Re: [Audyssey] papasangre question
yes it hink so and not sure of price On May 11, 2010, at 3:14 AM, michael barnes wrote: > hey this game call papasangre. is it the first accessible game for the > iphone? i know their are some video games that some what work with voice > over. but is papasangre the first full accessible game for the blind on the > iphone? and does anyone know how much this game is going to be? i'm looking > forward to this game. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sequel to game
Mike, I know I'm not the moderator, but please, please, stop making so many new threads of old games where the developer isn't even active, or asking is there an accessibel version of *? etc etc etc. I've seen more than 5 of these, so please consider it before asking or just research a bit. I'm not trying to sound obnoxious, but think about it for a second. Thanks, Oriol. On 5/11/10, michael barnes wrote: > here is the link for that game. > http://dl.dropbox.com/u/3515620/lastcrusade.zip > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sequel to game
here is the link for that game. http://dl.dropbox.com/u/3515620/lastcrusade.zip -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley wrote: > Hi Phil, > Also, that may be waling speed for the centaur. Possibly it just gallops > very fast? > Best Reagrds, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Monday, May 10, 2010 3:51 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > Hi Phil, > By the way, before you do change the centaur sounds you might want to > take acount of an idea I just had for beta 13. When you mentioned > that you wondered why the centaur's sounded like they are at a full > run when in actuality they are only walking. That got me thinking > about the relative speed of all of the enemies, and that I probably > should change it to give each enemy a different rate of speed when > attacking. Centaurs could indeed be running at you, and would cover > much ground very quickly. Harpies can fly so also could move pretty > quickly. Skeletons and zombies would obviously move much slower and > not be too quick on their feet. Undead creatures usually are pretty > slow in games. This way each enemy would be more realistic and unique. > What do you think? > > Smile. > > On 5/9/10, Phil Vlasak wrote: >> Hi Thomas, >> I did notice the sounds are in .wav non-encrypted format. >> Do you plan to keep them in that format in the final release. >> And if so could I adjust the sound of the Centaur to my liking and put the >> lower pitch sound in the game? >> >> And also create a mod pack of sounds if others want the same change? >> thanks, >> Phil > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sequel to game
Can someone tell me where I can get that from? That is where I can get the last crusaders from? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, May 10, 2010 10:41 PM To: gamers@audyssey.org Subject: [Audyssey] sequel to game hey is their going to be a sequel to the last crusade? they could make a game series out of it. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sequel to game
hey is their going to be a sequel to the last crusade? they could make a game series out of it. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Last week
Can someone please give me some hints on the last week game and how to get around in the hotel? I do not know what to say to Monica to make her talk or the rest of them. Please can someone help? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
hey hayden. do you know if papa sangre is the first accessible game for the iphone? i know there is some video games that some what work with voice over but they only work half of the time. that is why i ask. i went to the site but it was hard to move around . -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] need help with last crusade
Hi Michael, I'm not sure exactly what your asking, although I think I know. The level is just a relative ranking. If you have a lower level weapon or armor, you want to replace it, no questions asked. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Sunday, May 09, 2010 11:25 PM To: gamers@audyssey.org Subject: [Audyssey] need help with last crusade hey when i was playing the last crusade i got a level 5 weapon but little bit later on after i got this weapon and i defeated an enemy it ask if i wanted to switch out my level 2 weapon for a level5 weapon. so the question is do you have to level up weapons an other stuff by going through level by level? exsample start with level one and then go to level two weapon. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put the > lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
Hi Michael, Hmmm...the mapmaker of course does allow you to do so, however I recall reading that it wasn't actually screenreader accessible at the moment. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, May 10, 2010 9:25 PM To: gamers@audyssey.org Subject: Re: [Audyssey] some body answer this hey hayden i did listen to the instructions and i do enjoy the game. what i was wondering is can you create your own map? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >I disagree. It will give new players something to help them learn the best >position to jump. True there are going to be those who come to use that as >a crutch I'll admit but that's true of anything in life. And anyway it >wouldn't even be an option for the higher difficulty settings. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Yohandy" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 7:27 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Thomas, >> I'd vote against such a feature. We need this game to be hard and >> challenging, and such warnings will make things much easier which is not >> a good thing. you did say that from now on you weren't gonna incorporate >> any more user suggestions, and I think you should stick to that. Games >> great how it is now. except for that speed idea you mentioned. monsters >> with various speed rates would definitely make the game more fun, and >> more difficult which is what we need. yes I know there's the toggle >> option for the traps but once that option is available, it will be real >> tempting to try it if we're having problems. better to remove such >> temptations by not including the feature at all. >> >> >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Monday, May 10, 2010 3:22 PM >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> >>> Hi Bryan, >>> Actually, that is something I was meaning to ask the list about. The >>> feature to warn the player a trap is near is still in the game engine, >>> but temperarily disabled. I've even got most of the warnings ready to >>> go, but was wondering how you, the game player's would like me to add >>> this feature into the game. >>> First, we could set it up that those warnings are available on the >>> beginner level. That works, but there may be times you want it on a >>> higher difficulty to. >>> Second, we could have an on/off setting in the program settings to >>> enable/disable those warnings which makes the most sense to me. >>> Third, we could do something like a training mode option that pops up >>> when you start the game like do you want training messages to warn you >>> of traps, monsters, etc. That is also doable, but option two seams >>> better to me. >>> I guess what do you think. I'm willing to do it however you guys think >>> it would work best in the engine. I state the engine here as once I >>> add it will be available for just about any game I build unless I >>> disable it of course. >>> >>> Smile. >>> >>> >>> On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> g
