildings,
fight guards and robots, pick up objects and take part in
Would it do any good to go google any tips on playing War Craft to learn how
to better play Sound RTS?
It is a most addictive game.
Robert
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If you think you've read the books too many times, you're not a Potterite!
(grin). I just finished listening to Jim Dale's reading of the first 6
books, in sequence of course, last night, and am anticipating the seventh
which was preordered as a birthday present by a friend who is also a fan
I definately wouldn't try to play online until you have done all the
games against the computer, including all 3 aggressive levels.
Until you can beat the aggressive computer, most people online will wear
you out.
Regarding warcraft, the only thing that really applies are general
Ah! ha! I'm a prefect. That was a fun game, and I like the word play Jim
Dale used.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
I just played it and got 14 out of 15, so I guess that's not too bad.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Thursday, July 19, 2007 8:08 AM
To: Gamers Discussion list
Subject: [Audyssey] Play Harry Potter Guess the Voices Game
Which one did you miss? Just curious.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Wil James [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 19, 2007 10:48 AM
Subject: Re:
i to can't wate for the final book and I also ordered the book on Tape as
well. I can't wate it will be so fun to find out what really happens to
Harry. from Mich Verrier.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
I missed #7. I guessed Amelia Bones, and the actual answer was not Bones.
I've only read the books once, so I would say that is pretty good.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Thursday, July 19, 2007 12:06 PM
To: Gamers
I got a perfect score on that game too.
Looking forward to book seven.
Brandon
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 9:55 AM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game
Hi
How do you get this to work I don't have a link on the website to the game.
Niall
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 11:26 AM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices
Phil, I kindly suggest that you rather have an English voice speak the
message when pressing x near the sleeping dragon.
The message the Italian voice keep on saying, that is the hogwarts motto,
that is not a problem, but the English words when you press x:
A sleping dragon is not to be
Hi,
Well, it would be hard to describe. It was just a computer generated
bunch of tones like other Atari effects.
Trenton Matthews wrote:
I wonder what the original diing sound was like. I don't think I've heard
the original Monty sound from the atari game.
- Original Message -
Scroll down to the original message. The link is there.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 12:06 PM
Hi,
Yes, I'm working on fixing that miner bug. Basically, what happen the
menu boundry variable didn't get reset, and while the exit game option
is still technically there the menu refuses to move to that option. It
will be fixed in patch 2. Thanks for bringing this to my attention.
(Smile)
Hi,
As it happens since I wrote to the list on this topic I decided to dig
around my hard drive and managed to dig up allot of effects. Mind you
they aren't the original TR effects, but most of them would work in a pinch.
For example, if I did TR Last Revelation I do have some very authentic
Hi Tom,
Just got my new Quat-Core 10GHZ PC and Monty was the first game I
installed. It's really cool, however I'm not sure if I found a bug in
the game. Could it be that when you die and the game continues with a
new life that you are somewhere else in the level than where you died?
That's pretty
Hi Robin,
When you die you are suppose to be sent back to the beginning of the
level. That is the way the original game was, and the way this version
is setup.
(Smile)
Robin Kipp wrote:
Hi Tom,
Just got my new Quat-Core 10GHZ PC and Monty was the first game I
installed. It's really cool,
You should be at the beginning of the level in which you died. To find out,
press the r key and it will tell you which room you are currently in. HTH
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Robin Kipp [EMAIL
I put my robertm server up today for 2 hours..but will leave it up longer..
I heard about 18 people log in and out.
Also saw a bunch of invites being given.
But I have no idea if any games were played to conclusion?
Can anyone who played on my server let me know if the server ran well?
at his
Some of the features I might like to see in future versions of Sound RTS?
A game save option in single player mode.
When hosting the games..
some sort of logging system to see who logged in..for how long...and who
they played against.
and who won the game.
Perhaps some sort of simple chat system
I downloaded patch 1 but when I enter on it I get a message that it is not a
win32 program. It won't run then.
Dean
I personally know someone who literally is older than dirt.
If you would like to meet him, please write to me
or join us on the Masters List:
[EMAIL PROTECTED]
game is really fun. I got number 3 wrong. It was Reemis Lupin. I guessed
Serious Black. That was a tuff one for some reason.
I got number 7 wrong it was supposed to be Bellatrix Lestrange. I guessed
Amelia Bones. I have not read the books for awhile. This was another tuff
one. I got all
it was good, and i got all fifteen questions right.
