[Audyssey] making old video games audio games

2009-08-09 Thread michael barnes
i'm not a game maker but i do have some great ideal for some audio 
games that would be cool to play to start with i lost my sight this 
past october and so i miss playing video games that why i love jim 
kitchens games and others audio games here is two ideal the first one 
is could someone make a frogger game like the one on atari and a super 
mario brothers game like the one on the nintendo one more that alot of 
people would play is mortal kombat now that would be cool to play those 
games again that is if someone that makes game would make it another 
two games the legend of zelda and final fanatsy and sonic the hedghog


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[Audyssey] Lara Croft books

2009-08-09 Thread Phil Vlasak

Hi Folks,
Two Lara Croft game novelizations are now on the BookShare list,
Lara Croft: Tomb Raider: The Amulet Of Power by Resnick, Mike
Trapped beneath the ruins of an Egyptian tomb, Lara faces certain death ... 
until fate intervenes and sets her on the trail of an ancient talisman of 
power.

Copyright Date: 2003

Lara Croft: Tomb Raider: The Cradle Of Life by Stern, Dave

The official novelization to the Paramount Pictures film. Within a long-lost 
temple Lara Croft discovers the key to the deadliest artifact of all 
time--the legendary Pandora's Box, which contains a lethal plague.

Copyright Date: 2003

You need to be a member of BookShare to download these books.
http://www.bookshare.org/



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Re: [Audyssey] mobile games

2009-08-09 Thread Charles Rivard
Mobile games, played using what device?  You might check for games and 
software at the Braille Soft Inc.


http://www.braillesoft.net
---
Shepherds are the best beasts.
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 08, 2009 7:27 PM
Subject: [Audyssey] mobile games


hi all. just trying to hunt down some mobile games that are accessible. 
there doesn't seem to be much around, unless i am missing a load somehow.

any ideas would be fantastic.
regards
dallas


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[Audyssey] fs2004?

2009-08-09 Thread Josh
hi,
Do you keep your screen reader running when playing fs2004 or do you unload it? 
also what screen reader works best if you do keep it running? 

Josh

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Re: [Audyssey] fs2004?

2009-08-09 Thread Nick Helms
It is optional wether or not you unload your screenreader or not,
since you don't use it when running FS 2004 and IYP.
It is usefull when you need to, for example, ehck thetime of departure
if you're flying for a virtual airline.



On 8/9/09, Josh jkenn...@gmail.com wrote:
 hi,
 Do you keep your screen reader running when playing fs2004 or do you unload
 it? also what screen reader works best if you do keep it running?

 Josh

 Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at
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Re: [Audyssey] fs2004?

2009-08-09 Thread mmaslo1964

Yes i keep it running but i guess you really dont need to. Once the flight plan 
and stuff done not sure if you need it anymore.
-original message-
Subject: [Audyssey] fs2004?
From: Josh jkenn...@gmail.com
Date: 08/09/2009 11:48 AM

hi,
Do you keep your screen reader running when playing fs2004 or do you unload it? 
also what screen reader works best if you do keep it running? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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[Audyssey] its your plane

2009-08-09 Thread Josh
hi,

When you guys purchase or buy its your plane software, what type do you buy? do 
you get the...
Registered Standard Version

Registered Standard CD Version

Registered Full Version With Tour Designer

Registered External Cockpit Version
 ? 
What version works best for blind people? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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[Audyssey] crashing fs2004?

2009-08-09 Thread Josh
Hi,

using its your plane and fs2004 is it possible to crash the plane, and if so 
what does it sound like when you  crash? and can you do emergency landings and 
stuff? 


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] good muds

2009-08-09 Thread Kellie and my lovable Lady J.
that is true. even though I still play on materia. I often go through spells 
where I don't log on much b/c I don't feel like it. It gets repetative and I 
need a break.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 4:11 AM
Subject: Re: [Audyssey] good muds


Such is the way of all muds, no matter how advanced. From godwars2, the 
most advanced mud I've ever seen, all the way down the line to your basic 
diku, abyr and lp codebases, it all degenerates to the same thing in the 
end. Even games like miriani and star conquest where the killing is 
indirect, its all still grinding in my opinion. The difference in a lot of 
gamers is that there's different levels of grinding that people can deal 
with. Some people can play alter aeon all day and grind to their hearts 
content, even though the combat is hardly descriptive at all and grinding 
gets rather slow at higher levels. Some people need the more advanced 
miriani to get their grinding fix and earn their place on a game. Me 
personally, I generally don't like grinding in any form, but instead look 
for well-described combat or attack skills, for example: New moon, 
discworld, unofficial squaresoft mud. I also look for advanced mechanics, 
godwars2, project bob, etc. Very, very few muds interest me for long, and 
even the ones that do I get bored of eventually no matter how powerful I 
get, hence my ripping of miriani a few days back. Almost any mud, provided 
you've never played anything like it before, can start out good, but in 
the end it all turns into the same thing after a while.

--
From: Tristan B theblinddj...@gmail.com
Sent: Saturday, August 08, 2009 8:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] good muds

I am not being predgedist, but Alter Aeon, can get quite boring. Its just 
killing, and killing, and killing.

:)

Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.




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Re: [Audyssey] making old video games audio games

2009-08-09 Thread Kellie and my lovable Lady J.
I too, would love ot see a zelda or final fantasy like game. But know that 
it probably won't happen. So many resources have to go into that style of 
game. Story lines, getting all the plot together, acting as well since you 
would have much or interaction and talking with the characters. It would 
become expensive. I dream though of seeing it. lol and you know, a 
castlevania style game would be pretty awesome.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 9:55 AM
Subject: Re: [Audyssey] making old video games audio games


All great ideas, but they would have to tread extremely carefully in order 
to avoid the sort of legal trouble THomas Ward almost had with some of his 
projects. I agree with the idea of a Frogger game. As for Zelda and Final 
Fantasy, I have a feeling both are beyond the scope of what most audio 
game makers are able or willing to try. THe closest thing we have to that 
is Entombed from Blind-Games.com, and that's still very much in its early 
stages. The closest thing we have to Mario Brothers was developed by 
Dragon Slayer Games, and I must say it's not worth the time to play it, 
mainly due to some technical issues and some extremely odd controls. 
Personally I'd like to see an audio Castlevania style game. Maybe it might 
be time for me to check out some of those programming resources Thomas 
Ward mentioned a while back...

