1000? 30000! 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 11 May 2010 15:56
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

Out of curiosity, for backups, do you have your code in braille?  It would
be a time consuming beach to recopy all of it, but it could be done.  Hmm. 
I wonder how many pages that would be?  Maybe about 1,000 or so?  And to
think, that would be just one game!  Gad!
---
In God we trust.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 11, 2010 6:32 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


> Hi Dark,
> Yes, it includes the internal coding for the Genesis Engine. All
> 39,286  lines of code were written by me personally.  Most of it was 
> converted from C# .Net to C++ manually. A project that took three 
> months of four to five hour days working on just copying and rewriting 
> code. It was a nightmare.
> Fortunately, though, since I now have the Genesis Engine any future 
> games of a side-scroller and FPS variety won't take as long. It helps 
> to have 25,000 to 30,000 lines of code already written and ready to 
> use at a moments notice.  That's why this period of debugging is so 
> important. Every day I debug the engine the less time I'll need to fix 
> future games using the engine.
>
> HTH
>
> On 5/10/10, dark <d...@xgam.org> wrote:
>> hmmm, tom, ---- maybe a the subject for a new trucker game? decide 
>> how many volumes fof braille coding to load onto your truck, --- too 
>> many and you risk lines getting squashed by the weight, to few and 
>> your game may not be ready in time and you end up being linched by a 
>> rampaging mob of angry fans!
>> ;D.
>>
>> That is a truly staggering! amount of code, I'm impressed.
>>
>> I did suspect the game would've been large, but I would've guessed 
>> more like ten thousand lines at most, ---- or does this also count 
>> internal coding for running the genesis engine?
>>
>> Beware the grue!
>>
>> Dark.
>
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