Brandon
- Original Message -
From: Jennifer Thompson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 2:13 PM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game
game is
I am going to try to setup a Sound RTS server again this morning for 2 hours.
It is now 11AM Eastern US time.
I am not going to be in the game just open a public server.
Let me know if you can't login or any other problem
[EMAIL PROTECTED]
my server name will be robertm
Hi Tom,
Ah OK, didn't know that. I just completed the demo and I really love it!
I still remember the buggy Alchemy version and I'm impressed how far it
has gone. I really can't wait until it's released! Btw, will you make it
possible for other players to create their own levels? That would also
Hi all,
All of us know there are several ways to make an inanimate object
accessible in a game for a blind gamer, but I am wondering which way is
best. For example, in Shades of doom when you wish to find a door,
datacard, security chip, etc you can locate the object by listening for
a
i like the spoken word best.
Brandon
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 19, 2007 2:54 PM
Subject: [Audyssey] Accessible methods for locating special items in games.
Hi all,
All of us know there are several ways to make
Hi Tom,
Well I'd like an object locator sound that is easy to make out even when
you're in the middle of a battle. I also like it when objects can be
destroyed accidentally, for example by shooting them. Also a great idea
would be if an enemy close to you could also try to pick up the object
and
I got all of them right, and loved the word play Jim Dale used during the
game. I'm anxiously awaiting the final book, but sorry to know that it will
be the final book.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From:
I think that the game, and it's environment, would determine the method.
For example, in Raceway, why use speech to signify a turn when Jim Kitchen's
echo off the wall approach would work and fit very well into the game
without ruining the ambiance? The sounds in Monty work very well. No need
15 as well here.
Ron
- Original Message -
From: gmail [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 3:46 PM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game
it was good, and i got all fifteen questions right.
Brandon
hi tom and all. I think that all those things would work. from Mich.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 19, 2007 3:54 PM
Subject: [Audyssey] Accessible methods for locating special items in games.
Hi all,
All of us
hi
when i unzipped patch one of monty into the default directory i cant
run monty now it says it isn't a valid program
montyzoomas.exe
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Beeps, most definitely. If that's what you have to resort to, then so be it,
even if it breaks the setting. Have the words spoken repetatively tends to
grate on my nerves. Just my two cents.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday,
Would use a sound like in SOD, and also the identify key. So you get
the sound until you pick up, and if want to know what the object is
you hit a key and it says name of object.
At 03:54 PM 7/19/2007, you wrote:
Hi all,
All of us know there are several ways to make an inanimate object
But when I get to that page I can't find the game.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 2:48 PM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game
Scroll down to the
Hmm. I'll see what I can dig up!
As you know, several people have done the voice of Lara, however I'll try
and find the voices from the first original 2.
The versions of the Tomb Raider games I have as follows:
Tomb Raider 1
Tomb Raider 2
Tomb Raider 3 (Gratest Hits)
Tomb Raider 4 (Gratest hits)
Shockingly enough, I've noticed that only happens on level 2, not level 1,
and also, would it be a nice idea to have the sapi voice say: Game Saved
after every level is complete?
- Original Message -
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
There is no guess the voices game link on the page
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 7:20 PM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game
It is the
Guess the
I put my Sound RTS server back up on Thursday July 19, 8PM eastern US time.
I am going to leave it up for 3 hours.
it is under the name of RCM.
I was going to use the robertm that I had used before but I saw there is
already 2 servers up with the same name, not sure why?
Robert
No need, in my opinion, for it to tell you that your game was saved. It's
in the user's guide, so this would be unnecessary redundancy.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
Using the original post, maybe the problem can be tracked down. Here it is,
with questions that might help:
Hi Folks,
There is a Harry Potter Guess the Voices Game.
It is flash based and quite accessible.
This might be your first clue as to why it doesn't work: Can you work with
flash
I like the style in Monty and SOD the best for identifying objects. I think
sounds make things very easy to pick out even if it does take some time and
practice to learn. To me that's part of playing the game...
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To:
I myself like the Change Reaction myself. Have two diffenrt modes.
Easy difficulty with words, and harder difficulties use sound.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 19, 2007 1:54 PM
Subject: [Audyssey] Accessible methods
Hmm.
I'm also wondering, in a later Monty patch, if there could be a way to
disable the menu bar, so that when you're running, then system menu
doesn't pop-up unexpectedly?