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, August 09, 2009 6:17 AM
Subject: [Audyssey] making old video games audio games


i'm not a game maker but i do have some great ideal for some audio games 
that would be cool to play to start with i lost my sight this past 
october and so i miss playing video games that why i love jim kitchens 
games and others audio games here is two ideal the first one is could 
someone make a frogger game like the one on atari and a super mario 
brothers game like the one on the nintendo one more that alot of people 
would play is mortal kombat now that would be cool to play those games 
again that is if someone that makes game would make it another two games 
the legend of zelda and final fanatsy and sonic the hedghog


--
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Re: [Audyssey] making old video games audio games

2009-08-09 Thread Bryan Peterson

Exactly. It's rather depressing as a matter of fact.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 10:36 AM
Subject: Re: [Audyssey] making old video games audio games


I too, would love ot see a zelda or final fantasy like game. But know that 
it probably won't happen. So many resources have to go into that style of 
game. Story lines, getting all the plot together, acting as well since you 
would have much or interaction and talking with the characters. It would 
become expensive. I dream though of seeing it. lol and you know, a 
castlevania style game would be pretty awesome.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 9:55 AM
Subject: Re: [Audyssey] making old video games audio games


All great ideas, but they would have to tread extremely carefully in 
order to avoid the sort of legal trouble THomas Ward almost had with some 
of his projects. I agree with the idea of a Frogger game. As for Zelda 
and Final Fantasy, I have a feeling both are beyond the scope of what 
most audio game makers are able or willing to try. THe closest thing we 
have to that is Entombed from Blind-Games.com, and that's still very much 
in its early stages. The closest thing we have to Mario Brothers was 
developed by Dragon Slayer Games, and I must say it's not worth the time 
to play it, mainly due to some technical issues and some extremely odd 
controls. Personally I'd like to see an audio Castlevania style game. 
Maybe it might be time for me to check out some of those programming 
resources Thomas Ward mentioned a while back...

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, August 09, 2009 6:17 AM
Subject: [Audyssey] making old video games audio games


i'm not a game maker but i do have some great ideal for some audio games 
that would be cool to play to start with i lost my sight this past 
october and so i miss playing video games that why i love jim kitchens 
games and others audio games here is two ideal the first one is could 
someone make a frogger game like the one on atari and a super mario 
brothers game like the one on the nintendo one more that alot of people 
would play is mortal kombat now that would be cool to play those games 
again that is if someone that makes game would make it another two games 
the legend of zelda and final fanatsy and sonic the hedghog


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] OT: Described Comics?

2009-08-09 Thread Harun
Here's THE PUNISHER MAX, Chapter 1. Just recorded. Tell me what you think. heh
http://www.sendspace.com/file/s17o5w
Cheers,
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[Audyssey] fs2004 and jobs in the real world?

2009-08-09 Thread Josh
Hello,

If I get really good at fs2004 andits your plane, could I put that on a resume 
and  would having experience ussing an industry standard flight simulator help 
me get a job at all? I think that real pilots in training use fs, don't they? 
so could it help us as blind people secure employment if we get good at using 
fs and the lingo and stuff? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
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Re: [Audyssey] good muds

2009-08-09 Thread Oriol gómez
yes tristan, you are beign rpedgedist.
And as for the alter aeon non described combat, I think the script
sounds make up for it, and it has tons of areas and quests, but yeah.
It all goes to the same in every mud, some muds are just different.
But tristan yes, you were predgedist.

On 8/9/09, Kellie and my lovable Lady J. pebbles...@sbcglobal.net wrote:
 that is true. even though I still play on materia. I often go through spells
 where I don't log on much b/c I don't feel like it. It gets repetative and I
 need a break.
 Kellie and my lovable Lady J.
 Resident Adviser, Guide Dogs for the Blind Oregon campus
 www.guidedogs.com
 - Original Message -
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 09, 2009 4:11 AM
 Subject: Re: [Audyssey] good muds


 Such is the way of all muds, no matter how advanced. From godwars2, the
 most advanced mud I've ever seen, all the way down the line to your basic
 diku, abyr and lp codebases, it all degenerates to the same thing in the
 end. Even games like miriani and star conquest where the killing is
 indirect, its all still grinding in my opinion. The difference in a lot of

 gamers is that there's different levels of grinding that people can deal
 with. Some people can play alter aeon all day and grind to their hearts
 content, even though the combat is hardly descriptive at all and grinding
 gets rather slow at higher levels. Some people need the more advanced
 miriani to get their grinding fix and earn their place on a game. Me
 personally, I generally don't like grinding in any form, but instead look
 for well-described combat or attack skills, for example: New moon,
 discworld, unofficial squaresoft mud. I also look for advanced mechanics,
 godwars2, project bob, etc. Very, very few muds interest me for long, and
 even the ones that do I get bored of eventually no matter how powerful I
 get, hence my ripping of miriani a few days back. Almost any mud, provided

 you've never played anything like it before, can start out good, but in
 the end it all turns into the same thing after a while.
 --
 From: Tristan B theblinddj...@gmail.com
 Sent: Saturday, August 08, 2009 8:53 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] good muds

 I am not being predgedist, but Alter Aeon, can get quite boring. Its just

 killing, and killing, and killing.
 :)

 Tristan B

 TrekGames.net

 Cosmos -
 TrekGames.net, port 1234.



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Re: [Audyssey] fs2004 and jobs in the real world?

2009-08-09 Thread Charles Rivard

I sort of doubt it, as you won't be getting a job as a pilot.
---
Shepherds are the best beasts.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 09, 2009 11:08 AM
Subject: [Audyssey] fs2004 and jobs in the real world?



Hello,

If I get really good at fs2004 andits your plane, could I put that on a 
resume and  would having experience ussing an industry standard flight 
simulator help me get a job at all? I think that real pilots in training 
use fs, don't they? so could it help us as blind people secure employment 
if we get good at using fs and the lingo and stuff?


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] fs2004?

2009-08-09 Thread shaun everiss
well I'd keep it running, you need menu access.
menus need to speak and they don't self voice.
so keep it running.
At 04:48 a.m. 10/08/2009, you wrote:
hi,
Do you keep your screen reader running when playing fs2004 or do you unload 
it? also what screen reader works best if you do keep it running? 

Josh

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Re: [Audyssey] making old video games audio games

2009-08-09 Thread shaun everiss
I think frogger would be no issue as its arcade but anything else.
Soundrts is another type, its a straight clone of warcraft, at least the 
concept is coppied.
no new releases have come out since april though.
At 04:55 a.m. 10/08/2009, you wrote:
All great ideas, but they would have to tread extremely carefully in order to 
avoid the sort of legal trouble THomas Ward almost had with some of his 
projects. I agree with the idea of a Frogger game. As for Zelda and Final 
Fantasy, I have a feeling both are beyond the scope of what most audio game 
makers are able or willing to try. THe closest thing we have to that is 
Entombed from Blind-Games.com, and that's still very much in its early stages. 
The closest thing we have to Mario Brothers was developed by Dragon Slayer 
Games, and I must say it's not worth the time to play it, mainly due to some 
technical issues and some extremely odd controls. Personally I'd like to see 
an audio Castlevania style game. Maybe it might be time for me to check out 
some of those programming resources Thomas Ward mentioned a while back...
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, August 09, 2009 6:17 AM
Subject: [Audyssey] making old video games audio games


i'm not a game maker but i do have some great ideal for some audio games that 
would be cool to play to start with i lost my sight this past october and so 
i miss playing video games that why i love jim kitchens games and others 
audio games here is two ideal the first one is could someone make a frogger 
game like the one on atari and a super mario brothers game like the one on 
the nintendo one more that alot of people would play is mortal kombat now 
that would be cool to play those games again that is if someone that makes 
game would make it another two games the legend of zelda and final fanatsy 
and sonic the hedghog

