Re: [Audyssey] Creating Adventure Games
Hi Tom. Well that is true reguarding the carelessness of developers, but even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, which is the reason for my concern. Certainly though I've seen menue driven conversations where you choose from a list of responses what your character says and these have very well driven some of my favourite games like Emily short's game Pytho's mask (one I highly recommend actually tom), and the earth and sky series. Also, i do wonder how successful a standard if language would be for handling such things as hitpoint tracking and combat, particuloarly if you want to insert such things as learnable combat techniques spells, treasure which boosts stats and the like. Some implementations of combat I've sen in if games, such as in shaddowland has proved rather buggy and randomized, particularly when for instance, the enemy attacks you when you mistype a command or try a command the game doesn't recognized (most frustrating for someone like me who tends to try of different actions in combat than just the standard attack attack attack). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 08:12:59AM -, dark wrote: even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, [My Reply:] Hi Dark Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Surround sound?
Hi Thomas, #Will I be able to play Tomb hunter using surround sound headphones like 5.11 or 7.11 surround sound headphones? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
HI tom Your idea of Creating text adventures sounds exciting. You wrote: First thing, is input. Most of the text adventures out there use various commands like grab sword, grab torch, light torch., etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. My reply: I think g for grab and the menu of items popping up is an excellent idea. AS far as I am aware of, no text adventure games such as frots currently uses this method. You wrote: For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out north, south, east, or west. What do you think about this approach? My reply: I think its an excellent idea to only hit the first letter of each direction. You wrote: Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? My reply: Persoanlly I strongly prefer using my screen reader. At this stage I cannot afford buying better quality voices, and mary and mike, not to talk about sam, often pronounces words incorrectly. I talk with experience, I played many interactive fiction games with frots and often I could not understand what sappi is saying. It would rock if you could use a similar screen output method used by Braille soft in their games camel and 23 bricks where jaws automatically read the game's response after entering a command; this would be better than to use the jaws cursor all the time. I agree that it's a good idea to use a programming language like c or c++. If I may make another suggestion, start off with simple adventures before going into advanced adventures [interactive fiction] where a long narrative like a novel or detective have to be solved. If you start off with simple adventures, where the player have to locate for example a letter by finding a few rooms, it would make the player used to entering commands before going to advanced adventures like interactive fiction. Are you planning a synbian port for these games in the future for mobiles such as the n66? hth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] iPhone gaming
You have text adventure games that work on your iPhone? Are there any problems with Voice-Over? I'd like to find out more, either on or off list. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 20, 2011 1:16 AM Subject: Re: [Audyssey] Creating Adventure Games Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Ah, yes. The infamous Emily Short. Her games absolutely rule. I love her if adventures. Anyway, I think there is another solution to your problem of guess the verb and it would be just to provide a commands.txt file with the game so if you really get stuck with a puzzle, can't get passed something, you can look up the command to type. Plus there is the possibility of adding them to the hints system. I think there are probably work arounds for some of those problems like that. As for combat if games really are lacking on that end of things. However, I did discover that Adrift, Inform, etc do allow you to declare integer variables so it certainly is possible to add stats such as health, stamina, speed, etc. Not as good as a full blown programming language like C++, but it certainly provides some flexability in declaring stats, number of items, etc. Still like you I find the battle systems pretty primative all things considered. Something else that is lacking is randomly setting up levels and things like that before the game starts. It could be something small like you walk into your office and need to speak to your secratary in order to get some important piece of mail required to solve a puzzle element somewhere in the game. When you examine her one game she might be waring a blue blouse with white lace on the sleaves, a white cotton skirt, and blue pumps, and in the next game she might be waring a white shirt, dark gray jacket, dark gray skirt, and brown sandles. This really doesn't effect the game play, but it does make things different from game to game. The if game toolkits I've played with this weekend don't seam to have that degree of flexability in randomly selecting stuff. On 2/20/11, dark d...@xgam.org wrote: Hi Tom. Well that is true reguarding the carelessness of developers, but even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, which is the reason for my concern. Certainly though I've seen menue driven conversations where you choose from a list of responses what your character says and these have very well driven some of my favourite games like Emily short's game Pytho's mask (one I highly recommend actually tom), and the earth and sky series. Also, i do wonder how successful a standard if language would be for handling such things as hitpoint tracking and combat, particuloarly if you want to insert such things as learnable combat techniques spells, treasure which boosts stats and the like. Some implementations of combat I've sen in if games, such as in shaddowland has proved rather buggy and randomized, particularly when for instance, the enemy attacks you when you mistype a command or try a command the game doesn't recognized (most frustrating for someone like me who tends to try of different actions in combat than just the standard attack attack attack). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Michael, Michael wrote: Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... My responce: Rotf! Yeah, Heroin's Mantle is pretty difficult the first time through. However, Im sure someone has a walkthrough somewhere to help you get passed some of the more complicated puzzles. Its so long since I've tried that one I don't even remember how to get off the pier, but I can say that it was pretty obscure. It took me a couple of days to figure out the puzzle. So you aren't alone doing a few hours of banging your head against a wall trying to think of the right answer to some of these puzzles. I think that this element is one of the reasons some people play them. They like the mystery and frustration of cracking the puzzle. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Tom. I've seen some of this randomness you speak of ddone before by som of of the cleverer inform writers, try wumpus 2000 for instance, which is brilliant for random room features and descriptive items, even changing their location from game to game, though I am less keen on it's implementation of weapons and combat, stil it is one of the better attempts at a zcode rpg I've tried. I do however like your idea of a commands txt file, sinse if the player has an idea of the sort of verbs you might require to use this will give them a scope for thinking of puzle solutions without having to deal with parza problems. This is one thing I think Eamon got very write, as in fact did fallthru, in fact I love much of what fallthru does for random description and handling things like fatigue, and the landscape and world is just beautiful! I've often thought if I ever wrote games I'd most want to create a text rpg which had some of the better features of fallthru, the large explorable map, the stunning landscape description and the complex world, but with a less clunky command system and less need for some of the more annoying item management and directional puzles, for instance having to juggle items around to hold enough food or a canteen in hand in order to eat or drink. if you've not played fallthru I'd deffinately recommend it, while it has it's flaws there stil much I admire in the game. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 20, 2011 5:46 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ah, yes. The infamous Emily Short. Her games absolutely rule. I love her if adventures. Anyway, I think there is another solution to your problem of guess the verb and it would be just to provide a commands.txt file with the game so if you really get stuck with a puzzle, can't get passed something, you can look up the command to type. Plus there is the possibility of adding them to the hints system. I think there are probably work arounds for some of those problems like that. As for combat if games really are lacking on that end of things. However, I did discover that Adrift, Inform, etc do allow you to declare integer variables so it certainly is possible to add stats such as health, stamina, speed, etc. Not as good as a full blown programming language like C++, but it certainly provides some flexability in declaring stats, number of items, etc. Still like you I find the battle systems pretty primative all things considered. Something else that is lacking is randomly setting up levels and things like that before the game starts. It could be something small like you walk into your office and need to speak to your secratary in order to get some important piece of mail required to solve a puzzle element somewhere in the game. When you examine her one game she might be waring a blue blouse with white lace on the sleaves, a white cotton skirt, and blue pumps, and in the next game she might be waring a white shirt, dark gray jacket, dark gray skirt, and brown sandles. This really doesn't effect the game play, but it does make things different from game to game. The if game toolkits I've played with this weekend don't seam to have that degree of flexability in randomly selecting stuff. On 2/20/11, dark d...@xgam.org wrote: Hi Tom. Well that is true reguarding the carelessness of developers, but even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, which is the reason for my concern. Certainly though I've seen menue driven conversations where you choose from a list of responses what your character says and these have very well driven some of my favourite games like Emily short's game Pytho's mask (one I highly recommend actually tom), and the earth and sky series. Also, i do wonder how successful a standard if language would be for handling such things as hitpoint tracking and combat, particuloarly if you want to insert such things as learnable combat techniques spells, treasure which boosts stats and the like. Some implementations of combat I've sen in if games, such as in shaddowland has proved rather buggy and randomized, particularly when for instance, the enemy attacks you when you mistype a command or try a command the game doesn't recognized (most frustrating for someone like me who tends to try of different actions in combat than just the standard attack attack attack). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] Creating Adventure Games
