Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nightmare. Fortunately, though, since I now have the Genesis Engine any future games of a side-scroller and FPS variety won't take as long. It helps to have 25,000 to 30,000 lines of code already written and ready to use at a moments notice. That's why this period of debugging is so important. Every day I debug the engine the less time I'll need to fix future games using the engine.
HTH On 5/10/10, dark <[email protected]> wrote: > hmmm, tom, ---- maybe a the subject for a new trucker game? decide how many > volumes fof braille coding to load onto your truck, --- too many and you > risk lines getting squashed by the weight, to few and your game may not be > ready in time and you end up being linched by a rampaging mob of angry fans! > ;D. > > That is a truly staggering! amount of code, I'm impressed. > > I did suspect the game would've been large, but I would've guessed more like > ten thousand lines at most, ---- or does this also count internal coding for > running the genesis engine? > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
