Re: [Audyssey] ryu ga kotoku: Kensan

2010-04-03 Thread shaun everiss
well I don't have anyone to play this but full playthroughs and other things 
with you playing in it in some zip would rock.
Don't have the cash.
on that note it looks like at some point soon I'm gona be cutting back on 
broadband due to speed issues.
I'll still be active but it does mean some stuff may have to go or get reduced.
hopefully thats not much.
At 06:12 p.m. 3/04/2010, you wrote:
>Man, I really am starting to love this series. Everyone up here in North 
>America would know it as Yakuza, as would the people over in Europe. This 
>game's a spinoff, and is based around the legendary Musashi Miyamoto. So, this 
>game takes out fists, and switches the focuss to swords. I've always loved 
>this series, for the main story and for the cinematics as well as the actin 
>and sounds. Kensan is only available in Japan, but I would say it's worth 
>importing if you have someone around to play with you. There's a great guide 
>on gamefaqs that can get you through it. Here are two videos I converted and 
>uploaded.
>http://www.sendspace.com/file/vqesee
>http://www.sendspace.com/file/egaouo
>
>The first video involves Musashi and a friend, Majima, waiting at a temple for 
>an army. However, their commander, called Marume-san in the video, shws up and 
>tells them that they killed an heir of the Tokugawa family. Since you didn't 
>know, you're stunned. However, you ge told that the army serves that family, 
>and since you killed the heir, Marume wants revenge and sees it as his duty to 
>kil you both and Majima. So the fight in the video is between Musashi, Majima 
>and the rest of the troops plus Marume. Keep in mind that this isn't 
>technically a beat em up. This is an action rpg, and there's a lot of 
>exploration aside from just killing and killing. But the action is a big part. 
>
>Anyhow, after that fight, Musashi tries to flee but is blocked by a rival, 
>Koujirou sasaki. Marume calls him kojiro-sama. Kojiro is an old rival of 
>Musashi's, and recognizes him when Musashi puls two swords at once. 
>Historically, Musashi is the founder of the two-sword style. The second fight 
>is a battle tutorial on how to use the style in the game. That's where the 
>second video starts.
>
>The second vide picks up where you left off. Musashi stabs a trooper in the 
>chest, and him and Kojiro banter brefly. I don't know that much Japanese, I 
>was lucky to pick up as much as I did in the first video. Anyhow, Kojirou ad 
>Musashi duel and separate. Then they clash again. The second brake, Majima 
>tries to protect Musashi but gets stabbed in the eye. Then they clash one more 
>time. Musashi breaks away and tells Marue that the two of them will take his 
>advice and survive. Then he grabs the injured Majima and leaps ff the cliff 
>edge and rns off.
>
>That's pretty muc hthe two videos. I love the cinematics in this game... and 
>the duel between Musashi and Kojiro sounds epic. Opinions are always welcome. 
>Hope that was enough of a commentary to describe what's going on. And sorry 
>about the typing... my laptop keyboard sucks.
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Re: [Audyssey] A new file

2010-04-03 Thread Ryan Chou
okay I wanna play a goal ball game now
goal ball is awsome!

On 4/2/10, Jacob Kruger  wrote:
> Not necessarily relevant, but an old sighted football/soccer game played a
> long time ago, while you controlled the player who currently had control of
> the ball, the other players controlled themselves, but if the other guys
> kicked the ball at the goal, you automatically took control of the
> goalkeeper.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>
> - Original Message -
> From: "Jim Kitchen" 
> To: "jason" 
> Sent: Friday, April 02, 2010 12:18 PM
> Subject: Re: [Audyssey] A new file
>
>
>> Hi Jason,
>>
>> I have been given some good ideas for the baseball game and someday I
>> might implement them.  But I do not plan to create an entire playbook
>> thing for the football game.  And that would be what it would take to add
>> anything to it.
>>
>> I have always wanted to add men to the spanker game so that women could
>> spank the men, but I do not have the sound files for it.  Might work on it
>>
>> though someday.
>>
>> I'm sorry, but I still have no idea how to make a game where you are
>> controlling and moving constantly multiple players such as in Hockey,
>> Basketball, Soccer, Goalball etc.
>>
>> BFN
>>
>> Jim
>>
>> I'm looking for some good Easter grass.
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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Re: [Audyssey] multiple player game

2010-04-03 Thread Jess Varnell
Has anyone ever created an accessible basketball game? I've always wanted to 
play one. Thanks.