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Re: [Audyssey] its your plane

2009-08-09 Thread shaun everiss
hmmm.
the standard version is just a download, the standard cd version has more 
content and is probably better I think it has extra aircraft, etc.
not sure about the cockpit or tour versions though.
At 05:06 a.m. 10/08/2009, you wrote:
hi,

When you guys purchase or buy its your plane software, what type do you buy? 
do you get the...
Registered Standard Version

Registered Standard CD Version

Registered Full Version With Tour Designer

Registered External Cockpit Version
 ? 
What version works best for blind people? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] good muds

2009-08-09 Thread peter Mahach
if you already made one then definitely you can up it. if not then I'll see 
if I can make one providing I get to try the mud and play it


- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 8:59 PM
Subject: Re: [Audyssey] good muds


There's the newly upgraded cyberassault mud:
cyberassault.org - 1
It offers several planets, an everexpending area list and autoquest list,
and has one of the best gun/explosive system I've seen around- in my opinion
anyway.
I don't think it has an official soundpack, but I can always extract my own
if you like.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book
your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Oriol gómez oriol...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 08, 2009 12:07 PM
Subject: Re: [Audyssey] good muds



There is alter aeon, and it has a huge sound pack as well, for mushclient.
Visit the mud's website at
http://dentinmud.org
and to get my mushclient scripts
http://mycrap.scrapping.cc/site/games/mush/alter aeon pack.zip
Email me off list if you ahve any problems.
You won't regret joining!

On 8/8/09, shaun everiss shau...@xtra.co.nz wrote:
my real reason of quitting miriani was because the pricing was just to 
damn

high.
I don't care about mudding really online gaming even less although I do
dabble in stuff, core exiles is one thing I keep up at least in short
bursts.
Right now I am doing a rather hard mission so every 4 weeks I come back 
in

and battle for a few hours on it.
Eventually I hope to finnish mmy mission and get another.
if I get bored I may switch.
However thats a more controled type game.
At 12:59 p.m. 8/08/2009, you wrote:

I personally think miriani is lame. You spend three quarters of your time
fending off annoying, so-called space pirates who think they need to get
in a virtual pissing contest with anyone who blinks at them funny to 
prove
a point, or mess with someone just cause they feel like it. If I wanted 
to

deal with behavior like that I'd go play some old godwars clones, or
godwars2 on a regular basis. At least on godwars you can't have 
everything
you've ever worked for stolen because you don't feel like spending 3 
hours

of your time moving around a sector while someone with billions and
billions of credits launches sectors full if interdictors and chases you
around in a BC, eventually calling in backup if they can't deal with you
on their own and overwhelming you with odds. The gameplay itself gets
tedius as well, you've got about 6 choices of activities, only 2 of 
which

are worth doing and even those are tedius after a while. Yes these are
just my opinions, and no I won't be responding to

 any defence of the mud, I played it for a couple months and thus believe
these opinions to be well-formulated. I have no problems with defending
what's mine in an uncontrolled environment, but I think its pushing the
limits of ridiculous when it takes you between an hour and a day to pull 
off
said defense, and then people can't just drop it there and go find 
something
better to do. Not to mension immature and petty actions like stranding 
and
droid stealing are allowed, things that by all right 90% of people have 
no
fair chance of defending against and for the most part aren't even 
crippling
enough to be worth doing. It's just not that great of a game. I 
personally

prefer a more controlled environment where solo play is more viable and
you're free to do your own thing whenever and wherever you want rather 
than
socializing in a public area only to suddenly be grabbed by some loser 
and

forced to spend 24 hours in his ship for no better reason than because he
can make you. But again,
 these are just my opinions. Call it complaining if you want, but I for 
one

give miriani a hard thumbs down.

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Re: [Audyssey] OT: Described Comics?

2009-08-09 Thread shaun everiss
ok this is quite cool.
Don't care for this myself, however ever thought of going into audio drama.
I have a few groups that may be interested in doing something.
if interested, get back to me.
Reguardless I'll tos this round see who listens and ask tem to contact you if 
interested.
At 06:03 a.m. 10/08/2009, you wrote:
Here's THE PUNISHER MAX, Chapter 1. Just recorded. Tell me what you think. heh
http://www.sendspace.com/file/s17o5w
Cheers,
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Re: [Audyssey] fs2004 and jobs in the real world?

2009-08-09 Thread shaun everiss
not sure, fs is supposed to be a sim, I know its used on actual sims for 
entertainment.
but its not meant to replace actual training.
so I am not sure if it will count as anything or not.
At 06:08 a.m. 10/08/2009, you wrote:
Hello,

If I get really good at fs2004 andits your plane, could I put that on a resume 
and  would having experience ussing an industry standard flight simulator help 
me get a job at all? I think that real pilots in training use fs, don't they? 
so could it help us as blind people secure employment if we get good at using 
fs and the lingo and stuff? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] fs2004 and jobs in the real world?

2009-08-09 Thread Thomas Ward

Hi Josh,
No, the Microsoft Flight Simulators are purely for entertainment 
purposes, and aren't there to actually train professional pilots. People 
applying for a pilots license still have to work with a trainer and put 
in actual flight time in a plane plus take written tests to show they 
know how to do accurate instrument readings etc.
Besides that when you employ IYP with FS 2004 you aren't actually  
flying the plane yourself anyway. All IYP does is allow you to give 
instructions to your copilot to help you run through the check lists, 
take off, land, change heading, altitude, etc. So even though you are 
the captain of the airplane you don't do any actual flying yourself. You 
just tell your copilot what to do and she does it for you. That's a bit 
like cheating since you are most likely using IYP to avoid manually 
flying the plane yourself.
So even assuming an employer would consider FS 2004 as a job skill it 
wouldn't count in your case because you use IYP. Since IYP does the 
actual flying for you they could truethfully say you never actual flew a 
simulation solo and thus have no flight experience in a simulator on 
your own. So all around your answer is no.

Smile.


Josh wrote:

Hello,

If I get really good at fs2004 andits your plane, could I put that on a resume and  would having experience ussing an industry standard flight simulator help me get a job at all? I think that real pilots in training use fs, don't they? so could it help us as blind people secure employment if we get good at using fs and the lingo and stuff? 


Josh
  



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Re: [Audyssey] crashing fs2004?

2009-08-09 Thread Nick Helms
As for emergency landings, you can conduct a diversion and a landing.
You just will not be able to simulate the emergency, E.G: window
blowing outYou would just   give IYP a new destination.
Example: Make the destination airport kelo, sierra, Juliet, charly.
Then to desend reasonably fast, wyou would set your vertical rate of
desent to something like 5,000, to come streeking out of the sky at
5,000 ft per minute.



