Hello,
If you found the solution for mac, could you help me on that ?
GWSpeak.dll is technically deprecated. Window-Eyes 7.2 and above
requires that you use their app interface and the Window-Eyes SDK.
Both can be found on the Window-Eyes developer pages. I would
recommend probably rewriting
Hi Jeremy,
Two bugs to report at this time.
1. Problem with the point system for upgrading stats. After leveling up, the
points were there. I allocated them, went on a mission, and when I came back
all the stat levels were back to zero. Did this twice. They also got removed
when I left the
Me too. Thanks.
jess
- Original Message -
From: joseph weakland josephweakl...@att.net
To: audyssey games list Gamers@audyssey.org
Sent: Monday, January 16, 2012 2:34 PM
Subject: [Audyssey] a message for the developer of windows attack wrote
withBGT
hello I played the windows
Thanks Steady, I will look in to this bug.
--- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote:
From: Steady Goh stea...@gmail.com
Subject: [Audyssey] swamp problem with ammo count when unloading
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, January 16, 2012, 11:53 PM
Hi
The points are currently broken and I'm working on fixing them. I think the
points actually work but are just not showing up properly, but I still need to
do more work to be sure.
Even after upgrading your health, 100% will still be the maximum. It will just
increase your maximum health
Another bug I've noticed is the zombies not panning properly a lot. When
you turn, they'll just stay where they were. Seems to happen almost
consistently when they're close... Usually you need to take a few steps
back to get the growls to pan right.
On 2012-01-17 10:44, Jeremy Kaldobsky
I received this message, yesterday.
The file was originally posted by Kai on drop box and it seems he reached
his download limit for it. Dark was kind enough to post it elsewhere at
this address: http://www.sendspace.com/file/epqhoz
Fred Olver
- Original Message -
From: Ryan Strunk
HI,I promise you there will never ben updates. Felix wrote it as an example
game for BGT, so it's unlikely we'll see an update. Besides, I'm notsure
what'sparticularly special about that game in comparison to the other Space
Invaders cleanse have.
Best Regards,
Hayden
-Original Message-
Hi,
well, I would have to buy a japanese voice for that. Besides, my Windows
version doesn't display the japanese characters properly and I really
don't know how to fix that.
Best regards
Sarah
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Hi,
ok, will try that and let you know if it works.
Best regards
Sarah
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Hi list. Does anyone know how to get through the time warp the first time in
the mars game? I'm totally loving this game Michael. The developer is awesome.
Please keep us updated on his games and thanks for your map. Also does anyone
have the dos instructions for this? Smiles.
Jess
---
Gamers
Um Hayden, it said in the documentation that there would be updates. Just
saying.
Jess
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 17, 2012 6:49 AM
Subject: Re: [Audyssey] a message for the
another bug to add. i tried buying 2 armors of each type, and also an extra
of the guns that i deam important for me, hoping that in the case either the
armors or weapon gets broken i can still have 1 extra in waiting. but it
doesn't seem to work. so more rep points wasted there.
- Original
Wait we whent from 1.2 to 1.9, or am I missing something major?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Date sent: Sun, 15 Jan 2012 21:24:37 -0800 (PST)
Subject: [Audyssey] Swamp needs some volunteer testers
The version 1.9b
Hey Tom.
do you think we'd be able to use the voices in a 64 bit world once again
that at one time could only be used in a 32 bit world?
Now this would be cool.
Ron
-Original Message-
From: Thomas Ward
Sent: Monday, January 16, 2012 11:56 PM
To: Gamers Discussion list
Subject:
Hi.
I've been updating the db, and I was wondering about pages for Destination Mars
and Atlantic city blackjack. The only problem is, I'm not sure about posting
sendspace links which may only be temporary. is Phil, Tom or someone else able
to offer perminant hosting? or are the sendspace
Hey, Dark.
I am hosting the games through my dropbox. I would be willing to host
the games I never take them out of my dropbox.
Let me know if you would like to get the link for the games.
--
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Hi Dark,
My page for Richard's Windows games is just about ready. As soon as he
approves it, I'll give out the address.
Thanks.
Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info
Personal Website: www.ksapergia.net
Hi John.
That would be good sinse then i can add the games to the db and also give
them a homepage, useful all around.
Deffinately let me know when it's done.
Beware the gRue!
dArk.
- Original Message -
From: Kelly Sapergia ksaper...@gmail.com
To: gamers@audyssey.org
Sent:
If needed, I can host it. But only host the zip, not write a page about
the game.
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Hi Michael.
I must admit I'm a little wary of posting links to file sharing sights sinse
it seems these are often not perminant. Those I've posted thus far to games
like battlezone or Laser breakout have been under the strict promise that
the link will remain the same for the game in future,
could I get the links for the games?
hea...@mchsi.com
Thanks
Keith
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Tuesday, January 17, 2012 8:31 AM
Subject: Re: [Audyssey] Hosting for Richard Desteno's games
Hey, Dark.