Hi David, Interesting. Although, as I said if I do go with the easy menu navigation idea, which seams to be pretty popular with the comments I've been seeing on list, menus won't be able to scroll for the simple reason there is no way to get to certain keys like the arrow keys, page up/pagedown, function keys, just because they require hardware scan codes requiring platform specific event driven APIs which shoots cross-platform compatibility down the toilet. However, generic keys such as a through z, 1 through 9, tab, enter, space, etc can be easily accessed by comparing the key with its ascii key code. Since the ascii key codes are standardized this pretty much works with most generic keys, but just not for extended keys. So if you did press say x for examine item, and say the number 5 to examine sword that would be just as quick and easy as you described over all. That's two key/button presses verses typing out examine sword which isn't as easy to do on a phone. Cheers! On 2/20/11, David Chittenden dchitten...@gmail.com wrote: Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message yep, the water hasn't been cut off yet, you turn the tap off typing drink from tap gives you you haven't druk from the forsit sinse you were small You find a cup, but the game simply refuses to recognize the command put cup under tap this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Woe...woe part 2 of of EAS came out? My question is when, and where can you find that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, February 20, 2011 2:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message yep, the water hasn't been cut off yet, you turn the tap off typing drink from tap gives you you haven't druk from the forsit sinse you were small You find a cup, but the game simply refuses to recognize the command put cup under tap this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Creating Adventure Games
Hi Dark, Dark wrote: You find a cup, but the game simply refuses to recognize the command put cup under tap My reply: In cases like that I often times find I'm over thinking the problem/solution. I don't know the game in question but in my experience it usually turns out to be something as simple as fill cup instead of put cup under tap which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. If I were to try that command I'd probably typed put cup under fosset because that is generally what Americans call it. Apparently over in the U.K. people call it a tap. This difference in names for things can result in all kinds of problems for the gamer if he doesn't come from a country that uses that specific noun. For instance, lets talk about a car. In America we have the hood, trunk, windshield, etc and if I'm reading a book written by someone from the U.K. they call those things a bonnet, boot, and windscreen which I find absolutely weird. Oh, I can figure out what they are talking about because a bonnet is a type of hood, windscreen sounds close enough to windshield to take their meaning, and if someone tells another character to put something in the boot of the car it is easy to guess he/she is talking about the trunk. However, these differences in language, even relatively the same language, can make things extremely confusing. Especially, if we are talking interactive fiction where commands are based on the developers experience, language, and own logic when creating the game. For example, imagine you are in a game where you have to fix someones car in order to acquire some special item from your friend. So you go over and type open bonnet and you get some message like you see no such thing. You might spend considerable time trying this and that until you figure out the correct command is open hood because the guy who wrote it is an American and the word bonnet never occurred to him when writing his game. Dark wrote: I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. My reply: Yeah, I've been there too. This is where I think beta testing could come in handy. You could have the fill cup example from above and someone might say I tried put cup under tap when the developer only has the command put cup under fosset in the game. He could tell the person the solution, but update the game to accept put cup under tap as well. This will help work out the bugs, and would certainly resolve all the pesky language issues too. One of the big problems with this is we don't all think the same way. I might try something simple like fill cup to begin with while you might try put cup under tap as your first try. Both are logical commands for the same action, but maybe the author thought of the former and not the latter command. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Try get water and when examining things its look. So would go like this, take cup, get water, drink. You not only have to look at the simple commands, but where the game was written. If in UK well they use a lot of names for things that just totally mean something else in USA. At 03:10 PM 2/20/2011, you wrote: my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message yep, the water hasn't been cut off yet, you turn the tap off typing drink from tap gives you you haven't druk from the forsit sinse you were small You find a cup, but the game simply refuses to recognize the command put cup under tap this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers
Re: [Audyssey] Creating Adventure Games
and where can I get this game from please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 21, 2011 5:05 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Michael, Michael wrote: Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... My responce: Rotf! Yeah, Heroin's Mantle is pretty difficult the first time through. However, Im sure someone has a walkthrough somewhere to help you get passed some of the more complicated puzzles. Its so long since I've tried that one I don't even remember how to get off the pier, but I can say that it was pretty obscure. It took me a couple of days to figure out the puzzle. So you aren't alone doing a few hours of banging your head against a wall trying to think of the right answer to some of these puzzles. I think that this element is one of the reasons some people play them. They like the mystery and frustration of cracking the puzzle. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