On 8/9/09, shaun everiss shau...@xtra.co.nz wrote:
 h.
 do you really want to crash, do you just want to hear the sound?
 or do you actually want to crash and do it in the plane.
 if the latter just throttle everything back on a take off and you will
 crash.
 if not, then there are ways to get to your sounds.
 I don't think they are incripted at all and if things serve me right either
 they are installed in your game directory or are in a cabinet that can be
 extracted with winzip.
 play the sounds and you will get all the crashes.
 I have all the crashes, and missions and other fs things loaded on here.
 In fs97 and later some of these just had the sfx on the cds.
 No security has actually been put on this, or anything.
 The only thing is that most users probably don't know they are so easy to
 get to with winzip, no hacking is needed.
 in fact if this was about doing that I would not have posted this on list.
 Trust me though all it is is a lot of mettle and glass crunching on the
 ground.
 maybe explosions, your plane roles to a stop.
 At 05:29 a.m. 10/08/2009, you wrote:
Hi,

using its your plane and fs2004 is it possible to crash the plane, and if
 so what does it sound like when you  crash? and can you do emergency
 landings and stuff?


Josh

Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
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Re: [Audyssey] fs2004 and jobs in the real world?

2009-08-09 Thread Nick Helms
Well-said Thomas.
However, I know for a fact that flight simulator is used as a training
tule for pilots.
And personaly my extencive experience using FS 2004 has taught me a
lot and allowed me to answer questions and learn more about aviation
and flying aircraft, even though I'm not phisicly handling the
controls.



On 8/9/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,
 No, the Microsoft Flight Simulators are purely for entertainment
 purposes, and aren't there to actually train professional pilots. People
 applying for a pilots license still have to work with a trainer and put
 in actual flight time in a plane plus take written tests to show they
 know how to do accurate instrument readings etc.
 Besides that when you employ IYP with FS 2004 you aren't actually
 flying the plane yourself anyway. All IYP does is allow you to give
 instructions to your copilot to help you run through the check lists,
 take off, land, change heading, altitude, etc. So even though you are
 the captain of the airplane you don't do any actual flying yourself. You
 just tell your copilot what to do and she does it for you. That's a bit
 like cheating since you are most likely using IYP to avoid manually
 flying the plane yourself.
 So even assuming an employer would consider FS 2004 as a job skill it
 wouldn't count in your case because you use IYP. Since IYP does the
 actual flying for you they could truethfully say you never actual flew a
 simulation solo and thus have no flight experience in a simulator on
 your own. So all around your answer is no.
 Smile.


 Josh wrote:
 Hello,

 If I get really good at fs2004 andits your plane, could I put that on a
 resume and  would having experience ussing an industry standard flight
 simulator help me get a job at all? I think that real pilots in training
 use fs, don't they? so could it help us as blind people secure employment
 if we get good at using fs and the lingo and stuff?

 Josh



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Re: [Audyssey] good muds

2009-08-09 Thread Tristan B

No, i'm not.
Just stating an oppinion.

- Original Message - 
From: Oriol gómez oriol...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 2:17 PM
Subject: Re: [Audyssey] good muds



yes tristan, you are beign rpedgedist.
And as for the alter aeon non described combat, I think the script
sounds make up for it, and it has tons of areas and quests, but yeah.
It all goes to the same in every mud, some muds are just different.
But tristan yes, you were predgedist.

On 8/9/09, Kellie and my lovable Lady J. pebbles...@sbcglobal.net wrote:
that is true. even though I still play on materia. I often go through 
spells
where I don't log on much b/c I don't feel like it. It gets repetative 
and I

need a break.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 4:11 AM
Subject: Re: [Audyssey] good muds



Such is the way of all muds, no matter how advanced. From godwars2, the
most advanced mud I've ever seen, all the way down the line to your 
basic

diku, abyr and lp codebases, it all degenerates to the same thing in the
end. Even games like miriani and star conquest where the killing is
indirect, its all still grinding in my opinion. The difference in a lot 
of


gamers is that there's different levels of grinding that people can deal
with. Some people can play alter aeon all day and grind to their hearts
content, even though the combat is hardly descriptive at all and 
grinding

gets rather slow at higher levels. Some people need the more advanced
miriani to get their grinding fix and earn their place on a game. Me
personally, I generally don't like grinding in any form, but instead 
look

for well-described combat or attack skills, for example: New moon,
discworld, unofficial squaresoft mud. I also look for advanced 
mechanics,
godwars2, project bob, etc. Very, very few muds interest me for long, 
and

even the ones that do I get bored of eventually no matter how powerful I
get, hence my ripping of miriani a few days back. Almost any mud, 
provided


you've never played anything like it before, can start out good, but in
the end it all turns into the same thing after a while.
--
From: Tristan B theblinddj...@gmail.com
Sent: Saturday, August 08, 2009 8:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] good muds

I am not being predgedist, but Alter Aeon, can get quite boring. Its 
just


killing, and killing, and killing.
:)

Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.




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Re: [Audyssey] good muds

2009-08-09 Thread Tristan B

Cyberassault is ok.
My thing is, i just don't like muds where the objective is kill kill kill.

I like MUDs where you can actually be your character, live a life, etc.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.
HTH

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 2:59 PM
Subject: Re: [Audyssey] good muds


There's the newly upgraded cyberassault mud:
cyberassault.org - 1
It offers several planets, an everexpending area list and autoquest list,
and has one of the best gun/explosive system I've seen around- in my opinion
anyway.
I don't think it has an official soundpack, but I can always extract my own
if you like.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book
your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Oriol gómez oriol...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 08, 2009 12:07 PM
Subject: Re: [Audyssey] good muds



There is alter aeon, and it has a huge sound pack as well, for mushclient.
Visit the mud's website at
http://dentinmud.org
and to get my mushclient scripts
http://mycrap.scrapping.cc/site/games/mush/alter aeon pack.zip
Email me off list if you ahve any problems.
You won't regret joining!

On 8/8/09, shaun everiss shau...@xtra.co.nz wrote:
my real reason of quitting miriani was because the pricing was just to 
damn

high.
I don't care about mudding really online gaming even less although I do
dabble in stuff, core exiles is one thing I keep up at least in short
bursts.
Right now I am doing a rather hard mission so every 4 weeks I come back 
in

and battle for a few hours on it.
Eventually I hope to finnish mmy mission and get another.
if I get bored I may switch.
However thats a more controled type game.
At 12:59 p.m. 8/08/2009, you wrote:

I personally think miriani is lame. You spend three quarters of your time
fending off annoying, so-called space pirates who think they need to get
in a virtual pissing contest with anyone who blinks at them funny to 
prove
a point, or mess with someone just cause they feel like it. If I wanted 
to

deal with behavior like that I'd go play some old godwars clones, or
godwars2 on a regular basis. At least on godwars you can't have 
everything
you've ever worked for stolen because you don't feel like spending 3 
hours

of your time moving around a sector while someone with billions and
billions of credits launches sectors full if interdictors and chases you
around in a BC, eventually calling in backup if they can't deal with you
on their own and overwhelming you with odds. The gameplay itself gets
tedius as well, you've got about 6 choices of activities, only 2 of 
which

are worth doing and even those are tedius after a while. Yes these are
just my opinions, and no I won't be responding to

 any defence of the mud, I played it for a couple months and thus believe
these opinions to be well-formulated. I have no problems with defending
what's mine in an uncontrolled environment, but I think its pushing the
limits of ridiculous when it takes you between an hour and a day to pull 
off
said defense, and then people can't just drop it there and go find 
something
better to do. Not to mension immature and petty actions like stranding 
and
droid stealing are allowed, things that by all right 90% of people have 
no
fair chance of defending against and for the most part aren't even 
crippling
enough to be worth doing. It's just not that great of a game. I 
personally

prefer a more controlled environment where solo play is more viable and
you're free to do your own thing whenever and wherever you want rather 
than
socializing in a public area only to suddenly be grabbed by some loser 
and

forced to spend 24 hours in his ship for no better reason than because he
can make you. But again,
 these are just my opinions. Call it complaining if you want, but I for 
one

give miriani a hard thumbs down.