Re: [Audyssey] MOTA Inquiries
Hi Thomas, Lol..you just might have. I just never looked. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Inquiries Hi Hayden, Sorry, about that. Speak strength is no longer on g. Use the s key for speak strength. I think I documented it in the manual, but if not I'll correct it asap. HTH On 5/9/10, Hayden Presley wrote: > Hi, > Also, as I believe I mentioned, the g key does not work. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages a
Re: [Audyssey] some body answer this
hey hayden i did listen to the instructions and i do enjoy the game. what i was wondering is can you create your own map? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
Hi Michael, I don't know if you actually Played Last Crusade, but if you did you'll know there's an atem for instructions in the main menu. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, May 10, 2010 10:53 AM To: gamers@audyssey.org Subject: Re: [Audyssey] some body answer this i got the game from a download link on the list. and it did not come with a document that have instructions. when i download the game it just cane with the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Lori, Personally, I agree with this--after all, the chasms have them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, May 10, 2010 11:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >I seriously doubt Thomas is going to share the code even for that purpose. >I would guess several hundred lines though if not more. Probably more would >be my guess though, thusands in fact. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. > - Original Message - > From: "Muhammed Deniz" > To: "'Gamers Discussion list'" > Sent: Monday, May 10, 2010 9:33 AM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >>A question for you Thomas. Could I please look at how many lines you have >> for tomb hunter in coding lines? Don't worry, not going to change the >> code, >> just going to look at how many lines the code has. >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Bryan Peterson >> Sent: 10 May 2010 03:25 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> That would be my call as well Thomas. If I'd spent as much time as a >> project >> as you have, once I got the game to a more or less stable configuration >> and >> was more or less closing in on a release date, even if tentative, I would >> focus on that more than anything. >> He who is valiant and pure of spirit may find the holy grail in the >> castle >> of ggh. >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Sunday, May 09, 2010 5:53 PM >> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released >> >> >>> Hi Phil, >>> Yes, I've been thinking of adding some reverb/echo to the player >>> comments as well. In fact, i did do it for a test release, but then >>> decided against it and put the regular files back in. However, if this >>> is something you really want I can certainly add the ones with echo >>> next time since it is just a matter of copying in the new ones from a >>> backup directory. >>> As far as the centaur's goes I like them the way they are. Not to be >>> rude or anything, but the next couple of months I am going to be >>> soully focused on actually completing the game itself. As a result >>> I'm not going to be spending a lot of time on adjusting sounds or >>> handling a lot of miner suggestions or requests. I'll put them in a >>> todo list, and I'll get to them if and when I can. However, I am >>> totally focused on just getting the game completed right now. I just >>> thought I'd let everyone know where I stand. >>> >>> Smile. >>> >>> On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, That's how many lines, but how many statements do you have? I don't really want to think about that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, May 10, 2010 2:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game automatically skip the intro. Or have the intro skip as one of the options. Or have a random intro file played and the long one only once every ten plays. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] papasangre question
hey this game call papasangre. is it the first accessible game for the iphone? i know their are some video games that some what work with voice over. but is papasangre the first full accessible game for the blind on the iphone? and does anyone know how much this game is going to be? i'm looking forward to this game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, Ditto. I like option 2. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 8:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Bryan, > Actually, that is something I was meaning to ask the list about. The > feature to warn the player a trap is near is still in the game engine, > but temperarily disabled. I've even got most of the warnings ready to > go, but was wondering how you, the game player's would like me to add > this feature into the game. > First, we could set it up that those warnings are available on the > beginner level. That works, but there may be times you want it on a > higher difficulty to. > Second, we could have an on/off setting in the program settings to > enable/disable those warnings which makes the most sense to me. > Third, we could do something like a training mode option that pops up > when you start the game like do you want training messages to warn you > of traps, monsters, etc. That is also doable, but option two seams > better to me. > I guess what do you think. I'm willing to do it however you guys think > it would work best in the engine. I state the engine here as once I > add it will be available for just about any game I build unless I > disable it of course. > > Smile. > > > On 5/10/10, Bryan Peterson wrote: >> Or maybe the character warning you when you get within jumping distance, >> though perhaps only on the easy setting. I know Thomas had that set up >> that >> way in one of the prior Betas where it would warn you on easy but not on >> higher difficulties. Or maybe you could have the option to turn those on >> or >> off in the settings menu. Guess it depends on what Thomas is willing to >> do. >> And anyway he's going to focus on getting the really major parts ironed >> out >> first before he adds anymore user suggestions. >> He who is valiant and pure of spirit may find the holy grail in the >> castle >> of ggh. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Yohandy, I personally don't like a game to be "hard". I consider that completely different from challenging. Hard sounds quite spiteful, like the developer is saying, "let's make this game impossible to beat!" Sorry if I'm being knitpicky here...grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, May 10, 2010 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Thomas, > I'd vote against such a feature. We need this game to be hard and > challenging, and such warnings will make things much easier which is not a > good thing. you did say that from now on you weren't gonna incorporate any > more user suggestions, and I think you should stick to that. Games great > how it is now. except for that speed idea you mentioned. monsters with > various speed rates would definitely make the game more fun, and more > difficult which is what we need. yes I know there's the toggle option for > the traps but once that option is available, it will be real tempting to > try it if we're having problems. better to remove such temptations by not > including the feature at all. > > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, May 10, 2010 3:22 PM > Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > > >> Hi Bryan, >> Actually, that is something I was meaning to ask the list about. The >> feature to warn the player a trap is near is still in the game engine, >> but temperarily disabled. I've even got most of the warnings ready to >> go, but was wondering how you, the game player's would like me to add >> this feature into the game. >> First, we could set it up that those warnings are available on the >> beginner level. That works, but there may be times you want it on a >> higher difficulty to. >> Second, we could have an on/off setting in the program settings to >> enable/disable those warnings which makes the most sense to me. >> Third, we could do something like a training mode option that pops up >> when you start the game like do you want training messages to warn you >> of traps, monsters, etc. That is also doable, but option two seams >> better to me. >> I guess what do you think. I'm willing to do it however you guys think >> it would work best in the engine. I state the engine here as once I >> add it will be available for just about any game I build unless I >> disable it of course. >> >> Smile. >> >> >> On 5/10/10, Bryan Peterson wrote: >>> Or maybe the character warning you when you get within jumping distance, >>> though perhaps only on the easy setting. I know Thomas had that set up >>> that >>> way in one of the prior Betas where it would warn you on easy but not on >>> higher difficulties. Or maybe you could have the option to turn those on >>> or >>> off in the settings menu. Guess it depends on what Thomas is willing to >>> do. >>> And anyway he's going to focus on getting the really major parts ironed >>> out >>> first before he adds anymore user suggestions. >>> He who is valiant and pure of spirit may find the holy grail in the >>> castle >>> of ggh. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make chan
Re: [Audyssey] beep
Hi Enes, You don't. It's just guesswork. And, where'd you find that out? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of ENES SARIBAS Sent: Sunday, May 09, 2010 12:47 PM To: gamers@audyssey.org Subject: [Audyssey] beep hi, i have 30 now i want to get athere's lucky day plus it says thati should get destroyed when the commander has 5 health point how do i know this --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For Dark
Well the layout is actually very symple once you get it. each of the three levels after the tutorial is layed out like a clock face. there are computer stations at 6 and 12 O.clock, with you starting at the six, and parts at 3 and 9 O.clock which you have to solve puzles to get. The really crazy thing is the puzles are duplicated, so you find the same puzle whether you go east or west. thusif you go west from the start you find three tone wheels at 7.oclock before the part at 9, then come out in a room with another! three tone wheels at ten O.clock before getting to the final computer station at 12. So, no matter which way you go, byou'll alwyas find the same puzle. You only have to solve it once, sinse the door outward will always be unlocked, but it's stil quite irritating. this was one reason i suggested that the engine, while a great concept really! needed a more complex maze to bring it to life, sinse the redundency in the game is really irritating. Beware the Grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:07 PM Subject: [Audyssey] For Dark Hi Dark, for some strange reason i had to start my Terraforma's game again, it was like everytime i loaded in the lab I couldn't seem to move anywhere, and my numlock was on. Anyway I just unlocked the door with the 3 tonewheels, but when I go in the door and walk over the bridge I still seem to end up back at the open space with the wheels and powerstation, As soon as I went through that door I got a part for the computer then hit a wall, the only clear space seemed to take me back to that same yard I was in earlier, maybe I'm missing a door somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 8:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are talking a massive load of pages. More than I want to count. On 5/10/10, Bryan Peterson wrote: Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi tom. As I said to bryan, my vote goes to the beginner mode setting. This lets people get used to the game and it's position, but stil preserves the challenge of accurate sound positioning of ledges. for a really good example of how this can change challenge look at superliam. Fans on the waterworks have no audio step warning, which makes them much harder to calculate. I'm not particularly dogmatic on this, and if people would prefer it available when playing on expert, well fine, it's just personal opinion that the game should be made easy at easy difficulty levels, and hard at harder ones, and sinse warning contribute to ease of game play this seems logical to me. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Nice thought Bryan, an option on beginner as a training aide, which you lose later for more challenge, this would also help people sort their positioning out without having to spend so many lives geting flamed or spiked just while learning the properties of the game. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Monday, May 10, 2010 5:06 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I'm really in two minds here. the fires were a right royal pain when i started, but now I've got the positioning right and can check with the view command I don't mind as much. Maybe the option of a "wooow" sound before walking down harzards rather like tj had (sinse Tom's got himself such a good voice actress), --- but I'm not even certainly if this would make things too easy. Beware the grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to ga
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
