Re: [Audyssey] New Java Speech API

2012-01-17 Thread QuentinC
Hello, If you found the solution for mac, could you help me on that ? GWSpeak.dll is technically deprecated. Window-Eyes 7.2 and above requires that you use their app interface and the Window-Eyes SDK. Both can be found on the Window-Eyes developer pages. I would recommend probably rewriting

[Audyssey] swamp 1.9

2012-01-17 Thread Richard Sherman
Hi Jeremy, Two bugs to report at this time. 1. Problem with the point system for upgrading stats. After leveling up, the points were there. I allocated them, went on a mission, and when I came back all the stat levels were back to zero. Did this twice. They also got removed when I left the

Re: [Audyssey] a message for the developer of windows attack wrote withBGT

2012-01-17 Thread Jess Varnell
Me too. Thanks. jess - Original Message - From: joseph weakland josephweakl...@att.net To: audyssey games list Gamers@audyssey.org Sent: Monday, January 16, 2012 2:34 PM Subject: [Audyssey] a message for the developer of windows attack wrote withBGT hello I played the windows

Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Jeremy Kaldobsky
Thanks Steady, I will look in to this bug. --- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote: From: Steady Goh stea...@gmail.com Subject: [Audyssey] swamp problem with ammo count when unloading To: Gamers Discussion list gamers@audyssey.org Date: Monday, January 16, 2012, 11:53 PM Hi

Re: [Audyssey] swamp 1.9

2012-01-17 Thread Jeremy Kaldobsky
The points are currently broken and I'm working on fixing them. I think the points actually work but are just not showing up properly, but I still need to do more work to be sure. Even after upgrading your health, 100% will still be the maximum. It will just increase your maximum health

Re: [Audyssey] swamp 1.9

2012-01-17 Thread Pitermach
Another bug I've noticed is the zombies not panning properly a lot. When you turn, they'll just stay where they were. Seems to happen almost consistently when they're close... Usually you need to take a few steps back to get the growls to pan right. On 2012-01-17 10:44, Jeremy Kaldobsky

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-17 Thread fred olver
I received this message, yesterday. The file was originally posted by Kai on drop box and it seems he reached his download limit for it. Dark was kind enough to post it elsewhere at this address: http://www.sendspace.com/file/epqhoz Fred Olver - Original Message - From: Ryan Strunk

Re: [Audyssey] a message for the developer of windows attack wrote withBGT

2012-01-17 Thread Hayden Presley
HI,I promise you there will never ben updates. Felix wrote it as an example game for BGT, so it's unlikely we'll see an update. Besides, I'm notsure what'sparticularly special about that game in comparison to the other Space Invaders cleanse have. Best Regards, Hayden -Original Message-

Re: [Audyssey] Bakura language problem

2012-01-17 Thread Sarah Haake
Hi, well, I would have to buy a japanese voice for that. Besides, my Windows version doesn't display the japanese characters properly and I really don't know how to fix that. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Bakura language problem

2012-01-17 Thread Sarah Haake
Hi, ok, will try that and let you know if it works. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] mars time warp

2012-01-17 Thread Jess Varnell
Hi list. Does anyone know how to get through the time warp the first time in the mars game? I'm totally loving this game Michael. The developer is awesome. Please keep us updated on his games and thanks for your map. Also does anyone have the dos instructions for this? Smiles. Jess --- Gamers

Re: [Audyssey] a message for the developer of windows attackwrote withBGT

2012-01-17 Thread Jess Varnell
Um Hayden, it said in the documentation that there would be updates. Just saying. Jess - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 17, 2012 6:49 AM Subject: Re: [Audyssey] a message for the

Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Kelvin Tan
another bug to add. i tried buying 2 armors of each type, and also an extra of the guns that i deam important for me, hoping that in the case either the armors or weapon gets broken i can still have 1 extra in waiting. but it doesn't seem to work. so more rep points wasted there. - Original

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-17 Thread john
Wait we whent from 1.2 to 1.9, or am I missing something major? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Date sent: Sun, 15 Jan 2012 21:24:37 -0800 (PST) Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Ron Kolesar
Hey Tom. do you think we'd be able to use the voices in a 64 bit world once again that at one time could only be used in a 32 bit world? Now this would be cool. Ron -Original Message- From: Thomas Ward Sent: Monday, January 16, 2012 11:56 PM To: Gamers Discussion list Subject:

[Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread dark
Hi. I've been updating the db, and I was wondering about pages for Destination Mars and Atlantic city blackjack. The only problem is, I'm not sure about posting sendspace links which may only be temporary. is Phil, Tom or someone else able to offer perminant hosting? or are the sendspace

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread michael barnes
Hey, Dark. I am hosting the games through my dropbox. I would be willing to host the games I never take them out of my dropbox. Let me know if you would like to get the link for the games. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread Kelly Sapergia
Hi Dark, My page for Richard's Windows games is just about ready. As soon as he approves it, I'll give out the address. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread dark
Hi John. That would be good sinse then i can add the games to the db and also give them a homepage, useful all around. Deffinately let me know when it's done. Beware the gRue! dArk. - Original Message - From: Kelly Sapergia ksaper...@gmail.com To: gamers@audyssey.org Sent:

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread QuentinC
If needed, I can host it. But only host the zip, not write a page about the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread dark
Hi Michael. I must admit I'm a little wary of posting links to file sharing sights sinse it seems these are often not perminant. Those I've posted thus far to games like battlezone or Laser breakout have been under the strict promise that the link will remain the same for the game in future,

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread Keith S
could I get the links for the games? hea...@mchsi.com Thanks Keith - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, January 17, 2012 8:31 AM Subject: Re: [Audyssey] Hosting for Richard Desteno's games Hey, Dark. I am hosting the

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread michael barnes
Hello, Keith. Sure down below is the dos version and windows version of the games. http://dl.dropbox.com/u/53564654/De%20Steno%20Games%201.zip http://dl.dropbox.com/u/53564654/De%20Steno%20Games%202.zip -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to

Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Jeremy Kaldobsky
What exactly didn't work? I'll try to fix it but I need a bit more info to go on. another bug to add. i tried buying 2 armors of each type, and also an extra of the guns that i deam important for me, hoping that in the case either the armors or weapon gets broken i can still have 1 extra

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-17 Thread Jeremy Kaldobsky
Haha, I think so yes. The version everyone has been playing for over a month is 1.8b and I'm in the process of working out the last handful of bugs before posting 1.9b. Wait we whent from 1.2 to 1.9, or am I missing something major? --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Any accessible mud clients (that work)?