--


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Re: [Audyssey] making old video games audio games

2009-08-09 Thread Thomas Ward

Hi Michael,
I agree that it would be nice to see some classic vidio games be made in 
an accessible format, but unfortunately accessible game developers are 
confronted with three basic problems.
First, there is the sticky issue of copyright infringement. Whenever a 
game company like Activision, nintendo, Capcom, Edos, EA Games, etc 
creates a game it is copyrighted and trade marked by the company that 
produced it. So any third-party developer who wants to come up with his 
own Super Mario Brothers, Final Fantacy, or Legend of Zelda game should 
apply for copyright permission from the company that created the game. I 
can say from personal experience getting permission from these companies 
is very unlikely. Even if they give you permission they wish to charge 
you royalties on the game which most small time game developers can't 
afford. Failior to apply for written permission could result in a big 
fat copyright infringement lawsuit.
There are, however, some ways to work around the copyright laws, but 
they aren't absolute protection. Under the fair use provisions in the 
U.S. copyright laws if a software product is for free, is released for 
educational purposes, open source, etc it can be protected under the 
fair use provisions. However, even so, it isn't safe because several 
companies, including Microsoft, frequently challenge the fair use 
provisions all the time.
So what this means if I or another accessible game developer were to 
consider writing a game clone it better be free, open source, and 
disclaim any commercial interest in the product. As a result the 
developer would have to forget about selling the game for the time and 
money spend on developing the game. Since high quality sound effects 
costs quite a bit it could get expensive with no way of earning that 
money back.
Second, there is the complexity of the game in question. Games like 
Final Fantacy and Legend of Zelda aren't simple games to create. I 
should know as I've actually thought several times of doing just that. 
However, after reviewing the walkthroughs to refresh my memory on the 
games I've discovered various problems in converting them to an 
accessible format.
The major issue is the time involved to create a game like Legend of 
Zelda. Legend of Zelda features several overworld and underworld 
locations with several special items, monsters, and so on. All of that 
takes a considerable amount of time to program, and I currently don't 
have it to give to a project of this size.
Then, you have various items and monsters that don't have sounds. 
converting them to an audio format is often tricky. You might just 
simply have to depend on Sapi to tell you the item is there and how far 
it is away etc. I'm sure there is a work around for this, but i wanted 
to point out that vidio games depend so much on vidio that most items 
and objects don't require sound. Since we need sound to find things it 
is up to the developer to come up with a way to cue the player into that 
silent object either by speech or by finding a sound that seams somewhat 
realistic.
For example, In a science fiction game like Shades of Doom it is fine 
that doors and items beep. It seams quite realistic in that environment. 
However, in a fantacy game like Zelda a developer would have to come up 
with different sounds like bubbling potion bottles, clattering swords, 
rattling keys, etc to make a fantacy sounding scheme. Sometimes that 
isn't easy. Especially, if the game is low budget.
Anyway, I am not saying that writing games like Frogger, Legend of 
Zelda, etc is impossible but it is problematic. That's wy quite a few 
developers stay clear of them. It is sometimes more of a hastle than it 
is worth.



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Re: [Audyssey] good muds

2009-08-09 Thread Orin

And Cosmos isn't that...
On Aug 9, 2009, at 7:13 PM, Tristan B wrote:


Cyberassault is ok.
My thing is, i just don't like muds where the objective is kill kill  
kill.


I like MUDs where you can actually be your character, live a life,  
etc.

Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.
HTH

- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 2:59 PM
Subject: Re: [Audyssey] good muds


There's the newly upgraded cyberassault mud:
cyberassault.org - 1
It offers several planets, an everexpending area list and autoquest  
list,
and has one of the best gun/explosive system I've seen around- in my  
opinion

anyway.
I don't think it has an official soundpack, but I can always extract  
my own

if you like.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to  
book

your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - From: Oriol gómez oriol...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 08, 2009 12:07 PM
Subject: Re: [Audyssey] good muds


There is alter aeon, and it has a huge sound pack as well, for  
mushclient.

Visit the mud's website at
http://dentinmud.org
and to get my mushclient scripts
http://mycrap.scrapping.cc/site/games/mush/alter aeon pack.zip
Email me off list if you ahve any problems.
You won't regret joining!

On 8/8/09, shaun everiss shau...@xtra.co.nz wrote:
my real reason of quitting miriani was because the pricing was  
just to damn

high.
I don't care about mudding really online gaming even less although  
I do
dabble in stuff, core exiles is one thing I keep up at least in  
short

bursts.
Right now I am doing a rather hard mission so every 4 weeks I come  
back in

and battle for a few hours on it.
Eventually I hope to finnish mmy mission and get another.
if I get bored I may switch.
However thats a more controled type game.
At 12:59 p.m. 8/08/2009, you wrote:
I personally think miriani is lame. You spend three quarters of  
your time
fending off annoying, so-called space pirates who think they need  
to get
in a virtual pissing contest with anyone who blinks at them funny  
to prove
a point, or mess with someone just cause they feel like it. If I  
wanted to
deal with behavior like that I'd go play some old godwars clones,  
or
godwars2 on a regular basis. At least on godwars you can't have  
everything
you've ever worked for stolen because you don't feel like  
spending 3 hours

of your time moving around a sector while someone with billions and
billions of credits launches sectors full if interdictors and  
chases you
around in a BC, eventually calling in backup if they can't deal  
with you
on their own and overwhelming you with odds. The gameplay itself  
gets
tedius as well, you've got about 6 choices of activities, only 2  
of which
are worth doing and even those are tedius after a while. Yes  
these are

just my opinions, and no I won't be responding to
any defence of the mud, I played it for a couple months and thus  
believe
these opinions to be well-formulated. I have no problems with  
defending
what's mine in an uncontrolled environment, but I think its  
pushing the
limits of ridiculous when it takes you between an hour and a day  
to pull off
said defense, and then people can't just drop it there and go find  
something
better to do. Not to mension immature and petty actions like  
stranding and
droid stealing are allowed, things that by all right 90% of people  
have no
fair chance of defending against and for the most part aren't even  
crippling
enough to be worth doing. It's just not that great of a game. I  
personally
prefer a more controlled environment where solo play is more  
viable and
you're free to do your own thing whenever and wherever you want  
rather than
socializing in a public area only to suddenly be grabbed by some  
loser and
forced to spend 24 hours in his ship for no better reason than  
because he

can make you. But again,
these are just my opinions. Call it complaining if you want, but I  
for one

give miriani a hard thumbs down.

