Re: [Audyssey] papasangre question
yes it hink so and not sure of price On May 11, 2010, at 3:14 AM, michael barnes wrote: hey this game call papasangre. is it the first accessible game for the iphone? i know their are some video games that some what work with voice over. but is papasangre the first full accessible game for the blind on the iphone? and does anyone know how much this game is going to be? i'm looking forward to this game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I can agree with that. That way those who don't want it could turn it off. I admit I'd probably use it at least right at first. And anyway it would only be available on the easy level so it's not like it could be completely abused. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 10:09 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota interuptions
Hi Dark, Oh, that's okay. I do understand where you are coming from. I didn't mean to sound quite so irritable yesterday, but sometimes it does get to be slightly frustrating to recieve several messages in a row on a particular bug or problem with the game or a product. Especially, when the changes.txt file is there to tell customers what has been fixed, and what hasn't been fixed. If a particular bug isn't in the changes.txt file than it is safe to say that problem hasnt' yet been addressed for one reason or another. Perhaps one way to solve this problem is to ship a shortened todo.txt file with the game so customers can see what changes are scheduled for the next release ahead of time. That would save us both duplicating requests and scheduling in advance. However, as I said though it would have to be a shortened version of the todo list as there are things in there I wouldn't necessarily want the public to view such as the location of a new trap, or some plans for a hidden lever/pressure switch that should be found by the player. Such hints would give too many secrets away from the paying customers. Plus I sometimes often change my todo list midway through development as a bug or problem crops up during public testing that take spriority over whatever is in the todo file. Anyway, it is funny you should mention the pause key. As it turns out it isn't working in beta 12, and I never noticed as I never use that command much myself. So I completely understand how a developer can overlook something like that. If the developer doesn't use it, doesn't really need it, it takes someone else to point it out to him/her that the pause key is not working. I imagine the same bug was present in beta 11 as well, but nobody noticed until now. So, yes, we developers do have a way of overlooking the obvious stuff sometimes. Just talking to Phil yesterday showed me the proof of that. Here I had designed a speed attribute into the engine to give each and every player and enemy a maximum speed, and yet never used it in Mysteries of the Ancients. I just set all of the enemies default speed to 1 which is pretty slow. It would have made more sense to make the centaurs and harpies move fairly fast while skeletons and zombies fairly slow. Sounds obvious now, but in the haste of developing the game, porting the engine from .Net to C++, etc something that miner never even entered my mind. Was too much to do than to think about weather or not this or that enemy should move quickly or slowly. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan, Ummm...That's not exactly how it works. I made people an offer of either have it as an on/off feature or have it based on difficulty level. Not both here. Since people have decided they want an on/off setting that's what I'll be doing. If they don't want it they can simply turn it off. I think expert is difficult enough as it is that the player warnings won't make much of a difference anyway. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Yohandy, Ahem...The feature already exists. It is just turned off in beta 12. All I was asking is how people wish to enable/disable it. For those who want the game to be more challenging they can turn it off. So this isn't really pandering to some people's desire to have an easier game. HTH On 5/10/10, Yohandy yohand...@gmail.com wrote: Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark d...@xgam.org wrote: hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last week
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi. For any character you can start off by asking them about themselves or about you or about wedding. There are some commands to help you get started. I believe they are mentioned at the start of the game. If memory serves, the commands, intro, unique, and hint should help you get started. Let me know if you need further assistance. On 5/10/2010 11:28 PM, Mike Maslo wrote: Can someone please give me some hints on the last week game and how to get around in the hotel? I do not know what to say to Monica to make her talk or the rest of them. Please can someone help? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJL6VNCAAoJEI03mCGDH4e+z74H+wbPUrg9vJdP+rqVk0AyWMCP Z2UAZz5FfhKagsYbCLqzHKdPYH85XiJRr+eooUXRUekwSwH13A9Y8x+tt6bHnzxP i5sMiL7L1fHU0iSk3IndrlkkmNwhh8Rs9qSinOEUwfJcS+uh7Q2tRCLXfuB3EEh1 aia89Qf23UrOLrQ3v2cs3ztLKU4eQ4sKpOnov5Izv0LHpKgDwlnGUbg5Yb1xqo2Z cNGX2STcR9UgjrGJ7ijjQR1tGFn2RQpDRSxEYrPOXpQwFI6gllDleDmEaHeKRwv3 G85p4KElcgEySek02nQ8mk9zxGXgS3K8EMApSPH/WRnlKz+t1EmLEjmE5XJ1c3I= =B+Kr -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Inquiries