Jess
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 02, 2010 9:50 AM
Subject: Re: [Audyssey] multiple player game



Hi Phil and Jim,
My wife has a basketball game and the way it is done is you control
one player and the rest are handled via AI driven players. So the way
that game is done you are not really concerned with all of the players
but your own. It would be fairly easy to create a basketball, socker,
etc type of game using that design.

On 4/2/10, Phil Vlasak  wrote:

Hi Jim,
You said,
I still have no idea how to make a game where you are controlling and 
moving
constantly multiple players such as in Hockey, Basketball, Soccer, 
Goalball

etc.

I have two suggestions.
1. you can control multiple players if the game is turn based such as in
Entombed.
Of course this would not be as exciting as it wood slow down the game 
quite

a bit as you would have to describe the current player's position in
relation to the ball, the other friendly players and the opponent 
players.


2. Electric football mode.
This is a game where you set the little felt based players on a football
field made of vibrating metal.
When you start the field vibrating, the players would move and either 
block

the opponent players or run free . The base of each player was slanted so
the player would normally move in a forward direction.
A computer version would allow you to position your players in an x y 
grid

then start the play running.
An artificial intelligent function would move all the players and when 
two

opponents touched, would pick a random number to determine which won the
hit.
If one of the players had the ball the roll would determine if the player
got free or was down.
Of course this would work only with running plays not passing plays.

Not perfect but in either way might make an interesting game.
Phil


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[Audyssey] ryu ga kotoku: Kensan

2010-04-03 Thread clement chou
Man, I really am starting to love this series. Everyone up here in North 
America would know it as Yakuza, as would the people over in Europe. This 
game's a spinoff, and is based around the legendary Musashi Miyamoto. So, this 
game takes out fists, and switches the focuss to swords. I've always loved this 
series, for the main story and for the cinematics as well as the actin and 
sounds. Kensan is only available in Japan, but I would say it's worth importing 
if you have someone around to play with you. There's a great guide on gamefaqs 
that can get you through it. Here are two videos I converted and uploaded.
http://www.sendspace.com/file/vqesee
http://www.sendspace.com/file/egaouo

The first video involves Musashi and a friend, Majima, waiting at a temple for 
an army. However, their commander, called Marume-san in the video, shws up and 
tells them that they killed an heir of the Tokugawa family. Since you didn't 
know, you're stunned. However, you ge told that the army serves that family, 
and since you killed the heir, Marume wants revenge and sees it as his duty to 
kil you both and Majima. So the fight in the video is between Musashi, Majima 
and the rest of the troops plus Marume. Keep in mind that this isn't 
technically a beat em up. This is an action rpg, and there's a lot of 
exploration aside from just killing and killing. But the action is a big part. 

Anyhow, after that fight, Musashi tries to flee but is blocked by a rival, 
Koujirou sasaki. Marume calls him kojiro-sama. Kojiro is an old rival of 
Musashi's, and recognizes him when Musashi puls two swords at once. 
Historically, Musashi is the founder of the two-sword style. The second fight 
is a battle tutorial on how to use the style in the game. That's where the 
second video starts.

The second vide picks up where you left off. Musashi stabs a trooper in the 
chest, and him and Kojiro banter brefly. I don't know that much Japanese, I was 
lucky to pick up as much as I did in the first video. Anyhow, Kojirou ad 
Musashi duel and separate. Then they clash again. The second brake, Majima 
tries to protect Musashi but gets stabbed in the eye. Then they clash one more 
time. Musashi breaks away and tells Marue that the two of them will take his 
advice and survive. Then he grabs the injured Majima and leaps ff the cliff 
edge and rns off.