--


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If you want to 

Re: [Audyssey] making old video games audio games

2009-08-09 Thread Thomas Ward

Hi Bryan,
Actually, I've been thinking of writing a Castlevania type game myself. 
I wouldn't call it Castlevania, for obvious reasons, but it has many of 
the same great features of the original side-scroller. The nice thing 
about Castlevania 1 was that it used public domain characters and 
enemies such as Dracula, mummies, skeletons, Frankenstein's Monster, 
Medusa, etc. So it is one of the classics a developer can legally bring 
back under a new name and with a few miner changes here and there.
Anyway, as far as creating accessible classics a developer has to tread 
carefully. I found that out the very hard way. Montezuma's \Revenge is a 
25 year old game, hasn't been sold commercially since the mid 1980's, 
and do you think the copyright holders cared?
I was literally a couple of weeks away from final release and got a 
cease and desist letter from a lawyer working for the current 
Montezuma's Revenge copyright holders. Apparently the fact the game 
hasn't been commercially sold for years didn't matter. The fact that my 
version would be sold to a very few blind gamers didn't matter too much 
either. All that they cared about is that I had illegally written a game 
with the same name as their trade mark, that all rights belonged to 
them, and so on. Rather than battle it out in court I complied with the 
request and ditched the product before it got ugly. I'd hate to see 
another accessible game developer face a similar situation.
Anyway, like you said Final Fantacy and legend of Zelda are really out 
of the practical range of any accessible game developer. Yes, I and some 
others could do it, but it would be hard work for little pay. Plus it 
would take ages to write something like that.

Smile.


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Re: [Audyssey] good muds

2009-08-09 Thread Tristan B
It isn't that, *yet*. It is in public beta (exitting ALPHA) stages, and we 
are working our hardest to code, and build it the most realisticly. Have you 
connected in the last month or two? I will ask you.


The coders and builders have made alot of modifications and changes to the 
internal workings (CORE) of the game, and have added alot to make it feel 
more realistic. The coder(S) and builder(S) also strive to make your time 
connected to Cosmos, as Error-less as possible.



HTH

Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 7:14 PM
Subject: Re: [Audyssey] good muds


And Cosmos isn't that...
On Aug 9, 2009, at 7:13 PM, Tristan B wrote:


Cyberassault is ok.
My thing is, i just don't like muds where the objective is kill kill 
kill.


I like MUDs where you can actually be your character, live a life,  etc.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.
HTH

- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 2:59 PM
Subject: Re: [Audyssey] good muds


There's the newly upgraded cyberassault mud:
cyberassault.org - 1
It offers several planets, an everexpending area list and autoquest  list,
and has one of the best gun/explosive system I've seen around- in my 
opinion

anyway.
I don't think it has an official soundpack, but I can always extract  my 
own

if you like.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to  book
your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - From: Oriol gómez oriol...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 08, 2009 12:07 PM
Subject: Re: [Audyssey] good muds


There is alter aeon, and it has a huge sound pack as well, for 
mushclient.

Visit the mud's website at
http://dentinmud.org
and to get my mushclient scripts
http://mycrap.scrapping.cc/site/games/mush/alter aeon pack.zip
Email me off list if you ahve any problems.
You won't regret joining!

On 8/8/09, shaun everiss shau...@xtra.co.nz wrote:
my real reason of quitting miriani was because the pricing was  just to 
damn

high.
I don't care about mudding really online gaming even less although  I do
dabble in stuff, core exiles is one thing I keep up at least in  short
bursts.
Right now I am doing a rather hard mission so every 4 weeks I come  back 
in

and battle for a few hours on it.
Eventually I hope to finnish mmy mission and get another.
if I get bored I may switch.
However thats a more controled type game.
At 12:59 p.m. 8/08/2009, you wrote:
I personally think miriani is lame. You spend three quarters of  your 
time
fending off annoying, so-called space pirates who think they need  to 
get
in a virtual pissing contest with anyone who blinks at them funny  to 
prove
a point, or mess with someone just cause they feel like it. If I 
wanted to

deal with behavior like that I'd go play some old godwars clones,  or
godwars2 on a regular basis. At least on godwars you can't have 
everything
you've ever worked for stolen because you don't feel like  spending 3 
hours

of your time moving around a sector while someone with billions and
billions of credits launches sectors full if interdictors and  chases 
you
around in a BC, eventually calling in backup if they can't deal  with 
you

on their own and overwhelming you with odds. The gameplay itself  gets
tedius as well, you've got about 6 choices of activities, only 2  of 
which

are worth doing and even those are tedius after a while. Yes  these are
just my opinions, and no I won't be responding to
any defence of the mud, I played it for a couple months and thus 
believe

these opinions to be well-formulated. I have no problems with  defending
what's mine in an uncontrolled environment, but I think its  pushing the
limits of ridiculous when it takes you between an hour and a day  to 
pull off
said defense, and then people can't just drop it there and go find 
something
better to do. Not to mension immature and petty actions like  stranding 
and
droid stealing are allowed, things that by all right 90% of people  have 
no
fair chance of defending against and for the most part aren't even 
crippling
enough to be worth doing. It's just not that great of a game. I 
personally

prefer a more controlled environment where solo play is more  viable and
you're free to do your own thing whenever and wherever you want  rather 
than
socializing in a public area only to suddenly be grabbed by some  loser 
and
forced to spend 24 hours in his ship for no better reason than  because 
he

can make you. But again,
these 

Re: [Audyssey] making old video games audio games

2009-08-09 Thread Thomas Ward

Hi,
No offense SoundRTS doesn't come close to Warcraft. True, the concept is 
the same, but Warcraft has so much more to offer in terms of character 
races, campaign style play, sound effects, and so on. SoundRTS just 
isn't in Warcraft's league yet.


shaun everiss wrote:

I think frogger would be no issue as its arcade but anything else.
Soundrts is another type, its a straight clone of warcraft, at least the 
concept is coppied.
no new releases have come out since april though.
  



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Re: [Audyssey] fs2004 and jobs in the real world?

2009-08-09 Thread Thomas Ward

Hi Nick,
Ah, I stand corrected. My brother-in-law is a licensed pilot. When he 
got his license they didn't use Flight Simulator, but I guess some 
trainers do except it now. Although, this was a few years back, and as 
technology changes so does what is and isn't excepted in flight school. 
Grin.


Nick Helms wrote:

Well-said Thomas.
However, I know for a fact that flight simulator is used as a training
tule for pilots.
And personaly my extencive experience using FS 2004 has taught me a
lot and allowed me to answer questions and learn more about aviation
and flying aircraft, even though I'm not phisicly handling the
controls.
  