That would be my suggestion. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Monday, May 10, 2010 1:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it on/off for those who want it and those who don't. Smile. On 5/10/10, Lori Duncan wrote: Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, I think it is more a matter of semantics than anything else. Technically speaking, undead can refer to any type of living dead creature be it a vampire, zombie, skeleton, or ghost. Some authors, particularly those in the RPG genre, tend to make some sort of distinction between undead and living dead. However, depending on religion, culture, and where the mythology began you can find some major differences in the description of the same kind of mythical creature. For example, in Entombed a Kobold is some sort of humanoid creature that can subdivide etc. However, while this type of Kobold is popular in Dungeons and Dragons type adventures it is completely unlike the original historical description of a Kobold. For historians, like me, a Kobold is a small mischievous type of creature, kind of like an elf, that was popular in Germanic folklore. Completely different from what people think kobolds are today. The same kind of confusing twist applies to this subject of the undead and living dead. A skeleton is generally regarded as a dull witted undead creature controlled by a necromancer or spell caster. However, there are plenty of skeleton creatures in mythology where it is a cruel and an intelligent creature of the undead. For example, the Grim Reaper is always shown as a skeleton dressed in black robes who comes to claim the souls of the dead, and also rides a pale horse. The Grim Reaper is considered to be dead, but also alive and intelligent. If that isn’t confusing I don’t know what is. As for Zombies again this depends on which legend you hold to be true for your story. In Voodoo zombies are creatures where the body dies, but its spirit is alive and under the control of the person who enslaved the zombie. They are not completely mindless creatures, but they are under the direct control of a master. In modern horror films and games zombies are completely different. They tend to be mindless creatures with no will of their own but to kill and feed on the living. The may or may not have a master. In movies like Night of the Living Dead they hunt for humans in hordes, moaning, and are not very intelligent monsters. Again, not at all like what the original stories and mythology says about them. So what is the difference between living dead and undead? Beats me. I think the two terms are pretty much one and the same. On 5/10/10, Bryan Peterson wrote: > Sorry for the off-topic question but what's the real difference between a > creature that's just dead one that's undead. Zombies I've heard would be > considered undead but I've heard skeletons and ghosts aren't. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Muhammed, Well,obviously I'm not about to share my source code, but I can tell you how many lines are in the game at present. As I told Bryan a little while ago Visual C++ reports 39,286 lines of code total. Quite a lot eh? On 5/10/10, Muhammed Deniz wrote: > A question for you Thomas. Could I please look at how many lines you have > for tomb hunter in coding lines? Don't worry, not going to change the code, > just going to look at how many lines the code has. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Goodness I thought Lord of the Rings was bad enough!! Will stick to both audio codes and audio Lord of the Rings. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 8:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are talking a massive load of pages. More than I want to count. On 5/10/10, Bryan Peterson wrote: Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] For Dark
Hi Dark, for some strange reason i had to start my Terraforma's game again, it was like everytime i loaded in the lab I couldn't seem to move anywhere, and my numlock was on. Anyway I just unlocked the door with the 3 tonewheels, but when I go in the door and walk over the bridge I still seem to end up back at the open space with the wheels and powerstation, As soon as I went through that door I got a part for the computer then hit a wall, the only clear space seemed to take me back to that same yard I was in earlier, maybe I'm missing a door somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Michael, Yes. As I said to Dark earlier I certainly hope so. However, the problem is that the game is failing to accept keyboard input when that particular cutscene is playing. Sometime between and final release I'd like to be able to fix that so you can skip it if you wish. It is just one of those things I'd like to fix, but is something of a low priority bug at the moment. HTH On 5/10/10, Michael Feir wrote: > I would definitely go for an on/off setting approach here. I would tend not > to use them myself. That intro gets pretty annoying after the fourth of > fifth time you hear it. Will we be able to skip that in the full version? > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Well, I think the on/off setting in the program settings menu is probably the easiest, and the most practical solution as well. On 5/10/10, Bryan Peterson wrote: > I would say have it only on easy and/or medium but not on the higher > settings. Either that or make it a setting to be toggled on or off according > to each individual player's preferences, assuming of course that could be > coded relatively easily. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Yeah. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson wrote: > Good lord no. LOL. Although I would be curious to know how many lines > of code MOTA equals out to. > He who is valiant and pure of spirit may find the holy grail in the > castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game automatically skip the intro. Or have the intro skip as one of the options. Or have a random intro file played and the long one only once every ten plays. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I would definitely go for an on/off setting approach here. I would tend not to use them myself. That intro gets pretty annoying after the fourth of fifth time you hear it. Will we be able to skip that in the full version? Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are talking a massive load of pages. More than I want to count. On 5/10/10, Bryan Peterson wrote: > Wow. I'd hate to see all that in print or even braille. I shudder to imagine > how much space it would take up in braille. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I would say have it only on easy and/or medium but not on the higher settings. Either that or make it a setting to be toggled on or off according to each individual player's preferences, assuming of course that could be coded relatively easily. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 1:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 1:13 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson wrote: Good lord no. LOL. Although I would be curious to know how many lines of code MOTA equals out to. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it on/off for those who want it and those who don't. Smile. On 5/10/10, Lori Duncan wrote: > Well I just managed to complete the demo, spikes and all! I wonder though > if it'd be possible to put a mettle edge around the spike traps, and maybe > mud round the fires? I think this has been said before but I thought I'd > double check. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson wrote: > Or maybe the character warning you when you get within jumping distance, > though perhaps only on the easy setting. I know Thomas had that set up that > way in one of the prior Betas where it would warn you on easy but not on > higher difficulties. Or maybe you could have the option to turn those on or > off in the settings menu. Guess it depends on what Thomas is willing to do. > And anyway he's going to focus on getting the really major parts ironed out > first before he adds anymore user suggestions. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson wrote: > Good lord no. LOL. Although I would be curious to know how many lines of > code MOTA equals out to. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Yeah, the Genesis engine also has a speed setting for players and enemies but for some reason it never ocurred to me to give each enemy a unique speed setting. I just set them to the default speed, and didn't think about it after that. At any rate the figures you gave me squares with what I was thinking of using for the new speed settings. I think a horse can average 25 miles per hour so 180 to 240 feet per minute sounds about right for centaurs and similar creatures. Harpies would move slightly slower, but still quite fast. As for humans 120 feet per minute sounds pretty reasonable for a brisk walk. So I'd say these speed settings sound very doable. Thanks for the info. On 5/10/10, Phil Vlasak wrote: > Hi Thomas, > I should have realized that they are all moving at the same rate. > In the GMA game engine, there is a speed attribute to determine how fast a > creature can move across a ten foot cell. > Of course the size of the cell can also change from 10 feet to anything > else. > In Dungeons and Dragons the rate of movement is 10 feet per minute indoors > times a modifier. > For humans it is 12, so the human rate is 120 feet per minute in a dungeon > This walk is at a fairly brisk, though not strenuous pace. > > For a horse the modifier is 18 to 24 so > 180 to 240 feet per minute in a dungeon > For a dwarf it is 6, or 60 feet per minute. > Skeletons move at 6. > Centaurs move at 18. > Zombies at 6. > Harpies fly at a rate of 15, or 150 feet per minute. > > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
Well, as I sed... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 10 May 2010 16:53 To: gamers@audyssey.org Subject: Re: [Audyssey] some body answer this i got the game from a download link on the list. and it did not come with a document that have instructions. when i download the game it just cane with the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Good lord no. LOL. Although I would be curious to know how many lines of code MOTA equals out to. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:02 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I'll bet that he gives the number of lines rather than giving out the code. If you manufactured cars, would you send someone a car because they wanted to take it apart and count the pieces to see how many there are? I don't think so. (grin) --- In God we trust. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sea
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I'll bet that he gives the number of lines rather than giving out the code. If you manufactured cars, would you send someone a car because they wanted to take it apart and count the pieces to see how many there are? I don't think so. (grin) --- In God we trust. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 10:55 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the w
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:33 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since it is just a matter of copying in the new ones from a backup directory. As far as the centaur's goes I like them the way they are. Not to be rude or anything, but the next couple of months I am going to be soully focused on actually completing the game itself. As a result I'm not going to be spending a lot of time on adjusting sounds or handling a lot of miner suggestions or requests. I'll put them in a todo list, and I'll get to them if and when I can. However, I am totally focused on just getting the game completed right now. I just thought I'd let everyone know where I stand. Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, Great work in beta 12! I have two comments. I think the Centaur Move sounds are too fast. It sounds like full gallop which should have the creature on you in about 2 seconds. It would sound more realistic if it was slowed down a bit such as 75 percent of the current pitch. My second comment is Angela's voice has echo on the first file when entering the tomb, but not much on the comments in the tomb. I think a little more echo would make her voice sound like she was in an echoing tomb. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update y
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
You would have to use an audio editor like Gold Wave. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Muhammed Deniz" To: "'Gamers Discussion list'" Sent: Monday, May 10, 2010 9:29 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
i got the game from a download link on the list. and it did not come with a document that have instructions. when i download the game it just cane with the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games for iPhone?
oh did they update the release info last time i heard was just june? On May 8, 2010, at 2:58 PM, Orin wrote: > Hi, > > Papa Sangre will be coming out in about a month apparently. > > http://www.papasangre.com > > > On May 6, 2010, at 2:51 PM, Richard Emling wrote: > >> Hello List. >> >> Is there another game around like Soul Trapper on the iPhone? I just >> finished this nice stuff of interactive audio play and now i am waiting for >> something comparable. Every idea is welcome. >> >> Regards >> >> Richard >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
Yeah. Also, when the game is released, it says what's it about. And that's why documentations are required. And also, could you stop asking how much bosses it has? Yes, I no the list is to ask questions, but, this is how gaming partly works, some things are hidden in the game. So and this is the trooth, either you'll read the documentation and if it doesn't have the numbers of bosses, well, that's something to discuvver your self... Isn't it? I don't mean like no boss help or off cource that's welcome, but with out trying the game... That's abit well... Not trying it meaning basically... So please don't take this as flaiming, but I just kuvered some points. --Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:23 To: Gamers Discussion list Subject: Re: [Audyssey] some body answer this It's probably a good thing you got to that question before me Dark. I don't know if I'd have been able to be so polite. And compared to what my version likely would have been this was indeed polite. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 4:40 PM Subject: Re: [Audyssey] some body answer this > Michael, out of interest, when you have a copy of a game sitting in > front of you all ready to play, why do you spend so much time asking > people what the game is about? > > might I suggest you try playing and finding out for yourselff, it > tends to be much more fun. > > appologies if this is rude, but while I am very happy to answer > questions from people who are stuck in a game, wish to know where to > find a given game, are having problems running a game, many of your > questions Michael just seem effectively requests for people to tell > you what is in a game to save you the trouble of playing it, case > inn point, the below question. > > If you want to play a game, play it, explore it and enjoy it! if not, > not! > > we've lead you to many games over the past few weeks, and I find > myself wondering if you've played any of them for more than five > minutes, or just tried for a bit, then asked on this list essentially > what you most wanted to find out from the game, then asked again about > other games you could play for the next five minutes. > > This really isn't fair to the people who spend so much time work and > effort into making games, it's like taking a great novel, reading > the first page, asking for a summary of the plot and then moving on to > the next one. > > I'm really sorry if this seems out of line, but after considdering > your questions I do really wonder how seriously you take gaming, and > how much effort you put into things, and whether you should perhaps > rethink your stratogy and atitude. > > Beware the Grue! > > dark. > > > > > Beware the Grue! > > Dark.- Original Message - > From: "michael barnes" > To: > Sent: Sunday, May 09, 2010 10:59 PM > Subject: [Audyssey] some body answer this > > >> hey how long does it take to play the last crusade? and do you ever >> go to different kind of towns? >> >> -- >> Email services provided by the System Access Mobile Network. Visit >> www.serotek.com to learn more about accessibility anywhere. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-uns
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 10 May 2010 03:25 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released That would be my call as well Thomas. If I'd spent as much time as a project as you have, once I got the game to a more or less stable configuration and was more or less closing in on a release date, even if tentative, I would focus on that more than anything. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 09, 2010 5:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Phil, > Yes, I've been thinking of adding some reverb/echo to the player > comments as well. In fact, i did do it for a test release, but then > decided against it and put the regular files back in. However, if this > is something you really want I can certainly add the ones with echo > next time since it is just a matter of copying in the new ones from a > backup directory. > As far as the centaur's goes I like them the way they are. Not to be > rude or anything, but the next couple of months I am going to be > soully focused on actually completing the game itself. As a result > I'm not going to be spending a lot of time on adjusting sounds or > handling a lot of miner suggestions or requests. I'll put them in a > todo list, and I'll get to them if and when I can. However, I am > totally focused on just getting the game completed right now. I just > thought I'd let everyone know where I stand. > > Smile. > > On 5/9/10, Phil Vlasak wrote: >> Hi Thomas, >> Great work in beta 12! >> I have two comments. >> I think the Centaur Move sounds are too fast. >> It sounds like full gallop which should have the creature on you in >> about >> 2 >> seconds. >> It would sound more realistic if it was slowed down a bit such as 75 >> percent of the current pitch. >> My second comment is Angela's voice has echo on the first file when >> entering the tomb, but not much on the comments in the tomb. >> I think a little more echo would make her voice sound like she was in >> an echoing tomb. >> Thanks, >> Phil >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put > the lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Oh I don't like that one, too deep and dark for me lol. I do like the idea of when you die slipping into another body, I'd pick one with working eyes. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:04 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies could be very powerful prietst and magicians, particularly because their bodies were dead, even though there minds and spirits were stil okay. Recently though, --- probably in the trend started by the Richard matheson novel I am legend (generally creddited as the first zombi appocalypse novel, filmed as night of the living dead), the term zombi means literally an animated corpse with little to know spirit or will power of it's own, only usually a desire for hunge, indeed often zombies are forced to someone else's will or command. ghosts, vampires and various other undead beings are held to possess a will of their own, hence the difference. of course, these aren't hard and fast rules. skeletons can be one thing or the other, the aztech death god Miktanticutli (appologies for miss spelling), was depicted as a walking skeleton, though of course in fiction skeletons are also often the slaves of others (look at entombed). Then, just to confuse things further, the original I am legend book didn't feature zombies, but vampires! though this was changed in the night of the living dead film, and the vampires in the book are certainly more like the classic zombi than count dracular. I suppose the distinctions is that "undead" is just a wandering carcus which really has no volition to act on it's own accept perhaps hunger, where as living dead refers to something which acts alive even though it was dead, though once again, this can be up to the whim of the author. I suppose ultimately it's just that death is mysterious, corpses are disgusting, and thus they make good subjects for stories. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies could be very powerful prietst and magicians, particularly because their bodies were dead, even though there minds and spirits were stil okay. Recently though, --- probably in the trend started by the Richard matheson novel I am legend (generally creddited as the first zombi appocalypse novel, filmed as night of the living dead), the term zombi means literally an animated corpse with little to know spirit or will power of it's own, only usually a desire for hunge, indeed often zombies are forced to someone else's will or command. ghosts, vampires and various other undead beings are held to possess a will of their own, hence the difference. of course, these aren't hard and fast rules. skeletons can be one thing or the other, the aztech death god Miktanticutli (appologies for miss spelling), was depicted as a walking skeleton, though of course in fiction skeletons are also often the slaves of others (look at entombed). Then, just to confuse things further, the original I am legend book didn't feature zombies, but vampires! though this was changed in the night of the living dead film, and the vampires in the book are certainly more like the classic zombi than count dracular. I suppose the distinctions is that "undead" is just a wandering carcus which really has no volition to act on it's own accept perhaps hunger, where as living dead refers to something which acts alive even though it was dead, though once again, this can be up to the whim of the author. I suppose ultimately it's just that death is mysterious, corpses are disgusting, and thus they make good subjects for stories. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to raul
