Re: [Audyssey] Game Design

2012-01-25 Thread Jacob Kruger
Primarily, but am busy with plans to add sound effects, etc., but, yes, would really depend on how far you wanted to go in terms of sounds, real time interaction, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original

Re: [Audyssey] swamp idea for map 3

2012-01-25 Thread Kelvin Tan
wow great idea!!! so i will have to make sure i get lots of emmo and med kits before venturing to this map then! but then maybe for this map, since the area is smaller, so there will definitely be more chance of being swarmed by zombies, maybe each zombie kill will get more exp or rep points

Re: [Audyssey] swamp idea for map 3

2012-01-25 Thread Kelvin Tan
yes it makes some sense too johnny. maybe, only allow semi automatic guns like mp5 and rifle to be used in this map? as in the m60 and minigun are kind of too big to be lugged around anyway since they are big and therefore unable to be transported/teleported from the other maps. - Original

Re: [Audyssey] swamp idea for map 3

2012-01-25 Thread Jeremy Kaldobsky
I believe johnny is right. The potential abuse is far too great. It's the same kind of reason why I'm reluctant to put a sniper spot in the church of map 1, which some people have been asking for. I have a sniper spot in map 2 but I picked a location that doesn't have very many zombies

[Audyssey] swamp idea-howlers

2012-01-25 Thread Johnny Tai
Since we're tossing out ideas, how about a kind of zombie that can call others to its location when spotting a player? The idea came from a zombie radio drama I been following, in there there's this type of zombie that can let out a piercing cry that can be heard from miles away- summoning tons

Re: [Audyssey] swamp and saving

2012-01-25 Thread Dallas O'brien
Naa that's cool, just wanted to make sure I was doing it right. Dallas Sent from my iPhone On 25/01/2012, at 15:40, Richard Sherman squir...@gmail.com wrote: HI, Saving the game is still the same. First off, you must be in the safe zone to save your character. Pressing the esc key

Re: [Audyssey] Babisoft games crashing Attention Dark

2012-01-25 Thread Keith S
Hi Dark. After the Gulch game crashed 2 times in a row in the gun fights, I uninstalled the game and ran Ccleaner's registry cleaner. I corrected all the errors that it found and then removed the gulch folder (which apparently contained the patch fixes). I then restarted my computer and

Re: [Audyssey] Game Design

2012-01-25 Thread Willem Venter
Hi. For voice over work you can advertize the job on list etc. You can then choose who you want to say the dialogue and they could record the dialogue. Sound design is completely different from programming. You use a sound editor to change the sounds the way you want. For raw sounds you can either

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kelvin Tan
good idea!! i like it! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:02 PM Subject: [Audyssey] swamp idea-howlers Since we're tossing out ideas, how about a kind of zombie that can call

[Audyssey] Swamp

2012-01-25 Thread Keith S
I'm sure this has been covered in the past, but I have the setup.exe and the sounds and what not for swamp. I have created a name and a password for the game. How do I actually play the game. I get a choice of NVDA and window eyes, and something else I cna't understand, and when I hit the

Re: [Audyssey] Game Design

2012-01-25 Thread Nicole Valicia Thompson-Andrews
hChange them to what? Nicole Andrew Pen name Mellissa Green Budding novelist - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:49 AM Subject: Re: [Audyssey] Game Design Hi. For voice over

Re: [Audyssey] Swamp

2012-01-25 Thread Dallas O'Brien
after pressing tab to choose your reader, you do not need to hit enter. your still in your menu, and you just pressed enter on the same option as you were on before. thats all. dallas On 1/25/2012 22:35, Keith S wrote: I'm sure this has been covered in the past, but I have the setup.exe and

Re: [Audyssey] Game Design

2012-01-25 Thread Willem Venter
You can combine or alter a sound to make a new sound. On 1/25/12, Nicole Valicia Thompson-Andrews goldyemo...@gmail.com wrote: hChange them to what? Nicole Andrew Pen name Mellissa Green Budding novelist - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers

Re: [Audyssey] Babisoft games crashing Attention Dark

2012-01-25 Thread dark
Hi Kieth, that's crazy. Everytime I've run the game on an xp machine, which I've now done about four times the patch has worked fine. Undoubtedly the patch would! fix your gunfight problem, sinse I believe it was intended for xp issues, so try it on another machine and see if it works.

