Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Kai
I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games. Kai -

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
But that's it... it would still be a zombie survivor game. Just with a different setting and weapons. Mainstreams do this all the time. - Original Message - From: Kai wraith...@comcast.net To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Dallas O'Brien
what could be kinda cool, is an area where you have far less zombies, but each one is way faster, and way better at detecting you. so you would go in to the area, perhaps as a mission, and you have to take down perhaps 10 targets. but you will have to be very quiet, slow, and careful,

Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Just deleted the message by accident. But if an axe fits the game... then why not a bow? I fully respect the shooter genre, but in these games, the more weapons the better... and a lot of shooters mix weapons from different areas. Assassin's Creed, one of the most popular action adventure

Re: [Audyssey] swamp mission and character upgrade

2012-01-26 Thread Jeremy Kaldobsky
Steady, the difference between those missions is the number of zombies that attack the warehouse. I like the suggestion for the higher guns and also the chainsaw. I will give it some thought and adjust the skills a bit. Hi Jeremy, the mission that lvl 15 can lead and the 1 above lvl 20 both

Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
I like that idea, actually... and it wouldn't need to be a per map basis, either. There could just be different types of zombies period, and have some in certain areas of a certain type. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list

Re: [Audyssey] howlers

2012-01-26 Thread Shadow Dragon
There are plenty of axes in the modern world. Hatchets, camp axes, fire axes, wood-splitting mauls and axes, etc. They aren't just a medieval weapon. Having said that I think the axe sound needs to be updated, right now it sounds like you're swinging around a giant battleaxe, when in truth I

Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Huh. I like that idea. That knife would definitely be an interesting addition... and you're right, probably the first time ammo was used for a close-ranged weapon in a game. and I'm not saying that axes don't exist in the modern world, just that it isn't common to find them in fps games,

Re: [Audyssey] howlers

2012-01-26 Thread Kai
Players are free to mod the game as they wish, particularly since future releases will come with the language file that will allow them to modify game text. I would still protest such overt departures from the zombie theme in the original releases of Swamp, however. And yes, we could have

Re: [Audyssey] game speech

2012-01-26 Thread dark
Hi Jim. I agree that sapi does have the advantage of being very vercetile for creating and manipulating different sets of text, which is why games like Entombed would be near impossible to do with all human speech. Though even then, I'd stil view this as a necessity of the game architecture

Re: [Audyssey] game speech

2012-01-26 Thread Thomas Ward
Hi Dark, Oh, yeah. I often feel its the lack of funding that keeps audio game developers behind the mainstream. I've got the skills to write something like WWE 12, which came out for the XBox recently, but skills don't mean Jack if I don't have the human voice actors to do the commentary, ring

Re: [Audyssey] game speech

2012-01-26 Thread Phil Vlasak
Hi Dark, I think my Ten Pin Alley game is the only one that allows you to pick your name from a list of about 120 recorded names. Of course Josh had to record them. It also had the ability for you to record your own name and add it to the game. It sounded strange but was workable. Phil -

Re: [Audyssey] game speech

2012-01-26 Thread dark
Hi Tom. that is all absolutely true, however sometimes I do wonder if there are more creative solutions to those sorts of problems such as those followed by graphical indi developers. As you know, I am a huge fan of the Turrican games, a set of 2D exploration platform shooters originally

Re: [Audyssey] howlers

2012-01-26 Thread Christopher Bartlett
I will make a specific argument for a bow of some sort, a quiet weapon with a longer range than a pistol. I agree that we shouldn't go adding weapons just because; a weapon should add something to the game. I argue that a bow would add another set of choices for sniping. As for the alternate

Re: [Audyssey] howlers

2012-01-26 Thread Johnny Tai
Also, as far as reality goes- I know I know, how real can this be eh? but finding a bow/crossbow is about as likely as finding a shotgun- they sell them all in sporting good stores. And even today there are many who are much better at archery than shooting- myself included even factoring in the

[Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Charles Rivard
Good morning folks! New Events! Thanks to all of you who responded to our request for feedback the other day! We had many, many people respond, and even several people have offered to host some new events. We thank you very much for taking the time to host these new events! These new

Re: [Audyssey] howlers

2012-01-26 Thread Johnny Tai
A good point about knife verses zombie actually- while I'm a hardcore knife person, even I have to admit, if there is a zombie breakout, I'd really think twice before trying to knife one- since you'd have to get up super close, and then have to stab it in the head/face to even get a kill lol.