That's pretty muc hthe two videos. I love the cinematics in this game... and 
the duel between Musashi and Kojiro sounds epic. Opinions are always welcome. 
Hope that was enough of a commentary to describe what's going on. And sorry 
about the typing... my laptop keyboard sucks.
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[Audyssey] AI - Re: multiple player game

2010-04-03 Thread Charles Rivard
If I follow what you're saying, a chess program would be a real bear to 
write from scratch, wouldn't it, given all of the possibilities that come up 
when it is the program's turn to move?  On the first move of the game, there 
are a possible 20 moves that can be made, but it very quickly becomes much, 
much more.  The code to be written to get a program to play really well 
would be enormous, wouldn't it?



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 10:45 AM
Subject: Re: [Audyssey] multiple player game



Hi Jim,
Oh, I guess I didn't really mean easy, but possible might have been a
better word for it.  From a design aspect it would be easy. It is
programming it that is complicated/hard as you have to give all of the
player semi-intelligent AI to know when to block, defend, steell the
ball, whatever. To make realistic decisions based on certain
situations in the game.
As far as AI goes it can be a pretty advanced field of study in and of
itself.  I've read a few books on the subject, and there is still
stuff I don't understand clearly. However, building a simple AI really
just requires thinking about what possible situations the game
character will face during your game, and creating a list of
conditions with specific responses attached.
For example, in STFC I had to build a realistic combat intelligent
fleet of enemy ships. As a result it would constantly check the status
of the ship, the enemy, and take a certain type of action based on
statistical data. If the Federation ship was weak, and nearly beaten
the enemy ship might not retreat in the hope of making a solid kill.
However, if that ship was heavily damaged and the Federation ship was
still in combat ready status run away and live to fight another day.
Of course, it was a bit more complicated than that, but this is a
simple example of taking one particular combat situation, and then
performing some intelligent action based on the current situation. Of
course, if you want to give certain ships or a commander a more unique
AI then things get much trickier.
However, all and all the basic principle applies to a game like
basketball. You can give each computer driven player an AI with a list
of rules how to play the game in what situation it should pass the
ball, dribble it, try and make a shot, etc. I don't think anyone is
very good at programming AI driven game players like this at first,
but it is something you can learn with practice. Sometimes it just
takes a little experimentation.

Cheers!



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[Audyssey] trouble with 3d volocity

2010-04-03 Thread joe quinn
I've posed this before, but never got a response. every time i try installing, 
i get a time-out message... why is this? it seems to be going rather well at 
first, but then dies at about 57995 kb or so... help?


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[Audyssey] trouble with entombed

2010-04-03 Thread michael barnes
i have notice that as i get further in the game it takes longer to load 
my save game and take longer to come out of a battle when the fight is 
over and it take longer to save a game.  does anyone know what i can do 
about this problem or is this normal.  my other games don't do this.


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Re: [Audyssey] help with audio bgt tutorial

2010-04-03 Thread Jeremy Hartley
Hi.  You will want to right click on the link for the audio tutorial.  The 
right click can also be performed with the applications key or shift+F10. 
Then, select save target as if you are in internet explorer, or save link as 
if you are in firefox.


Jeremy

- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 2:05 PM
Subject: [Audyssey] help with audio bgt tutorial


Hi, I tried to download the audio tutorial for the bgt game creation 
thing, but can't find it. It's not in any of my MP3 folders and when I hit 
the link to download it, I never got a download screen for save, open, or 
download later, or a save as or save in choice.
What am I doing wrong or is the audio tutorial only for the paid full 
version of the game kit?

Chastity
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Re: [Audyssey] about railracer

2010-04-03 Thread michael barnes

are you talking about the version 1.53 or another

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[Audyssey] idea for pac man

2010-04-03 Thread michael barnes
i think that in the pac man game there should be a main menu on the 
game instead of just starting the game up


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[Audyssey] help with audio bgt tutorial

2010-04-03 Thread Chastity MORSE
Hi, I tried to download the audio tutorial for the bgt game creation thing, but 
can't find it. It's not in any of my MP3 folders and when I hit the link to 
download it, I never got a download screen for save, open, or download later, 
or a save as or save in choice. 
What am I doing wrong or is the audio tutorial only for the paid full version 
of the game kit?
Chastity
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Re: [Audyssey] about railracer

2010-04-03 Thread Hayden Presley
Hi,
That's the newest version
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Saturday, April 03, 2010 1:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] about railracer

someone told me there is a new version of railracer but when i went to 
the site the version that i saw there was 1.5 or known as 1.53 that the 
version i have.  some times i have a hard time on some of the sites out
there

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[Audyssey] ideas for both sarah and pac man

2010-04-03 Thread michael barnes
in sarah it would be cool if you had to press a key to pick stuff up 
instead of sarah doing it for you.  it would be cool if ms. pac man was 
added to the game or better all the pac man family.  it would be cool 
if more levels was added aswell for both games.  i do wish that pac man 
had the atari music and sound on the game at some point.  here a idea 
for that when you die it could play the sound from the atari and when 
start after losing a life it could play the music.