Hi Hayden, In fact, I did as i checked the manual after you asked. It was right there int the keyboard reference section. However, a lot of good that does when people forget to read the manual. Smile. On 5/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Lol..you just might have. I just never looked. Grin Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 6:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark d...@xgam.org wrote: hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a shortened to do list - Re: Mota interuptions
Without giving away the location of traps and treasures, maybe you could list them as, for example, added traps on level 1 or added weapons in level 3? Now, to be ornery, to see who pays attention, you could add something like this to the change log: added traps and treasures to level 4. Don't mention that levels 3 or 4 have been added. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 5:17 AM Subject: Re: [Audyssey] Mota interuptions Hi Dark, Oh, that's okay. I do understand where you are coming from. I didn't mean to sound quite so irritable yesterday, but sometimes it does get to be slightly frustrating to recieve several messages in a row on a particular bug or problem with the game or a product. Especially, when the changes.txt file is there to tell customers what has been fixed, and what hasn't been fixed. If a particular bug isn't in the changes.txt file than it is safe to say that problem hasnt' yet been addressed for one reason or another. Perhaps one way to solve this problem is to ship a shortened todo.txt file with the game so customers can see what changes are scheduled for the next release ahead of time. That would save us both duplicating requests and scheduling in advance. However, as I said though it would have to be a shortened version of the todo list as there are things in there I wouldn't necessarily want the public to view such as the location of a new trap, or some plans for a hidden lever/pressure switch that should be found by the player. Such hints would give too many secrets away from the paying customers. Plus I sometimes often change my todo list midway through development as a bug or problem crops up during public testing that take spriority over whatever is in the todo file. Anyway, it is funny you should mention the pause key. As it turns out it isn't working in beta 12, and I never noticed as I never use that command much myself. So I completely understand how a developer can overlook something like that. If the developer doesn't use it, doesn't really need it, it takes someone else to point it out to him/her that the pause key is not working. I imagine the same bug was present in beta 11 as well, but nobody noticed until now. So, yes, we developers do have a way of overlooking the obvious stuff sometimes. Just talking to Phil yesterday showed me the proof of that. Here I had designed a speed attribute into the engine to give each and every player and enemy a maximum speed, and yet never used it in Mysteries of the Ancients. I just set all of the enemies default speed to 1 which is pretty slow. It would have made more sense to make the centaurs and harpies move fairly fast while skeletons and zombies fairly slow. Sounds obvious now, but in the haste of developing the game, porting the engine from .Net to C++, etc something that miner never even entered my mind. Was too much to do than to think about weather or not this or that enemy should move quickly or slowly. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I like the differences of the 4 difficulty levels. It allows the gamer to choose how difficult the game is to beat. I have a chess computer that has 64 skill levels. To some, this may seem excessive, but it really is not. Of course, chess is a completely different animal, but the idea is the same. If there were only 1 level of difficulty, a lot of gamers would give up because they aren't skilled enough to beat the game. If they get frustrated and can never win, they'll give up. And have you ever just been in the mood to just go through the game and destroy enemies? Using the easy level will allow it, but the game still must be played carefully. --- In God we trust. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 10, 2010 9:29 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
1000? 3! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 11 May 2010 15:56 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 6:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark d...@xgam.org wrote: hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi, Personly, I agree with the onn off setting. In that way, anyone that doesn't want any warnings, could turn the setting off and play like that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:30 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the average player to have an easy time. perhaps there shouldn't be any pits to make things easier? where do we draw the line? - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] MOTA Inquiries