2012-01-17 Thread Jennifer Palmer
I will take care of it. http://dl.dropbox.com/u/1882742/tts_jfw.xml heres the thing. try to find a way to save the file. if anyone has trouble. please for the love of what is left of my sanity email me off list! like the list mostly, but considering digest. or its own folder lol Now, I am gonna

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Thomas Ward
Hi Ron, Yes and no. If you try to access 32-bit voices through SAPI directly usually you can't unless you force the 32-bit voice as default. Even then some apps will crash or simply not respond. There is, however, a work around I personally found. For some reason NVDA does not have any problems

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Thomas Ward
Hi Quentin, If you found the solution for mac, could you help me on that ? I don't know. From what I've been able to determine the only way to wrap Carbon on Mac is to write a library in Object C, Apple's proprietary programming language, and expose it to Java, Python, and through other

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Thomas Ward
Hi Dark, Well, the problem with Java is the underlying graphics API used in many mainstream Java applications. Most are built using the default Swing toolkit which is not very screen reader friendly. In order to try and improve accessibility Sun created the Java Access Bridge which is a bridge

[Audyssey] kurtwolf walkthrough

2012-01-17 Thread william lomas
hi has anyone seen the kurtwolf walkthrough? can't find it anywhere thought it came with game? i on area 2 already --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Ron Kolesar
hey Tom. I went to www.nvda.com To down load NVDA. The only two links are the menu and the NVDA. clicked on both but can't down load it. What would you have? Thanks. -Original Message- From: Thomas Ward Sent: Tuesday, January 17, 2012 4:03 PM To: Gamers Discussion list Subject: Re:

[Audyssey] help playing Oubliette on iPhone

2012-01-17 Thread alex wallis
Hi list, I am wondering, if those of you who have played Oubliette on the iPhone could give me some pointers where to start? I was able to get into the dungeon, and I am seeing the arrow buttons, but not at all sure what to do from there. Double tapping the arrow buttons doesn't seem to do

Re: [Audyssey] help playing Oubliette on iPhone

2012-01-17 Thread michael barnes
Hey, Alex. The developer is aware of the lack of accessibility on the game. At this time he is working on the new version of the game and it will have support for voice over. How I know this is because I am one of the beta testers. -- Email services provided by the System Access Mobile

[Audyssey] Looking for a game that have the same gameplay.

2012-01-17 Thread michael barnes
Hey, All. I was wondering if there was any games out there that have the same gameplay as Chillingham and Grizzly Gulch? I kinda like the control of the game where you just use the arrows. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more

Re: [Audyssey] Suggestions for Playroom

2012-01-17 Thread Jorge Gonçalves
Hello. Thank you very much for taking in consideration my propositions. I had another suggestion: In uno game sometimes the game goes so fast that we completely loose track when is our time to play. It would be nice in a game like uno if you could have a beep or something that tell us that it's

Re: [Audyssey] Looking for a game that have the same gameplay.

2012-01-17 Thread Phil Vlasak
Hi Michael, Off the top of my head, Whoopass from Draconis. Bop it from Jim Kitchen. Shoot Da Me from RS games. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, January 17, 2012 6:25 PM Subject: [Audyssey] Looking for a game that have

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Thomas Ward
Hi Ron, The correct website for NVDA is http://www.nvaccess.org and that's where you should get the latest releases from. NVDA comes in two versions. There is a portable version designed to be installed on thumb drives, and there is the full setup. If you plan on installing and using NVDA you'll

Re: [Audyssey] New Java Speech API

2012-01-17 Thread dark
Hi Tom. This would explain why, even though I see from Hal's docs that it too works with the access bridge, very few java based things wor,. It would however be a good thing to get fixed, sinse for some reason a lot of gamebooks and online games using text employ java. The project Aon lone

Re: [Audyssey] Looking for a game that have the same gameplay.

2012-01-17 Thread dark
Descent into madness has virtually the sameplay as chillingham, check the audiogames.net site. That's a rather serious horror themed game, and was intended as the start of an engine for creating those sorts of adventure games, but sadly the engine was never finished and even the descent game

Re: [Audyssey] Multiple playable characters

2012-01-17 Thread Thomas Ward
Hi Dark, Well, I suppose it could be a combination of factors why we don't see something like multiple characters in audio games. For starts, you need to remember that the majority of blind game players and blind game developers have little to no experience with mainstream games. That lack of

Re: [Audyssey] Multiple playable characters

2012-01-17 Thread Ron Schamerhorn
On the multi-character games there was also that one that was a dungeon crawl called Gauntlet I believe. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 17, 2012 9:52 PM Subject: Re: [Audyssey]

Re: [Audyssey] New Java Speech API

2012-01-17 Thread Thomas Ward
Hi Dark, No, a Java application has to be written from the ground up using SWT instead of Swing. Once an application is writtern using Swing there is nothing an end user can do other than install the Java Access Bridge and pray it works. That's why it is so important that developers be taught