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[Audyssey] about railracer

2010-04-03 Thread michael barnes
someone told me there is a new version of railracer but when i went to 
the site the version that i saw there was 1.5 or known as 1.53 that the 
version i have.  some times i have a hard time on some of the sites out there


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Re: [Audyssey] multiple player game

2010-04-03 Thread Phil Vlasak

Hi Jim,
In basketball the game is slowed down by each player having to dribble the 
ball so they can only pass the ball about once every second.
One way you can create a statistical list of what a player does is to record 
a game and write down how long a typical play lasts and how often the ball 
is passed.

Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 11:45 AM
Subject: Re: [Audyssey] multiple player game



Hi Jim,
Oh, I guess I didn't really mean easy, but possible might have been a
better word for it.  From a design aspect it would be easy. It is
programming it that is complicated/hard as you have to give all of the
player semi-intelligent AI to know when to block, defend, steell the
ball, whatever. To make realistic decisions based on certain
situations in the game.
As far as AI goes it can be a pretty advanced field of study in and of
itself.  I've read a few books on the subject, and there is still
stuff I don't understand clearly. However, building a simple AI really
just requires thinking about what possible situations the game
character will face during your game, and creating a list of
conditions with specific responses attached.
For example, in STFC I had to build a realistic combat intelligent
fleet of enemy ships. As a result it would constantly check the status
of the ship, the enemy, and take a certain type of action based on
statistical data. If the Federation ship was weak, and nearly beaten
the enemy ship might not retreat in the hope of making a solid kill.
However, if that ship was heavily damaged and the Federation ship was
still in combat ready status run away and live to fight another day.
Of course, it was a bit more complicated than that, but this is a
simple example of taking one particular combat situation, and then
performing some intelligent action based on the current situation. Of
course, if you want to give certain ships or a commander a more unique
AI then things get much trickier.
However, all and all the basic principle applies to a game like
basketball. You can give each computer driven player an AI with a list
of rules how to play the game in what situation it should pass the
ball, dribble it, try and make a shot, etc. I don't think anyone is
very good at programming AI driven game players like this at first,
but it is something you can learn with practice. Sometimes it just
takes a little experimentation.

Cheers!

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Re: [Audyssey] multiple player game

2010-04-03 Thread Thomas Ward
Hi Jim,
Oh, I guess I didn't really mean easy, but possible might have been a
better word for it.  From a design aspect it would be easy. It is
programming it that is complicated/hard as you have to give all of the
player semi-intelligent AI to know when to block, defend, steell the
ball, whatever. To make realistic decisions based on certain
situations in the game.
As far as AI goes it can be a pretty advanced field of study in and of
itself.  I've read a few books on the subject, and there is still
stuff I don't understand clearly. However, building a simple AI really
just requires thinking about what possible situations the game
character will face during your game, and creating a list of
conditions with specific responses attached.
For example, in STFC I had to build a realistic combat intelligent
fleet of enemy ships. As a result it would constantly check the status
of the ship, the enemy, and take a certain type of action based on
statistical data. If the Federation ship was weak, and nearly beaten
the enemy ship might not retreat in the hope of making a solid kill.
However, if that ship was heavily damaged and the Federation ship was
still in combat ready status run away and live to fight another day.
Of course, it was a bit more complicated than that, but this is a
simple example of taking one particular combat situation, and then
performing some intelligent action based on the current situation. Of
course, if you want to give certain ships or a commander a more unique
AI then things get much trickier.
However, all and all the basic principle applies to a game like
basketball. You can give each computer driven player an AI with a list
of rules how to play the game in what situation it should pass the
ball, dribble it, try and make a shot, etc. I don't think anyone is
very good at programming AI driven game players like this at first,
but it is something you can learn with practice. Sometimes it just
takes a little experimentation.