It's a tap in Australia as well I find fill cup would be cool. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 21, 2011 9:56 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Dark wrote: You find a cup, but the game simply refuses to recognize the command put cup under tap My reply: In cases like that I often times find I'm over thinking the problem/solution. I don't know the game in question but in my experience it usually turns out to be something as simple as fill cup instead of put cup under tap which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. If I were to try that command I'd probably typed put cup under fosset because that is generally what Americans call it. Apparently over in the U.K. people call it a tap. This difference in names for things can result in all kinds of problems for the gamer if he doesn't come from a country that uses that specific noun. For instance, lets talk about a car. In America we have the hood, trunk, windshield, etc and if I'm reading a book written by someone from the U.K. they call those things a bonnet, boot, and windscreen which I find absolutely weird. Oh, I can figure out what they are talking about because a bonnet is a type of hood, windscreen sounds close enough to windshield to take their meaning, and if someone tells another character to put something in the boot of the car it is easy to guess he/she is talking about the trunk. However, these differences in language, even relatively the same language, can make things extremely confusing. Especially, if we are talking interactive fiction where commands are based on the developers experience, language, and own logic when creating the game. For example, imagine you are in a game where you have to fix someones car in order to acquire some special item from your friend. So you go over and type open bonnet and you get some message like you see no such thing. You might spend considerable time trying this and that until you figure out the correct command is open hood because the guy who wrote it is an American and the word bonnet never occurred to him when writing his game. Dark wrote: I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. My reply: Yeah, I've been there too. This is where I think beta testing could come in handy. You could have the fill cup example from above and someone might say I tried put cup under tap when the developer only has the command put cup under fosset in the game. He could tell the person the solution, but update the game to accept put cup under tap as well. This will help work out the bugs, and would certainly resolve all the pesky language issues too. One of the big problems with this is we don't all think the same way. I might try something simple like fill cup to begin with while you might try put cup under tap as your first try. Both are logical commands for the same action, but maybe the author thought of the former and not the latter command. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Lisa, You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 and don't forget to grab the solutions file. It is an extremely complex interactive fiction title, extremely fun, but some of the puzzles and the commands to type are pretty obscure. As Emily Short comments on the website it is one of those games that the good parts are really good and the bad parts are really bad. So if you really get stuck on something rather than quit the game look up the solution and move on. That's how I ended up completing it in the end. Cheers! On 2/20/11, Lisa Hayes lhay...@internode.on.net wrote: and where can I get this game from please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Surround sound?
Hi Muhammed, That all depends on if you are asking about Tomb Hunter I or Tomb Hunter II. If you are talking about Tomb Hunter I, Mysteries of the Ancients, the answer is no. It is a 2d side-scroller and doesn't use 5.1/7.1 surround sound audio. It only makes use of DirectSound's 2d stereo pan control. Now, if you are asking about Tomb Hunter II the answer is yes. Tomb Hunter II is a full skaled 3d adventure with 3d levels, 5.1 surround sound audio, and is planned to take place in Egypt. However, part of this will largely depend on Philip updating Streemway over to XAudio2 since it has superior 5.1 surround sound support. If not I'll likely have to include 5.1 surround sound support by wrapping XAudio2 myself. Cheers! On 2/20/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, #Will I be able to play Tomb hunter using surround sound headphones like 5.11 or 7.11 surround sound headphones? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Yeah--Andy Phillips is great. I have all four of his titles. There are sertainly a couple of nasty bits in Heroine, such as the clocktower. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, February 20, 2011 7:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 and don't forget to grab the solutions file. It is an extremely complex interactive fiction title, extremely fun, but some of the puzzles and the commands to type are pretty obscure. As Emily Short comments on the website it is one of those games that the good parts are really good and the bad parts are really bad. So if you really get stuck on something rather than quit the game look up the solution and move on. That's how I ended up completing it in the end. Cheers! On 2/20/11, Lisa Hayes lhay...@internode.on.net wrote: and where can I get this game from please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, I can find another word issue game. The conbined Zork (the one that has you in the ZorkI dungeon but with other features from ZorkII and ZorkIII, in particular the endgame) has a major one. When I get to the box (the one that moves you to the door of the dungeon master, the correct term is not enter mirror or enter box or enter opening. No, it's just enter. I really see no logic for that at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes Sent: Sunday, February 20, 2011 6:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games It's a tap in Australia as well I find fill cup would be cool. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 21, 2011 9:56 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Dark wrote: You find a cup, but the game simply refuses to recognize the command put cup under tap My reply: In cases like that I often times find I'm over thinking the problem/solution. I don't know the game in question but in my experience it usually turns out to be something as simple as fill cup instead of put cup under tap which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. If I were to try that command I'd probably typed put cup under fosset because that is generally what Americans call it. Apparently over in the U.K. people call it a tap. This difference in names for things can result in all kinds of problems for the gamer if he doesn't come from a country that uses that specific noun. For instance, lets talk about a car. In America we have the hood, trunk, windshield, etc and if I'm reading a book written by someone from the U.K. they call those things a bonnet, boot, and windscreen which I find absolutely weird. Oh, I can figure out what they are talking about because a bonnet is a type of hood, windscreen sounds close enough to windshield to take their meaning, and if someone tells another character to put something in the boot of the car it is easy to guess he/she is talking about the trunk. However, these differences in language, even relatively the same language, can make things extremely confusing. Especially, if we are talking interactive fiction where commands are based on the developers experience, language, and own logic when creating the game. For example, imagine you are in a game where you have to fix someones car in order to acquire some special item from your friend. So you go over and type open bonnet and you get some message like you see no such thing. You might spend considerable time trying this and that until you figure out the correct command is open hood because the guy who wrote it is an American and the word bonnet never occurred to him when writing his game. Dark wrote: I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. My reply: Yeah, I've been there too. This is where I think beta testing could come in handy. You could have the fill cup example from above and someone might say I tried put cup under tap when the developer only has the command put cup under fosset in the game. He could tell the person the solution, but update the game to accept put cup under tap as well. This will help work out the bugs, and would certainly resolve all the pesky language issues too. One of the big problems with this is we don't all think the same way. I might try something simple like fill cup to begin with while you might try put cup under tap as your first try. Both are logical commands for the same action, but maybe the author thought of the former and not the latter command. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] Creating Adventure Games
thanks a load. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 21, 2011 12:56 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 and don't forget to grab the solutions file. It is an extremely complex interactive fiction title, extremely fun, but some of the puzzles and the commands to type are pretty obscure. As Emily Short comments on the website it is one of those games that the good parts are really good and the bad parts are really bad. So if you really get stuck on something rather than quit the game look up the solution and move on. That's how I ended up completing it in the end. Cheers! On 2/20/11, Lisa Hayes lhay...@internode.on.net wrote: and where can I get this game from please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] NetHack
When I click on the NetHackm application, it shows me the dungeon in symbols instead of words. How do I get it to show me in words? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel superheroes vs street fighter-was Re: marvel vs.capcom 3 menus and character screen!
Is that on psp now? If so I want. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, February 16, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] marvel superheroes vs street fighter-was Re: marvel vs.capcom 3 menus and character screen! On a side note here... I been playing the PS1 version of marvel vs SF on my PSP, last night I whipped cyber akuma's behind with...guess who...Dan...rofl! Boy did I laugh my head off- I heard that finishing that game with Dan's almost impossible...well, it turned out he's not so wimpy after all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone gaming
Hello, Search in the app store for choice of. A few are free, the rest cost. The free ones are shorter games. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/21/2011 6:40 AM, Charles Rivard wrote: You have text adventure games that work on your iPhone? Are there any problems with Voice-Over? I'd like to find out more, either on or off list. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 20, 2011 1:16 AM Subject: Re: [Audyssey] Creating Adventure Games Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone gaming
Not to mention frotz for the iPhone, which is free and quite accessible with VO. On Feb 20, 2011, at 8:21 PM, David Chittenden wrote: Hello, Search in the app store for choice of. A few are free, the rest cost. The free ones are shorter games. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/21/2011 6:40 AM, Charles Rivard wrote: You have text adventure games that work on your iPhone? Are there any problems with Voice-Over? I'd like to find out more, either on or off list. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 20, 2011 1:16 AM Subject: Re: [Audyssey] Creating Adventure Games Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel superheroes vs street fighter-was Re: marvelvs.capcom 3 menus and character screen!
You can play psx games on psp, just download onto the machine like you would a PSP game. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 20, 2011 7:51 PM Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re: marvelvs.capcom 3 menus and character screen! Is that on psp now? If so I want. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, February 16, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] marvel superheroes vs street fighter-was Re: marvel vs.capcom 3 menus and character screen! On a side note here... I been playing the PS1 version of marvel vs SF on my PSP, last night I whipped cyber akuma's behind with...guess who...Dan...rofl! Boy did I laugh my head off- I heard that finishing that game with Dan's almost impossible...well, it turned out he's not so wimpy after all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel superheroes vs street fighter-was Re:marvelvs.capcom 3 menus and character screen!