[Audyssey] Word Burst on Out of Sight

2012-01-26 Thread Charles Rivard
Hi, word game players, Join me this Saturday, January 28, for a 30-minute version of Word Burst during the Out-of-Sight birthday celebration. That game will be at 2:30 PM Eastern, but the festivities begin at 2 P.M.. Then on Sunday is my regular full-length Word Burst, lasting about an hour.

Re: [Audyssey] howlers

2012-01-26 Thread john
If it's dead, that wouldn't really affect the thing. What I envision happening is that you literally have to blow the things apart. Otherwise, they just come at you with a bunch of holes. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list

[Audyssey] cyberassault on youtube!

2012-01-26 Thread Johnny Tai
Not sure if you guys seen this, but here's our promo vid on youtube: http://www.youtube.com/watch?v=xNifTIgCqxE No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment

Re: [Audyssey] cyberassault on youtube!

2012-01-26 Thread Phil Vlasak
Hi Johnny, Are those two synthesized voices trying to sound like humans or two humans trying to sound like synthesizers? It would be good to hear some cyberassault game sounds too! Phil - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list

Re: [Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Gary Whittington
Hey Charles What happen to The Blind Spot Talking community. I see plenty of rooms on the channel, for Out of Sight, but no rooms showing for In the Blind spot. Even clicking on Private rooms no rooms Zero. I do plan on using out of sight for demonstrating Jaws scripts for the Strat baseball

Re: [Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Charles Rivard
In the blind spot is gone. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Gary Whittington gary...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 26, 2012 12:01 PM Subject: Re: [Audyssey] Thursday's Out of

Re: [Audyssey] cyberassault on youtube!

2012-01-26 Thread Jeremy Kaldobsky
They are 2 humans dressed pathetically as robots. lol! Hi Johnny, Are those two synthesized voices trying to sound like humans or two humans trying to sound like synthesizers? It would be good to hear some cyberassault game sounds too! Phil --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Gary Whittington
Ok, thanks. I have emailed sales at TC and awaiting to see if the channel is available. Hoping on then the Blind Spot will be more themed, where POD casts in the Archive can be put and so on. Again thank you sir. Gary - Original Message - From: Charles Rivard wee1s...@fidnet.com

Re: [Audyssey] howlers

2012-01-26 Thread Shadow Dragon
Shrug, a big enough knife can have about as much affect as a hatchet. Some knifes, like bowey knives and k-bar knives, the ones with foot long or longer, broad and heavy blades, are made for hacking and chopping rather than stabbing anyway. It just depends on what types you look at. And really,

Re: [Audyssey] howlers

2012-01-26 Thread Johnny Tai
Have to disagree on the part about modern melee weapon- being a collector and a swordfighter of sort, I know that getting your hands on a fully functional and high quality sword is not that difficult- provided you know what to look for and where to go. Especially since zombies aren't likely to

Re: [Audyssey] howlers

2012-01-26 Thread Shadow Dragon
I am also a modern collector of weapons. But the thing is most people don't know where to go or what to look for. People always ask me where I get my stuff. Swords, axes, medieval-style knives, just aren't that common these days. Haha though I do have an axe that would be perfect for hacking

[Audyssey] Can someone please help?

2012-01-26 Thread michael barnes
Hey. Yesterday I downloaded Night Of Paracyte, and when I went to go run the game all I got on my screen was a bunch of letters and numbers and scripts. Is this game able to run on seven thirty two bit machine? Now the second thing is I downloaded Bokurano daiboukenn, but I was not able to

Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Reusable ammo is a good point. Kai, while I do agree that a line has to be drawn, how would we be straying from the zombie theme by adding more weapons? It's funny Johny mentioned sports stores, because in half the zombie survival shooters and even movies you watch, people are always raiding

Re: [Audyssey] Can someone please help?

2012-01-26 Thread Shadow Dragon
I'm running night of parasite on win7 64bit, so it should work fine. Where are you downloading it from? As to BK2, you need to download play_e.exe from the dropbox link, not play.exe. The english patch in the first forum post doesn't work, but there's links to the most recent patch later in

Re: [Audyssey] Can someone please help?