Cheers!

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Re: [Audyssey] ideas for sarah and the castle

2010-04-03 Thread Thomas Ward
Hi,
I'm trying to remember but I believe Phil said somewhere a while back
that 1.2 was suppose to include the forest as part of the game as well
as various other updates. I wish he'd hurry up and release it. Grin.


On 4/3/10, michael barnes  wrote:
> it would be great if in sarah you could go to the other places like the
> woods and the hut and the village and the alley and ride the train and
> go into the tree that was in the second harry potter movie and book.
> and other places that was in all seven books and all the movies.
>
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Re: [Audyssey] could someone tell me

2010-04-03 Thread Muhammed Deniz
For shades of doom, its 1.2. But for pack man talks, don't know as I didn't 
tri out that game.
Do you love audio games? Would you like to chat about BGt a game creation 
tool for the blind? Do you need any tips or tricks on any sought of game? Do 
you need to ask questions about buying a game and help for the game? Well, 
this is the right place for you then! If you would like to joyn, just send a 
blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 12:06 PM
Subject: Re: [Audyssey] could someone tell me


I already told you that. The most current versions are still the ones on 
the site.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, April 03, 2010 2:37 AM
Subject: [Audyssey] could someone tell me



what is the current version of these games?
pac man talk.
shades of doom.
sarah and the castle.
railracer.
top speed.
if someone would be so kind to tell me the current versions of these 
games that would be nice.  and if someone would tell me what is the new 
version of these games and when they will be release.
i did go to the websites like some of you had sid but it didn't tell me 
nothing


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Re: [Audyssey] could someone tell me

2010-04-03 Thread Thomas Ward
Hi Michael,
Seriously this really is something you can find on the various web
sites for the games you are asking about. Another resource you might
use is audiogames.net. there you can find out all kinds of info about
several accessible games.
However, in answer to your question here is a list of games with
version numbers.

GMA Tank Commander 1.2
Shades of Doom 1.2
Sarah and the Castle of Witchcraft and Wizardry 1.1

As for the others I'm not certain about latest version number but I
believe they are Topspeed 2.1, Packman Talks 1.0, and Rail Racer 1.5
although could be 1.6 by now.

HTH



On 4/3/10, michael barnes  wrote:
> what is the current version of these games?
> pac man talk.
> shades of doom.
> sarah and the castle.
> railracer.
> top speed.
> if someone would be so kind to tell me the current versions of these
> games that would be nice.  and if someone would tell me what is the new
> version of these games and when they will be release.
> i did go to the websites like some of you had sid but it didn't tell me
> nothing
>
> --
> Email services provided by the System Access Mobile Network.  Visit
> www.serotek.com to learn more about accessibility anywhere.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] gma tank commander, shades of doom sounds

2010-04-03 Thread Thomas Ward
Hi,
Yes and no. As you already know the Shades of Doom and Tank Commander
files are encrypted. It is possible to undo the encryption, but by
doing so you will break the GMA license agreement. So the answer is
there isn't any legal way to get the GMA sounds. If you want them you
have to reverse the encryption on them.

Cheers!


On 4/3/10, ENES SARIBAŞ  wrote:
> hi list,
> i wondered if it is posible to get shades of doom sound files and tank
> commander sound files
> thanks!
>
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[Audyssey] gma tank commander, shades of doom sounds

2010-04-03 Thread ENES SARIBAŞ
hi list,
i wondered if it is posible to get shades of doom sound files and tank
commander sound files
thanks!

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Re: [Audyssey] need help with sarah

2010-04-03 Thread Bryan Peterson
Well I see a latteral fiction document but that's it. But maybe I need the 
patch first...