[Audyssey] contacting the dark

2012-01-25 Thread Phil Vlasak
Hi Dark, I just tried to send you a message directly to you but it bounced. Pleas contact me about you know who. Phil p...@pcsgames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Game Design

2012-01-25 Thread Thomas Ward
Hi Nicole, Well, there are a couple of ways to get human actors for your games. You can either ask people on list to volunteer to do the work for you, or you can hire professional voice actors from a place like http://www.voices.com. As far as sound effects goes there are a number of websites

Re: [Audyssey] Game Design

2012-01-25 Thread Thomas Ward
Hi Nicole, Yes, generally speaking interactive fiction is text based, but not always so. A person could write a game in a programming language and add sounds, music, and output the text to Microsoft SAPI rather than directly to the console as text based games usually do. It would still be

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread dan cook
i like that idea, it would add even more strategy to the game. now all we need are bos zombies... :D On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote: good idea!! i like it! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org

[Audyssey] Problem installing games.

2012-01-25 Thread michael barnes
Hey, All. I just downloaded Night Of Paracyte and Bokurano daiboukenn. The problem having when I go to install these games is, with Night Of Paracyte I click on the app. and all I get is numbers and letters and the word script. With Bokurano daiboukenn I can't get the patch for the english

Re: [Audyssey] swamp idea for map 3

2012-01-25 Thread john
I've heard a lot now in this thread about multiple maps, is this only in the 1.9 testing version? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca,Gamers Discussion list gamers@audyssey.org Date sent: Wed, 25 Jan 2012 00:21:43 -0800

[Audyssey] Wednesday's Out of Sight events

2012-01-25 Thread Charles Rivard
Good morning all! New Event: Alan's Happy Hour: Join Alan every Thursday for some good old chit chat in Jerry's Jip Joint, beginning Thursday, at 1:00 PM eastern. Discussions will be about anything, and just about most everything. Come on in, and have a good time! 4th Annual Birthday

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Ryan Strunk
I like this idea a lot. Especially with how people seem to be abusing the stealth skill to solo big missions. I even saw people standing next to someone they wanted to kill, firing their guns, and running away in order to bury him in a tide of zombies. The type of zombies you propose would cut

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Jeremy Kaldobsky
Ahahaha, that's hilarious! :D Probably not something I should be encouraging, but boy it is funny. The howler zombie idea is pretty cool, and I will discuss it with Kai later. I like this idea a lot. Especially with how people seem to be abusing the stealth skill to solo big missions. I

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Clement Chou
I like it. Left 4 dead on the xbox360 and pc had things like that, and each zombie had some minor variations that affected them from a gameplay standpoint. This would add a lot more depth to the game, as well as enemy management. - Original Message - From: dan cook dan.sc...@gmail.com

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Christopher Bartlett
Yep, this is a good idea, as well as a bow, a silent weapon with a bit more oomph than a pistol, better range, but slower reload time. Maybe a crossbow. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement

[Audyssey] Blast: end of line message.

2012-01-25 Thread Christopher Bartlett
Ok, so I'm scrolling through a script and I hear the message: end of line spoken as though this is an error. What does this signify? Also, I'm trying to insert a tab and it appears I'm leaving the edit control. What does the command-1 button do? Chris Bartlett ---

[Audyssey] Help: audiogames.net is making me log in and I've lost my password.