Also in the next patch, I'm wondering, instead of having the backround music
and sounds as question prompts, why not
How the heck do you get a high score, and how do you clear the board to get
to play the bonus round. When playing, what do you look for, and what are
the most beneficial keys when searching? A lot of times, I explode loads of
coins only to find my score to only be a couple of bucks. Thanks.
Hi
Thanks for helping me but it still doesn't come up. The link simpley isn't
there here is a copy of the page I get it isn't too large so I hope the
e-mail still gets through.
Harry Potter
Table with 5 columns and 10 rows
On Sale July 21
[Opens in pop-up window]
Harry Potter and the
Compare this with what you found:
Harry Potter
On Sale July 21
Play Guess the Voices Game
Harry Potter and the Deathly Hallows
Harry Potter
Harry Potter and the Deathly Hallows
Pre-Order Book 7
CD |
Cassette
Narrated by Grammy Award winner Jim Dale
PRE-ORDER
Harry Potter and the Sorcerer's
Strange it seems to be the same accept for the one link I need to play the
game.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 11:19 PM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices
.
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__ NOD32 2408 (20070719) Information
*smiles.*
Actually, I was refering to the two modes that it has:
Blip mode, beeps.
Coin mode, spoken words.
So acctually, instead of depending on the difficulty of the player, just
have an option in the options menu to have object findings use noises to
zero-in on the object, and words if
Hi Mich,
Sure they will work, but my question was to determine which method most
felt was the better way of doing this. (Smile)
Mich wrote:
hi tom and all. I think that all those things would work. from Mich.
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Hi Robin,
There has been some discussion about some sort of level editing tools
for Montezuma's Revenge in the future,but it won't make it into the 1.0
release.
The reason is I have gotten too far into the existing development now to
go back and totally rewrite the way the levels are created
there is.
- Original Message -
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 20, 2007 2:04 AM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game
There is no guess the voices game link on the page
- Original Message
Hi Trenton,
Well, I could add such a message, but that isn't exactly at what point
it saves your game. It saves a game right after the door slams closed at
the beginning of each level.
Trenton Matthews wrote:
Shockingly enough, I've noticed that only happens on level 2, not level 1,
and
I prefer an object locater, but I think it may very widely from person to
person.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 19, 2007 9:54 PM
Subject: [Audyssey] Accessible methods for locating special items in games.
Hi all,
Hi Trouble,
As it happens I have a beep very similar to the SOD beep in the sound
archives I own. Yeah, I think using the o key or control o combo like in
SOD is good enough to identify what the object is.
Trouble wrote:
Would use a sound like in SOD, and also the identify key. So you get
Hi Trenton,
Yeah, they have had a few different actresses do Lara, but i believe 3
and 4 used the same actress. At least they sound similar to me.
I've been going over the sounds I have, and I think doing a Tomb Raider
game is a very feasible possability after Monty and Raceway are
finished.
Hi trenton,
The problem with using both words and sounds is it will add quite a bit
of size to games that are already large. The Star Wars game is already
around 150 MB, and I've already collected almost that much for Tomb
Raider effects.
Let's just say when either game, Star Wars or Tomb
Hi Trenton,
Hmmm... As for the system pull down I'll check and see if I can disable
that. As for adjusting background and music volumes that shouldn't be a
problem.
Trenton Matthews wrote:
Hmm.
I'm also wondering, in a later Monty patch, if there could be a way to
disable the menu bar,
Hi dean,
Are you getting this message with the installer or with the actual game?
Dean Masters wrote:
I downloaded patch 1 but when I enter on it I get a message that it is not a
win32 program. It won't run then.
Dean
I personally know someone who literally is older than dirt.
If you would
HI I think, that a sound would be best for an item. You know like in
troopanum and sod, and I think pipe2 as well the toolboxes. So by all
measn, sounds because you can tell what they are, and you know an
annoying voice gets really annoying, like you know the game paused
in ailiens in the outback
Hi Andy,
I do know what you mean. (Smile)
Some things like ropes, chains, swords can be given loops that sound
exactly like they are.
They also fit into the background environment very well. Even old
scrolls etc can be crumpling and shuffling paper which again is very
destinctive and would fit
Ok, well, that didn't come out right! Lets try writing this again, shall we?
What i was thinking for the way objects should be announced, is just like
in change reaction, you can toggle an option in the options menu from
words (same like in sarah,) to sounds )like in Monkey Business or
Monty)
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