Yes, it includes the internal coding for the Genesis Engine. All
39,286 lines of code were written by me personally. Most of it was
converted from C# .Net to C++ manually. A project that took three
months of four to five hour days working on just copying and rewriting
code. It was a nightmare.
Fortunately, though, since I now have the Genesis Engine any future
games of a side-scroller and FPS variety won't take as long. It helps
to have 25,000 to 30,000 lines of code already written and ready to
use at a moments notice. That's why this period of debugging is so
important. Every day I debug the engine the less time I'll need to fix
future games using the engine.
On 5/10/10, dark <d...@xgam.org> wrote:
> hmmm, tom, ---- maybe a the subject for a new trucker game? decide how many
> volumes fof braille coding to load onto your truck, --- too many and you
> risk lines getting squashed by the weight, to few and your game may not be
> ready in time and you end up being linched by a rampaging mob of angry fans!
> That is a truly staggering! amount of code, I'm impressed.
> I did suspect the game would've been large, but I would've guessed more like
> ten thousand lines at most, ---- or does this also count internal coding for
> running the genesis engine?
> Beware the grue!
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