2012-01-25 Thread Christopher Bartlett
Yeah, ok, it's stupid, but the site hadn't asked me to log in since I registered, and I've tried all my usual passwords to no effect. Is there a way to recover said password? Chris BARTLETT AKA themadviolinist --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] contacting the dark

2012-01-25 Thread dark
Hi Phil. Just to let you know I've just sent a message. As far as I know my usual mail address, d...@xgam.org is working fine and anyone is welcome to contact me there. Indeed it's the same address I use for this list, but just in case something wonky is happening I thought I'd mention here

Re: [Audyssey] contacting the dark

2012-01-25 Thread Phil Vlasak
Hi Dark, Sorry I have to contact Dark through the list as I can not send him any directly. I think your internet provider thinks pcs games are junk. Here is the message to the three bounced attempts: Your message has encountered delivery problems to the following recipient(s): d...@xgam.org

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Dallas O'Brien
yeah, a crossbow or compound shortbow would be cool. actually, i have always thought it would be kinda cool, to have a version of swam, where you have several mele weapons, and only a few ranged weapons. so it would pritty much makes those ranged weapons a sniping weapon. but, as they are

Re: [Audyssey] Blast: end of line message.

2012-01-25 Thread Jeremy Kaldobsky
If you leave a line and hear end of line spoken, it means that Blast Buddy believe the end of your line is missing something. Perhaps a semi color on closing bracket. Pressing tab doesn't currently work properly with the program. I'm working on it. The button isn't used, I actually forgot

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Johnny Tai
Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Dallas O'Brien
yes, and whats more, is such castles and keeps and the like, would be good places to get up in to for shooting from, while your friends are down on the ground in the battle. so you could for example put a guy up in a castle, and have him watch you while your going in to a croud, and take out

Re: [Audyssey] contacting the dark

2012-01-25 Thread dark
Hi Phil. I can't understand that at all! Can you recieve messages from me? if so, I'll give you my private mail address and you can send me a message on that, but obviously I do not want to post that address to the list. Beware the grue! Dark. - Original Message - From: Phil

Re: [Audyssey] contacting the dark

2012-01-25 Thread Phil Vlasak
Sorry but this is the only way I can talk to the dark. Hi Dark, Yes I can receive messages from your normal account. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:46 PM Subject: Re: [Audyssey]

Re: [Audyssey] contacting the dark

2012-01-25 Thread Lori Duncan
Hi Phil, well at least you didn't call him The Dark Lord cue the Death March music. From Lori. -- From: Phil Vlasak p...@pcsgames.net Sent: Wednesday, January 25, 2012 11:11 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re:

Re: [Audyssey] contacting the dark

2012-01-25 Thread dark
The dark Lord? now why would you think I'm so egotistical to want that title, --- besides it already belongs to both voldemort and Sauron, so we don't need another one :D. On the other hand Dark God, Dark king or dark emperor are all quite acceptable, in fact you might just cut to the

Re: [Audyssey] contacting the dark

2012-01-25 Thread dark
Hi Phil. I've dropped you a mail with my actual private address on it, hopefully that one won't be regarded as spam by your isp, sinse it was afterall provided by a well known british net service provider. Beware the grue! Dark. - Original Message - From: Phil Vlasak

Re: [Audyssey] contacting the dark

2012-01-25 Thread Lori Duncan
Awww, sorry Dark, I didn't mean to offend, I know your ego isn't large at all, you just sound like a very funny guy is all, funny as in making people laugh. From Lori. -- From: dark d...@xgam.org Sent: Thursday, January 26, 2012 12:00 AM To:

[Audyssey] FW: Domino Train for Iphone vo friendly!

2012-01-25 Thread Reinhard Stebner
-Original Message- From: macvisionar...@googlegroups.com [mailto:macvisionar...@googlegroups.com] On Behalf Of Red.Falcon Sent: Wednesday, January 25, 2012 3:09 PM To: macvisionaries group; Talking Apple Subject: Domino Train for Iphone vo friendly! Domino Train is a fun and addictive

[Audyssey] swamp mission and character upgrade

2012-01-25 Thread Steady Goh
Hi Jeremy, the mission that lvl 15 can lead and the 1 above lvl 20 both require the players to load 12 items to the truck. What is the actual difference between the two besides one require more rep to join and higher reward? Comments on character upgrade. I don't have enough points to try out

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kai
I fail to see how a bow would have more oomph than a pistol. A bullet, I'd imagine, would outdo an arrow any day. While I love the idea of crossbows and such with exploding projectiles for killing zombies, I also don't think that their ilk of weaponry properly fits the zombie genre of games.