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 7:22 AM
Subject: Re: [Audyssey] need help with sarah



Hi,
It is in the sarah game folder.
just looks for the word sarah
It is usually
c:\program files/Sarah and the Castle of Witchcraft and Wizardry 10/Sarah 
walk-through.txt


- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 9:00 AM
Subject: Re: [Audyssey] need help with sarah



Where is that walkthrough anyway? I can never remember.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 5:38 AM
Subject: Re: [Audyssey] need help with sarah



Hi Michael,
In addition to reading the manual and the walk through that is part of 
the

Sarah game,
you can also join the PCS games email list.
Send a message to:
pcs_games-subscr...@yahoogroups.com


Or simply write your questions directly to me:
p...@pcsgames.net
Phil

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No virus found in this incoming message.
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02:32:00



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Re: [Audyssey] need help with sarah

2010-04-03 Thread Phil Vlasak

Hi,
It is in the sarah game folder.
just looks for the word sarah
It is usually
c:\program files/Sarah and the Castle of Witchcraft and Wizardry 10/Sarah 
walk-through.txt


- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 9:00 AM
Subject: Re: [Audyssey] need help with sarah



Where is that walkthrough anyway? I can never remember.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 5:38 AM
Subject: Re: [Audyssey] need help with sarah



Hi Michael,
In addition to reading the manual and the walk through that is part of 
the

Sarah game,
you can also join the PCS games email list.
Send a message to:
pcs_games-subscr...@yahoogroups.com


Or simply write your questions directly to me:
p...@pcsgames.net
Phil

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No virus found in this incoming message.
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02:32:00



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Re: [Audyssey] need help with sarah

2010-04-03 Thread Bryan Peterson

Where is that walkthrough anyway? I can never remember.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, April 03, 2010 5:38 AM
Subject: Re: [Audyssey] need help with sarah



Hi Michael,
In addition to reading the manual and the walk through that is part of the 
Sarah game,

you can also join the PCS games email list.
Send a message to:
pcs_games-subscr...@yahoogroups.com


Or simply write your questions directly to me:
p...@pcsgames.net
Phil

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Re: [Audyssey] need help with sarah

2010-04-03 Thread Phil Vlasak

Hi Michael,
In addition to reading the manual and the walk through that is part of the 
Sarah game,

you can also join the PCS games email list.
Send a message to:
pcs_games-subscr...@yahoogroups.com


Or simply write your questions directly to me:
p...@pcsgames.net
Phil 



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Re: [Audyssey] sarah patch

2010-04-03 Thread Phil Vlasak

Hi Michael,
Patch 4 has the most recent version of Sarah.
If you are in the game walking around, you can hit f2 that tells you what 
version you have.

I am working on version 1.2 which will have many new features.
I am waiting for David Greenwood to update the game engine that I use to 
developed Sarah.

You can get quick help with the f1 key or more help reading the manual.
There is also a file named
Sarah walk-through.txt
in your game folder.
I made it harder to get at because it gives away many of the surprises and 
answers to puzzles that are in the game.

Phil

- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, April 03, 2010 12:01 AM
Subject: [Audyssey] sarah patch



when i go to the manual read by your text reader it say patch for
version 1.1  does that means their is another patch out there for the
game?  or is version 1.1 the patch it's talking about?

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Re: [Audyssey] could someone tell me

2010-04-03 Thread Bryan Peterson
I already told you that. The most current versions are still the ones on the 
site.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, April 03, 2010 2:37 AM
Subject: [Audyssey] could someone tell me



what is the current version of these games?
pac man talk.
shades of doom.
sarah and the castle.
railracer.
top speed.
if someone would be so kind to tell me the current versions of these games 
that would be nice.  and if someone would tell me what is the new version 
of these games and when they will be release.
i did go to the websites like some of you had sid but it didn't tell me 
nothing


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[Audyssey] ideas for sarah and the castle

2010-04-03 Thread michael barnes
it would be great if in sarah you could go to the other places like the 
woods and the hut and the village and the alley and ride the train and 
go into the tree that was in the second harry potter movie and book.  
and other places that was in all seven books and all the movies.


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[Audyssey] could someone tell me

2010-04-03 Thread michael barnes

what is the current version of these games?
pac man talk.
shades of doom.
sarah and the castle.
railracer.
top speed.
if someone would be so kind to tell me the current versions of these 
games that would be nice.  and if someone would tell me what is the new 
version of these games and when they will be release.

i did go to the websites like some of you had sid but it didn't tell me nothing

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