Yeah, I found that out also. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:29 To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA Inquiries Hi Thomas, Lol..you just might have. I just never looked. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Inquiries Hi Hayden, Sorry, about that. Speak strength is no longer on g. Use the s key for speak strength. I think I documented it in the manual, but if not I'll correct it asap. HTH On 5/9/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Also, as I believe I mentioned, the g key does not work. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I think the warning system would be good. In that way, new players could learn the where the trapps are and they could use the setting intill when they no everything and stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:07 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Yohandy, I personally don't like a game to be hard. I consider that completely different from challenging. Hard sounds quite spiteful, like the developer is saying, let's make this game impossible to beat! Sorry if I'm being knitpicky here...grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, May 10, 2010 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 7:27 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games great how it is now. except for that speed idea you mentioned. monsters with various speed rates would definitely make the game more fun, and more difficult which is what we need. yes I know there's the toggle option for the traps but once that option is available, it will be real tempting to try it if we're having problems. better to remove such temptations by not including the feature at all. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this feature into the game. First, we could set it up that those warnings are available on the beginner level. That works, but there may be times you want it on a higher difficulty to. Second, we could have an on/off setting in the program settings to enable/disable those warnings which makes the most sense to me. Third, we could do something like a training mode option that pops up when you start the game like do you want training messages to warn you of traps, monsters, etc. That is also doable, but option two seams better to me. I guess what do you think. I'm willing to do it however you guys think it would work best in the engine. I state the engine here as once I add it will be available for just about any game I build unless I disable it of course. Smile. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on or off in the settings menu. Guess it depends on what Thomas is willing to do. And anyway he's going to focus on getting the really major parts ironed out first before he adds anymore user suggestions. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] q9
hi are there any q9 recordings --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to raul
hi raul, sorry for bothering you but i want to ask did you upload the recordings --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I personally think it'd be wrong if the game can be finished on expert with this option on. Pluss, this gives a nice distinguishing factor to the gameplay betwene different difficulties, insuring that playing on higher levels is not just a case of doing the same thing as on lower ones, but with more hard hitting enemies, thus insuring a longer play time in mastering this game. This is as I said though, just a personal view, I won't exactly be going on a massive vendetta if it doesn't make it into the game and a toggle switch is decided upon,. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 9:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released I can agree with that. That way those who don't want it could turn it off. I admit I'd probably use it at least right at first. And anyway it would only be available on the easy level so it's not like it could be completely abused. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 10:09 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative speed of all of the enemies, and that I probably should change it to give each enemy a different rate of speed when attacking. Centaurs could indeed be running at you, and would cover much ground very quickly. Harpies can fly so also could move pretty quickly. Skeletons and zombies would obviously move much slower and not be too quick on their feet. Undead creatures usually are pretty slow in games. This way each enemy would be more realistic and unique. What do you think? Smile. On 5/9/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I did notice the sounds are in .wav non-encrypted format. Do you plan to keep them in that format in the final release. And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game? And also create a mod pack of sounds if others want the same change? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Mota interuptions
actually i like the idea of having a known bugs list which you could send out, sinse that should hopefully hold off a lot of comments of obvious things you already know, and hopefully keep thoughts original. Perhaps listing bugs where property or thing x doesn't work correctly rather than a todo list with incert giant rabbit of death boss at end of level 2 you could thus avoid spoilers. As regards comments, well it is partly my fault. i do try not to read threads about betas until I've tried them sinse I like to make up my own mind, and if someone posts I find this impossible! it might change my thinking (such a thing I'd rather discover on my own). However I should really have considdered that everyone else would've noticed this issue, --- including you. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 11:17 AM Subject: Re: [Audyssey] Mota interuptions Hi Dark, Oh, that's okay. I do understand where you are coming from. I didn't mean to sound quite so irritable yesterday, but sometimes it does get to be slightly frustrating to recieve several messages in a row on a particular bug or problem with the game or a product. Especially, when the changes.txt file is there to tell customers what has been fixed, and what hasn't been fixed. If a particular bug isn't in the changes.txt file than it is safe to say that problem hasnt' yet been addressed for one reason or another. Perhaps one way to solve this problem is to ship a shortened todo.txt file with the game so customers can see what changes are scheduled for the next release ahead of time. That would save us both duplicating requests and scheduling in advance. However, as I said though it would have to be a shortened version of the todo list as there are things in there I wouldn't necessarily want the public to view such as the location of a new trap, or some plans for a hidden lever/pressure switch that should be found by the player. Such hints would give too many secrets away from the paying customers. Plus I sometimes often change my todo list midway through development as a bug or problem crops up during public testing that take spriority over whatever is in the todo file. Anyway, it is funny you should mention the pause key. As it turns out it isn't working in beta 12, and I never noticed as I never use that command much myself. So I completely understand how a developer can overlook something like that. If the developer doesn't use it, doesn't really need it, it takes someone else to point it out to him/her that the pause key is not working. I imagine the same bug was present in beta 11 as well, but nobody noticed until now. So, yes, we developers do have a way of overlooking the obvious stuff sometimes. Just talking to Phil yesterday showed me the proof of that. Here I had designed a speed attribute into the engine to give each and every player and enemy a maximum speed, and yet never used it in Mysteries of the Ancients. I just set all of the enemies default speed to 1 which is pretty slow. It would have made more sense to make the centaurs and harpies move fairly fast while skeletons and zombies fairly slow. Sounds obvious now, but in the haste of developing the game, porting the engine from .Net to C++, etc something that miner never even entered my mind. Was too much to do than to think about weather or not this or that enemy should move quickly or slowly. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to raul
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 No bother, but I didn't get to it. Since it was Mother's day this weekend, the kids and I spent lots of time with their mother. Many thanks. On 5/11/2010 12:33 PM, ENES SARIBA? wrote: hi raul, sorry for bothering you but i want to ask did you upload the recordings --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJL6YvPAAoJEI03mCGDH4e+KYkH/1uQFWxploYCpGE23ngGwcDw Q2GzGYod7LG5A2hoTSUtkS0l85TH16c9OeATNR1yAMwYbnWGVg8iErQi1dFjgThQ ZEkFAwAYMo+gCI5KPtUOmvsgsmkQ6rU9HrNa0110ccaVsWDxLRt7jDcJ62eOhBXW b6dSLXgkqHkNth6DeSum6guXpt7Mx1UogE1MjKXqljNRtcngUjecDOu7zhR679qb ltb7H3kuMyLOSBsBLqa97t0eMF6vYvmP6g61LwphuEYpeJxDRoSG7Ac9sizVmqcz VMi3AbNkNsd/9iEHNjiE0UC1cJJt2bebV4KjOvYwbch1B1gFTuO/v6hWwlaZRqU= =51M5 -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
I did actually wonder Tom exactly how much of the code was the engine and how much was mota specific. I do now though have an idea of approximately how much easier things will be in the future for producing any other audio fps or similar now having the engine written. Btw, if you wrote thirteen thousand lines in a month, and mota takes up nine thousand, I duely expect usa games to be releasing 1 and a half games a month from now on? and no skimping on the halves! I'll be expecting to see the adventures of Angela Carters' legs! traversing ancient floors and booting centaurs where it hurts! ;D. Ps: needless to say, this isn't serious, stil I thought the coding average as compared to the amount of code taken for Mota itself was pretty impressive. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 11, 2010 12:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine. HTH On 5/10/10, dark d...@xgam.org wrote: hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry fans! ;D. That is a truly staggering! amount of code, I'm impressed. I did suspect the game would've been large, but I would've guessed more like ten thousand lines at most, or does this also count internal coding for running the genesis engine? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9
Hi If you go to the blastbay studios website there's an audio review of Q9 by Kelly Sapergia, he plays a bit of the game. I'd like an audio walkthrough of the last 2 worlds though. - Original Message - From: ENES SARIBAS enes.sari...@gmail.com To: gamers@audyssey.org Sent: Tuesday, May 11, 2010 5:32 PM Subject: [Audyssey] q9 hi are there any q9 recordings --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Entombed Featured On This Week's Innovations
Hi, Just wanted to let you know that on this week's Innovations technology show, I'm reviewing the game Entombed. You can hear the show on The Global Voice at www.theglobalvoice.info (check the schedule for times of repeats, or listen to the show via The Program Gallery section.) As well, the review is also available from the Audio Reviews section of my personal website at: www.ksapergia.net/reviews.php Thanks, and enjoy! Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9
I will be glad to provide you the entire game review when I buy the game in a few weeks. It will contain all four worlds, and will be on the easy difficulty. I am one of those who do not like demo reviews. I will let you know when I have completed it. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last week