I am hosting the
Hello, Keith.
Sure down below is the dos version and windows version of the games.
http://dl.dropbox.com/u/53564654/De%20Steno%20Games%201.zip
http://dl.dropbox.com/u/53564654/De%20Steno%20Games%202.zip
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What exactly didn't work? I'll try to fix it but I need a bit more info to go
on.
another bug to add. i tried buying 2
armors of each type, and also an extra
of the guns that i deam important for me, hoping that in
the case either the
armors or weapon gets broken i can still have 1 extra
Haha, I think so yes. The version everyone has been playing for over a month
is 1.8b and I'm in the process of working out the last handful of bugs before
posting 1.9b.
Wait we whent from 1.2 to 1.9, or am
I missing something major?
---
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If you
I will take care of it.
http://dl.dropbox.com/u/1882742/tts_jfw.xml
heres the thing. try to find a way to save the file.
if anyone has trouble. please for the love of what is left of my sanity
email me off list!
like the list mostly, but considering digest.
or its own folder lol
Now,
I am gonna
Hi Ron,
Yes and no. If you try to access 32-bit voices through SAPI directly
usually you can't unless you force the 32-bit voice as default. Even
then some apps will crash or simply not respond. There is, however, a
work around I personally found.
For some reason NVDA does not have any problems
Hi Quentin,
If you found the solution for mac, could you help me on that ?
I don't know. From what I've been able to determine the only way to
wrap Carbon on Mac is to write a library in Object C, Apple's
proprietary programming language, and expose it to Java, Python, and
through other
Hi Dark,
Well, the problem with Java is the underlying graphics API used in
many mainstream Java applications. Most are built using the default
Swing toolkit which is not very screen reader friendly. In order to
try and improve accessibility Sun created the Java Access Bridge which
is a bridge
hi has anyone seen the kurtwolf walkthrough?
can't find it anywhere thought it came with game?
i on area 2 already
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You can make changes or update your
hey Tom.
I went to
www.nvda.com
To down load NVDA.
The only two links are the menu and the NVDA.
clicked on both but can't down load it.
What would you have?
Thanks.
-Original Message-
From: Thomas Ward
Sent: Tuesday, January 17, 2012 4:03 PM
To: Gamers Discussion list
Subject: Re:
Hi list,
I am wondering, if those of you who have played Oubliette
on the iPhone could give me some pointers where to start?
I was able to get into the dungeon, and I am seeing the arrow buttons,
but not at all sure what to do from there.
Double tapping the arrow buttons doesn't seem to do
Hey, Alex.
The developer is aware of the lack of accessibility on the game. At
this time he is working on the new version of the game and it will have
support for voice over.
How I know this is because I am one of the beta testers.
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Hey, All.
I was wondering if there was any games out there that have the same
gameplay as Chillingham and Grizzly Gulch? I kinda like the control of
the game where you just use the arrows.
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Hello.
Thank you very much for taking in consideration my propositions.
I had another suggestion:
In uno game sometimes the game goes so fast that we completely loose
track when is our time to play.
It would be nice in a game like uno if you could have a beep or
something that tell us that it's
Hi Michael,
Off the top of my head,
Whoopass from Draconis.
Bop it from Jim Kitchen.
Shoot Da Me from RS games.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Tuesday, January 17, 2012 6:25 PM
Subject: [Audyssey] Looking for a game that have
Hi Ron,
The correct website for NVDA is
http://www.nvaccess.org
and that's where you should get the latest releases from.
NVDA comes in two versions. There is a portable version designed to be
installed on thumb drives, and there is the full setup. If you plan on
installing and using NVDA you'll
Hi Tom.
This would explain why, even though I see from Hal's docs that it too works
with the access bridge, very few java based things wor,. It would however be
a good thing to get fixed, sinse for some reason a lot of gamebooks and
online games using text employ java.
The project Aon lone
Descent into madness has virtually the sameplay as chillingham, check the
audiogames.net site. That's a rather serious horror themed game, and was
intended as the start of an engine for creating those sorts of adventure
games, but sadly the engine was never finished and even the descent game
Hi Dark,
Well, I suppose it could be a combination of factors why we don't see
something like multiple characters in audio games.
For starts, you need to remember that the majority of blind game
players and blind game developers have little to no experience with
mainstream games. That lack of
On the multi-character games there was also that one that was a dungeon
crawl called Gauntlet I believe.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 17, 2012 9:52 PM
Subject: Re: [Audyssey]
Hi Dark,
No, a Java application has to be written from the ground up using SWT
instead of Swing. Once an application is writtern using Swing there is
nothing an end user can do other than install the Java Access Bridge
and pray it works. That's why it is so important that developers be
taught
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