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[Audyssey] star trek final conflict

2009-08-09 Thread Josh
Hi,

I haven't seen an update to star trek final conflict in awhile. Will that game 
be updated soon? I would like to be able to use the main deflector as a weapon 
and stuff. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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[Audyssey] making video games audio games

2009-08-09 Thread Josh
Hi,
Why not record someone playing the game viaa direct lne-in and edit the sounds 
you want. Or find a way to rip the audio from the game itself. You could use 
the same sounds, but when you program change it and make it your own game using 
their sounds making it free and openn source. 

Josh

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Re: [Audyssey] making video games audio games

2009-08-09 Thread shaun everiss
you could, however be carefull.
I could for example pull the sounds from superliam, and use these.
I have sfx libs which are comercial but which I obtained.
these are not free sertainly not free for those to use just like that so I 
can't.
You probably can get away with generic stuff, gun shots and standard stuff as 
long as they are not tagged with a composer, you will have to play each one to 
find out, if they are not you probably can get away with it.
At 11:52 a.m. 10/08/2009, you wrote:
Hi,
Why not record someone playing the game viaa direct lne-in and edit the sounds 
you want. Or find a way to rip the audio from the game itself. You could use 
the same sounds, but when you program change it and make it your own game 
using their sounds making it free and openn source. 

Josh

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Re: [Audyssey] making old video games audio games

2009-08-09 Thread Bryan Peterson
That's what I figured. I figured that even if someone did try to write an FF 
or Zelda style game it would quite literally take months if not years to do. 
And the copyright thing is all too true as I hinted at. If you were to write 
the Castlevania style game you were thinking of you'd also have to change 
the name of the main character since SImon Belmont is a trademark of Conami 
if I'm not mistaken. But I suppose coming up with some new names is a 
comparatively easy task.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 4:37 PM
Subject: Re: [Audyssey] making old video games audio games



Hi Bryan,
Actually, I've been thinking of writing a Castlevania type game myself. I 
wouldn't call it Castlevania, for obvious reasons, but it has many of the 
same great features of the original side-scroller. The nice thing about 
Castlevania 1 was that it used public domain characters and enemies such 
as Dracula, mummies, skeletons, Frankenstein's Monster, Medusa, etc. So it 
is one of the classics a developer can legally bring back under a new name 
and with a few miner changes here and there.
Anyway, as far as creating accessible classics a developer has to tread 
carefully. I found that out the very hard way. Montezuma's \Revenge is a 
25 year old game, hasn't been sold commercially since the mid 1980's, and 
do you think the copyright holders cared?
I was literally a couple of weeks away from final release and got a cease 
and desist letter from a lawyer working for the current Montezuma's 
Revenge copyright holders. Apparently the fact the game hasn't been 
commercially sold for years didn't matter. The fact that my version would 
be sold to a very few blind gamers didn't matter too much either. All that 
they cared about is that I had illegally written a game with the same name 
as their trade mark, that all rights belonged to them, and so on. Rather 
than battle it out in court I complied with the request and ditched the 
product before it got ugly. I'd hate to see another accessible game 
developer face a similar situation.
Anyway, like you said Final Fantacy and legend of Zelda are really out of 
the practical range of any accessible game developer. Yes, I and some 
others could do it, but it would be hard work for little pay. Plus it 
would take ages to write something like that.

Smile.


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[Audyssey] kitchen's puppy verses my girlfriend

2009-08-09 Thread Johnny Tai
After losing her planes for the 20est time, Liz loudly declared: I'd rather 
see a game about puppies than this stupid...
And then next day, I couldn't get her to stop playing... She got skilled 
enough that I lost a dinner bet against her odds of reaching 30 kills!

Congrats Jim, you got yourself a new puppy lover...
On the other note, here are some suggestions we puzzled together while 
playing:
1. It'd be nice if one keep receiving a new plane after 5 kills even after 
the 15- gives one something to look forward to beside than eventually 
losing.


2. Be kind of nice if there's an optional aiming device one can use- for 
those of us with hearing issues... Both of us can only hear out of one ear, 
and that makes this type of game extremely challenging to say the least at 
times.

That being said, I did get a 38 kill count on the expert level...so meh...

3. Maybe a way to turn quickly? It is very frustrating when you are turning 
left like maaad and end up not reaching the 0 in time no matter what rofl.


4. Maybe a way to reverse course and move away from your enemies to line up 
for a better shot? With six planes coming at me on the expert level, that'd 
be very handy!


5. I notice sometimes I have to shoot a plane like 15 times before it drops, 
and at times, I get the kill on one shot...maybe a key that'd do a damage 
report on the enemies?


6. Suicide run...like the Japanese did...if I can't get them, maybe I can 
take one down with me?


7. The ability to roll your plane...when the enemies come in for the kill, 
when you hear that mumbling voice that tells you you're about to die, maybe 
one can roll the plane to try to avoid the hit?


That's about it...Again, a nice little game that has provided us with hours 
of fun rofl, and now I got to beat my own 38 expert kill record. 



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Re: [Audyssey] good muds

2009-08-09 Thread Johnny Tai
I too prefer a mud that's easy to play, and based mostly on killing and 
requires no accessive thoughts and other complicated things.
My idea is that, if I want social interaction and realism, I would just 
get out of the house. So, since killing is something I, we, don't get to do 
in real---at least not that often I hope, it is my main focus during gaming.
This is not to say that I do not enjoy RP, but too much of it make my head 
hurts and tend to send me packing from the computer for hours...
Also, some of these complex muds take so long to get into that one almost 
needs a master's degree to play them well rofl.
So I guess I'm in the H and S camp, muds that allow me to log on, kill 
something or, things, for half a hour, and log off without having to think 
about it till the next time I want to play- and for that, Aeon and 
Cyberassault are great examples.
Well, as long as you don't get into the clan themes on Aeon, you would be 
fine.
I used to enjoy the shadowrun muds, both awakened world and awake, but then 
both muds required so much of me that I decided it was time to move on.
I still have bad dreams of the awake days where I had to sit in front of the 
comp for 6 hours just to RP something through!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Steven Davis sl...@bresnan.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 7:18 PM
Subject: Re: [Audyssey] good muds



Hello:  Perhaps the subject of this thread should be, mud-bashing.  Muds
are, by enlarge, quite accessible.  There are any number of mud and pure
telnet clients out there, and they are free to.  They work quite well,
with only minor adjustments required, for screen readers.  Muds provide a
text means of interaction with others, both sighted and blind, and friends
can be made on muds.

I, personally, enjoy the hackslash muds, especially those which allow a
character to grow.  By character growth, I mean, in both stats and levels,
with a character becoming more and more powerful over time.

There are good muds out there depending upon a person's interest. 
Although
the mud, as an internet passtime is becoming less popular, muds, in one 
form
or another, will be around for some time to come, and the demise of the 
mud,
in my humble opinion, will be a closing of a chapter which has allowed 
blind

gamers to participate, with little modifications to software on an even
playing field with all mud players.