did you upload the recordings? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota interuptions
The interrupting the speech is definitely on the to-do list but it won't be fixed until THomas can figure that out. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "dark" To: Sent: Monday, May 10, 2010 4:07 AM Subject: [Audyssey] Mota interuptions Hi Tom. appologies if this has been mentioned already. I've just had chance to try mota 12. Very nice, I deffinately like the fact that the pan bug is fixed (it kept getting Dr. Carter frazled in fire pits), and I deffinately like smacking harpies to death with a bull whip. the player comments are great, they actually give the good doctor just the personality she needs. My only miner irritation thus far, is that there is no way either to interupt the intro, or the view messages. In terms of the intro, it would be nice if I didn't have to read the inscription each and every time I pla, sinse cool though it is, it is a bit much the tenth time. Also, i would like to see a way of interupting the view messages, sinse if I just want view information of the closest object it'd prefer not to have to sit through a full description of everything in the room. this is particularly true when jumping firepits. apart from that, everything seems great thus far, though i haven't quite made it to the 2nd level yet. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Sorry for the off-topic question but what's the real difference between a creature that's just dead one that's undead. Zombies I've heard would be considered undead but I've heard skeletons and ghosts aren't. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 2:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Thomas, I should have realized that they are all moving at the same rate. In the GMA game engine, there is a speed attribute to determine how fast a creature can move across a ten foot cell. Of course the size of the cell can also change from 10 feet to anything else. In Dungeons and Dragons the rate of movement is 10 feet per minute indoors times a modifier. For humans it is 12, so the human rate is 120 feet per minute in a dungeon This walk is at a fairly brisk, though not strenuous pace. For a horse the modifier is 18 to 24 so 180 to 240 feet per minute in a dungeon For a dwarf it is 6, or 60 feet per minute. Skeletons move at 6. Centaurs move at 18. Zombies at 6. Harpies fly at a rate of 15, or 150 feet per minute. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 4:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2864 - Release Date: 05/09/10 14:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota interuptions
Appologies Tom. in truth, I've been traveling 100 miles south to see my parents, changing computers, and backing various things up on my external drive, so I've not been reading the mota comments thread until i'd actually had time to try the game. This wasn't intended as an imperative "you must drop everything else and fix this now!rather as a "please add this to the bug fix list" I've seen some very compitant developers occasionally forget fairly symple things, which isn't surprising given how complex coding is, which is why I point such things out in the first place. For instance, I've seen games released which totally lack a pause feature. This isn't anyone's fault, --- just that in the rush of adding stuff, developers happened to forget. so basically, my point is yes, having the interupt work without crashing would be good, eventually! Actually I'm most pleased that the pan thing is fixed, because this was making the previous beta damnably difficult! however sinse you'd already mentioned it as a yet unfixed bug, i saw no need to mention it again. Good luck with the developement. I'm certainly looking forward to seeing more levels and enemies, the zombies are deffinately fun! Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 10, 2010 11:53 AM Subject: Re: [Audyssey] Mota interuptions Hi Dark, I know. Beleive me I've heard this before way too many times to count from multiple sources. However, the problems you speak of are not easy problems to fix. I can not just snap my fingers and they are fixed. They will take time and research to fix. As those were not critical bugs I decided to put those on the back burner, so to speak, and worked on the really critical errors like the sound panning and crash dialog. As you know it took me about a month to do what I did, and there is still a mountain of work to do before this thing is ready. So please do understand I haven't forgotten to do this. It is just a manner of trying to figure out what needs fixed first, second, and third so to speak. If I could fix everything all at once the game would be ready for sale by now. For example, most people, not necessarily you, assume I can simply add a keystroke to make the cutscene go away. Actually, there is one but it doesn't work. The reason it doesn't work is because the LoadLevel() function is called by the input thread. Meaning while the level is loading the keyboard thread is temperarily suspended while the level loads. That means no keyboard support at all while our cutscene is playing. I tried putting it on its own thread but the game crashed big time. So between crashing or no keyboard support for the moment my choice was rather obvious for stability reasons. Eventually, I'll fix it, but hey it takes time and work to try to fix a bug and debug it properly. However, since everyone is driving me up the wall asking about the view command and the cutscene I'll spend this entire week working on those two problems specifically. Maybe then I won't have to hear about them any more. Cheers! On 5/10/10, dark wrote: Hi Tom. appologies if this has been mentioned already. I've just had chance to try mota 12. Very nice, I deffinately like the fact that the pan bug is fixed (it kept getting Dr. Carter frazled in fire pits), and I deffinately like smacking harpies to death with a bull whip. the player comments are great, they actually give the good doctor just the personality she needs. My only miner irritation thus far, is that there is no way either to interupt the intro, or the view messages. In terms of the intro, it would be nice if I didn't have to read the inscription each and every time I pla, sinse cool though it is, it is a bit much the tenth time. Also, i would like to see a way of interupting the view messages, sinse if I just want view information of the closest object it'd prefer not to have to sit through a full description of everything in the room. this is particularly true when jumping firepits. apart from that, everything seems great thus far, though i haven't quite made it to the 2nd level yet. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
[Audyssey] Audio Quake
Hi Everyone, I'm trying to enstall the audio Quake software, but keep getting an error message saying Server Request couldn't be found, this is when I've downloaded the setup for XP and click on the enstall button. I tried signing up to the discussion list, but got a postmaster email saying delivery has failed. Does this mean the Agrip Project is no more? I'd be gratefull for any help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota interuptions