2012-01-26 Thread michael barnes
Hey, Shadow Dragon. Would you send me the links to both games so I will have the correct links to download? You can send the links to my email. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. ---

Re: [Audyssey] Can someone please help?

2012-01-26 Thread dark
If you mean the installer, it's in chinese, but just keep hitting greaterthan, and you'll get to install the game. About the game itself I don't know, other than a miner antivirus problem it runs fine on my xp machine. Beware the grue! Dark. - Original Message - From: michael

[Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread Dallas O'Brien
hi, just wanting to confirm that the swamp testing server is offline, or is it something to do with my connection to it. haven't been able to get on for about 12 hours. wanting to confirm it, just cause i haven't seen any messages about it on the list yet. dallas --- Gamers mailing list __

Re: [Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread Jeremy Kaldobsky
The testing server is, in fact, down for now. I'll put it back up after I do some work on it. hi, just wanting to confirm that the swamp testing server is offline, or is it something to do with my connection to it. haven't been able to get on for about 12 hours. wanting to confirm it, just

Re: [Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread Dallas O'Brien
no worries, just wanted to make sure that it was in fact so, and not my internet doing wierd things. lol. looking forward to seeing what you do to it. dallas On 1/27/2012 10:08, Jeremy Kaldobsky wrote: The testing server is, in fact, down for now. I'll put it back up after I do some work on

Re: [Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread lenron brown
hope it is up soon i am going crazy with out my adiction lol On 1/26/12, Dallas O'Brien dallas-obr...@bigpond.com wrote: no worries, just wanted to make sure that it was in fact so, and not my internet doing wierd things. lol. looking forward to seeing what you do to it. dallas On

[Audyssey] Jim Kitchen trivia games

2012-01-26 Thread Keith S
Hi, I have tried to install the trivia2.zip contents on my computer, a windows xp sp3 machine running IE 8 and Window Eyes 7.2, but when I try to run any of the .exe files in that file folder, I get an error stating that the parameter is invalid. I get the same error when trying to install the

[Audyssey] What has happen to audio games website?

2012-01-26 Thread michael barnes
Hey. I just went to audiogames.net and the site didn't come up. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] What has happen to audio games website?

2012-01-26 Thread Reinhard Stebner
This is the error I received when attempting to access the site: Warning: require() [ function.require]: Unable to access /storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/c ommon.php in /public/sites/www.audiogames.net/files/pagetop.php ... And a hole lote more code.

Re: [Audyssey] game speech

2012-01-26 Thread shaun everiss
I like recorded speech. While on win7 it sounds good and if you happen to legally or otherwise have something like realspeak its passable I guess. but ms sam in a game just isn't a voice to get you into anything really. And if sapi dies, well you can't play. At 06:22 a.m. 26/01/2012 -0500, you

Re: [Audyssey] howlers

2012-01-26 Thread shaun everiss
well we should in theory be able to be quite realistic, the 64 bit cpu, well help loads. at most 4 cores with up to 64gb ram well 16 and you could rock. For the lower grades most of us have duelcores mostly generation 2 cores. 32 bit, but still, its not like the old days. If you have one of the

Re: [Audyssey] Can someone please help?

2012-01-26 Thread shaun everiss
yeah the installer generates an antivirus warning. I used to have an innosetup of mine sweeper and nop on my dropbox. But as intrest went up and down its not up. Francis the author has the files, and code generated, as well as how I cracked the game to make it work. I told him about the problem

Re: [Audyssey] game speech

2012-01-26 Thread Thomas Ward
Hi, Oh, that is an under statement. Microsoft Sam is absolutely terrible. I can't stand playing games or doing anything with that voice. I'm glad Microsoft finally got rid of it and replaced it with Anna. Windows 8 actually even has better voices than Anna available now. However, as Dark has

Re: [Audyssey] What has happen to audio games website?

2012-01-26 Thread dark
Hmmm, that is indeed strange. Hopefully it'll sort itself out soon. Beware the grue#! Dark. - Original Message - From: Reinhard Stebner raydar11...@yahoo.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 27, 2012 2:41 AM Subject: Re: [Audyssey] What has