For all the intellectual types out there, the greatest game out there is
life---its full of puzzles, and there is no hackslash,except, perhaps, 
if,,
one is in Iraq, or Afghanistan.  or, perhaps, if one is in the real 
world,

where the hackslash is, rather, intrinsic.

So, I guess, if one is looking for a good mud, it can be found on planet
earth where the telnet client, then, is us.  No address or port number 
is

required

I like a good hackslash mud for my relaxation:  Its almost as 
invigarating

as a good cup of coffee.

So, I am breaking the mold, so to speak.  I like a good hackslash mud, 
with

unlimited levels and (if possible), unlimitede stats.
Two good hackslash muds out there are:

telnet://dune.servint.com:6789

(which is Dune mud)

and the other is Dragon Swords mud, and if anyone is interested, I will 
give

the link for that one.  I have been on mud games since 1996 or late 1995,
and I used a shell account to get onto the internet.  (muds were even
accessible as a fine form of entertainment then, also)

Thanks again, and hang in there hackslashers


Steve


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus Database: 270.13.49/2293 - Release Date: 08/09/09 
18:10:00



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Re: [Audyssey] OT: Described Comics?

2009-08-09 Thread Johnny Tai
If someone scan/type the scripts, I'd be able to record and help with this- 
otherwise, I'm afraid that all I can do is listen and maybe give 
suggestions.

I grew up having comics read to me, so I'm not a stranger around them.
I think the one thing with comics being described is that it requires a very 
descriptive person with a good script to go off of, otherwise the fun of 
comics is reduced by half.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, August 09, 2009 11:03 AM
Subject: Re: [Audyssey] OT: Described Comics?


Here's THE PUNISHER MAX, Chapter 1. Just recorded. Tell me what you think. 
heh

http://www.sendspace.com/file/s17o5w
Cheers,
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus Database: 270.13.48/2292 - Release Date: 08/09/09 
08:08:00



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Re: [Audyssey] good muds

2009-08-09 Thread Kellie and my lovable Lady J.
see, I don't mind a mud that has a lot of killing I am willing to do that. 
However, I also want more substance then that. I mean, after a while, just 
killing gets tedius and boring. I like to have a choice. If I am in the mood 
for killing I can, but if I want to solve a puzzle or perform a quest I want 
to have to ability to do that as well. I would really love a game with a 
developing story line. One that changes depending on what the player base 
contributes. one that may not necessarily have an end, since if it did you 
couldn't continuely play. But, one that has more of a story line that isn't 
so open ended. And from my experience, all muds are that way. As I said, I 
like the epic quest fantasy things like ff or zelda, or lunar. Games I will 
never have the opportunity to play. I do agree with you though, about some 
muds being hard to get into b/c of how complex and stuff it is. That also is 
a big reason why I don't et going. i will start a mud and then I don't feel 
like trying to learn all the commands so stop. lol

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 10:14 PM
Subject: Re: [Audyssey] good muds


I too prefer a mud that's easy to play, and based mostly on killing and 
requires no accessive thoughts and other complicated things.
My idea is that, if I want social interaction and realism, I would just 
get out of the house. So, since killing is something I, we, don't get to 
do in real---at least not that often I hope, it is my main focus during 
gaming.
This is not to say that I do not enjoy RP, but too much of it make my head 
hurts and tend to send me packing from the computer for hours...
Also, some of these complex muds take so long to get into that one almost 
needs a master's degree to play them well rofl.
So I guess I'm in the H and S camp, muds that allow me to log on, kill 
something or, things, for half a hour, and log off without having to think 
about it till the next time I want to play- and for that, Aeon and 
Cyberassault are great examples.
Well, as long as you don't get into the clan themes on Aeon, you would be 
fine.
I used to enjoy the shadowrun muds, both awakened world and awake, but 
then both muds required so much of me that I decided it was time to move 
on.
I still have bad dreams of the awake days where I had to sit in front of 
the comp for 6 hours just to RP something through!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Steven Davis sl...@bresnan.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 7:18 PM
Subject: Re: [Audyssey] good muds


Hello:  Perhaps the subject of this thread should be, mud-bashing. 
Muds

are, by enlarge, quite accessible.  There are any number of mud and pure
telnet clients out there, and they are free to.  They work quite well,
with only minor adjustments required, for screen readers.  Muds provide a
text means of interaction with others, both sighted and blind, and 
friends

can be made on muds.

I, personally, enjoy the hackslash muds, especially those which allow a
character to grow.  By character growth, I mean, in both stats and 
levels,

with a character becoming more and more powerful over time.

There are good muds out there depending upon a person's interest. 
Although
the mud, as an internet passtime is becoming less popular, muds, in one 
form
or another, will be around for some time to come, and the demise of the 
mud,
in my humble opinion, will be a closing of a chapter which has allowed 
blind

gamers to participate, with little modifications to software on an even
playing field with all mud players.

For all the intellectual types out there, the greatest game out there is
life---its full of puzzles, and there is no hackslash,except, perhaps, 
if,,
one is in Iraq, or Afghanistan.  or, perhaps, if one is in the real 
world,

where the hackslash is, rather, intrinsic.

So, I guess, if one is looking for a good mud, it can be found on planet
earth where the telnet client, then, is us.  No address or port number 
is

required

I like a good hackslash mud for my relaxation:  Its almost as 
invigarating

as a good cup of coffee.

So, I am breaking the mold, so to speak.  I like a good hackslash mud, 
with

unlimited levels and (if possible), unlimitede stats.
Two good hackslash muds out there are:

telnet://dune.servint.com:6789

(which is Dune mud)

and the other is Dragon Swords mud, and if 

Re: [Audyssey] OT: Described Comics?

2009-08-09 Thread Johnny Tai
Right, just finished listening to the uploaded file, and here comes the 
review:


I must say, this is surprising good work. I dare say that this approaches an 
audiobook reader level, and the recording is quite clear.
I'd personally like to get more description on the characters, what they 
look like, fat, thin, what they wear, etc, but I know some people don't like 
that when trying to figure out the plot.

Alot of expressions in the reading, another real good point.
I think, with a strong script, several voice actors/actresses, and sound 
effects/music in the background, this can be turned into a very nice radio 
drama material- though, there's nothing wrong with keeping it simple as it 
is since it is already very nicely done.


I can honestly say that if I came across a whole series of this somewhere 
for sale, I'd happily pay for these.
The punisher is one of my favorite Marvel chars, and I never did have the 
chance to read comics about him.


You can add me on as one of your supporters on this project, and if there's 
a list being made for this, I'd be happy to be on it.


Might want to give a warning about sex and strong languages and graphical 
violence before beginning with the comic though, just to fan off the more 
screamish readers who might not know what or who the Punisher is and what 
he's all about.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, August 09, 2009 11:03 AM
Subject: Re: [Audyssey] OT: Described Comics?


Here's THE PUNISHER MAX, Chapter 1. Just recorded. Tell me what you think. 
heh

http://www.sendspace.com/file/s17o5w
Cheers,
---
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