Hi Dark, I know. Beleive me I've heard this before way too many times to count from multiple sources. However, the problems you speak of are not easy problems to fix. I can not just snap my fingers and they are fixed. They will take time and research to fix. As those were not critical bugs I decided to put those on the back burner, so to speak, and worked on the really critical errors like the sound panning and crash dialog. As you know it took me about a month to do what I did, and there is still a mountain of work to do before this thing is ready. So please do understand I haven't forgotten to do this. It is just a manner of trying to figure out what needs fixed first, second, and third so to speak. If I could fix everything all at once the game would be ready for sale by now. For example, most people, not necessarily you, assume I can simply add a keystroke to make the cutscene go away. Actually, there is one but it doesn't work. The reason it doesn't work is because the LoadLevel() function is called by the input thread. Meaning while the level is loading the keyboard thread is temperarily suspended while the level loads. That means no keyboard support at all while our cutscene is playing. I tried putting it on its own thread but the game crashed big time. So between crashing or no keyboard support for the moment my choice was rather obvious for stability reasons. Eventually, I'll fix it, but hey it takes time and work to try to fix a bug and debug it properly. However, since everyone is driving me up the wall asking about the view command and the cutscene I'll spend this entire week working on those two problems specifically. Maybe then I won't have to hear about them any more. Cheers! On 5/10/10, dark wrote: > Hi Tom. > > appologies if this has been mentioned already. I've just had chance to try > mota 12. Very nice, I deffinately like the fact that the pan bug is > fixed (it kept getting Dr. Carter frazled in fire pits), and I deffinately > like smacking harpies to death with a bull whip. > > the player comments are great, they actually give the good doctor just > the personality she needs. > > My only miner irritation thus far, is that there is no way either to > interupt the intro, or the view messages. > > In terms of the intro, it would be nice if I didn't have to read the > inscription each and every time I pla, sinse cool though it is, it is a > bit much the tenth time. > > Also, i would like to see a way of interupting the view messages, sinse if I > just want view information of the closest object it'd prefer not to have to > sit through a full description of everything in the room. this is > particularly true when jumping firepits. > > apart from that, everything seems great thus far, though i haven't > quite made it to the 2nd level yet. > > all the best, > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mota interuptions
Hi Tom. appologies if this has been mentioned already. I've just had chance to try mota 12. Very nice, I deffinately like the fact that the pan bug is fixed (it kept getting Dr. Carter frazled in fire pits), and I deffinately like smacking harpies to death with a bull whip. the player comments are great, they actually give the good doctor just the personality she needs. My only miner irritation thus far, is that there is no way either to interupt the intro, or the view messages. In terms of the intro, it would be nice if I didn't have to read the inscription each and every time I pla, sinse cool though it is, it is a bit much the tenth time. Also, i would like to see a way of interupting the view messages, sinse if I just want view information of the closest object it'd prefer not to have to sit through a full description of everything in the room. this is particularly true when jumping firepits. apart from that, everything seems great thus far, though i haven't quite made it to the 2nd level yet. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some body answer this
I've never played this one, is it just a text adventure game using your screen reader or is it self-voicing, would like to try it out. - Original Message - From: "michael barnes" To: Sent: Sunday, May 09, 2010 10:59 PM Subject: [Audyssey] some body answer this hey how long does it take to play the last crusade? and do you ever go to different kind of towns? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Inquiries
Hi Hayden, Sorry, about that. Speak strength is no longer on g. Use the s key for speak strength. I think I documented it in the manual, but if not I'll correct it asap. HTH On 5/9/10, Hayden Presley wrote: > Hi, > Also, as I believe I mentioned, the g key does not work. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Inquiries
Hi Lori, Thanks. I'll take care of it. I'm not sure how on earth that got broken but shouldn't be too hard to fix. HTH On 5/9/10, Lori Duncan wrote: > Hi Tom I tried f2 last night but nothing happened. Great game though, as > always. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put the > lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Yes, exactly my point. It isn't that I want to turn end user suggestions away. I definitely won't, but a lot of things are going to go into a todo list for whenever I can get to it. At this point I believe the important thing is actually finishing the game levels, make sure the engine is stable, and add the end user registration system. As that will be the majority of my work the next two/three months I really haven't the time to add every single end user suggestion or continue to play with sound effects to make sure everyone is satisfied with this or that aspect of the game. Sometimes I just have to say this is how it is like it or lump it. Bug fixes I'll certainly take care of right away, but some of these suggestions like how the centaurs sound can really wait until I'm done working on creating the game levels and game mechanics. So I'm not really ignoring the suggestion, but trying to schedule it to a more appropriate time when such things are all I have to worry about. Smile. On 5/9/10, Bryan Peterson wrote: > That would be my call as well Thomas. If I'd spent as much time as a project > as you have, once I got the game to a more or less stable configuration and > was more or less closing in on a release date, even if tentative, I would > focus on that more than anything. > He who is valiant and pure of spirit may find the holy grail in the castle > of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil, Actually, sometime between now and final release I will be encrypting the sounds so mod packs won't be too useful once I eventually encrypt the sounds. However, I understand where you are coming from here. How about if you adjust the centaur sounds to your liking and send them to me for consideration. If I like them I'll put them in the pack file. Fair deal? Smile. On 5/9/10, Phil Vlasak wrote: > Hi Thomas, > I did notice the sounds are in .wav non-encrypted format. > Do you plan to keep them in that format in the final release. > And if so could I adjust the sound of the Centaur to my liking and put the > lower pitch sound in the game? > > And also create a mod pack of sounds if others want the same change? > thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.