Right. But you can only download the ones that are on the psn store last I checked. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Sunday, February 20, 2011 10:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re:marvelvs.capcom 3 menus and character screen! You can play psx games on psp, just download onto the machine like you would a PSP game. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 20, 2011 7:51 PM Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re: marvelvs.capcom 3 menus and character screen! Is that on psp now? If so I want. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, February 16, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] marvel superheroes vs street fighter-was Re: marvel vs.capcom 3 menus and character screen! On a side note here... I been playing the PS1 version of marvel vs SF on my PSP, last night I whipped cyber akuma's behind with...guess who...Dan...rofl! Boy did I laugh my head off- I heard that finishing that game with Dan's almost impossible...well, it turned out he's not so wimpy after all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel superheroes vs street fighter-wasRe:marvelvs.capcom 3 menus and character screen!
If you got the original game, you can rip the image onto the comp and then load it onto your PSP that way. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 20, 2011 8:55 PM Subject: Re: [Audyssey] marvel superheroes vs street fighter-wasRe:marvelvs.capcom 3 menus and character screen! Right. But you can only download the ones that are on the psn store last I checked. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Sunday, February 20, 2011 10:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re:marvelvs.capcom 3 menus and character screen! You can play psx games on psp, just download onto the machine like you would a PSP game. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 20, 2011 7:51 PM Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re: marvelvs.capcom 3 menus and character screen! Is that on psp now? If so I want. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, February 16, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] marvel superheroes vs street fighter-was Re: marvel vs.capcom 3 menus and character screen! On a side note here... I been playing the PS1 version of marvel vs SF on my PSP, last night I whipped cyber akuma's behind with...guess who...Dan...rofl! Boy did I laugh my head off- I heard that finishing that game with Dan's almost impossible...well, it turned out he's not so wimpy after all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] NetHack
Hello, NetHack always shows in symbols. There is a line of text which tells you what something is when you get to it. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/21/2011 4:26 PM, Rayette wrote: When I click on the NetHackm application, it shows me the dungeon in symbols instead of words. How do I get it to show me in words? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Yeah, tell me about it. That guy likes to keep you guessing. At times in his games you litterally have to think several moves ahead. Which is a problem if you are playing through the first time because you dont' know that you've royally screwed up until you blundered into it up to your eyeballs. Still they are great games if someone is interested in interactive fiction that is above average. On 2/20/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Yeah--Andy Phillips is great. I have all four of his titles. There are sertainly a couple of nasty bits in Heroine, such as the clocktower. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NetHack
Hi, Well, what you are seeing is the text art displaying a visual representation of the map. If you keep scrolling down eventually you will find the text. Its been a while since I've played NetHack, but I know you can get past all that text art junk and get to the text by scrolling down until you get to it. Cheers! On 2/20/11, Rayette kayray1...@gmail.com wrote: When I click on the NetHackm application, it shows me the dungeon in symbols instead of words. How do I get it to show me in words? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
and what other titles has he written? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 21, 2011 5:49 PM Subject: Re: [Audyssey] Creating Adventure Games Hi, Yeah, tell me about it. That guy likes to keep you guessing. At times in his games you litterally have to think several moves ahead. Which is a problem if you are playing through the first time because you dont' know that you've royally screwed up until you blundered into it up to your eyeballs. Still they are great games if someone is interested in interactive fiction that is above average. On 2/20/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Yeah--Andy Phillips is great. I have all four of his titles. There are sertainly a couple of nasty bits in Heroine, such as the clocktower. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 05:56:03PM -0500, Thomas Ward wrote: which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. [My Reply:] Hi Thomas, Well, if the game author is conversant enough to know each form, maybe they could write something to take either noun? If (Open .or. Raise) .and. (hood .or bonnet) then car-explodes ...for instance. Then both sides of the pond are covered. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Surround sound?
Hi Thomas and all, Where is toomb hunter 2? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 21, 2011 4:36 AM Subject: Re: [Audyssey] Surround sound? Hi Muhammed, That all depends on if you are asking about Tomb Hunter I or Tomb Hunter II. If you are talking about Tomb Hunter I, Mysteries of the Ancients, the answer is no. It is a 2d side-scroller and doesn't use 5.1/7.1 surround sound audio. It only makes use of DirectSound's 2d stereo pan control. Now, if you are asking about Tomb Hunter II the answer is yes. Tomb Hunter II is a full skaled 3d adventure with 3d levels, 5.1 surround sound audio, and is planned to take place in Egypt. However, part of this will largely depend on Philip updating Streemway over to XAudio2 since it has superior 5.1 surround sound support. If not I'll likely have to include 5.1 surround sound support by wrapping XAudio2 myself. Cheers! On 2/20/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, #Will I be able to play Tomb hunter using surround sound headphones like 5.11 or 7.11 surround sound headphones? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.