Well I am as far as going to the hotel and trying to figure what to say to Monica and Brooke and the woman at the main counter. I say #2 to Monica but then I do not know what else to do after that. I have gotten far but just do not know what to do at the hotel. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, May 11, 2010 7:53 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Last week -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi. For any character you can start off by asking them about themselves or about you or about wedding. There are some commands to help you get started. I believe they are mentioned at the start of the game. If memory serves, the commands, intro, unique, and hint should help you get started. Let me know if you need further assistance. On 5/10/2010 11:28 PM, Mike Maslo wrote: Can someone please give me some hints on the last week game and how to get around in the hotel? I do not know what to say to Monica to make her talk or the rest of them. Please can someone help? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJL6VNCAAoJEI03mCGDH4e+z74H+wbPUrg9vJdP+rqVk0AyWMCP Z2UAZz5FfhKagsYbCLqzHKdPYH85XiJRr+eooUXRUekwSwH13A9Y8x+tt6bHnzxP i5sMiL7L1fHU0iSk3IndrlkkmNwhh8Rs9qSinOEUwfJcS+uh7Q2tRCLXfuB3EEh1 aia89Qf23UrOLrQ3v2cs3ztLKU4eQ4sKpOnov5Izv0LHpKgDwlnGUbg5Yb1xqo2Z cNGX2STcR9UgjrGJ7ijjQR1tGFn2RQpDRSxEYrPOXpQwFI6gllDleDmEaHeKRwv3 G85p4KElcgEySek02nQ8mk9zxGXgS3K8EMApSPH/WRnlKz+t1EmLEjmE5XJ1c3I= =B+Kr -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my thoughts
my thought on the last crusade is this. it could be longer instead of three stages. which means it could have at least a couple of more stages. the fights was nice i like that the battles was random what i mean is when you fight you might lose one time and then the next time you might win. i enjoy the music it kind of remind me of the zelda music and the final fantasy music. i also enjoy the voice acting. the guy who did that did a great job. someone tell me was that the same person who made the game? on the game they could have you travel in a tomb and the fight the boss in the grave yard. they could have you go into a cabin and fight the first boss. but other then this review i give this game a five out of ten. i will start to bring more game review for all of you out their. and please check out the game zone at 206-376-8794 to get all type of reviews and cheats and info about upcoming games. and interviews with some of the game makers and game players. and yes you can listen to the show on skype. so call -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last week
Have you tried the following: 1. Tell Monica about wedding 2. Tell Brooke about wedding. 3. Tell Page about wedding. 4. Tell Holly about wedding. Since I don't know how far you have gotten or what all you have done, I don't know what else to suggest. You will want to pay special attention to what Monica says when you tell her about wedding. Many thanks. On 5/11/2010 6:40 PM, Mike Maslo wrote: Well I am as far as going to the hotel and trying to figure what to say to Monica and Brooke and the woman at the main counter. I say #2 to Monica but then I do not know what else to do after that. I have gotten far but just do not know what to do at the hotel. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, May 11, 2010 7:53 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Last week -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi. For any character you can start off by asking them about themselves or about you or about wedding. There are some commands to help you get started. I believe they are mentioned at the start of the game. If memory serves, the commands, intro, unique, and hint should help you get started. Let me know if you need further assistance. On 5/10/2010 11:28 PM, Mike Maslo wrote: Can someone please give me some hints on the last week game and how to get around in the hotel? I do not know what to say to Monica to make her talk or the rest of them. Please can someone help? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJL6VNCAAoJEI03mCGDH4e+z74H+wbPUrg9vJdP+rqVk0AyWMCP Z2UAZz5FfhKagsYbCLqzHKdPYH85XiJRr+eooUXRUekwSwH13A9Y8x+tt6bHnzxP i5sMiL7L1fHU0iSk3IndrlkkmNwhh8Rs9qSinOEUwfJcS+uh7Q2tRCLXfuB3EEh1 aia89Qf23UrOLrQ3v2cs3ztLKU4eQ4sKpOnov5Izv0LHpKgDwlnGUbg5Yb1xqo2Z cNGX2STcR9UgjrGJ7ijjQR1tGFn2RQpDRSxEYrPOXpQwFI6gllDleDmEaHeKRwv3 G85p4KElcgEySek02nQ8mk9zxGXgS3K8EMApSPH/WRnlKz+t1EmLEjmE5XJ1c3I= =B+Kr -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] server problem
hey does anyone know what is going on with the top speed server? me and a friend was going to race online but when he try to join a internet game it said that the server couldn't be found. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Gamebook released
Just a quick note for everyone. the chronicles of Arborell, possibly my personal favourite gamebook site online (even better than project aon), have just released the second book in the Joton of the west series, A murder of crows, sequal to shards of moonlight. for those who don't know, this is a fantastic world with it's own history, mythology and language, which has gamebooks, (including a very interesting randomly generated dungeon game), histories, stories, and myths all available for free in html. the webmaster is great on access matters too, he even writes up accessible versions of some of the more important maps and documents. You'll need to use gma dice or a similar dice program to play these books, and keep your own stat sheet in word or similar, but believe me the quality of the writing, the exploration and the history is well worth it. i really can't say enough about how good this series is! anyway, enough babbling, you can find the site generally at www.arborell.com. and if you've already played all the other stuff and just want to start murder of crows go to http://www.arborell.com/amoc/index.html Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.